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authorMarek Olšák <maraeo@gmail.com>2010-08-14 08:47:34 -0700
committerBrian Paul <brianp@vmware.com>2010-08-22 19:40:26 -0600
commitcfc4d866566c5b2d584cdc998e6540733190ea05 (patch)
tree6991068589bf0614c038e5113215ea7672b3a1f3
parent7945e143e0110398596311842309a88a6e455703 (diff)
st/mesa: implement depth-only blit for BlitFramebuffer
Signed-off-by: Brian Paul <brianp@vmware.com>
-rw-r--r--src/mesa/state_tracker/st_cb_blit.c9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_cb_blit.c b/src/mesa/state_tracker/st_cb_blit.c
index b3c754477a..536748402f 100644
--- a/src/mesa/state_tracker/st_cb_blit.c
+++ b/src/mesa/state_tracker/st_cb_blit.c
@@ -188,8 +188,13 @@ st_BlitFramebuffer(GLcontext *ctx,
/* blitting depth and stencil separately */
if (mask & GL_DEPTH_BUFFER_BIT) {
- /* blit Z only */
- _mesa_problem(ctx, "st_BlitFramebuffer(DEPTH) not completed");
+ util_blit_pixels(st->blit, srcDepthRb->texture,
+ u_subresource(srcDepthRb->surface->face,
+ srcDepthRb->surface->level),
+ srcX0, srcY0, srcX1, srcY1,
+ srcDepthRb->surface->zslice,
+ dstDepthSurf, dstX0, dstY0, dstX1, dstY1,
+ 0.0, pFilter);
}
if (mask & GL_STENCIL_BUFFER_BIT) {