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authorKeith Packard <keithp@keithp.com>2004-06-04 16:10:50 +0000
committerKeith Packard <keithp@keithp.com>2004-06-04 16:10:50 +0000
commitf8a1dd3ce725195baa6f38a880299752c6c6c2c4 (patch)
tree0eab1005fa901cd83c8877f01c8418fa08d9c140
parent6741fadc52598af0096f106a2cefd640abb434b3 (diff)
Add top-level build support for GL X server (not working yet)
Fix a few allocation bugs with alternate visual ids Allow for non-8/8/8 alternate visuals Turn off any existing shadow before enabling it again (avoids re-registering existing damage) Add some validation code to catch re-registered damages
-rw-r--r--hw/kdrive/src/kshadow.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/hw/kdrive/src/kshadow.c b/hw/kdrive/src/kshadow.c
index f4b593f26..285adf1d2 100644
--- a/hw/kdrive/src/kshadow.c
+++ b/hw/kdrive/src/kshadow.c
@@ -68,13 +68,12 @@ KdShadowSet (ScreenPtr pScreen, int randr, ShadowUpdateProc update, ShadowWindow
KdScreenInfo *screen = pScreenPriv->screen;
int fb;
+ shadowUnset (pScreen);
for (fb = 0; fb < KD_MAX_FB && screen->fb[fb].depth; fb++)
{
if (screen->fb[fb].shadow)
return shadowSet (pScreen, (*pScreen->GetScreenPixmap) (pScreen),
update, window, randr, 0);
- else
- shadowUnset (pScreen);
}
return TRUE;
}