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-rw-r--r--src/savage_accel.c1018
1 files changed, 985 insertions, 33 deletions
diff --git a/src/savage_accel.c b/src/savage_accel.c
index b0ea828..59aede6 100644
--- a/src/savage_accel.c
+++ b/src/savage_accel.c
@@ -1,4 +1,4 @@
-/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/savage/savage_accel.c,v 1.21 2003/08/04 10:32:26 eich Exp $ */
+/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/savage/savage_accel.c,v 1.14 2001/12/13 18:01:50 eich Exp $ */
/*
*
@@ -11,6 +11,7 @@
*
* Created 20/03/97 by Sebastien Marineau for 3.3.6
* Modified 17-Nov-2000 by Tim Roberts for 4.0.1
+ * Modified Feb-2004 by Alex Deucher - integrating DRI support
* Revision:
*
*/
@@ -23,6 +24,12 @@
#include "savage_driver.h"
#include "savage_regs.h"
#include "savage_bci.h"
+#include "savage_dri.h"
+
+#ifdef XF86DRI
+#define _XF86DRI_SERVER_
+#include "savage_dri.h"
+#endif
/* Forward declaration of functions used in the driver */
@@ -65,7 +72,7 @@ static void SavageSubsequentSolidBresenhamLine(
int err,
int length,
int octant);
-
+#if 0
static void SavageSubsequentSolidTwoPointLine(
ScrnInfoPtr pScrn,
int x1,
@@ -73,7 +80,7 @@ static void SavageSubsequentSolidTwoPointLine(
int x2,
int y2,
int bias);
-
+#endif
#if 0
static void SavageSetupForScreenToScreenColorExpand(
ScrnInfoPtr pScrn,
@@ -204,6 +211,11 @@ unsigned long readfb( unsigned long addr );
unsigned long writefb( unsigned long addr, unsigned long value );
void writescan( unsigned long scan, unsigned long color );
+static int GetTileAperturePitch(ulong dwWidth, ulong dwBpp);
+void SavageSetGBD_M7(ScrnInfoPtr pScrn);
+void SavageSetGBD_Twister(ScrnInfoPtr pScrn);
+void SavageSetGBD_PM(ScrnInfoPtr pScrn);
+void SavageSetGBD_2000(ScrnInfoPtr pScrn);
/*
* This is used to cache the last known value for routines we want to
@@ -212,8 +224,29 @@ void writescan( unsigned long scan, unsigned long color );
ScrnInfoPtr gpScrn = 0;
-
-
+/*
+ * returns the aperture pitch for tiled mode.
+ * if MM850C_15 = 0 (use NB linear tile mode) the pitch is screen stride aligned to 128bytes
+ * if MM850C_15 = 1 (use MS-1 128bit non-linear tile mode),we should do it as follows
+ * we now only support the later, and don't use Y range flag,see tile surface register
+*/
+static int GetTileAperturePitch(ulong dwWidth, ulong dwBpp)
+{
+ switch (dwBpp) {
+ case 4:
+ case 8:
+ return(0x2000);
+ break;
+ case 16:
+ return(0x1000);
+ break;
+ case 32:
+ return(0x2000);
+ break;
+ default:
+ return(0x2000);
+ }
+}
void
SavageInitialize2DEngine(ScrnInfoPtr pScrn)
@@ -242,7 +275,8 @@ SavageInitialize2DEngine(ScrnInfoPtr pScrn)
/* Disable BCI */
OUTREG(0x48C18, INREG(0x48C18) & 0x3FF0);
/* Setup BCI command overflow buffer */
- OUTREG(0x48C14, (psav->cobOffset >> 11) | (psav->cobIndex << 29));
+ OUTREG(0x48C14, (psav->cobOffset >> 11) | (psav->cobIndex << 29)); /* tim */
+ /*OUTREG(S3_OVERFLOW_BUFFER, psav->cobOffset >> 11 | 0xE0000000);*/ /* S3 */
/* Program shadow status update. */
OUTREG(0x48C10, 0x78207220);
if( psav->ShadowStatus )
@@ -260,23 +294,38 @@ SavageInitialize2DEngine(ScrnInfoPtr pScrn)
break;
case S3_SAVAGE4:
+ case S3_TWISTER:
case S3_PROSAVAGE:
+ case S3_PROSAVAGEDDR:
case S3_SUPERSAVAGE:
/* Disable BCI */
OUTREG(0x48C18, INREG(0x48C18) & 0x3FF0);
- /* Program shadow status update */
- OUTREG(0x48C10, 0x00700040);
+ if (!psav->disableCOB) {
+ /* Setup BCI command overflow buffer */
+ OUTREG(0x48C14, (psav->cobOffset >> 11) | (psav->cobIndex << 29));
+ }
+ /* Program shadow status update */ /* AGD: what should this be? */
+ OUTREG(0x48C10, 0x00700040); /* tim */
+ /*OUTREG(0x48C10, 0x0e440f04L);*/ /* S3 */
if( psav->ShadowStatus )
{
OUTREG(0x48C0C, psav->ShadowPhysical | 1 );
- /* Enable BCI without the COB */
- OUTREG(0x48C18, INREG(0x48C18) | 0x0a);
+ if (psav->disableCOB) {
+ /* Enable BCI without the COB */
+ OUTREG(0x48C18, INREG(0x48C18) | 0x0a);
+ } else {
+ OUTREG32(0x48C18, INREG32(0x48C18) | 0x0E);
+ }
}
else
{
OUTREG(0x48C0C, 0);
- /* Enable BCI without the COB */
- OUTREG(0x48C18, INREG(0x48C18) | 0x08);
+ if (psav->disableCOB) {
+ /* Enable BCI without the COB */
+ OUTREG(0x48C18, INREG(0x48C18) | 0x08);
+ } else {
+ OUTREG32(0x48C18, INREG32(0x48C18) | 0x0C);
+ }
}
break;
@@ -316,9 +365,637 @@ SavageInitialize2DEngine(ScrnInfoPtr pScrn)
SavageSetGBD(pScrn);
}
-
void
-SavageSetGBD( ScrnInfoPtr pScrn )
+SavageSetGBD(ScrnInfoPtr pScrn)
+{
+ SavagePtr psav = SAVPTR(pScrn);
+
+ UnProtectCRTC();
+ UnLockExtRegs();
+ VerticalRetraceWait();
+
+ psav->lDelta = pScrn->virtualX * (pScrn->bitsPerPixel >> 3);
+
+ /*
+ * we can use Option "DisableTile" "TRUE" to disable tile mode
+ * if don't disable tile,we only support tile mode under 16/32bpp
+ */
+ if ((!psav->bDisableTile) && ((pScrn->bitsPerPixel == 16) || (pScrn->bitsPerPixel == 32))) {
+ /* tileing in 16/32 BPP */
+ psav->bTiled = TRUE;
+ psav->lDelta = ((psav->lDelta + 127) >> 7) << 7;
+
+ if (psav->Chipset == S3_SAVAGE_MX || psav->Chipset == S3_SAVAGE3D)
+ psav->ulAperturePitch = 0x2000;
+ else
+ psav->ulAperturePitch = GetTileAperturePitch(pScrn->virtualX,pScrn->bitsPerPixel);
+
+ /* Use the aperture for linear screen */
+ psav->FBStart = psav->ApertureMap;
+ } else {
+ psav->bTiled = FALSE;
+ /* 32: Alignment for nontiled mode */
+ psav->lDelta = ((psav->lDelta + 31) >> 5) << 5;
+ psav->ulAperturePitch = psav->lDelta;
+ }
+
+ /* if you are using linear mode for 2D, 3D still needs to be tiled, linear AperturePitch/Delta
+ seem to be wrong for savagespan */
+ if (psav->Chipset == S3_SAVAGE_MX || psav->Chipset == S3_SAVAGE3D)
+ psav->ul3DAperturePitch = 0x2000;
+ else
+ psav->ul3DAperturePitch = GetTileAperturePitch(pScrn->virtualX,pScrn->bitsPerPixel);
+
+ psav->l3DDelta = (((pScrn->virtualX * (pScrn->bitsPerPixel >> 3)) + 127) >> 7) << 7;
+
+ psav->Bpp = pScrn->bitsPerPixel >> 3;
+ psav->cxMemory = psav->lDelta / (psav->Bpp);
+ psav->cyMemory = psav->endfb / psav->lDelta - 1;
+ /*psav->cyMemory = (psav->CursorKByte << 10) / (pScrn->displayWidth * (pScrn->bitsPerPixel / 8));*/
+ /* ??????????? */
+ if (psav->cyMemory > 2048)
+ psav->cyMemory = 2048;
+
+ /*
+ * If tiling, adjust down psav->cyMemory to the last multiple
+ * of a tileheight, so that we don't try to use partial tiles.
