diff options
Diffstat (limited to 'gst-libs/gst/gl/gstglcolorconvert.c')
-rw-r--r-- | gst-libs/gst/gl/gstglcolorconvert.c | 2524 |
1 files changed, 0 insertions, 2524 deletions
diff --git a/gst-libs/gst/gl/gstglcolorconvert.c b/gst-libs/gst/gl/gstglcolorconvert.c deleted file mode 100644 index 6bd919754..000000000 --- a/gst-libs/gst/gl/gstglcolorconvert.c +++ /dev/null @@ -1,2524 +0,0 @@ -/* - * GStreamer - * Copyright (C) 2012-2014 Matthew Waters <ystree00@gmail.com> - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the - * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, - * Boston, MA 02110-1301, USA. - */ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include <string.h> -#include <stdio.h> - -#include "gstglcolorconvert.h" - -#include "gl.h" -#include "gstglfuncs.h" -#include "gstglsl_private.h" - -/** - * SECTION:gstglcolorconvert - * @title: GstGLColorConvert - * @short_description: convert between video color spaces and formats - * @see_also: #GstGLUpload, #GstGLMemory, #GstGLBaseMemory - * - * #GstGLColorConvert is an object that converts between color spaces and/or - * formats using OpenGL Shaders. - * - * A #GstGLColorConvert can be created with gst_gl_color_convert_new(), the - * configuration negotiated with gst_gl_color_convert_transform_caps() and the - * conversion performed with gst_gl_color_convert_perform(). - * - * The glcolorconvertelement provides a GStreamer element that uses - * #GstGLColorConvert to convert between video formats and color spaces. - */ - -#define USING_OPENGL(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL, 1, 0)) -#define USING_OPENGL3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 3, 1)) -#define USING_GLES(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES, 1, 0)) -#define USING_GLES2(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 2, 0)) -#define USING_GLES3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0)) - -static void _do_convert (GstGLContext * context, GstGLColorConvert * convert); -static gboolean _init_convert (GstGLColorConvert * convert); -static gboolean _init_convert_fbo (GstGLColorConvert * convert); -static GstBuffer *_gst_gl_color_convert_perform_unlocked (GstGLColorConvert * - convert, GstBuffer * inbuf); - -static gboolean _do_convert_draw (GstGLContext * context, - GstGLColorConvert * convert); - -/* *INDENT-OFF* */ - -#define YUV_TO_RGB_COEFFICIENTS \ - "uniform vec3 offset;\n" \ - "uniform vec3 coeff1;\n" \ - "uniform vec3 coeff2;\n" \ - "uniform vec3 coeff3;\n" - -/* FIXME: use the colormatrix support from videoconvert */ - -/* BT. 601 standard with the following ranges: - * Y = [16..235] (of 255) - * Cb/Cr = [16..240] (of 255) - */ -static const gfloat from_yuv_bt601_offset[] = {-0.0625f, -0.5f, -0.5f}; -static const gfloat from_yuv_bt601_rcoeff[] = {1.164f, 0.000f, 1.596f}; -static const gfloat from_yuv_bt601_gcoeff[] = {1.164f,-0.391f,-0.813f}; -static const gfloat from_yuv_bt601_bcoeff[] = {1.164f, 2.018f, 0.000f}; - -/* BT. 709 standard with the following ranges: - * Y = [16..235] (of 255) - * Cb/Cr = [16..240] (of 255) - */ -static const gfloat from_yuv_bt709_offset[] = {-0.0625f, -0.5f, -0.5f}; -static const gfloat from_yuv_bt709_rcoeff[] = {1.164f, 0.000f, 1.787f}; -static const gfloat from_yuv_bt709_gcoeff[] = {1.164f,-0.213f,-0.531f}; -static