diff options
Diffstat (limited to 'gnode.c')
-rw-r--r-- | gnode.c | 887 |
1 files changed, 887 insertions, 0 deletions
diff --git a/gnode.c b/gnode.c new file mode 100644 index 000000000..2279de212 --- /dev/null +++ b/gnode.c @@ -0,0 +1,887 @@ +/* GLIB - Library of useful routines for C programming + * Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald + * + * GNode: N-way tree implementation. + * Copyright (C) 1998 Tim Janik + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., 59 Temple Place - Suite 330, + * Boston, MA 02111-1307, USA. + */ +#include "glib.h" + + +#define KEEP_NODES (1024) + + +/* --- variables --- */ +static GMemChunk *g_tree_node_chunk = NULL; +static GNode *free_nodes = NULL; +static guint n_free_nodes = 0; + + +/* --- functions --- */ +GNode* +g_node_new (gpointer data) +{ + register GNode *node; + + if (!g_tree_node_chunk) + g_tree_node_chunk = g_mem_chunk_create (GNode, 1024, G_ALLOC_AND_FREE); + + if (n_free_nodes) + { + node = free_nodes; + free_nodes = free_nodes->next; + n_free_nodes--; + } + else + node = g_chunk_new (GNode, g_tree_node_chunk); + + node->prev = NULL; + node->next = NULL; + node->parent = NULL; + node->children = NULL; + node->data = data; + + return node; +} + +static void +g_node_free (GNode *parent) +{ + GNode *node; + + node = parent->children; + + while (node) + { + register GNode *free_node; + + free_node = node; + node = free_node->next; + g_node_free (free_node); + } + + if (n_free_nodes < KEEP_NODES) + { + parent->next = free_nodes; + free_nodes = parent; + n_free_nodes++; + } + else + g_chunk_free (parent, g_tree_node_chunk); +} + +void +g_node_destroy (GNode *root) +{ + g_return_if_fail (root != NULL); + + if (!G_NODE_IS_ROOT (root)) + g_node_unlink (root); + + g_node_free (root); +} + +void +g_node_unlink (GNode *node) +{ + g_return_if_fail (node != NULL); + + if (node->prev) + node->prev->next = node->next; + else if (node->parent) + node->parent->children = node->next; + node->parent = NULL; + if (node->next) + { + node->next->prev = node->prev; + node->next = NULL; + } + node->prev = NULL; +} + +void +g_node_insert (GNode *parent, + gint position, + GNode *node) +{ + g_return_if_fail (parent != NULL); + g_return_if_fail (node != NULL); + g_return_if_fail (G_NODE_IS_ROOT (node)); + + if (position > 0) + g_node_insert_before (parent, + g_node_nth_child (parent, position), + node); + else if (position == 0) + g_node_prepend (parent, node); + else if (position < 0) + g_node_append (parent, node); +} + +void +g_node_insert_before (GNode *parent, + GNode *sibling, + GNode *node) +{ + g_return_if_fail (parent != NULL); + g_return_if_fail (node != NULL); + g_return_if_fail (G_NODE_IS_ROOT (node)); + if (sibling) + g_return_if_fail (sibling->parent == parent); + + node->parent = parent; + + if (sibling) + { + if (sibling->prev) + { + node->prev = sibling->prev; + node->prev->next = node; + node->next = sibling; + sibling->prev = node; + } + else + { + node->parent->children = node; + node->next = sibling; + sibling->prev = node; + } + } + else + { + if (parent->children) + { + sibling = parent->children; + while (sibling->next) + sibling = sibling->next; + node->prev = sibling; + sibling->next = node; + } + else + node->parent->children = node; + } +} + +void +g_node_prepend (GNode *parent, + GNode *node) +{ + g_return_if_fail (parent != NULL); + + g_node_insert_before (parent, parent->children, node); +} + +GNode* +g_node_get_root (GNode *node) +{ + g_return_val_if_fail (node != NULL, NULL); + + while (node->parent) + node = node->parent; + + return node; +} + +gboolean +g_node_is_ancestor (GNode *node, + GNode *descendant) +{ + g_return_val_if_fail (node != NULL, FALSE); + g_return_val_if_fail (descendant != NULL, FALSE); + + while (descendant) + { + if (descendant->parent == node) + return TRUE; + + descendant = descendant->parent; + } + + return FALSE; +} + +/* returns 1 for root, 2 for first level children, + * 3 for children's children... + */ +guint +g_node_depth (GNode *node) +{ + register guint depth = 0; + + while (node) + { + depth++; + node = node->parent; + } + + return depth; +} + +void +g_node_reverse_children (GNode *node) +{ + GNode *child; + GNode *last; + + g_return_if_fail (node != NULL); + + child = node->children; + last = NULL; + while (child) + { + last = child; + child = last->next; + last->next = last->prev; + last->prev = child; + } + node->children = last; +} + +guint +g_node_max_height (GNode *root) +{ + register GNode *child; + register guint max_height = 0; + + if (!root) + return 0; + + child = root->children; + while (child) + { + register guint tmp_height; + + tmp_height = g_node_max_height (child); + if (tmp_height > max_height) + max_height = tmp_height; + child = child->next; + } + + return max_height + 1; +} + +static gboolean +g_node_traverse_pre_order (GNode *node, + GTraverseFlags flags, + GNodeTraverseFunc func, + gpointer data) +{ + if (node->children) + { + GNode *child; + + if ((flags & G_TRAVERSE_NON_LEAFS) && + func (node, data)) + return TRUE; + + child = node->children; + while (child) + { + register GNode *current; + + current = child; + child = current->next; + if (g_node_traverse_pre_order (current, flags, func, data)) + return TRUE; + } + } + else if ((flags & G_TRAVERSE_LEAFS) && + func (node, data)) + return TRUE; + + return FALSE; +} + +static gboolean +g_node_depth_traverse_pre_order (GNode *node, + GTraverseFlags flags, + guint depth, + GNodeTraverseFunc func, + gpointer data) +{ + if (node->children) + { + GNode *child; + + if ((flags & G_TRAVERSE_NON_LEAFS) && + func (node, data)) + return TRUE; + + depth--; + if (!depth) + return FALSE; + + child = node->children; + while (child) + { + register GNode *current; + + current = child; + child = current->next; + if (g_node_depth_traverse_pre_order (current, flags, depth, func, data)) + return TRUE; + } + } + else if ((flags & G_TRAVERSE_LEAFS) && + func (node, data)) + return TRUE; + + return FALSE; +} + +static gboolean +g_node_traverse_post_order (GNode *node, + GTraverseFlags flags, + GNodeTraverseFunc func, + gpointer data) +{ + if (node->children) + { + GNode *child; + + child = node->children; + while (child) + { + register GNode *current; + + current = child; + child = current->next; + if (g_node_traverse_post_order (current, flags, func, data)) + return TRUE; + } + + if ((flags & G_TRAVERSE_NON_LEAFS) && + func (node, data)) + return TRUE; + + } + else if ((flags & G_TRAVERSE_LEAFS) && + func (node, data)) + return TRUE; + + return FALSE; +} + +static gboolean +g_node_depth_traverse_post_order (GNode *node, + GTraverseFlags flags, + guint depth, + GNodeTraverseFunc func, + gpointer data) +{ + if (node->children) + { + depth--; + if (depth) + { + GNode *child; + + child = node->children; + while (child) + { + register GNode *current; + + current = child; + child = current->next; + if (g_node_depth_traverse_post_order (current, flags, depth, func, data)) + return TRUE; + } + } + + if ((flags & G_TRAVERSE_NON_LEAFS) && + func (node, data)) + return TRUE; + + } + else if ((flags & G_TRAVERSE_LEAFS) && + func (node, data)) + return TRUE; + + return FALSE; +} + +static gboolean +g_node_traverse_in_order (GNode *node, + GTraverseFlags flags, + GNodeTraverseFunc func, + gpointer data) +{ + if (node->children) + { + GNode *child; + register GNode *current; + + child = node->children; + current = child; + child = current->next; + + if (g_node_traverse_in_order (current, flags, func, data)) + return TRUE; + + if ((flags & G_TRAVERSE_NON_LEAFS) && + func (node, data)) + return