+ */
+ if (psav->bTiled) {
+ psav->cyMemory -= (psav->cyMemory % 16);
+ }
+
+ /*
+ * Initialization per GX-3.
+ *
+ * 1. MM48C18 - Disable BCI.
+ * 2. MM48C0C - Enable updating shadow status
+ * and initialize shadow memory address.
+ * 2b. MM48C18 - bit 1 = 1, Enable Command Buffer status updates
+ * (S3_OVERFLOW_BUFFER_PTR)
+ * 3. MM48C10 - Initialize command buffer threshold
+ * (S3_BUFFER_THRESHOLD)
+ * 4. MM48C14 - Setup command buffer offset and size
+ * (S3_OVERFLOW_BUFFER)
+ * 5. MM816C - Enable BCI.
+ * 6. MM48C40 - Setup tiled surface 0 register.
+ * 7. CR31 - bit 0 = 0, Disable address offset bits(CR6A_6-0).
+ * 8. CR50 - bit 7,6,0 = 111, Use Global Bitmap Descriptor.
+ * 9. CR88 - bit 4 = 0, Block write on (linear mode) IFF we know we
+ * have the right kind of SGRAM memory,
+ * bit 4 = 1, Block write off (always off if tiling)
+ * 10.CR69 - Bit 7 = 1, MM81C0 and 81C4 are used to control
+ * primary stream.
+ * 11.MM8128, MM812c - Setup read/write mask registers
+ * 12.MM816C, MM8168 - Set up Global Bitmap Descriptor 1 and 2.
+ */
+ switch (psav->Chipset) {
+ case S3_SAVAGE3D:
+ case S3_SAVAGE_MX:
+ SavageSetGBD_M7(pScrn);
+ break;
+ case S3_SAVAGE4:
+ case S3_TWISTER:
+ case S3_PROSAVAGE:
+ case S3_PROSAVAGEDDR:
+ SavageSetGBD_Twister(pScrn);
+ break;
+ case S3_SUPERSAVAGE:
+ SavageSetGBD_PM(pScrn);
+ break;
+ case S3_SAVAGE2000:
+ SavageSetGBD_2000(pScrn);
+ break;
+ }
+}
+
+void SavageSetGBD_Twister(ScrnInfoPtr pScrn)
+{
+ SavagePtr psav = SAVPTR(pScrn);
+ ulong ulTmp;
+ uchar byte;
+ int bci_enable, tile16, tile32;
+
+ if (psav->Chipset == S3_SAVAGE4) {
+ bci_enable = BCI_ENABLE;
+ tile16 = TILE_FORMAT_DESTINATION16;
+ tile32 = TILE_FORMAT_DESTINATION32;
+ } else {
+ bci_enable = BCI_ENABLE_TWISTER;
+ tile16 = TILE_DESTINATION;
+ tile32 = TILE_DESTINATION;
+ }
+
+ /* MM81C0 and 81C4 are used to control primary stream. */
+ OUTREG32(PRI_STREAM_FBUF_ADDR0,0x00000000);
+ OUTREG32(PRI_STREAM_FBUF_ADDR1,0x00000000);
+
+ /*
+ * Program Primary Stream Stride Register.
+ *
+ * Tell engine if tiling on or off, set primary stream stride, and
+ * if tiling, set tiling bits/pixel and primary stream tile offset.
+ * Note that tile offset (bits 16 - 29) must be scanline width in
+ * bytes/128bytespertile * 256 Qwords/tile. This is equivalent to
+ * lDelta * 2. Remember that if tiling, lDelta is screenwidth in
+ * bytes padded up to an even number of tilewidths.
+ */
+ if (!psav->bTiled) {
+ OUTREG32(PRI_STREAM_STRIDE,
+ (((psav->lDelta * 2) << 16) & 0x3FFFE000) |
+ (psav->lDelta & 0x00001fff));
+ }
+ else if (pScrn->bitsPerPixel == 16) {
+ /* Scanline-length-in-bytes/128-bytes-per-tile * 256 Qwords/tile */
+ OUTREG32(PRI_STREAM_STRIDE,
+ (((psav->lDelta * 2) << 16) & 0x3FFFE000)
+ | 0x80000000 | (psav->lDelta & 0x00001fff));
+ }
+ else if (pScrn->bitsPerPixel == 32) {
+ OUTREG32(PRI_STREAM_STRIDE,
+ (((psav->lDelta * 2) << 16) & 0x3FFFE000)
+ | 0xC0000000 | (psav->lDelta & 0x00001fff));
+ }
+
+ /*
+ * CR69, bit 7 = 1
+ * to use MM streams processor registers to control primary stream.
+ */
+ OUTREG8(CRT_ADDRESS_REG,0x69);
+ byte = INREG8(CRT_DATA_REG) | 0x80;
+ OUTREG8(CRT_DATA_REG,byte);
+
+ OUTREG32(0x8128, 0xFFFFFFFFL);
+ OUTREG32(0x812C, 0xFFFFFFFFL);
+
+ OUTREG32(S3_BCI_GLB_BD_HIGH, bci_enable | S3_LITTLE_ENDIAN | S3_BD64);
+
+
+ /* CR50, bit 7,6,0 = 111, Use GBD.*/
+ OUTREG8(CRT_ADDRESS_REG,0x50);
+ byte = INREG8(CRT_DATA_REG) | 0xC1;
+ OUTREG8(CRT_DATA_REG, byte);
+
+ /*
+ * if MS1NB style linear tiling mode.
+ * bit MM850C[15] = 0 select NB linear tile mode.
+ * bit MM850C[15] = 1 select MS-1 128-bit non-linear tile mode.
+ */
+ ulTmp = INREG32(ADVANCED_FUNC_CTRL) | 0x8000; /* use MS-s style tile mode*/
+ OUTREG32(ADVANCED_FUNC_CTRL,ulTmp);
+
+ /*
+ * Set up Tiled Surface Registers
+ * Bit 25:20 - Surface width in tiles.
+ * Bit 29 - Y Range Flag.
+ * Bit 31:30 = 00, 4 bpp.
+ * = 01, 8 bpp.
+ * = 10, 16 bpp.
