diff options
author | Eric Anholt <eric@anholt.net> | 2011-04-19 21:40:48 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2011-04-23 13:21:57 -0700 |
commit | 1df72402d99145425531297eef6772b88ce5225d (patch) | |
tree | 3c01ffc518e210138cd7c0bbd0d7a3726fc4d3f5 /docs/GL3.txt | |
parent | 332822bd3d8c43cc81686148c0857b8df697341e (diff) |
i965: Add support for NV_conditional_render.
Since we lack hardware support for it, this is a simple matter of
checking _mesa_check_conditional_render at the entrypoints, and
suppressing it for the metaops where it doesn't apply.
Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'docs/GL3.txt')
-rw-r--r-- | docs/GL3.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index 6eeb9e4f35..c4e6059e68 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -13,7 +13,7 @@ Feature Status GL 3.0: GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started -Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe) +Conditional rendering (GL_NV_conditional_render) DONE (swrast, softpipe, i965) Map buffer subranges (GL_ARB_map_buffer_range) DONE Clamping controls (GL_ARB_color_buffer_float) DONE Float textures, renderbuffers (GL_ARB_texture_float) DONE (gallium r300) |