const gfloat from_yuv_bt709_bcoeff[] = {1.164f,2.112f, 0.000f}; - -#define RGB_TO_YUV_COEFFICIENTS \ - "uniform vec3 offset;\n" \ - "uniform vec3 coeff1;\n" \ - "uniform vec3 coeff2;\n" \ - "uniform vec3 coeff3;\n" - -/* Matrix inverses of the color matrices found above */ -/* BT. 601 standard with the following ranges: - * Y = [16..235] (of 255) - * Cb/Cr = [16..240] (of 255) - */ -static const gfloat from_rgb_bt601_offset[] = {0.0625f, 0.5f, 0.5f}; -static const gfloat from_rgb_bt601_ycoeff[] = {0.256816f, 0.504154f, 0.0979137f}; -static const gfloat from_rgb_bt601_ucoeff[] = {-0.148246f, -0.29102f, 0.439266f}; -static const gfloat from_rgb_bt601_vcoeff[] = {0.439271f, -0.367833f, -0.071438f}; - -/* BT. 709 standard with the following ranges: - * Y = [16..235] (of 255) - * Cb/Cr = [16..240] (of 255) - */ -static const gfloat from_rgb_bt709_offset[] = {0.0625f, 0.5f, 0.5f}; -static const gfloat from_rgb_bt709_ycoeff[] = {0.182604f, 0.614526f, 0.061976f}; -static const gfloat from_rgb_bt709_ucoeff[] = {-0.100640f, -0.338688f, 0.439327f}; -static const gfloat from_rgb_bt709_vcoeff[] = {0.440654f, -0.400285f, -0.040370f}; - -/* GRAY16 to RGB conversion - * data transfered as GL_LUMINANCE_ALPHA then convert back to GRAY16 - * high byte weight as : 255*256/65535 - * ([0~1] denormalize to [0~255],shift to high byte,normalize to [0~1]) - * low byte weight as : 255/65535 (similar) - * */ -#define COMPOSE_WEIGHT \ - "const vec2 compose_weight = vec2(0.996109, 0.003891);\n" - -#define DEFAULT_UNIFORMS \ - "#ifdef GL_ES\n" \ - "precision mediump float;\n" \ - "#endif\n" \ - "uniform vec2 tex_scale0;\n" \ - "uniform vec2 tex_scale1;\n" \ - "uniform vec2 tex_scale2;\n" \ - "uniform float width;\n" \ - "uniform float height;\n" \ - "uniform float poffset_x;\n" \ - "uniform float poffset_y;\n" - -#define MAX_FUNCTIONS 4 - -#define glsl_OES_extension_string "#extension GL_OES_EGL_image_external : require \n" - -struct shader_templ -{ - const gchar *extensions; - const gchar *uniforms; - const gchar *functions[MAX_FUNCTIONS]; - const gchar *body; - - GstGLTextureTarget target; -}; - -#define glsl_func_yuv_to_rgb \ - "vec3 yuv_to_rgb (vec3 val, vec3 offset, vec3 ycoeff, vec3 ucoeff, vec3 vcoeff) {\n" \ - " vec3 rgb;\n" \ - " val += offset;\n" \ - " rgb.r = dot(val, ycoeff);\n" \ - " rgb.g = dot(val, ucoeff);\n" \ - " rgb.b = dot(val, vcoeff);\n" \ - " return rgb;\n" \ - "}\n" - -#define glsl_func_rgb_to_yuv \ - "vec3 rgb_to_yuv (vec3 val, vec3 offset, vec3 rcoeff, vec3 gcoeff, vec3 bcoeff) {\n" \ - " vec3 yuv;\n" \ - " yuv.r = dot(val.rgb, rcoeff);\n" \ - " yuv.g = dot(val.rgb, gcoeff);\n" \ - " yuv.b = dot(val.rgb, bcoeff);\n" \ - " yuv += offset;\n" \ - " return yuv;\n" \ - "}\n" - -/* Channel reordering for XYZ <-> ZYX conversion */ -static const struct shader_templ templ_REORDER = - { NULL, - DEFAULT_UNIFORMS "uniform sampler2D tex;\n", - { NULL, }, - "vec4 t = texture2D(tex, texcoord * tex_scale0);\n" - "%s\n" /* clobber alpha channel? */ - "gl_FragColor = vec4(t.%c, t.%c, t.%c, t.%c);\n", - GST_GL_TEXTURE_TARGET_2D - }; - -/* GRAY16 to RGB conversion - * data transfered as GL_LUMINANCE_ALPHA then convert back to GRAY16 - * high byte weight as : 255*256/65535 - * ([0~1] denormalize to [0~255],shift to high byte,normalize to [0~1]) - * low byte weight as : 255/65535 (similar) - * */ -static const struct shader_templ templ_COMPOSE = - { NULL, - DEFAULT_UNIFORMS COMPOSE_WEIGHT "uniform sampler2D tex;\n", - { NULL, }, - "vec4 rgba;\n" - "vec4 t = texture2D(tex, texcoord * tex_scale0);\n" - "rgba.rgb = vec3 (dot(t.