+ * = 11, 32 bpp.
+ */
+ /*
+ * Global Bitmap Descriptor Register MM816C - twister/prosavage
+ * bit 24~25: tile format
+ * 00: linear
+ * 01: destination tiling format
+ * 10: texture tiling format
+ * 11: reserved
+ * bit 28: block write disble/enable
+ * 0: disable
+ * 1: enable
+ */
+ /*
+ * Global Bitmap Descriptor Register MM816C - savage4
+ * bit 24~25: tile format
+ * 00: linear
+ * 01: reserved
+ * 10: 16 bpp tiles
+ * 11: 32 bpp tiles
+ * bit 28: block write disable/enable
+ * 0: enable
+ * 1: disable
+ */
+ if (!psav->bTiled) {
+ /*
+ * Do not enable block_write even for non-tiling modes, because
+ * the driver cannot determine if the memory type is the certain
+ * type of SGRAM for which block_write can be used.
+ */
+ psav->GlobalBD.bd1.HighPart.ResBWTile = TILE_FORMAT_LINEAR;/* linear */
+ }
+ else if (pScrn->bitsPerPixel == 16) {
+ psav->GlobalBD.bd1.HighPart.ResBWTile = tile16; /* 16 bpp/destination tiling format */
+
+ ulTmp = (((pScrn->virtualX + 0x3F) & 0x0000FFC0) >> 6) << 20;
+ OUTREG32(TILED_SURFACE_REGISTER_0,ulTmp | TILED_SURF_BPP16);
+ }
+ else if (pScrn->bitsPerPixel == 32) {
+ psav->GlobalBD.bd1.HighPart.ResBWTile = tile32; /* 32 bpp/destination tiling format */
+
+ ulTmp = ( ((pScrn->virtualX + 0x1F) & 0x0000FFE0) >> 5) << 20;
+ OUTREG32(TILED_SURFACE_REGISTER_0,ulTmp | TILED_SURF_BPP32);
+ }
+
+ psav->GlobalBD.bd1.HighPart.ResBWTile |= 0x10;/* disable block write - was 0 */
+ /* HW uses width */
+ psav->GlobalBD.bd1.HighPart.Stride = (ushort) psav->lDelta / (pScrn->bitsPerPixel >> 3);
+ psav->GlobalBD.bd1.HighPart.Bpp = (uchar) (pScrn->bitsPerPixel);
+ psav->GlobalBD.bd1.Offset = 0;
+
+
+ /*
+ * CR88, bit 4 - Block write enabled/disabled.
+ *
+ * Note: Block write must be disabled when writing to tiled
+ * memory. Even when writing to non-tiled memory, block
+ * write should only be enabled for certain types of SGRAM.
+ */
+ OUTREG8(CRT_ADDRESS_REG,0x88);
+ byte = INREG8(CRT_DATA_REG) | DISABLE_BLOCK_WRITE_2D;
+ OUTREG8(CRT_DATA_REG,byte);
+
+ /*
+ * CR31, bit 0 = 0, Disable address offset bits(CR6A_6-0).
+ * bit 0 = 1, Enable 8 Mbytes of display memory thru 64K window
+ * at A000:0.
+ */
+ OUTREG8(CRT_ADDRESS_REG,MEMORY_CONFIG_REG); /* cr31 */
+ byte = INREG8(CRT_DATA_REG) & (~(ENABLE_CPUA_BASE_A0000));
+ OUTREG8(CRT_DATA_REG,byte); /* perhaps this should be 0x0c */
+
+ /* turn on screen */
+ OUTREG8(SEQ_ADDRESS_REG,0x01);
+ byte = INREG8(SEQ_DATA_REG) & ~0x20;
+ OUTREG8(SEQ_DATA_REG,byte);
+
+ /* program the GBD and SBD's */
+ OUTREG32(S3_GLB_BD_LOW,psav->GlobalBD.bd2.LoPart);
+ OUTREG32(S3_GLB_BD_HIGH,psav->GlobalBD.bd2.HiPart | bci_enable | S3_LITTLE_ENDIAN | S3_BD64);
+ OUTREG32(S3_PRI_BD_LOW,psav->GlobalBD.bd2.LoPart);
+ OUTREG32(S3_PRI_BD_HIGH,psav->GlobalBD.bd2.HiPart);
+ OUTREG32(S3_SEC_BD_LOW,psav->GlobalBD.bd2.LoPart);
+ OUTREG32(S3_SEC_BD_HIGH,psav->GlobalBD.bd2.HiPart);
+}
+
+void SavageSetGBD_M7(ScrnInfoPtr pScrn)
+{
+ SavagePtr psav = SAVPTR(pScrn);
+ ulong ulTmp;
+ uchar byte;
+ int bci_enable, tile16, tile32;
+
+ bci_enable = BCI_ENABLE;
+ tile16 = TILE_FORMAT_DESTINATION16;
+ tile32 = TILE_FORMAT_DESTINATION32;
+
+
+ /* following is the enable case */
+
+ /* SR01:turn off screen */
+ OUTREG8 (SEQ_ADDRESS_REG,0x01);
+ byte = INREG8(SEQ_DATA_REG) | 0x20;
+ OUTREG8(SEQ_DATA_REG,byte);
+
+ /*
+ * CR67_3:
+ * = 1 stream processor MMIO address and stride register
+ * are used to control the primary stream
+ * = 0 standard VGA address and stride registers
+ * are used to control the primary streams
+ */
+ OUTREG8(CRT_ADDRESS_REG,0x67);
+ byte = INREG8(CRT_DATA_REG) | 0x08;
+ OUTREG8(CRT_DATA_REG,byte);
+
+ /* IGA 2 */
+ OUTREG16(SEQ_ADDRESS_REG,SELECT_IGA2_READS_WRITES);
+
+ OUTREG8(CRT_ADDRESS_REG,0x67);
+ byte = INREG8(CRT_DATA_REG) | 0x08;
+ OUTREG8(CRT_DATA_REG,byte);
+
+ OUTREG16(SEQ_ADDRESS_REG,SELECT_IGA1);
+
+ /*
+ * load ps1 active registers as determined by MM81C0/81C4
+ * load ps2 active registers as determined by MM81B0/81B4
+ */
+ OUTREG8(CRT_ADDRESS_REG,0x65);
+ byte = INREG8(CRT_DATA_REG) | 0x03;
+ OUTREG8(CRT_DATA_REG,byte);
+
+#if 0
+ /* Set primary stream to bank 0 */
+ OUTREG8(CRT_ADDRESS_REG, MEMORY_CTRL0_REG);/* CRCA */
+ byte = INREG8(CRT_DATA_REG) & ~(MEM_PS1 + MEM_PS2) ;
+ OUTREG8(CRT_DATA_REG,byte);
+ /*
+ * if we have 8MB of frame buffer here then we must really be a 16MB
+ * card and that means that the second device is always in the upper
+ * bank of memory (MHS)
+ */
+ if (psav->videoRambytes >= 0x800000) {
+ /* 16MB Video Memory cursor is at the end in Bank 1 */
+ byte |= 0x3;
+ OUTREG16(CRT_ADDRESS_REG, (byte << 8) | MEMORY_CTRL0_REG);
+ }
+#endif
+
+ /* MM81C0 and 81C4 are used to control primary stream. */
+ OUTREG32(PRI_STREAM_FBUF_ADDR0,0x00000000);
+ OUTREG32(PRI_STREAM_FBUF_ADDR1,0x00000000);
+ OUTREG32(PRI_STREAM2_FBUF_ADDR0,0x00000000);
+ OUTREG32(PRI_STREAM2_FBUF_ADDR1,0x00000000);
+
+ /*
+ * Program Primary Stream Stride Register.
