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author | Dylan Baker <dylan@pnwbakers.com> | 2018-07-18 11:47:18 -0700 |
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committer | Dylan Baker <dylan@pnwbakers.com> | 2018-07-18 11:47:18 -0700 |
commit | 490643bcaa9ecee7a621ed029f4418f55c4cb4ec (patch) | |
tree | cca6a995be07219fb236da7f8d157fe33faa46fb | |
parent | 35964028525895a666a8a727131e06f3abdcb9d8 (diff) |
framework: Make error about mixed GLES and GL more imformative
This just adds a helpful message about what directory the conflicting
shaders are in.
-rw-r--r-- | framework/test/shader_test.py | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/framework/test/shader_test.py b/framework/test/shader_test.py index 719b92f9d..de3e92f4b 100644 --- a/framework/test/shader_test.py +++ b/framework/test/shader_test.py @@ -251,7 +251,8 @@ class MultiShaderTest(ReducedProcessMixin, PiglitBaseTest): # check raise exceptions.PiglitInternalError( 'GLES and GL shaders in the same command!\n' - 'Cannot pick a shader_runner binary!') + 'Cannot pick a shader_runner binary!\n' + 'in file: {}'.format(os.path.dirname(each))) else: prog = parser.prog |