TRUE; + + while (child) + { + current = child; + child = current->next; + if (g_node_traverse_in_order (current, flags, func, data)) + return TRUE; + } + } + else if ((flags & G_TRAVERSE_LEAFS) && + func (node, data)) + return TRUE; + + return FALSE; +} + +static gboolean +g_node_depth_traverse_in_order (GNode *node, + GTraverseFlags flags, + guint depth, + GNodeTraverseFunc func, + gpointer data) +{ + if (node->children) + { + depth--; + if (depth) + { + GNode *child; + register GNode *current; + + child = node->children; + current = child; + child = current->next; + + if (g_node_depth_traverse_in_order (current, flags, depth, func, data)) + return TRUE; + + if ((flags & G_TRAVERSE_NON_LEAFS) && + func (node, data)) + return TRUE; + + while (child) + { + current = child; + child = current->next; + if (g_node_depth_traverse_in_order (current, flags, depth, func, data)) + return TRUE; + } + } + else if ((flags & G_TRAVERSE_NON_LEAFS) && + func (node, data)) + return TRUE; + } + else if ((flags & G_TRAVERSE_LEAFS) && + func (node, data)) + return TRUE; + + return FALSE; +} + +static gboolean +g_node_traverse_children (GNode *node, + GTraverseFlags flags, + GNodeTraverseFunc func, + gpointer data) +{ + GNode *child; + + child = node->children; + + while (child) + { + register GNode *current; + + current = child; + child = current->next; + + if (current->children) + { + if ((flags & G_TRAVERSE_NON_LEAFS) && + func (current, data)) + return TRUE; + } + else if ((flags & G_TRAVERSE_LEAFS) && + func (current, data)) + return TRUE; + } + + child = node->children; + + while (child) + { + register GNode *current; + + current = child; + child = current->next; + + if (current->children && + g_node_traverse_children (current, flags, func, data)) + return TRUE; + } + + return FALSE; +} + +static gboolean +g_node_depth_traverse_children (GNode *node, + GTraverseFlags flags, + guint depth, + GNodeTraverseFunc func, + gpointer data) +{ + GNode *child; + + child = node->children; + + while (child) + { + register GNode *current; + + current = child; + child = current->next; + + if (current->children) + { + if ((flags & G_TRAVERSE_NON_LEAFS) && + func (current, data)) + return TRUE; + } + else if ((flags & G_TRAVERSE_LEAFS) && + func (current, data)) + return TRUE; + } + + depth--; + if (!depth) + return FALSE; + + child = node->children; + + while (child) + { + register GNode *current; + + current = child; + child = current->next; + + if (current->children && + g_node_depth_traverse_children (current, flags, depth, func, data)) + return TRUE; + } + + return FALSE; +} + +void +g_node_traverse (GNode *root, + GTraverseType order, + GTraverseFlags flags, + gint depth, + GNodeTraverseFunc func, + gpointer data) +{ + g_return_if_fail (root != NULL); + g_return_if_fail (func != NULL); + g_return_if_fail (order <= G_LEVEL_ORDER); + g_return_if_fail (flags <= G_TRAVERSE_MASK); + g_return_if_fail (depth == -1 || depth > 0); + + switch (order) + { + case G_PRE_ORDER: + if (depth < 0) + g_node_traverse_pre_order (root, flags, func, data); + else + g_node_depth_traverse_pre_order (root, flags, depth, func, data); + break; + case G_POST_ORDER: + if (depth < 0) + g_node_traverse_post_order (root, flags, func, data); + else + g_node_depth_traverse_post_order (root, flags, depth, func, data); + break; + case G_IN_ORDER: + if (depth < 0) + g_node_traverse_in_order (root, flags, func, data); + else + g_node_depth_traverse_in_order (root, flags, depth, func, data); + break; + case G_LEVEL_ORDER: + if (root->children) + { + if (!