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/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include "glxserver.h"
#include "glxutil.h"
#include "glxext.h"
#include "indirect_dispatch.h"
#include "unpack.h"
int
__glXDispSwap_FeedbackBuffer(__GLXclientState * cl, GLbyte * pc)
{
ClientPtr client = cl->client;
GLsizei size;
GLenum type;
__GLX_DECLARE_SWAP_VARIABLES;
__GLXcontext *cx;
int error;
REQUEST_FIXED_SIZE(xGLXSingleReq, 8);
__GLX_SWAP_INT(&((xGLXSingleReq *) pc)->contextTag);
cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
if (!cx) {
return error;
}
pc += __GLX_SINGLE_HDR_SIZE;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
size = *(GLsizei *) (pc + 0);
type = *(GLenum *) (pc + 4);
if (cx->feedbackBufSize < size) {
cx->feedbackBuf = reallocarray(cx->feedbackBuf,
(size_t) size, __GLX_SIZE_FLOAT32);
if (!cx->feedbackBuf) {
cl->client->errorValue = size;
return BadAlloc;
}
cx->feedbackBufSize = size;
}
glFeedbackBuffer(size, type, cx->feedbackBuf);
return Success;
}
int
__glXDispSwap_SelectBuffer(__GLXclientState * cl, GLbyte * pc)
{
ClientPtr client = cl->client;
__GLXcontext *cx;
GLsizei size;
__GLX_DECLARE_SWAP_VARIABLES;
int error;
REQUEST_FIXED_SIZE(xGLXSingleReq, 4);
__GLX_SWAP_INT(&((xGLXSingleReq *) pc)->contextTag);
cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
if (!cx) {
return error;
}
pc += __GLX_SINGLE_HDR_SIZE;
__GLX_SWAP_INT(pc + 0);
size = *(GLsizei *) (pc + 0);
if (cx->selectBufSize < size) {
cx->selectBuf = reallocarray(cx->selectBuf,
(size_t) size, __GLX_SIZE_CARD32);
if (!cx->selectBuf) {
cl->client->errorValue = size;
return BadAlloc;
}
cx->selectBufSize = size;
}
glSelectBuffer(size, cx->selectBuf);
return Success;
}
int
__glXDispSwap_RenderMode(__GLXclientState * cl, GLbyte * pc)
{
ClientPtr client = cl->client;
__GLXcontext *cx;
xGLXRenderModeReply reply;
GLint nitems = 0, retBytes = 0, retval, newModeCheck;
GLubyte *retBuffer = NULL;
GLenum newMode;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
int error;
REQUEST_FIXED_SIZE(xGLXSingleReq, 4);
__GLX_SWAP_INT(&((xGLXSingleReq *) pc)->contextTag);
cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
if (!cx) {
return error;
}
pc += __GLX_SINGLE_HDR_SIZE;
__GLX_SWAP_INT(pc);
newMode = *(GLenum *) pc;
retval = glRenderMode(newMode);
/* Check that render mode worked */
glGetIntegerv(GL_RENDER_MODE, &newModeCheck);
if (newModeCheck != newMode) {
/* Render mode change failed. Bail */
newMode = newModeCheck;
goto noChangeAllowed;
}
/*
** Render mode might have still failed if we get here. But in this
** case we can't really tell, nor does it matter. If it did fail, it
** will return 0, and thus we won't send any data across the wire.
*/
switch (cx->renderMode) {
case GL_RENDER:
cx->renderMode = newMode;
break;
case GL_FEEDBACK:
if (retval < 0) {
/* Overflow happened. Copy the entire buffer */
nitems = cx->feedbackBufSize;
}
else {
nitems = retval;
}
retBytes = nitems * __GLX_SIZE_FLOAT32;
retBuffer = (GLubyte *) cx->feedbackBuf;
__GLX_SWAP_FLOAT_ARRAY((GLbyte *) retBuffer, nitems);
cx->renderMode = newMode;
break;
case GL_SELECT:
if (retval < 0) {
/* Overflow happened. Copy the entire buffer */
nitems = cx->selectBufSize;
}
else {
GLuint *bp = cx->selectBuf;
GLint i;
/*
** Figure out how many bytes of data need to be sent. Parse
** the selection buffer to determine this fact as the
** return value is the number of hits, not the number of
** items in the buffer.
*/
nitems = 0;
i = retval;
while (--i >= 0) {
GLuint n;
/* Parse select data for this hit */
n = *bp;
bp += 3 + n;
}
nitems = bp - cx->selectBuf;
}
retBytes = nitems * __GLX_SIZE_CARD32;
retBuffer = (GLubyte *) cx->selectBuf;
__GLX_SWAP_INT_ARRAY((GLbyte *) retBuffer, nitems);
cx->renderMode = newMode;
break;
}
/*
** First reply is the number of elements returned in the feedback or
** selection array, as per the API for glRenderMode itself.
*/
noChangeAllowed:;
reply = (xGLXRenderModeReply) {
.type = X_Reply,
.sequenceNumber = client->sequence,
.length = nitems,
.retval = retval,
.size = nitems,
.newMode = newMode
};
__GLX_SWAP_SHORT(&reply.sequenceNumber);
__GLX_SWAP_INT(&reply.length);
__GLX_SWAP_INT(&reply.retval);
__GLX_SWAP_INT(&reply.size);
__GLX_SWAP_INT(&reply.newMode);
WriteToClient(client, sz_xGLXRenderModeReply, &reply);
if (retBytes) {
WriteToClient(client, retBytes, retBuffer);
}
return Success;
}
int
__glXDispSwap_Flush(__GLXclientState * cl, GLbyte * pc)
{
ClientPtr client = cl->client;
__GLXcontext *cx;
int error;
__GLX_DECLARE_SWAP_VARIABLES;
REQUEST_SIZE_MATCH(xGLXSingleReq);
__GLX_SWAP_INT(&((xGLXSingleReq *) pc)->contextTag);
cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
if (!cx) {
return error;
}
glFlush();
return Success;
}
int
__glXDispSwap_Finish(__GLXclientState * cl, GLbyte * pc)
{
ClientPtr client = cl->client;
__GLXcontext *cx;
int error;
__GLX_DECLARE_SWAP_VARIABLES;
REQUEST_SIZE_MATCH(xGLXSingleReq);
__GLX_SWAP_INT(&((xGLXSingleReq *) pc)->contextTag);
cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
if (!cx) {
return error;
}
/* Do a local glFinish */
glFinish();
/* Send empty reply packet to indicate finish is finished */
__GLX_BEGIN_REPLY(0);
__GLX_PUT_RETVAL(0);
__GLX_SWAP_REPLY_HEADER();
__GLX_SEND_HEADER();
return Success;
}
int
__glXDispSwap_GetString(__GLXclientState * cl, GLbyte * pc)
{
return DoGetString(cl, pc, GL_TRUE);
}
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