%c%c, compose_weight));" - "rgba.a = 1.0;\n" - "gl_FragColor = vec4(rgba.%c, rgba.%c, rgba.%c, rgba.%c);\n", - GST_GL_TEXTURE_TARGET_2D - }; - -static const struct shader_templ templ_AYUV_to_RGB = - { NULL, - DEFAULT_UNIFORMS YUV_TO_RGB_COEFFICIENTS "uniform sampler2D tex;\n", - { glsl_func_yuv_to_rgb, NULL, }, - "vec4 texel, rgba;\n" - "texel = texture2D(tex, texcoord * tex_scale0);\n" - "rgba.rgb = yuv_to_rgb (texel.yzw, offset, coeff1, coeff2, coeff3);\n" - "rgba.a = texel.r;\n" - "gl_FragColor=vec4(rgba.%c,rgba.%c,rgba.%c,rgba.%c);\n", - GST_GL_TEXTURE_TARGET_2D - }; - -static const struct shader_templ templ_RGB_to_AYUV = - { NULL, - DEFAULT_UNIFORMS RGB_TO_YUV_COEFFICIENTS "uniform sampler2D tex;\n", - { glsl_func_rgb_to_yuv, NULL, }, - "vec4 texel, ayuv;\n" - "texel = texture2D(tex, texcoord).%c%c%c%c;\n" - "ayuv.yzw = rgb_to_yuv (texel.rgb, offset, coeff1, coeff2, coeff3);\n" - "ayuv.x = %s;\n" - "gl_FragColor = ayuv;\n", - GST_GL_TEXTURE_TARGET_2D - }; - -/* YUV to RGB conversion */ -static const struct shader_templ templ_PLANAR_YUV_to_RGB = - { NULL, - DEFAULT_UNIFORMS YUV_TO_RGB_COEFFICIENTS "uniform sampler2D Ytex, Utex, Vtex;\n", - { glsl_func_yuv_to_rgb, NULL, }, - "vec4 texel, rgba;\n" - /* FIXME: should get the sampling right... */ - "texel.x = texture2D(Ytex, texcoord * tex_scale0).r;\n" - "texel.y = texture2D(Utex, texcoord * tex_scale1).r;\n" - "texel.z = texture2D(Vtex, texcoord * tex_scale2).r;\n" - "rgba.rgb = yuv_to_rgb (texel.xyz, offset, coeff1, coeff2, coeff3);\n" - "rgba.a = 1.0;\n" - "gl_FragColor=vec4(rgba.%c,rgba.%c,rgba.%c,rgba.%c);\n", - GST_GL_TEXTURE_TARGET_2D - }; - -static const struct shader_templ templ_RGB_to_PLANAR_YUV = - { NULL, - DEFAULT_UNIFORMS RGB_TO_YUV_COEFFICIENTS "uniform sampler2D tex;\n" - "uniform vec2 chroma_sampling;\n", - { glsl_func_rgb_to_yuv, NULL, }, - "vec4 texel;\n" - "vec3 yuv;\n" - "texel = texture2D(tex, texcoord).%c%c%c%c;\n" - /* FIXME: this is not quite correct yet */ - "vec4 uv_texel = vec4(0.0);\n" - /* One u and v sample can be generated by a nxm sized block given by - * @chroma_sampling. The result is the average of all the values in the - * block computed with a rolling average. - */ - "vec2 unnormalization;\n" - "if (texcoord.x == v_texcoord.x) {\n" - " unnormalization = vec2(width, height);\n" - "} else {\n" - " unnormalization = vec2 (1.0);\n" - "}\n" - /* scale for chroma size */ - "vec2 chroma_pos = texcoord * chroma_sampling * unnormalization;\n" - /* offset chroma to the center of the first texel in the block */ - "chroma_pos -= clamp(chroma_sampling * 0.5 - 0.5, vec2(0.0), chroma_sampling);\n" - "if (chroma_pos.x < width && chroma_pos.y < height) {\n" - " for (int i = 0; i < int(chroma_sampling.x); i++) {\n" - " vec2 delta = vec2 (float(i), 0.0);\n" - " for (int j = 0; j < int(chroma_sampling.y); j++) {\n" - " int n = (i+1)*(j+1);\n" - " delta.y = float(j);\n" - " vec4 s = texture2D(tex, (chroma_pos + delta) / unnormalization).