diff options
-rw-r--r-- | src/mesa/drivers/common/meta.c | 31 |
1 files changed, 14 insertions, 17 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 83ae3d90ee..14e177bfe9 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -1314,15 +1314,13 @@ blitframebuffer_texture(struct gl_context *ctx, if (readAtt && readAtt->Texture) { const struct gl_texture_object *texObj = readAtt->Texture; const GLuint srcLevel = readAtt->TextureLevel; - const GLenum minFilterSave = texObj->Sampler.MinFilter; - const GLenum magFilterSave = texObj->Sampler.MagFilter; const GLint baseLevelSave = texObj->BaseLevel; const GLint maxLevelSave = texObj->MaxLevel; - const GLenum wrapSSave = texObj->Sampler.WrapS; - const GLenum wrapTSave = texObj->Sampler.WrapT; - const GLenum srgbSave = texObj->Sampler.sRGBDecode; const GLenum fbo_srgb_save = ctx->Color.sRGBEnabled; const GLenum target = texObj->Target; + GLuint sampler, samplerSave = + ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler ? + ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler->Name : 0; if (drawAtt->Texture == readAtt->Texture) { /* Can't use same texture as both the source and dest. We need @@ -1337,6 +1335,9 @@ blitframebuffer_texture(struct gl_context *ctx, return mask; } + _mesa_GenSamplers(1, &sampler); + _mesa_BindSampler(ctx->Texture.CurrentUnit, sampler); + /* printf("Blit from texture!\n"); printf(" srcAtt %p dstAtt %p\n", readAtt, drawAtt); @@ -1345,18 +1346,18 @@ blitframebuffer_texture(struct gl_context *ctx, /* Prepare src texture state */ _mesa_BindTexture(target, texObj->Name); - _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); - _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); + _mesa_SamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, filter); + _mesa_SamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, filter); if (target != GL_TEXTURE_RECTANGLE_ARB) { _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, srcLevel); _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel); } - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + _mesa_SamplerParameteri(sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + _mesa_SamplerParameteri(sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); /* Always do our blits with no sRGB decode or encode.*/ if (ctx->Extensions.EXT_texture_sRGB_decode) { - _mesa_TexParameteri(target, GL_TEXTURE_SRGB_DECODE_EXT, + _mesa_SamplerParameteri(sampler, GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT); } if (ctx->Extensions.EXT_framebuffer_sRGB) { @@ -1416,21 +1417,17 @@ blitframebuffer_texture(struct gl_context *ctx, /* Restore texture object state, the texture binding will * be restored by _mesa_meta_end(). */ - _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilterSave); - _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilterSave); if (target != GL_TEXTURE_RECTANGLE_ARB) { _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, baseLevelSave); _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave); } - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, wrapSSave); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, wrapTSave); - if (ctx->Extensions.EXT_texture_sRGB_decode) { - _mesa_TexParameteri(target, GL_TEXTURE_SRGB_DECODE_EXT, srgbSave); - } if (ctx->Extensions.EXT_framebuffer_sRGB && fbo_srgb_save) { _mesa_set_enable(ctx, GL_FRAMEBUFFER_SRGB_EXT, GL_TRUE); } + _mesa_BindSampler(ctx->Texture.CurrentUnit, samplerSave); + _mesa_DeleteSamplers(1, &sampler); + /* Done with color buffer */ mask &= ~GL_COLOR_BUFFER_BIT; } |