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/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "intel_context.h"
#include "intel_mipmap_tree.h"
#include "intel_regions.h"
#include "intel_tex_layout.h"
#ifndef I915
#include "brw_state.h"
#endif
#include "main/enums.h"
#define FILE_DEBUG_FLAG DEBUG_MIPTREE
static GLenum
target_to_target(GLenum target)
{
switch (target) {
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
return GL_TEXTURE_CUBE_MAP_ARB;
default:
return target;
}
}
static struct intel_mipmap_tree *
intel_miptree_create_internal(struct intel_context *intel,
GLenum target,
GLenum internal_format,
GLuint first_level,
GLuint last_level,
GLuint width0,
GLuint height0,
GLuint depth0, GLuint cpp, GLuint compress_byte,
uint32_t tiling)
{
GLboolean ok;
struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1);
DBG("%s target %s format %s level %d..%d <-- %p\n", __FUNCTION__,
_mesa_lookup_enum_by_nr(target),
_mesa_lookup_enum_by_nr(internal_format),
first_level, last_level, mt);
mt->target = target_to_target(target);
mt->internal_format = internal_format;
mt->first_level = first_level;
mt->last_level = last_level;
mt->width0 = width0;
mt->height0 = height0;
mt->depth0 = depth0;
mt->cpp = compress_byte ? compress_byte : cpp;
mt->compressed = compress_byte ? 1 : 0;
mt->refcount = 1;
mt->pitch = 0;
#ifdef I915
if (intel->is_945)
ok = i945_miptree_layout(intel, mt, tiling);
else
ok = i915_miptree_layout(intel, mt, tiling);
#else
ok = brw_miptree_layout(intel, mt, tiling);
#endif
if (!ok) {
free(mt);
DBG("%s not okay - returning NULL\n", __FUNCTION__);
return NULL;
}
return mt;
}
struct intel_mipmap_tree *
intel_miptree_create(struct intel_context *intel,
GLenum target,
GLenum base_format,
GLenum internal_format,
GLuint first_level,
GLuint last_level,
GLuint width0,
GLuint height0,
GLuint depth0, GLuint cpp, GLuint compress_byte,
GLboolean expect_accelerated_upload)
{
struct intel_mipmap_tree *mt;
uint32_t tiling;
if (intel->use_texture_tiling && compress_byte == 0 &&
intel->intelScreen->kernel_exec_fencing) {
if (intel->gen >= 4 &&
(base_format == GL_DEPTH_COMPONENT ||
base_format == GL_DEPTH_STENCIL_EXT))
tiling = I915_TILING_Y;
else
tiling = I915_TILING_X;
} else
tiling = I915_TILING_NONE;
mt = intel_miptree_create_internal(intel, target, internal_format,
first_level, last_level, width0,
height0, depth0, cpp, compress_byte,
tiling);
/*
* pitch == 0 || height == 0 indicates the null texture
*/
if (!mt || !mt->pitch || !mt->total_height) {
free(mt);
return NULL;
}
mt->region = intel_region_alloc(intel,
tiling,
mt->cpp,
mt->pitch,
mt->total_height,
mt->pitch,
expect_accelerated_upload);
if (!mt->region) {
free(mt);
return NULL;
}
return mt;
}
struct intel_mipmap_tree *
intel_miptree_create_for_region(struct intel_context *intel,
GLenum target,
GLenum internal_format,
GLuint first_level,
GLuint last_level,
struct intel_region *region,
GLuint depth0,
GLuint compress_byte)
{
struct intel_mipmap_tree *mt;
mt = intel_miptree_create_internal(intel, target, internal_format,
first_level, last_level,
region->width, region->height, 1,
region->cpp, compress_byte,
I915_TILING_NONE);
if (!mt)
return mt;
#if 0
if (mt->pitch != region->pitch) {
fprintf(stderr,
"region pitch (%d) doesn't match mipmap tree pitch (%d)\n",
region->pitch, mt->pitch);
free(mt);
return NULL;
}
#else
/* The mipmap tree pitch is aligned to 64 bytes to make sure render
* to texture works, but we don't need that for texturing from a
* pixmap. Just override it here. */
mt->pitch = region->pitch;
#endif
intel_region_reference(&mt->region, region);
return mt;
}
/**
* intel_miptree_pitch_align:
*
* @intel: intel context pointer
*
* @mt: the miptree to compute pitch alignment for
*
* @pitch: the natural pitch value
*
* Given @pitch, compute a larger value which accounts for
* any necessary alignment required by the device
*/
int intel_miptree_pitch_align (struct intel_context *intel,
struct intel_mipmap_tree *mt,
uint32_t tiling,
int pitch)
{
#ifdef I915
GLcontext *ctx = &intel->ctx;
#endif
if (!mt->compressed) {
int pitch_align;
/* XXX: Align pitch to multiple of 64 bytes for now to allow
* render-to-texture to work in all cases. This should probably be
* replaced at some point by some scheme to only do this when really
* necessary.