+ *
+ * Tell engine if tiling on or off, set primary stream stride, and
+ * if tiling, set tiling bits/pixel and primary stream tile offset.
+ * Note that tile offset (bits 16 - 29) must be scanline width in
+ * bytes/128bytespertile * 256 Qwords/tile. This is equivalent to
+ * lDelta * 2. Remember that if tiling, lDelta is screenwidth in
+ * bytes padded up to an even number of tilewidths.
+ */
+ if (!psav->bTiled) {
+ OUTREG32(PRI_STREAM_STRIDE,
+ (((psav->lDelta * 2) << 16) & 0x3FFF0000) |
+ (psav->lDelta & 0x00003fff));
+ OUTREG32(PRI_STREAM2_STRIDE,
+ (((psav->lDelta * 2) << 16) & 0x3FFF0000) |
+ (psav->lDelta & 0x00003fff));
+ } else if (pScrn->bitsPerPixel == 16) {
+ /* Scanline-length-in-bytes/128-bytes-per-tile * 256 Qwords/tile */
+ OUTREG32(PRI_STREAM_STRIDE,
+ (((psav->lDelta * 2) << 16) & 0x3FFF0000)
+ | 0x80000000 | (psav->lDelta & 0x00003fff));
+ OUTREG32(PRI_STREAM2_STRIDE,
+ (((psav->lDelta * 2) << 16) & 0x3FFF0000)
+ | 0x80000000 | (psav->lDelta & 0x00003fff));
+
+ } else if (pScrn->bitsPerPixel == 32) {
+ OUTREG32(PRI_STREAM_STRIDE,
+ (((psav->lDelta * 2) << 16) & 0x3FFF0000)
+ | 0xC0000000 | (psav->lDelta & 0x00003fff));
+ OUTREG32(PRI_STREAM2_STRIDE,
+ (((psav->lDelta * 2) << 16) & 0x3FFF0000)
+ | 0xC0000000 | (psav->lDelta & 0x00003fff));
+ }
+
+ OUTREG32(0x8128, 0xFFFFFFFFL);
+ OUTREG32(0x812C, 0xFFFFFFFFL);
+
+ OUTREG32(S3_BCI_GLB_BD_HIGH, bci_enable | S3_LITTLE_ENDIAN | S3_BD64);
+
+ /* CR50, bit 7,6,0 = 111, Use GBD.*/
+ OUTREG8(CRT_ADDRESS_REG,0x50);
+ byte = INREG8(CRT_DATA_REG) | 0xC1;
+ OUTREG8(CRT_DATA_REG, byte);
+
+ /*
+ * CR78, bit 3 - Block write enabled(1)/disabled(0).
+ * bit 2 - Block write cycle time(0:2 cycles,1: 1 cycle)
+ * Note: Block write must be disabled when writing to tiled
+ * memory. Even when writing to non-tiled memory, block
+ * write should only be enabled for certain types of SGRAM.
+ */
+ OUTREG8(CRT_ADDRESS_REG,0x78);
+ /*byte = INREG8(CRT_DATA_REG) & ~0x0C;*/
+ byte = INREG8(CRT_DATA_REG) | 0xfb;
+ OUTREG8(CRT_DATA_REG,byte);
+
+ /*
+ * Tiled Surface 0 Registers MM48C40:
+ * bit 0~23: tile surface 0 frame buffer offset
+ * bit 24~29:tile surface 0 width
+ * bit 30~31:tile surface 0 bits/pixel
+ * 00: reserved
+ * 01, 8 bits
+ * 10, 16 Bits.
+ * 11, 32 Bits.
+ */
+ /*
+ * Global Bitmap Descriptor Register MM816C
+ * bit 24~25: tile format
+ * 00: linear
+ * 01: reserved
+ * 10: 16 bit
+ * 11: 32 bit
+ * bit 28: block write disble/enable
+ * 0: enable
+ * 1: disable
+ */
+ if (!psav->bTiled) {
+ /*
+ * Do not enable block_write even for non-tiling modes, because
+ * the driver cannot determine if the memory type is the certain
+ * type of SGRAM for which block_write can be used.
+ */
+ psav->GlobalBD.bd1.HighPart.ResBWTile = TILE_FORMAT_LINEAR;/* linear */
+
+ }
+ else if (pScrn->bitsPerPixel == 16) {
+ psav->GlobalBD.bd1.HighPart.ResBWTile = tile16;/* 16 bit */
+
+ ulTmp = ((psav->lDelta / 2) >> 6) << 24;
+ OUTREG32(TILED_SURFACE_REGISTER_0,ulTmp | TILED_SURF_BPP16);
+ }
+ else if (pScrn->bitsPerPixel == 32) {
+ psav->GlobalBD.bd1.HighPart.ResBWTile = tile32;/* 32 bit */
+
+ ulTmp = ((psav->lDelta / 4) >> 5) << 24;
+ OUTREG32(TILED_SURFACE_REGISTER_0,ulTmp | TILED_SURF_BPP32);
+ }
+
+ psav->GlobalBD.bd1.HighPart.ResBWTile |= 0x10;/* disable block write */
+ /* HW uses width */
+ psav->GlobalBD.bd1.HighPart.Stride = (ushort)(psav->lDelta / (pScrn->bitsPerPixel >> 3));
+ psav->GlobalBD.bd1.HighPart.Bpp = (uchar) (pScrn->bitsPerPixel);
+ psav->GlobalBD.bd1.Offset = 0;
+
+
+ /*
+ * CR31, bit 0 = 0, Disable address offset bits(CR6A_6-0).
+ * bit 0 = 1, Enable 8 Mbytes of display memory thru 64K window
+ * at A000:0.
+ */
+ OUTREG8(CRT_ADDRESS_REG,MEMORY_CONFIG_REG); /* cr31 */
+ byte = INREG8(CRT_DATA_REG) & (~(ENABLE_CPUA_BASE_A0000));
+ OUTREG8(CRT_DATA_REG,byte);
+
+ /* program the GBD and SBD's */
+ OUTREG32(S3_GLB_BD_LOW,psav->GlobalBD.bd2.LoPart );
+ /* 8: bci enable */
+ OUTREG32(S3_GLB_BD_HIGH,(psav->GlobalBD.bd2.HiPart
+ | bci_enable | S3_LITTLE_ENDIAN | S3_BD64));
+ OUTREG32(S3_PRI_BD_LOW,psav->GlobalBD.bd2.LoPart);
+ OUTREG32(S3_PRI_BD_HIGH,psav->GlobalBD.bd2.HiPart);
+ OUTREG32(S3_SEC_BD_LOW,psav->GlobalBD.bd2.LoPart);
+ OUTREG32(S3_SEC_BD_HIGH,psav->GlobalBD.bd2.HiPart);
+
+ /* turn on screen */
+ OUTREG8(SEQ_ADDRESS_REG,0x01);
+ byte = INREG8(SEQ_DATA_REG) & ~0X20;
+ OUTREG8(SEQ_DATA_REG,byte);
+}
+
+void SavageSetGBD_PM(ScrnInfoPtr pScrn)
+{
+ SavagePtr psav = SAVPTR(pScrn);
+ ulong ulTmp;
+ uchar byte;
+ int bci_enable, tile16, tile32;
+
+ /* Is supersavage like savage4 or twister?
