diff options
-rw-r--r-- | dix/getevents.c | 80 |
1 files changed, 20 insertions, 60 deletions
diff --git a/dix/getevents.c b/dix/getevents.c index d68fa96d7..ffa89fad2 100644 --- a/dix/getevents.c +++ b/dix/getevents.c @@ -770,65 +770,27 @@ add_to_scroll_valuator(DeviceIntPtr dev, ValuatorMask *mask, int valuator, doubl } -/* FIXME: relative events from devices with absolute axis ranges is - fundamentally broken. We map the device coordinate range into the screen - range, but don't really account for device resolution in that. - - what we do here is a hack to make touchpads usable. for a given relative - motion vector in device coordinates: - 1. calculate physical movement on the device in metres - 2. calculate pixel vector that is the same physical movement on the - screen (times some magic number to provide sensible base speed) - 3. calculate what percentage this vector is of the current screen - width/height - 4. calculate equivalent vector in % on the device's min/max axis range - 5. Use that device vector as the actual motion vector - - e.g. 10/50mm on the device, 10/50mm on the screen are 30/100 pixels, - 30/100 pixels are 1/3% of the width, 1/3% of the device is a vector of - 20/80 -> use 20/80 as dx/dy. - - dx/dy is then applied to the current position in device coordinates, - mapped to screen coordinates and thus the movement on the screen reflects - the motion direction on the device. - */ static void scale_for_device_resolution(DeviceIntPtr dev, ValuatorMask *mask) { - double x, y; + double y; ValuatorClassPtr v = dev->valuator; int xrange = v->axes[0].max_value - v->axes[0].min_value + 1; int yrange = v->axes[1].max_value - v->axes[1].min_value + 1; - /* Assume 100 units/m for devices without resolution */ - int xres = 100000, yres = 100000; - - /* If we have multiple screens with different dpi, it gets complicated: - we have to map which screen we're on and then take the dpi of that - screen to be somewhat accurate. */ - const ScreenPtr s = screenInfo.screens[0]; - const double screen_res = 1000.0 * s->width/s->mmWidth; /* units/m */ + double screen_ratio = 1.0 * screenInfo.width/screenInfo.height; + double device_ratio = 1.0 * xrange/yrange; + double resolution_ratio = 1.0; + double ratio; - /* some magic multiplier, so unaccelerated movement of x mm on the - device reflects x * magic mm on the screen */ - const double magic = 4; + if (!valuator_mask_fetch_double(mask, 1, &y)) + return; - if (v->axes[0].resolution != 0 && v->axes[1].resolution != 0) { - xres = v->axes[0].resolution; - yres = v->axes[1].resolution; - } + if (v->axes[0].resolution != 0 && v->axes[1].resolution != 0) + resolution_ratio = 1.0 * v->axes[0].resolution/v->axes[1].resolution; - if (valuator_mask_isset(mask, 0)) { - x = valuator_mask_get_double(mask, 0); - x = magic * x/xres * screen_res/screenInfo.width * xrange; - valuator_mask_set_double(mask, 0, x); - } - - if (valuator_mask_isset(mask, 1)) { - y = valuator_mask_get_double(mask, 1); - y = magic * y/yres * screen_res/screenInfo.height * yrange; - valuator_mask_set_double(mask, 1, y); - } + ratio = device_ratio/resolution_ratio/screen_ratio; + valuator_mask_set_double(mask, 1, y / ratio); } /** @@ -842,6 +804,15 @@ moveRelative(DeviceIntPtr dev, int flags, ValuatorMask *mask) { int i; Bool clip_xy = IsMaster(dev) || !IsFloating(dev); + ValuatorClassPtr v = dev->valuator; + + /* for abs devices in relative mode, we've just scaled wrong, since we + mapped the device's shape into the screen shape. Undo this. */ + if ((flags & POINTER_ABSOLUTE) == 0 && v && v->numAxes > 1 && + v->axes[0].min_value < v->axes[0].max_value && + v->axes[1].min_value < v->axes[1].max_value) { + scale_for_device_resolution(dev, mask); + } /* calc other axes, clip, drop back into valuators */ for (i = 0; i < valuator_mask_size(mask); i++) { @@ -1470,21 +1441,10 @@ fill_pointer_events(InternalEvent *events, DeviceIntPtr pDev, int type, set_raw_valuators(raw, &mask, raw->valuators.data); } else { - ValuatorClassPtr v = pDev->valuator; - transformRelative(pDev, &mask); - /* for abs devices in relative mode, we've just scaled wrong, since we - mapped the device's shape into the screen shape. Undo this. */ - if (v && v->numAxes > 1 && - v->axes[0].min_value < v->axes[0].max_value && - v->axes[1].min_value < v->axes[1].max_value) { - scale_for_device_resolution(pDev, &mask); - } - if (flags & POINTER_ACCELERATE) accelPointer(pDev, &mask, ms); - if ((flags & POINTER_NORAW) == 0 && raw) set_raw_valuators(raw, &mask, raw->valuators.data); |