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/*
Copyright 1993, 1998 The Open Group
Permission to use, copy, modify, distribute, and sell this software and its
documentation for any purpose is hereby granted without fee, provided that
the above copyright notice appear in all copies and that both that
copyright notice and this permission notice appear in supporting
documentation.
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
Except as contained in this notice, the name of The Open Group shall
not be used in advertising or otherwise to promote the sale, use or
other dealings in this Software without prior written authorization
from The Open Group.
*/
#ifdef HAVE_XWIN_CONFIG_H
#include <xwin-config.h>
#endif
#include "win.h"
#include "dixstruct.h"
#include "inputstr.h"
/*
* Local function prototypes
*/
#ifdef XWIN_CLIPBOARD
int winProcEstablishConnection(ClientPtr /* client */ );
#endif
/*
* Local global declarations
*/
DeviceIntPtr g_pwinPointer;
DeviceIntPtr g_pwinKeyboard;
/* Called from dix/devices.c */
/*
* All of our keys generate up and down transition notifications,
* so all of our keys can be used as modifiers.
*
* An example of a modifier is mapping the A key to the Control key.
* A has to be a legal modifier. I think.
*/
Bool
LegalModifier(unsigned int uiKey, DeviceIntPtr pDevice)
{
return TRUE;
}
/* Called from dix/dispatch.c */
/*
* Run through the Windows message queue(s) one more time.
* Tell mi to dequeue the events that we have sent it.
*/
void
ProcessInputEvents(void)
{
#if 0
ErrorF("ProcessInputEvents\n");
#endif
mieqProcessInputEvents();
#if 0
ErrorF("ProcessInputEvents - returning\n");
#endif
}
void
DDXRingBell(int volume, int pitch, int duration)
{
/* winKeybdBell is used instead */
return;
}
#ifdef HAS_DEVWINDOWS
static void
xwinDevWindowsHandlerNotify(int fd, int ready, void *data)
{
/* This should process Windows messages, but instead all of that is delayed
* until the wakeup handler is called.
*/
;
}
#endif
/* See Porting Layer Definition - p. 17 */
void
InitInput(int argc, char *argv[])
{
#if CYGDEBUG
winDebug("InitInput\n");
#endif
#ifdef XWIN_CLIPBOARD
/*
* Wrap some functions at every generation of the server.
*/
if (InitialVector[2] != winProcEstablishConnection) {
winProcEstablishConnectionOrig = InitialVector[2];
InitialVector[2] = winProcEstablishConnection;
}
#endif
if (AllocDevicePair(serverClient, "Windows",
&g_pwinPointer, &g_pwinKeyboard,
winMouseProc, winKeybdProc,
FALSE) != Success)
FatalError("InitInput - Failed to allocate slave devices.\n");
mieqInit();
/* Initialize the mode key states */
winInitializeModeKeyStates();
#ifdef HAS_DEVWINDOWS
/* Only open the windows message queue device once */
if (g_fdMessageQueue == WIN_FD_INVALID) {
/* Open a file descriptor for the Windows message queue */
g_fdMessageQueue = open(WIN_MSG_QUEUE_FNAME, O_RDONLY);
if (g_fdMessageQueue == -1) {
FatalError("InitInput - Failed opening %s\n", WIN_MSG_QUEUE_FNAME);
}
/* Add the message queue as a device to wait for in WaitForSomething */
SetNotifyFd(g_fdMessageQueue, xwinDevWindowsHandlerNotify, X_NOTIFY_READ, NULL);
}
#endif
#if CYGDEBUG
winDebug("InitInput - returning\n");
#endif
}
void
CloseInput(void)
{
mieqFini();
}
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