*/
pitch_align = 64;
if (tiling == I915_TILING_X)
pitch_align = 512;
else if (tiling == I915_TILING_Y)
pitch_align = 128;
pitch = ALIGN(pitch * mt->cpp, pitch_align);
#ifdef I915
/* Do a little adjustment to linear allocations so that we avoid
* hitting the same channel of memory for 2 different pages when
* reading a 2x2 subspan or doing bilinear filtering.
*/
if (tiling == I915_TILING_NONE && !(pitch & 511) &&
(pitch + pitch_align) < (1 << ctx->Const.MaxTextureLevels))
pitch += pitch_align;
#endif
pitch /= mt->cpp;
}
return pitch;
}
void
intel_miptree_reference(struct intel_mipmap_tree **dst,
struct intel_mipmap_tree *src)
{
src->refcount++;
*dst = src;
DBG("%s %p refcount now %d\n", __FUNCTION__, src, src->refcount);
}
void
intel_miptree_release(struct intel_context *intel,
struct intel_mipmap_tree **mt)
{
if (!*mt)
return;
DBG("%s %p refcount will be %d\n", __FUNCTION__, *mt, (*mt)->refcount - 1);
if (--(*mt)->refcount <= 0) {
GLuint i;
DBG("%s deleting %p\n", __FUNCTION__, *mt);
#ifndef I915
/* Free up cached binding tables holding a reference on our buffer, to
* avoid excessive memory consumption.
*
* This isn't as aggressive as we could be, as we'd like to do
* it from any time we free the last ref on a region. But intel_region.c
* is context-agnostic. Perhaps our constant state cache should be, as
* well.
*/
brw_state_cache_bo_delete(&brw_context(&intel->ctx)->surface_cache,
(*mt)->region->buffer);
#endif
intel_region_release(&((*mt)->region));
for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
free((*mt)->level[i].x_offset);
free((*mt)->level[i].y_offset);
}
free(*mt);
}
*mt = NULL;
}
/**
* Can the image be pulled into a unified mipmap tree? This mirrors
* the completeness test in a lot of ways.
*
* Not sure whether I want to pass gl_texture_image here.
*/
GLboolean
intel_miptree_match_image(struct intel_mipmap_tree *mt,
struct gl_texture_image *image)
{
GLboolean isCompressed = _mesa_is_format_compressed(image->TexFormat);
struct intel_texture_image *intelImage = intel_texture_image(image);
GLuint level = intelImage->level;
/* Images with borders are never pulled into mipmap trees. */
if (image->Border)
return GL_FALSE;
if (image->InternalFormat != mt->internal_format ||
isCompressed != mt->compressed)
return GL_FALSE;
if (!isCompressed &&
!mt->compressed &&
_mesa_get_format_bytes(image->TexFormat) != mt->cpp)
return GL_FALSE;
/* Test image dimensions against the base level image adjusted for
* minification. This will also catch images not present in the
* tree, changed targets, etc.
*/
if (image->Width != mt->level[level].width ||
image->Height != mt->level[level].height ||
image->Depth != mt->level[level].depth)
return GL_FALSE;
return GL_TRUE;
}
void
intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
GLuint level,
GLuint nr_images,
GLuint x, GLuint y,
GLuint w, GLuint h, GLuint d)
{
mt->level[level].width = w;
mt->level[level].height = h;
mt->level[level].depth = d;
mt->level[level].level_offset = (x + y * mt->pitch) * mt->cpp;
mt->level[level].level_x = x;
mt->level[level].level_y = y;
mt->level[level].nr_images = nr_images;
DBG("%s level %d size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__,
level, w, h, d, x, y, mt->level[level].level_offset);
assert(nr_images);
assert(!mt->level[level].x_offset);
mt->level[level].x_offset = malloc(nr_images * sizeof(GLuint));
mt->level[level].x_offset[0] = mt->level[level].level_x;
mt->level[level].y_offset = malloc(nr_images * sizeof(GLuint));
mt->level[level].y_offset[0] = mt->level[level].level_y;
}
void
intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
GLuint level, GLuint img,
GLuint x, GLuint y)
{
if (img == 0 && level == 0)
assert(x == 0 && y == 0);
assert(img < mt->level[level].nr_images);
mt->level[level].x_offset[img] = mt->level[level].level_x + x;
mt->level[level].y_offset[img] = mt->level[level].level_y + y;
DBG("%s level %d img %d pos %d,%d\n",
__FUNCTION__, level, img,
mt->level[level].x_offset[img], mt->level[level].y_offset[img]);
}
void
intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
GLuint level, GLuint face, GLuint depth,
GLuint *x, GLuint *y)
{
if (mt->target == GL_TEXTURE_CUBE_MAP_ARB) {
*x = mt->level[level].x_offset[face];
*y = mt->level[level].y_offset[face];
} else if (mt->target == GL_TEXTURE_3D) {
*x = mt->level[level].x_offset[depth];
*y = mt->level[level].y_offset[depth];
} else {
*x = mt->level[level].x_offset[0];
*y = mt->level[level].y_offset[0];
}
}
/**
* Map a teximage in a mipmap tree.
