diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/drm-uapi/msm_drm.h | 24 |
1 files changed, 23 insertions, 1 deletions
diff --git a/include/drm-uapi/msm_drm.h b/include/drm-uapi/msm_drm.h index 0b85ed6a371..19806eb3a8e 100644 --- a/include/drm-uapi/msm_drm.h +++ b/include/drm-uapi/msm_drm.h @@ -217,13 +217,28 @@ struct drm_msm_gem_submit_bo { #define MSM_SUBMIT_FENCE_FD_IN 0x40000000 /* enable input fence_fd */ #define MSM_SUBMIT_FENCE_FD_OUT 0x20000000 /* enable output fence_fd */ #define MSM_SUBMIT_SUDO 0x10000000 /* run submitted cmds from RB */ +#define MSM_SUBMIT_SYNCOBJ_IN 0x08000000 /* enable input syncobj */ +#define MSM_SUBMIT_SYNCOBJ_OUT 0x04000000 /* enable output syncobj */ #define MSM_SUBMIT_FLAGS ( \ MSM_SUBMIT_NO_IMPLICIT | \ MSM_SUBMIT_FENCE_FD_IN | \ MSM_SUBMIT_FENCE_FD_OUT | \ MSM_SUBMIT_SUDO | \ + MSM_SUBMIT_SYNCOBJ_IN | \ + MSM_SUBMIT_SYNCOBJ_OUT | \ 0) +#define MSM_SUBMIT_SYNCOBJ_RESET 0x00000001 /* Reset syncobj after wait. */ +#define MSM_SUBMIT_SYNCOBJ_FLAGS ( \ + MSM_SUBMIT_SYNCOBJ_RESET | \ + 0) + +struct drm_msm_gem_submit_syncobj { + __u32 handle; /* in, syncobj handle. */ + __u32 flags; /* in, from MSM_SUBMIT_SYNCOBJ_FLAGS */ + __u64 point; /* in, timepoint for timeline syncobjs. */ +}; + /* Each cmdstream submit consists of a table of buffers involved, and * one or more cmdstream buffers. This allows for conditional execution * (context-restore), and IB buffers needed for per tile/bin draw cmds. @@ -236,7 +251,14 @@ struct drm_msm_gem_submit { __u64 bos; /* in, ptr to array of submit_bo's */ __u64 cmds; /* in, ptr to array of submit_cmd's */ __s32 fence_fd; /* in/out fence fd (see MSM_SUBMIT_FENCE_FD_IN/OUT) */ - __u32 queueid; /* in, submitqueue id */ + __u32 queueid; /* in, submitqueue id */ + __u64 in_syncobjs; /* in, ptr to to array of drm_msm_gem_submit_syncobj */ + __u64 out_syncobjs; /* in, ptr to to array of drm_msm_gem_submit_syncobj */ + __u32 nr_in_syncobjs; /* in, number of entries in in_syncobj */ + __u32 nr_out_syncobjs; /* in, number of entries in out_syncobj. */ + __u32 syncobj_stride; /* in, stride of syncobj arrays. */ + __u32 pad; /*in, reserved for future use, always 0. */ + }; /* The normal way to synchronize with the GPU is just to CPU_PREP on |