+ * change the bci_enable and tile bits here.
+ */
+ bci_enable = BCI_ENABLE_TWISTER;
+ tile16 = TILE_DESTINATION;
+ tile32 = TILE_DESTINATION;
+
+
+ /* following is the enable case */
+
+ /* SR01:turn off screen */
+ OUTREG8 (SEQ_ADDRESS_REG,0x01);
+ byte = INREG8(SEQ_DATA_REG) | 0x20;
+ OUTREG8(SEQ_DATA_REG,byte);
+
+ /*
+ * CR67_3:
+ * = 1 stream processor MMIO address and stride register
+ * are used to control the primary stream
+ * = 0 standard VGA address and stride registers
+ * are used to control the primary streams
+ */
+ OUTREG8(CRT_ADDRESS_REG,0x67);
+ byte = INREG8(CRT_DATA_REG) | 0x08;
+ OUTREG8(CRT_DATA_REG,byte);
+
+ /* IGA 2 */
+ OUTREG16(SEQ_ADDRESS_REG,SELECT_IGA2_READS_WRITES);
+
+ OUTREG8(CRT_ADDRESS_REG,0x67);
+ byte = INREG8(CRT_DATA_REG) | 0x08;
+ OUTREG8(CRT_DATA_REG,byte);
+
+ OUTREG16(SEQ_ADDRESS_REG,SELECT_IGA1);
+
+ /*
+ * load ps1 active registers as determined by MM81C0/81C4
+ * load ps2 active registers as determined by MM81B0/81B4
+ */
+ OUTREG8(CRT_ADDRESS_REG,0x65);
+ byte = INREG8(CRT_DATA_REG) | 0x03;
+ OUTREG8(CRT_DATA_REG,byte);
+
+ /*
+ * Program Primary Stream Stride Register.
+ *
+ * Tell engine if tiling on or off, set primary stream stride, and
+ * if tiling, set tiling bits/pixel and primary stream tile offset.
+ * Note that tile offset (bits 16 - 29) must be scanline width in
+ * bytes/128bytespertile * 256 Qwords/tile. This is equivalent to
+ * lDelta * 2. Remember that if tiling, lDelta is screenwidth in
+ * bytes padded up to an even number of tilewidths.
+ */
+ if (!psav->bTiled) {
+ OUTREG32(PRI_STREAM_STRIDE,
+ (((psav->lDelta * 2) << 16) & 0x3FFF0000) |
+ (psav->lDelta & 0x00001fff));
+ OUTREG32(PRI_STREAM2_STRIDE,
+ (((psav->lDelta * 2) << 16) & 0x3FFF0000) |
+ (psav->lDelta & 0x00001fff));
+ } else if (pScrn->bitsPerPixel == 16) {
+ /* Scanline-length-in-bytes/128-bytes-per-tile * 256 Qwords/tile */
+ OUTREG32(PRI_STREAM_STRIDE,
+ (((psav->lDelta * 2) << 16) & 0x3FFF0000)
+ | 0x80000000 | (psav->lDelta & 0x00001fff));
+ OUTREG32(PRI_STREAM2_STRIDE,
+ (((psav->lDelta * 2) << 16) & 0x3FFF0000)
+ | 0x80000000 | (psav->lDelta & 0x00001fff));
+
+ } else if (pScrn->bitsPerPixel == 32) {
+ OUTREG32(PRI_STREAM_STRIDE,
+ (((psav->lDelta * 2) << 16) & 0x3FFF0000)
+ | 0xC0000000 | (psav->lDelta & 0x00001fff));
+ OUTREG32(PRI_STREAM2_STRIDE,
+ (((psav->lDelta * 2) << 16) & 0x3FFF0000)
+ | 0xC0000000 | (psav->lDelta & 0x00001fff));
+ }
+
+ /* MM81C0 and 81C4 are used to control primary stream. */
+ /*OUTREG32(PRI_STREAM_FBUF_ADDR0,0x80000000);*/
+ OUTREG32(PRI_STREAM_FBUF_ADDR0,0x00000000);
+ OUTREG32(PRI_STREAM_FBUF_ADDR1,0x00000000);
+ /*OUTREG32(PRI_STREAM2_FBUF_ADDR0,0x80000000);*/
+ OUTREG32(PRI_STREAM2_FBUF_ADDR0,0x00000000);
+ OUTREG32(PRI_STREAM2_FBUF_ADDR1,0x00000000);
+
+ OUTREG32(0x8128, 0xFFFFFFFFL);
+ OUTREG32(0x812C, 0xFFFFFFFFL);
+
+ /* bit 28:block write disable */
+ OUTREG32(S3_GLB_BD_HIGH, bci_enable | S3_BD64 | 0x10000000);
+
+ /* CR50, bit 7,6,0 = 111, Use GBD.*/
+ OUTREG8(CRT_ADDRESS_REG,0x50);
+ byte = INREG8(CRT_DATA_REG) | 0xC1;
+ OUTREG8(CRT_DATA_REG, byte);
+
+ if (!psav->bTiled) {
+ /*
+ * Do not enable block_write even for non-tiling modes, because
+ * the driver cannot determine if the memory type is the certain
+ * type of SGRAM for which block_write can be used.
+ */
+ psav->GlobalBD.bd1.HighPart.ResBWTile = TILE_FORMAT_LINEAR;/* linear */
+
+ }
+ else if (pScrn->bitsPerPixel == 16) {
+ psav->GlobalBD.bd1.HighPart.ResBWTile = tile16;/* tile format destination */
+
+ ulTmp = (((pScrn->virtualX + 0x3f) & 0x0000ffc0) >> 6) << 20;
+ OUTREG32(TILED_SURFACE_REGISTER_0,ulTmp | TILED_SURF_BPP16);
+ }
+ else if (pScrn->bitsPerPixel == 32) {
+ psav->GlobalBD.bd1.HighPart.ResBWTile = tile32;/* tile format destination */
+
+ ulTmp = (((pScrn->virtualX + 0x1f) & 0x0000ffe0) >> 5) << 20;
+ OUTREG32(TILED_SURFACE_REGISTER_0,ulTmp | TILED_SURF_BPP32);
+ }
+
+ psav->GlobalBD.bd1.HighPart.ResBWTile |= 0x10;/* disable block write */
+ /* HW uses width */
+ psav->GlobalBD.bd1.HighPart.Stride = (ushort)(psav->lDelta / (pScrn->bitsPerPixel >> 3));
+ psav->GlobalBD.bd1.HighPart.Bpp = (uchar) (pScrn->bitsPerPixel);
+ psav->GlobalBD.bd1.Offset = 0;
+
+ /*
+ * CR31, bit 0 = 0, Disable address offset bits(CR6A_6-0).
+ * bit 0 = 1, Enable 8 Mbytes of display memory thru 64K window
+ * at A000:0.
