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author | Pauli Nieminen <pauli.nieminen@linux.intel.com> | 2012-06-09 11:44:07 +0300 |
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committer | Pauli Nieminen <pauli.nieminen@linux.intel.com> | 2012-06-10 00:26:27 +0300 |
commit | dbc3d0f753943b5d187678881068bc09ad47d8a2 (patch) | |
tree | 520397edcb3154a3f39eff52c1cd25ac336a4c00 /include/EGL | |
parent | 74fee5dfcb535d50278c4cbb4ceca8ca590f2559 (diff) |
meta: Use sampler object in framebuffer blitHEADmasterARB_sampler_object
Framebuffer blit needs to setup texture sampling to match application
requested blit operation. Sampler object can be used to avoid changes to
texture object. But caching sampler object doesn't make much sense when
we need to synamically change it based on filtering parameters.
Signed-off-by: Pauli Nieminen <pauli.nieminen@linux.intel.com>
Diffstat (limited to 'include/EGL')
0 files changed, 0 insertions, 0 deletions