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author | Brian Paul <brian.paul@tungstengraphics.com> | 2004-09-16 19:33:44 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2004-09-16 19:33:44 +0000 |
commit | 4ebf9590c39dde4bb67054f26763569363c37ba8 (patch) | |
tree | d41fe00d6966d40ee876a340be26af77c4c6bab2 | |
parent | 6fedd4e3bfb854f7de636f6ace2d19abb4a46fb5 (diff) |
VBO refcount and spriteblast fixes
-rw-r--r-- | docs/VERSIONS | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS index 099ff6a1ca..3f43f31776 100644 --- a/docs/VERSIONS +++ b/docs/VERSIONS @@ -1287,7 +1287,9 @@ Mesa Version History - fixed a few compilation issues on IRIX - fixed a matrix classification bug (reported by Wes Bethel) - we weren't reseting the vertex/fragment program error state - before parsing (Dave Reveman) + before parsing (Dave Reveman) - adjust texcoords for sampling texture rectangles (Dave Reveman) - glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented - repeated calls to glDeleteTexture(t) could lead to a crash + - fixed potential ref count bugs in VBOs and vertex/fragment programs + - spriteblast demo didn't handle window size changes correctly |