+ */
+ OUTREG8(CRT_ADDRESS_REG,MEMORY_CONFIG_REG);
+ byte = INREG8(CRT_DATA_REG) & (~(ENABLE_CPUA_BASE_A0000));
+ OUTREG8(CRT_DATA_REG,byte);
+
+ /* program the GBD and SBDs */
+ OUTREG32(S3_GLB_BD_LOW,psav->GlobalBD.bd2.LoPart );
+ OUTREG32(S3_GLB_BD_HIGH,(psav->GlobalBD.bd2.HiPart
+ | bci_enable /* AGD: shouldn't BCI be enabled? */
+ | S3_LITTLE_ENDIAN | 0x10000000 | S3_BD64));
+ OUTREG32(S3_PRI_BD_LOW,psav->GlobalBD.bd2.LoPart);
+ OUTREG32(S3_PRI_BD_HIGH,psav->GlobalBD.bd2.HiPart);
+ OUTREG32(S3_SEC_BD_LOW,psav->GlobalBD.bd2.LoPart);
+ OUTREG32(S3_SEC_BD_HIGH,psav->GlobalBD.bd2.HiPart);
+
+ /* turn on screen */
+ OUTREG8(SEQ_ADDRESS_REG,0x01);
+ byte = INREG8(SEQ_DATA_REG) & ~0x20;
+ OUTREG8(SEQ_DATA_REG,byte);
+}
+
+void SavageSetGBD_2000(ScrnInfoPtr pScrn)
{
vgaHWPtr hwp = VGAHWPTR(pScrn);
SavagePtr psav = SAVPTR(pScrn);
@@ -326,6 +1003,9 @@ SavageSetGBD( ScrnInfoPtr pScrn )
unsigned int vgaCRReg = hwp->IOBase + 5;
unsigned long GlobalBitmapDescriptor;
+
+/* AGD: no idea how to program savage2000 GBD... for now default to Tim's method */
+
GlobalBitmapDescriptor = 1 | 8 | BCI_BD_BW_DISABLE;
BCI_BD_SET_BPP(GlobalBitmapDescriptor, pScrn->bitsPerPixel);
BCI_BD_SET_STRIDE(GlobalBitmapDescriptor, pScrn->displayWidth);
@@ -354,10 +1034,9 @@ SavageSetGBD( ScrnInfoPtr pScrn )
OUTREG(0x817C, GlobalBitmapDescriptor);
OUTREG(PRI_STREAM_STRIDE, pScrn->displayWidth * pScrn->bitsPerPixel >> 3);
- OUTREG(SEC_STREAM_STRIDE, pScrn->displayWidth * pScrn->bitsPerPixel >> 3);
+ OUTREG(SEC_STREAM_STRIDE, pScrn->displayWidth * pScrn->bitsPerPixel >> 3);
}
-
/* Acceleration init function, sets up pointers to our accelerated functions */
Bool
@@ -417,7 +1096,7 @@ SavageInitAccel(ScreenPtr pScreen)
#if 1
xaaptr->SetupForScreenToScreenCopy = SavageSetupForScreenToScreenCopy;
xaaptr->SubsequentScreenToScreenCopy = SavageSubsequentScreenToScreenCopy;
- xaaptr->ScreenToScreenCopyFlags = NO_TRANSPARENCY | NO_PLANEMASK | ROP_NEEDS_SOURCE;
+ xaaptr->ScreenToScreenCopyFlags = NO_TRANSPARENCY | ROP_NEEDS_SOURCE;
#endif
@@ -438,7 +1117,6 @@ SavageInitAccel(ScreenPtr pScreen)
xaaptr->Mono8x8PatternFillFlags = 0
| HARDWARE_PATTERN_PROGRAMMED_BITS
| HARDWARE_PATTERN_SCREEN_ORIGIN
- | ROP_NEEDS_SOURCE
| BIT_ORDER_IN_BYTE_MSBFIRST
;
if( psav->Chipset == S3_SAVAGE4 )
@@ -457,13 +1135,9 @@ SavageInitAccel(ScreenPtr pScreen)
* We could double the width ourselves into a reserved frame buffer
* section, but since I went 18 months with only ONE report of this
* error, it seems hardly worth the trouble.
- * Savage4 seems to have problems with 8x8 color patterns.
- * Not sending the pattern offsetsfixes the lockup but the
- * drawing problems remain.
- * Until further investigation we have to disable this.
*/
-#if 0
+#if 1
if( (psav->Chipset == S3_SAVAGE3D) || (psav->Chipset == S3_SAVAGE4) )
{
xaaptr->SetupForColor8x8PatternFill =
@@ -472,8 +1146,8 @@ SavageInitAccel(ScreenPtr pScreen)
SavageSubsequentColor8x8PatternFillRect;
xaaptr->Color8x8PatternFillFlags = 0
| NO_TRANSPARENCY
- | HARDWARE_PATTERN_SCREEN_ORIGIN
- | ROP_NEEDS_SOURCE
+ | HARDWARE_PATTERN_PROGRAMMED_BITS
+ | HARDWARE_PATTERN_PROGRAMMED_ORIGIN
;
}
#endif
@@ -481,10 +1155,10 @@ SavageInitAccel(ScreenPtr pScreen)
/* Solid lines */
#if 1
- xaaptr->SolidLineFlags = NO_PLANEMASK | ROP_NEEDS_SOURCE;
+ xaaptr->SolidLineFlags = NO_PLANEMASK;
xaaptr->SetupForSolidLine = SavageSetupForSolidFill;
xaaptr->SubsequentSolidBresenhamLine = SavageSubsequentSolidBresenhamLine;
- xaaptr->SubsequentSolidTwoPointLine = SavageSubsequentSolidTwoPointLine;
+ /*xaaptr->SubsequentSolidTwoPointLine = SavageSubsequentSolidTwoPointLine;*/
#if 0
xaaptr->SubsequentSolidFillTrap = SavageSubsequentSolidFillTrap;
#endif
@@ -500,7 +1174,6 @@ SavageInitAccel(ScreenPtr pScreen)
| SCANLINE_PAD_DWORD
| BIT_ORDER_IN_BYTE_MSBFIRST
| LEFT_EDGE_CLIPPING
- | ROP_NEEDS_SOURCE
;
xaaptr->SetupForImageWrite = SavageSetupForImageWrite;
xaaptr->SubsequentImageWriteRect = SavageSubsequentImageWriteRect;
@@ -511,7 +1184,7 @@ SavageInitAccel(ScreenPtr pScreen)
/* WriteBitmap color expand */
#if 0
- xaaptr->WriteBitmapFlags = NO_PLANEMASK | ROP_NEEDS_SOURCE;
+ xaaptr->WriteBitmapFlags = NO_PLANEMASK;
xaaptr->WriteBitmap = SavageWriteBitmapCPUToScreenColorExpand;
#endif
@@ -560,6 +1233,281 @@ SavageInitAccel(ScreenPtr pScreen)
* enabled the PIXMAP_CACHE flag, then these lines can be omitted.