%c%c%c%c;\n" - /* rolling average */ - " uv_texel = (float(n-1) * uv_texel + s) / float(n);\n" - " }\n" - " }\n" - "}\n" - "yuv.x = rgb_to_yuv (texel.rgb, offset, coeff1, coeff2, coeff3).x;\n" - "yuv.yz = rgb_to_yuv (uv_texel.rgb, offset, coeff1, coeff2, coeff3).yz;\n" - "gl_FragData[0] = vec4(yuv.x, 0.0, 0.0, 1.0);\n" - "gl_FragData[1] = vec4(yuv.y, 0.0, 0.0, 1.0);\n" - "gl_FragData[2] = vec4(yuv.z, 0.0, 0.0, 1.0);\n", - GST_GL_TEXTURE_TARGET_2D - }; - -/* NV12/NV21 to RGB conversion */ -static const struct shader_templ templ_NV12_NV21_to_RGB = - { NULL, - DEFAULT_UNIFORMS YUV_TO_RGB_COEFFICIENTS "uniform sampler2D Ytex, UVtex;\n", - { glsl_func_yuv_to_rgb, NULL, }, - "vec4 rgba;\n" - "vec3 yuv;\n" - /* FIXME: should get the sampling right... */ - "yuv.x=texture2D(Ytex, texcoord * tex_scale0).r;\n" - "yuv.yz=texture2D(UVtex, texcoord * tex_scale1).%c%c;\n" - "rgba.rgb = yuv_to_rgb (yuv, offset, coeff1, coeff2, coeff3);\n" - "rgba.a = 1.0;\n" - "gl_FragColor=vec4(rgba.%c,rgba.%c,rgba.%c,rgba.%c);\n", - GST_GL_TEXTURE_TARGET_2D - }; - -/* RGB to NV12/NV21 conversion */ -/* NV12: u, v - NV21: v, u */ -static const struct shader_templ templ_RGB_to_NV12_NV21 = - { NULL, - DEFAULT_UNIFORMS RGB_TO_YUV_COEFFICIENTS "uniform sampler2D tex;\n", - { glsl_func_rgb_to_yuv, NULL, }, - "vec4 texel, uv_texel;\n" - "vec3 yuv;\n" - "texel = texture2D(tex, texcoord).%c%c%c%c;\n" - "uv_texel = texture2D(tex, texcoord * tex_scale0 * 2.0).%c%c%c%c;\n" - "yuv.x = rgb_to_yuv (texel.rgb, offset, coeff1, coeff2, coeff3).x;\n" - "yuv.yz = rgb_to_yuv (uv_texel.rgb, offset, coeff1, coeff2, coeff3).yz;\n" - "gl_FragData[0] = vec4(yuv.x, 0.0, 0.0, 1.0);\n" - "gl_FragData[1] = vec4(yuv.%c, yuv.%c, 0.0, 1.0);\n", - GST_GL_TEXTURE_TARGET_2D - }; - -/* YUY2:r,g,a - UYVY:a,b,r */ -static const struct shader_templ templ_YUY2_UYVY_to_RGB = - { NULL, - DEFAULT_UNIFORMS YUV_TO_RGB_COEFFICIENTS "uniform sampler2D Ytex;\n", - { glsl_func_yuv_to_rgb, NULL, }, - "vec4 rgba, uv_texel;\n" - "vec3 yuv;\n" - /* FIXME: should get the sampling right... */ - "float dx1 = -poffset_x;\n" - "float dx2 = 0.0;\n" - "yuv.x = texture2D(Ytex, texcoord * tex_scale0).%c;\n" - /* v_texcoord are normalized, texcoord may not be e.g. rectangle textures */ - "float inorder = mod (v_texcoord.x * width, 2.0);\n" - "if (inorder < 1.0) {\n" - " dx2 = -dx1;\n" - " dx1 = 0.0;\n" - "}\n" - "uv_texel.rg = texture2D(Ytex, texcoord * tex_scale0 + vec2(dx1, 0.0)).r%c;\n" - "uv_texel.ba = texture2D(Ytex, texcoord * tex_scale0 + vec2(dx2, 0.0)).r%c;\n" - "yuv.yz = uv_texel.%c%c;\n" - "rgba.rgb = yuv_to_rgb (yuv, offset, coeff1, coeff2, coeff3);\n" - "rgba.a = 1.0;\n" - "gl_FragColor = vec4(rgba.%c,rgba.%c,rgba.%c,rgba.%c);\n", - GST_GL_TEXTURE_TARGET_2D - }; - -static const struct shader_templ templ_RGB_to_YUY2_UYVY = - { NULL, - DEFAULT_UNIFORMS RGB_TO_YUV_COEFFICIENTS "uniform sampler2D tex;\n", - { glsl_func_rgb_to_yuv, NULL, }, - "vec4 texel1, texel2;\n" - "vec3 yuv, yuv1, yuv2;\n" - "float fx, dx, fy;\n" - /* v_texcoord are normalized, texcoord may not be e.g. rectangle textures */ - "float inorder = mod (v_texcoord.x * width, 2.0);\n" - "fx = texcoord.x;\n" - "dx = poffset_x;\n" - "if (inorder > 1.0) {\n" - " dx = -dx;\n" - "}\n" - "fy = texcoord.y;\n" - "texel1 = texture2D(tex, vec2(fx, fy)).%c%c%c%c;\n" - "texel2 = texture2D(tex, vec2(fx + dx, fy)).