* \param row_stride returns row stride in bytes
* \param image_stride returns image stride in bytes (for 3D textures).
* \param image_offsets pointer to array of pixel offsets from the returned
* pointer to each depth image
* \return address of mapping
*/
GLubyte *
intel_miptree_image_map(struct intel_context * intel,
struct intel_mipmap_tree * mt,
GLuint face,
GLuint level,
GLuint * row_stride, GLuint * image_offsets)
{
GLuint x, y;
DBG("%s \n", __FUNCTION__);
if (row_stride)
*row_stride = mt->pitch * mt->cpp;
if (mt->target == GL_TEXTURE_3D) {
int i;
for (i = 0; i < mt->level[level].depth; i++) {
intel_miptree_get_image_offset(mt, level, face, i,
&x, &y);
image_offsets[i] = x + y * mt->pitch;
}
return intel_region_map(intel, mt->region);
} else {
assert(mt->level[level].depth == 1);
intel_miptree_get_image_offset(mt, level, face, 0,
&x, &y);
image_offsets[0] = 0;
return intel_region_map(intel, mt->region) +
(x + y * mt->pitch) * mt->cpp;
}
}
void
intel_miptree_image_unmap(struct intel_context *intel,
struct intel_mipmap_tree *mt)
{
DBG("%s\n", __FUNCTION__);
intel_region_unmap(intel, mt->region);
}
/**
* Upload data for a particular image.
*/
void
intel_miptree_image_data(struct intel_context *intel,
struct intel_mipmap_tree *dst,
GLuint face,
GLuint level,
void *src,
GLuint src_row_pitch,
GLuint src_image_pitch)
{
const GLuint depth = dst->level[level].depth;
GLuint i;
DBG("%s: %d/%d\n", __FUNCTION__, face, level);
for (i = 0; i < depth; i++) {
GLuint dst_x, dst_y, height;
intel_miptree_get_image_offset(dst, level, face, i, &dst_x, &dst_y);
height = dst->level[level].height;
if(dst->compressed)
height = (height + 3) / 4;
intel_region_data(intel,
dst->region, 0, dst_x, dst_y,
src,
src_row_pitch,
0, 0, /* source x, y */
dst->level[level].width, height); /* width, height */
src = (char *)src + src_image_pitch * dst->cpp;
}
}
/**
* Copy mipmap image between trees
*/
void
intel_miptree_image_copy(struct intel_context *intel,
struct intel_mipmap_tree *dst,
GLuint face, GLuint level,
struct intel_mipmap_tree *src)
{
GLuint width = src->level[level].width;
GLuint height = src->level[level].height;
GLuint depth = src->level[level].depth;
GLuint src_x, src_y, dst_x, dst_y;
GLuint i;
GLboolean success;
if (dst->compressed) {
GLuint align_w, align_h;
intel_get_texture_alignment_unit(dst->internal_format,
&align_w, &align_h);
height = (height + 3) / 4;
width = ALIGN(width, align_w);
}
for (i = 0; i < depth; i++) {
intel_miptree_get_image_offset(src, level, face, i, &src_x, &src_y);
intel_miptree_get_image_offset(dst, level, face, i, &dst_x, &dst_y);
success = intel_region_copy(intel,
dst->region, 0, dst_x, dst_y,
src->region, 0, src_x, src_y, width, height,
GL_COPY);
if (!success) {
GLubyte *src_ptr, *dst_ptr;
src_ptr = intel_region_map(intel, src->region);
dst_ptr = intel_region_map(intel, dst->region);
_mesa_copy_rect(dst_ptr + dst->cpp * (dst_x + dst_y * dst->pitch),
dst->cpp,
dst->pitch,
0, 0, width, height,
src_ptr + src->cpp * (src_x + src_y * src->pitch),
src->pitch,
0, 0);
intel_region_unmap(intel, src->region);
intel_region_unmap(intel, dst->region);
}
}
}
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