*/
+#ifdef XF86DRI
+ if (psav->directRenderingEnabled) {
+ SAVAGEDRIServerPrivatePtr pSAVAGEDRIServer = psav->DRIServerInfo;
+ BoxRec MemBox;
+ int cpp = pScrn->bitsPerPixel / 8;
+ /*int widthBytes = pScrn->displayWidth * cpp;*/
+ int widthBytes = psav->lDelta;
+ /*int widthBytes = psav->l3DDelta;*/
+ int bufferSize = ((pScrn->virtualY * widthBytes + SAVAGE_BUFFER_ALIGN)
+ & ~SAVAGE_BUFFER_ALIGN);
+ int tiledwidthBytes,tiledBufferSize;
+
+ pSAVAGEDRIServer->frontbufferSize = bufferSize;
+ /*tiledwidthBytes = psav->lDelta;*/
+ tiledwidthBytes = psav->l3DDelta;
+
+ if (cpp == 2) {
+ tiledBufferSize = ((pScrn->virtualX+63)/64)*((pScrn->virtualY+15)/16)
+ *2048;
+ } else {
+ tiledBufferSize = ((pScrn->virtualX+31)/32)*((pScrn->virtualY+15)/16)
+ *2048;
+ }
+ /*set Depth buffer to 32bpp*/
+ /*tiledwidthBytes_Z = ((pScrn->virtualX + 31)& ~0x0000001F)*4;
+ tiledBufferSize_Z = ((pScrn->virtualX+31)/32)*((pScrn->virtualY+15)/16)
+ *2048;*/
+
+ pSAVAGEDRIServer->backbufferSize = tiledBufferSize;
+ /*pSAVAGEDRIServer->depthbufferSize = tiledBufferSize_Z;*/
+ pSAVAGEDRIServer->depthbufferSize = tiledBufferSize;
+
+ xf86DrvMsg(pScrn->scrnIndex,X_INFO,
+ "virtualX:%d,virtualY:%d\n",
+ pScrn->virtualX,pScrn->virtualY);
+ xf86DrvMsg( pScrn->scrnIndex, X_INFO,
+ "bpp:%d,tiledwidthBytes:%d,tiledBufferSize:%d \n",
+ pScrn->bitsPerPixel,
+ tiledwidthBytes,tiledBufferSize);
+
+ xf86DrvMsg( pScrn->scrnIndex, X_INFO,
+ "bpp:%d,widthBytes:%d,BufferSize:%d \n",
+ pScrn->bitsPerPixel,
+ widthBytes,bufferSize);
+
+ pSAVAGEDRIServer->frontOffset = 0; /* AGD: should probably be pScrn->fbOffset */
+ pSAVAGEDRIServer->frontPitch = widthBytes;
+
+ /* Try for front, back, depth, and two framebuffers worth of
+ * pixmap cache. Should be enough for a fullscreen background
+ * image plus some leftovers.
+ */
+ /* pSAVAGEDRIServer->textureSize = psav->videoRambytes -
+ tiledBufferSize -
+ tiledBufferSize_Z -
+ -0x602000;*/
+ pSAVAGEDRIServer->textureSize = psav->videoRambytes -
+ 4096 - /* hw cursor*/
+ psav->cobSize - /*COB*/
+ bufferSize-
+ tiledBufferSize -
+ tiledBufferSize -
+ 0x200000;
+
+ xf86DrvMsg( pScrn->scrnIndex, X_INFO,
+ "videoRambytes:0x%08lx \n",
+ psav->videoRambytes);
+
+ xf86DrvMsg( pScrn->scrnIndex, X_INFO,
+ "textureSize:0x%08lx \n",
+ pSAVAGEDRIServer->textureSize);
+
+ /* If that gives us less than half the available memory, let's
+ * be greedy and grab some more. Sorry, I care more about 3D
+ * performance than playing nicely, and you'll get around a full
+ * framebuffer's worth of pixmap cache anyway.
+ */
+#if 0
+ if ( pSAVAGEDRIServer->textureSize < (int)psav->FbMapSize / 2 ) {
+ pSAVAGEDRIServer->textureSize = psav->FbMapSize - 4 * bufferSize;
+ }
+#endif
+ /* Check to see if there is more room available after the maximum
+ * scanline for textures.
+ */
+#if 0
+ if ( (int)psav->FbMapSize - maxlines * widthBytes - bufferSize * 2
+ > pSAVAGEDRIServer->textureSize ) {
+ pSAVAGEDRIServer->textureSize = (psav->FbMapSize -
+ maxlines * widthBytes -
+ bufferSize * 2);
+ }
+#endif
+ /* Set a minimum usable local texture heap size. This will fit
+ * two 256x256x32bpp textures.
+ */
+ if ( pSAVAGEDRIServer->textureSize < 512 * 1024 ) {
+ pSAVAGEDRIServer->textureOffset = 0;
+ pSAVAGEDRIServer->textureSize = 0;
+ }
+
+ xf86DrvMsg( pScrn->scrnIndex, X_INFO,
+ "textureSize:0x%08lx \n",
+ pSAVAGEDRIServer->textureSize);
+
+ /* Reserve space for textures */
+ /* if (pSAVAGEDRIServer->textureSize)*/
+ pSAVAGEDRIServer->textureOffset = (psav->videoRambytes -
+ 4096 - /* hw cursor*/
+ psav->cobSize - /*COB*/
+ pSAVAGEDRIServer->textureSize) & ~SAVAGE_BUFFER_ALIGN;
+
+ xf86DrvMsg( pScrn->scrnIndex, X_INFO,
+ "textureOffset:0x%08lx \n",
+ pSAVAGEDRIServer->textureOffset);
+
+ /* Reserve space for the shared depth buffer */
+ /*pSAVAGEDRIServer->depthOffset = (pSAVAGEDRIServer->textureOffset -
+ tiledBufferSize_Z + SAVAGE_BUFFER_ALIGN) & ~SAVAGE_BUFFER_ALIGN;
+ */
+ pSAVAGEDRIServer->depthOffset = (pSAVAGEDRIServer->textureOffset -
+ tiledBufferSize) & ~SAVAGE_BUFFER_ALIGN;
+ /*pSAVAGEDRIServer->depthPitch = tiledwidthBytes_Z;*/
+ pSAVAGEDRIServer->depthPitch = tiledwidthBytes;
+
+ xf86DrvMsg( pScrn->scrnIndex, X_INFO,
+ "depthOffset:0x%08lx,depthPitch:%d\n",
+ pSAVAGEDRIServer->depthOffset,pSAVAGEDRIServer->depthPitch);
+
+ /* Reserve space for the shared back buffer */
+ pSAVAGEDRIServer->backOffset = (pSAVAGEDRIServer->depthOffset -
+ tiledBufferSize ) & ~SAVAGE_BUFFER_ALIGN;
+
+ pSAVAGEDRIServer->backPitch = tiledwidthBytes;
+
+ xf86DrvMsg( pScrn->scrnIndex, X_INFO,
+ "backOffset:0x%08lx,backPitch:%d\n",
+ pSAVAGEDRIServer->backOffset,pSAVAGEDRIServer->backPitch);
+
+ /*scanlines = pSAVAGEDRIServer->backOffset / widthBytes - 1;*/
+ /*if ( scanlines > maxlines ) scanlines = maxlines;*/
+ /* CR47983, XvMC do not work on system with frame buffer less than 32MB.
+ * VBE reports frame buffer size a little less than 16MB, this makes the condition
+ * truns out FALSE.
+ * Now just reduce the level to 14.5MB, things should be OK, while the hwmc frame buffer layout
+ * caculation need more understanding and should be fixed.
+ */
+ /*if total memory is less than 16M, there is no HWMC support */
+ if((psav->videoRambytes < /*16*/(14*1024+512)*1024L) || psav->bDisableXvMC)
+ {
+ psav->hwmcOffset = 0;
+ psav->hwmcSize = 0;
+ }
+ else
+ {
+ psav->hwmcSize = (10*1024+512)*1024; /* HWMC needs 10MB FB */
+ psav->hwmcOffset = (psav->videoRambytes - 0x2000 - psav->hwmcSize) &
+ ~SAVAGE_BUFFER_ALIGN;
+ if (psav->hwmcOffset < bufferSize) {
+ /* If hwmc buffer will lay in on-screen buffer. */
+ psav->hwmcSize = 0;
+ psav->hwmcOffset = 0;
+ }
+ }
+
+ /* CR48438: Title: "Lots of garbage appear on the background when
+ * drag the DVD player XINE window at 1024x768 or higher mode."
