Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2009-12-05 | progs/vpglsl: Assign glGetUniformLocationARB return value to GLint. | Vinson Lee | 1 | -6/+6 |
2009-12-02 | progs/vpglsl: Fix psiz-mul.glsl compilation error on Mac OS. | Vinson Lee | 1 | -1/+1 |
2009-06-01 | progs/vpglsl: add similar support for point rendering as progs/vp | Keith Whitwell | 3 | -6/+64 |
2009-03-23 | vpglsl: add missing SConscript | Keith Whitwell | 1 | -0/+13 |
2009-03-10 | vpglsl: add simple mov.glsl | Keith Whitwell | 1 | -0/+5 |
2009-03-09 | vpglsl: build with scons and glew | Keith Whitwell | 2 | -23/+27 |
2008-11-14 | mesa: fix build | Alan Hourihane | 1 | -2/+1 |
2008-09-19 | mesa: Update ignores a bit | Jakob Bornecrantz | 1 | -0/+1 |
2008-06-12 | add some glsl example testing different arrays of uniforms | Zack Rusin | 5 | -0/+131 |
2007-10-25 | Implement loops | Zack Rusin | 1 | -0/+7 |
2007-10-25 | Fix nested conditionals | Zack Rusin | 3 | -1/+23 |
2007-10-25 | Test some functionality of vp using GLSL that pure vp isn't testing. | Zack Rusin | 4 | -0/+333 |