((flags & G_TRAVERSE_NON_LEAFS) && + func (root, data))) + { + if (depth < 0) + g_node_traverse_children (root, flags, func, data); + else + { + depth--; + if (depth) + g_node_depth_traverse_children (root, flags, depth, func, data); + } + } + } + else if (flags & G_TRAVERSE_LEAFS) + func (root, data); + break; + } +} + +static gboolean +g_node_find_func (GNode *node, + gpointer data) +{ + register gpointer *d = data; + + if (*d != node->data) + return FALSE; + + *(++d) = node; + + return TRUE; +} + +GNode* +g_node_find (GNode *root, + GTraverseType order, + GTraverseFlags flags, + gpointer data) +{ + gpointer d[2]; + + g_return_val_if_fail (root != NULL, NULL); + g_return_val_if_fail (order <= G_LEVEL_ORDER, NULL); + g_return_val_if_fail (flags <= G_TRAVERSE_MASK, NULL); + + d[0] = data; + d[1] = NULL; + + g_node_traverse (root, order, flags, -1, g_node_find_func, d); + + return d[1]; +} + +static void +g_node_count_func (GNode *node, + GTraverseFlags flags, + guint *n) +{ + if (node->children) + { + GNode *child; + + if (flags & G_TRAVERSE_NON_LEAFS) + (*n)++; + + child = node->children; + while (child) + { + g_node_count_func (child, flags, n); + child = child->next; + } + } + else if (flags & G_TRAVERSE_LEAFS) + (*n)++; +} + +guint +g_node_n_nodes (GNode *root, + GTraverseFlags flags) +{ + guint n = 0; + + g_return_val_if_fail (root != NULL, 0); + g_return_val_if_fail (flags <= G_TRAVERSE_MASK, 0); + + g_node_count_func (root, flags, &n); + + return n; +} + +GNode* +g_node_last_child (GNode *node) +{ + g_return_val_if_fail (node != NULL, NULL); + + node = node->children; + if (node) + while (node->next) + node = node->next; + + return node; +} + +GNode* +g_node_nth_child (GNode *node, + guint n) +{ + g_return_val_if_fail (node != NULL, NULL); + + node = node->children; + if (node) + while ((n-- > 0) && node) + node = node->next; + + return node; +} + +guint +g_node_n_children (GNode *node) +{ + guint n = 0; + + g_return_val_if_fail (node != NULL, 0); + + node = node->children; + while (node) + { + n++; + node = node->next; + } + + return n; +} + +GNode* +g_node_find_child (GNode *node, + GTraverseFlags flags, + gpointer data) +{ + g_return_val_if_fail (node != NULL, NULL); + g_return_val_if_fail (flags <= G_TRAVERSE_MASK, NULL); + + node = node->children; + while (node) + { + if (node->data == data) + { + if (G_NODE_IS_LEAF (node)) + { + if (flags & G_TRAVERSE_LEAFS) + return node; + } + else + { + if (flags & G_TRAVERSE_NON_LEAFS) + return node; + } + } + node = node->next; + } + + return NULL; +} + +gint +g_node_child_position (GNode *node, + GNode *child) +{ + register guint n = 0; + + g_return_val_if_fail (node != NULL, -1); + g_return_val_if_fail (child != NULL, -1); + g_return_val_if_fail (child->parent == node, -1); + + node = node->children; + while (node) + { + if (node == child) + return n; + n++; + node = node->next; + } + + return -1; +} + +gint +g_node_child_index (GNode *node, + gpointer data) +{ + register guint n = 0; + + g_return_val_if_fail (node != NULL, -1); + + node = node->children; + while (node) + { + if (node->data == data) + return n; + n++; + node = node->next; + } + + return -1; +} + +GNode* +g_node_first_sibling (GNode *node) +{ + g_return_val_if_fail (node != NULL, NULL); + + while (node->prev) + node = node->prev; + + return node; +} + +GNode* +g_node_last_sibling (GNode *node) +{ + g_return_val_if_fail (node != NULL, NULL); + + while (node->next) + node = node->next; + + return node; +} + +void +g_node_children_foreach (GNode *node, + GTraverseFlags flags, + GNodeForeachFunc func, + gpointer data) +{ + g_return_if_fail (node != NULL); + g_return_if_fail (flags <= G_TRAVERSE_MASK); + g_return_if_fail (func != NULL); + + node = node->children; + while (node) + { + register GNode *current; + + current = node; + node = current->next; + if (G_NODE_IS_LEAF (node)) + { + if (flags & G_TRAVERSE_LEAFS) + func (current, data); + } + else + { + if (flags & G_TRAVERSE_NON_LEAFS) + func (current, data); + } + } +} |