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author | Pauli Nieminen <pauli.nieminen@linux.intel.com> | 2012-06-09 03:15:53 +0300 |
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committer | Pauli Nieminen <pauli.nieminen@linux.intel.com> | 2012-06-10 00:26:26 +0300 |
commit | 74fee5dfcb535d50278c4cbb4ceca8ca590f2559 (patch) | |
tree | 9a4c234d56c1bcc194a2bc1dec1c6fd3e8f92630 /docs | |
parent | 7620b79c373f4d6ea9ec3418e065e08639fc34cb (diff) |
meta: Add sampler object to texture decompression
Sampler objects can be used to shadow texture object state without
modifying original application state. Decompression path feels a bit
like path where caching shouldn't happen. But as everything else is
cached already I decided to cache sampler state too.
Signed-off-by: Pauli Nieminen <pauli.nieminen@linux.intel.com>
Diffstat (limited to 'docs')
0 files changed, 0 insertions, 0 deletions