+ * hwmc used xserver's memory, now xserver will get less memory.
+ * Both 3D and hwmc's memory usage are considered now.
+ */
+#if 0
+ if (pSAVAGEDRIServer->backOffset < psav->hwmcOffset )
+ psav->cyMemory = pSAVAGEDRIServer->backOffset / widthBytes - 1;
+ else
+ psav->cyMemory = psav->hwmcOffset / widthBytes -1;
+#endif
+
+ psav->cyMemory = pSAVAGEDRIServer->backOffset / widthBytes - 1;
+ if (psav->cyMemory > 0x7FFF) {
+ psav->cyMemory = 0x7FFF;
+ }
+
+ MemBox.x1 = 0;
+ MemBox.y1 = 0;
+ MemBox.x2 = psav->cxMemory;
+ MemBox.y2 = psav->cyMemory;
+
+ if (!xf86InitFBManager(pScreen, &MemBox)) {
+ xf86DrvMsg(pScrn->scrnIndex, X_ERROR,
+ "Memory manager initialization to (%d,%d) (%d,%d) failed\n",
+ MemBox.x1, MemBox.y1, MemBox.x2, MemBox.y2 );
+ return FALSE;
+ } else {
+ int tmp,width, height;
+
+ xf86DrvMsg( pScrn->scrnIndex, X_INFO,
+ "Memory manager initialized to (%d,%d) (%d,%d)\n",
+ MemBox.x1, MemBox.y1, MemBox.x2, MemBox.y2 );
+ /*
+ * because the alignment requirement,the on-screen need more memory
+ * than (0,0,virtualX,virtualY), but xf86InitFBManager only subtract
+ * (pScrn->virtualX * pScrn->virtualY from (0,0,cxMemory,cyMemory),so
+ * here,we should reserve some memory for on-screen
+ */
+ tmp = ((psav->cxMemory * pScrn->virtualY - pScrn->virtualX * pScrn->virtualY)
+ + psav->cxMemory -1) / (psav->cxMemory);
+ if (tmp)
+ xf86AllocateOffscreenArea(pScreen, psav->cxMemory,tmp, 0, NULL, NULL, NULL);
+
+ if (xf86QueryLargestOffscreenArea(pScreen, &width,
+ &height, 0, 0, 0 ) ) {
+ xf86DrvMsg( pScrn->scrnIndex, X_INFO,
+ "Largest offscreen area available: %d x %d\n",
+ width, height );
+ }
+ }
+ psav->reserved = 0;
+
+ if(tiledBufferSize > bufferSize)
+ {
+ psav->reserved = xf86AllocateOffscreenLinear(pScreen,
+ (tiledBufferSize - bufferSize),1,0,0,0);
+
+ }
+ if(psav->reserved)
+ xf86DrvMsg( pScrn->scrnIndex, X_INFO,
+ "Reserved for tiled front buffer at offset 0x%08lx ,size:0x%08lx\n",
+ psav->reserved->offset, psav->reserved->size);
+
+ xf86DrvMsg( pScrn->scrnIndex, X_INFO,
+ "Reserved back buffer at offset 0x%x\n",
+ pSAVAGEDRIServer->backOffset );
+ xf86DrvMsg( pScrn->scrnIndex, X_INFO,
+ "Reserved depth buffer at offset 0x%x\n",
+ pSAVAGEDRIServer->depthOffset );
+ xf86DrvMsg( pScrn->scrnIndex, X_INFO,
+ "Reserved %d kb for textures at offset 0x%x\n",
+ pSAVAGEDRIServer->textureSize/1024,
+ pSAVAGEDRIServer->textureOffset );
+ }
+ else
+#endif
+ {
+ int tmp;
+
+ /*
+ * why this code? because BoxRec members are short int
+ * if cyMemory is bigger than 0x7fff,then it will overflow
+ */
+ if (psav->cyMemory > 0x7FFF) {
+ psav->cyMemory = 0x7FFF;
+ }
+
+ AvailFBArea.x1 = 0;
+ AvailFBArea.y1 = 0;
+ AvailFBArea.x2 = psav->cxMemory;
+ AvailFBArea.y2 = psav->cyMemory;
+ xf86InitFBManager(pScreen, &AvailFBArea);
+ /*
+ * because the alignment requirement,the on-screen need more memory
+ * than (0,0,virtualX,virtualY), but xf86InitFBManager only subtract
+ * (pScrn->virtualX * pScrn->virtualY from (0,0,cxMemory,cyMemory),so
+ * here,we should reserver some memory for on-screen
+ */
+ tmp = ((psav->cxMemory * pScrn->virtualY - pScrn->virtualX * pScrn->virtualY)
+ + psav->cxMemory -1) / (psav->cxMemory);
+ if (tmp)
+ xf86AllocateOffscreenArea(pScreen, psav->cxMemory,tmp, 0, NULL, NULL, NULL);
+
+ xf86DrvMsg(pScrn->scrnIndex, X_INFO,
+ "Using %d lines for offscreen memory.\n",
+ psav->cyMemory - pScrn->virtualY );
+ }
+
+#if 0
AvailFBArea.x1 = 0;
AvailFBArea.y1 = 0;
AvailFBArea.x2 = pScrn->displayWidth;
@@ -568,6 +1516,8 @@ SavageInitAccel(ScreenPtr pScreen)
xf86DrvMsg( pScrn->scrnIndex, X_INFO,
"Using %d lines for offscreen memory.\n",
psav->ScissB - pScrn->virtualY );
+#endif
+
return XAAInit(pScreen, xaaptr);
}
@@ -1013,7 +1963,8 @@ SavageSetupForColor8x8PatternFill(
cmd = BCI_CMD_RECT | BCI_CMD_RECT_XP | BCI_CMD_RECT_YP
| BCI_CMD_DEST_GBD | BCI_CMD_PAT_PBD_COLOR_NEW;
- mix = XAAHelpSolidROP( pScrn, &trans_col, planemask, &rop );
+ /*mix = XAAHelpSolidROP( pScrn, &trans_col, planemask, &rop );*/
+ mix = SavageHelpSolidROP( pScrn, &trans_col, planemask, &rop );
BCI_CMD_SET_ROP(cmd, rop);
bd = BCI_BD_BW_DISABLE;
@@ -1043,10 +1994,11 @@ SavageSubsequentColor8x8PatternFillRect(
if( !w || !h )
return;
- psav->WaitQueue(psav,5);
+ psav->WaitQueue(psav,6);
BCI_SEND(psav->SavedBciCmd);
BCI_SEND(psav->SavedSbdOffset);
BCI_SEND(psav->SavedSbd);
+ BCI_SEND(BCI_X_Y(patternx,patterny));
BCI_SEND(BCI_X_Y(x, y));
BCI_SEND(BCI_W_H(w, h));
}
@@ -1088,7 +2040,7 @@ SavageSubsequentSolidBresenhamLine(
e2+err));
}
-
+#if 0
static void
SavageSubsequentSolidTwoPointLine(
ScrnInfoPtr pScrn,
@@ -1148,7 +2100,7 @@ SavageSubsequentSolidTwoPointLine(
BCI_SEND( BCI_LINE_STEPS( 2 * (min - max), 2 * min ) );
BCI_SEND( BCI_LINE_MISC( max, ym, xp, yp, 2 * min - max ) );
}
-
+#endif
static void