%c%c%c%c;\n" - "yuv1 = rgb_to_yuv (texel1.rgb, offset, coeff1, coeff2, coeff3);\n" - "yuv2 = rgb_to_yuv (texel2.rgb, offset, coeff1, coeff2, coeff3);\n" - "yuv.x = yuv1.x;\n" - "yuv.yz = (yuv1.yz + yuv2.yz) * 0.5;\n" - "if (inorder < 1.0) {\n" - " gl_FragColor = vec4(yuv.%c, yuv.%c, 0.0, 0.0);\n" - "} else {\n" - " gl_FragColor = vec4(yuv.%c, yuv.%c, 0.0, 0.0);\n" - "}\n", - GST_GL_TEXTURE_TARGET_2D - }; - -static const gchar text_vertex_shader[] = - "attribute vec4 a_position; \n" - "attribute vec2 a_texcoord; \n" - "varying vec2 v_texcoord; \n" - "void main() \n" - "{ \n" - " gl_Position = a_position; \n" - " v_texcoord = a_texcoord; \n" - "} \n"; - -static const GLfloat vertices[] = { - 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, - -1.0f, -1.0f, 0.0f, 0.0f, 0.0f, - -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, - 1.0f, 1.0f, 0.0f, 1.0f, 1.0f -}; - -static const GLushort indices[] = { 0, 1, 2, 0, 2, 3 }; - -/* *INDENT-ON* */ - -struct ConvertInfo -{ - gint in_n_textures; - gint out_n_textures; - const struct shader_templ *templ; - gchar *frag_body; - gchar *frag_prog; - const gchar *shader_tex_names[GST_VIDEO_MAX_PLANES]; - gfloat *cms_offset; - gfloat *cms_coeff1; /* r,y */ - gfloat *cms_coeff2; /* g,u */ - gfloat *cms_coeff3; /* b,v */ - gfloat chroma_sampling[2]; -}; - -struct _GstGLColorConvertPrivate -{ - gboolean result; - - struct ConvertInfo convert_info; - - GstGLTextureTarget from_texture_target; - GstGLTextureTarget to_texture_target; - - GstGLMemory *in_tex[GST_VIDEO_MAX_PLANES]; - GstGLMemory *out_tex[GST_VIDEO_MAX_PLANES]; - - GstGLFormat in_tex_formats[GST_VIDEO_MAX_PLANES]; - - GLuint vao; - GLuint vertex_buffer; - GLuint vbo_indices; - GLuint attr_position; - GLuint attr_texture; - - GstCaps *in_caps; - GstCaps *out_caps; - - GstBufferPool *pool; - gboolean pool_started; -}; - -GST_DEBUG_CATEGORY_STATIC (gst_gl_color_convert_debug); -#define GST_CAT_DEFAULT gst_gl_color_convert_debug - -#define DEBUG_INIT \ - GST_DEBUG_CATEGORY_INIT (gst_gl_color_convert_debug, "glconvert", 0, "convert"); - -G_DEFINE_TYPE_WITH_CODE (GstGLColorConvert, gst_gl_color_convert, - GST_TYPE_OBJECT, DEBUG_INIT); -static void gst_gl_color_convert_finalize (GObject * object); -static void gst_gl_color_convert_reset (GstGLColorConvert * convert); - -#define GST_GL_COLOR_CONVERT_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), \ - GST_TYPE_GL_COLOR_CONVERT, GstGLColorConvertPrivate)) - -static void -gst_gl_color_convert_class_init (GstGLColorConvertClass * klass) -{ - g_type_class_add_private (klass, sizeof (GstGLColorConvertPrivate)); - - G_OBJECT_CLASS (klass)->finalize = gst_gl_color_convert_finalize; -} - -static void -gst_gl_color_convert_init (GstGLColorConvert * convert) -{ - convert->priv = GST_GL_COLOR_CONVERT_GET_PRIVATE (convert); - - gst_gl_color_convert_reset (convert); -} - -/** - * gst_gl_color_convert_new: - * @context: a #GstGLContext - * - * Returns: (transfer full): a new #GstGLColorConvert object - * - * Since: 1.4 - */ -GstGLColorConvert * -gst_gl_color_convert_new (GstGLContext * context) -{ - GstGLColorConvert *convert; - - convert = g_object_new (GST_TYPE_GL_COLOR_CONVERT, NULL); - gst_object_ref_sink (convert); - - convert->context = gst_object_ref (context); - - gst_video_info_set_format (&convert->in_info, GST_VIDEO_FORMAT_ENCODED, 0, 0); - gst_video_info_set_format (&convert->out_info, GST_VIDEO_FORMAT_ENCODED, 0, - 0); - - GST_DEBUG_OBJECT (convert, - "Created new colorconvert for context %" GST_PTR_FORMAT, context); - - return convert; -} - -static void -gst_gl_color_convert_finalize (GObject * object) -{ - GstGLColorConvert *convert; - - convert = GST_GL_COLOR_CONVERT (object); - - gst_gl_color_convert_reset (convert); - - if (convert->context) { - gst_object_unref (convert->context); - convert->context = NULL; - } - - G_OBJECT_CLASS (gst_gl_color_convert_parent_class)->finalize (object); -} - -static void -_reset_gl (GstGLContext * context, GstGLColorConvert * convert) -{ - const GstGLFuncs *gl = context->gl_vtable; - - if (convert->priv->vao) { - gl->DeleteVertexArrays (1, &convert->priv->vao); - convert->priv->vao = 0; - } - - if (convert->priv->vertex_buffer) { - gl->DeleteBuffers (1, &convert->priv->vertex_buffer); - convert->priv->vertex_buffer = 0; - } - - if (convert->priv->vbo_indices) { - gl->DeleteBuffers (1, &convert->priv->vbo_indices); - convert->priv->vbo_indices = 0; - } -} - -static void -gst_gl_color_convert_reset_shader (GstGLColorConvert * convert) -{ - convert->priv->convert_info.chroma_sampling[0] = 1.0f; - convert->priv->convert_info.chroma_sampling[1] = 1.0f; - - if (convert->priv->convert_info.frag_prog) { - g_free (convert->priv->convert_info.frag_prog); - convert->priv->convert_info.frag_prog = NULL; - } - if (convert->priv->convert_info.frag_body) { - g_free (convert->priv->convert_info.frag_body); - convert->priv->convert_info.frag_body = NULL; - } - if (convert->shader) { - gst_object_unref (convert->shader); - convert->shader = NULL; - } - - convert->initted = FALSE; -} - -static void -gst_gl_color_convert_reset (GstGLColorConvert * convert) -{ - guint i; - - if (convert->fbo) { - gst_object_unref (convert->fbo); - convert->fbo = NULL; - } - - for (i = 0; i < convert->priv->convert_info.out_n_textures; i++) { - if (convert->priv->out_tex[i]) - gst_memory_unref ((GstMemory *) convert->priv->out_tex[i]); - convert->priv->out_tex[i] = NULL; - } - - if (convert->priv->pool) { - convert->priv->pool_started = FALSE; - - gst_object_unref (convert->priv->pool); - convert->priv->pool = NULL; - } - - gst_caps_replace (&convert->priv->in_caps, NULL); - gst_caps_replace (&convert->priv->out_caps, NULL); - - if (convert->context) { - gst_gl_context_thread_add (convert->context, - (GstGLContextThreadFunc) _reset_gl, convert); - } - - gst_gl_color_convert_reset_shader (convert); -} - -static gboolean -_gst_gl_color_convert_can_passthrough_info (GstVideoInfo * in, - GstVideoInfo * out) -{ - gint i; - - if (GST_VIDEO_INFO_FORMAT (in) != GST_VIDEO_INFO_FORMAT (out)) - return FALSE; - if (GST_VIDEO_INFO_WIDTH (in) != GST_VIDEO_INFO_WIDTH (out)) - return FALSE; - if (GST_VIDEO_INFO_HEIGHT (in) != GST_VIDEO_INFO_HEIGHT (out)) - return FALSE; - if (GST_VIDEO_INFO_SIZE (in) != GST_VIDEO_INFO_SIZE (out)) - return FALSE; - - for (i = 0; i < in->finfo->n_planes; i++) { - if (in->stride[i] != out->stride[i]) - return FALSE; - if (in->offset[i] != out->offset[i]) - return FALSE; - } - - if (!gst_video_colorimetry_is_equal (&in->colorimetry, &out->colorimetry)) - return FALSE; - if (in->chroma_site != out->chroma_site) - return FALSE; - - return TRUE; -} - -static gboolean -_gst_gl_color_convert_set_caps_unlocked (GstGLColorConvert * convert, - GstCaps * in_caps, GstCaps * out_caps) -{ - GstVideoInfo in_info, out_info; - GstCapsFeatures *in_features, *out_features; - GstGLTextureTarget from_target, to_target; - gboolean passthrough; - - g_return_val_if_fail (convert != NULL, FALSE); - g_return_val_if_fail (in_caps, FALSE); - g_return_val_if_fail (out_caps, FALSE); - - GST_LOG_OBJECT (convert, "Setting caps in %" GST_PTR_FORMAT - " out %" GST_PTR_FORMAT, in_caps, out_caps); - - if (!gst_video_info_from_caps (&in_info, in_caps)) - g_assert_not_reached (); - - if (!gst_video_info_from_caps (&out_info, out_caps)) - g_assert_not_reached (); - - g_return_val_if_fail (GST_VIDEO_INFO_FORMAT (&in_info) != - GST_VIDEO_FORMAT_UNKNOWN, FALSE); - g_return_val_if_fail (GST_VIDEO_INFO_FORMAT (&in_info) != - GST_VIDEO_FORMAT_ENCODED, FALSE); - g_return_val_if_fail (GST_VIDEO_INFO_FORMAT (&out_info) != - GST_VIDEO_FORMAT_UNKNOWN, FALSE); - g_return_val_if_fail (GST_VIDEO_INFO_FORMAT (&out_info) != - GST_VIDEO_FORMAT_ENCODED, FALSE); - - in_features = gst_caps_get_features (in_caps, 0); - out_features = gst_caps_get_features (out_caps, 0); - - if (!gst_caps_features_contains (in_features, - GST_CAPS_FEATURE_MEMORY_GL_MEMORY) - || !gst_caps_features_contains (out_features, - GST_CAPS_FEATURE_MEMORY_GL_MEMORY)) { - return FALSE; - } - - { - GstStructure *in_s = gst_caps_get_structure (in_caps, 0); - GstStructure *out_s = gst_caps_get_structure (out_caps, 0); - - if (gst_structure_has_field_typed (in_s, "texture-target", G_TYPE_STRING)) - from_target = - gst_gl_texture_target_from_string (gst_structure_get_string (in_s, - "texture-target")); - else - from_target = GST_GL_TEXTURE_TARGET_2D; - - if (gst_structure_has_field_typed (out_s, "texture-target", G_TYPE_STRING)) - to_target = - gst_gl_texture_target_from_string (gst_structure_get_string (out_s, - "texture-target")); - else - to_target = GST_GL_TEXTURE_TARGET_2D; - - if (to_target == GST_GL_TEXTURE_TARGET_NONE - || from_target == GST_GL_TEXTURE_TARGET_NONE) - /* invalid caps */ - return FALSE; - } - - if (gst_video_info_is_equal (&convert->in_info, &in_info) && - gst_video_info_is_equal (&convert->out_info, &out_info) && - convert->priv->from_texture_target == from_target && - convert->priv->to_texture_target == to_target) - return TRUE; - - /* If input and output are identical, pass through directly */ - passthrough = - _gst_gl_color_convert_can_passthrough_info (&in_info, &out_info) && - from_target == to_target; - - if (!passthrough && to_target != GST_GL_TEXTURE_TARGET_2D - && to_target != GST_GL_TEXTURE_TARGET_RECTANGLE) - return FALSE; - - { - guint yuv_gray_flags, in_flags, out_flags; - - in_flags = GST_VIDEO_FORMAT_INFO_FLAGS (in_info.finfo); - out_flags = GST_VIDEO_FORMAT_INFO_FLAGS (out_info.finfo); - yuv_gray_flags = GST_VIDEO_FORMAT_FLAG_YUV | GST_VIDEO_FORMAT_FLAG_GRAY; - - /* GRAY/YUV -> GRAY/YUV is not supported for non-passthrough */ - if (!passthrough && (in_flags & yuv_gray_flags) != 0 - && (out_flags & yuv_gray_flags) != 0) - return FALSE; - } - - gst_gl_color_convert_reset (convert); - convert->in_info = in_info; - convert->out_info = out_info; - gst_caps_replace (&convert->priv->in_caps, in_caps); - gst_caps_replace (&convert->priv->out_caps, out_caps); - convert->priv->from_texture_target = from_target; - convert->priv->to_texture_target = to_target; - convert->initted = FALSE; - - convert->passthrough = passthrough; -#ifndef GST_DISABLE_GST_DEBUG - if (G_UNLIKELY (convert->passthrough)) - GST_DEBUG_OBJECT (convert, - "Configuring passthrough mode for same in/out caps"); - else { - GST_DEBUG_OBJECT (convert, "Color converting %" GST_PTR_FORMAT - " to %" GST_PTR_FORMAT, in_caps, out_caps); - } -#endif - - return TRUE; -} - -/** - * gst_gl_color_convert_set_caps: - * @convert: a #GstGLColorConvert - * @in_caps: input #GstCaps - * @out_caps: output #GstCaps - * - * Initializes @convert with the information required for conversion. - * - * Since: 1.6 - */ -gboolean -gst_gl_color_convert_set_caps (GstGLColorConvert * convert, - GstCaps * in_caps, GstCaps * out_caps) -{ - gboolean ret; - - GST_OBJECT_LOCK (convert); - ret = _gst_gl_color_convert_set_caps_unlocked (convert, in_caps, out_caps); - GST_OBJECT_UNLOCK (convert); - - return ret; -} - -/** - * gst_gl_color_convert_decide_allocation: - * @convert: a #GstGLColorConvert - * @query: a completed ALLOCATION #GstQuery - * - * Provides an implementation of #GstBaseTransfromClass::decide_allocation() - * - * Returns: whether the allocation parameters were successfully chosen - * - * Since: 1.8 - */ -gboolean -gst_gl_color_convert_decide_allocation (GstGLColorConvert * convert, - GstQuery * query) -{ - GstBufferPool *pool = NULL; - GstStructure *config; - GstCaps *caps; - guint min, max, size, n, i; - gboolean update_pool; - GstGLVideoAllocationParams *params; - GstVideoInfo vinfo; - - gst_query_parse_allocation (query, &caps, NULL); - if (!caps) - return FALSE; - - gst_video_info_from_caps (&vinfo, caps); - - n = gst_query_get_n_allocation_pools (query); - if (n > 0) { - update_pool = TRUE; - for (i = 0; i < n; i++) { - gst_query_parse_nth_allocation_pool (query, i, &pool, &size, &min, &max); - - if (!pool || !GST_IS_GL_BUFFER_POOL (pool)) { - if (pool) - gst_object_unref (pool); - pool = NULL; - } - } - } - - if (!pool) { - GstVideoInfo vinfo; - - gst_video_info_init (&vinfo); - size = vinfo.size; - min = max = 0; - update_pool = FALSE; - } - - if (!pool) - pool = gst_gl_buffer_pool_new (convert->context); - - config = gst_buffer_pool_get_config (pool); - - gst_buffer_pool_config_set_params (config, caps, size, min, max); - gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META); - if (gst_query_find_allocation_meta (query, GST_GL_SYNC_META_API_TYPE, NULL)) - gst_buffer_pool_config_add_option (config, - GST_BUFFER_POOL_OPTION_GL_SYNC_META); - - params = gst_gl_video_allocation_params_new (convert->context, NULL, &vinfo, - 0, NULL, convert->priv->to_texture_target, 0); - gst_buffer_pool_config_set_gl_allocation_params (config, - (GstGLAllocationParams *) params); - gst_gl_allocation_params_free ((GstGLAllocationParams *) params); - - if (!gst_buffer_pool_set_config (pool, config)) - GST_WARNING_OBJECT (convert, "Failed to set buffer pool config"); - - if (update_pool) - gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max); - else - gst_query_add_allocation_pool (query, pool, size, min, max); - - if (convert->priv->pool) { - gst_object_unref (convert->priv->pool); - convert->priv->pool_started = FALSE; - } - convert->priv->pool = pool; - - return TRUE; -} - -static void -_init_value_string_list (GValue * list, ...) -{ - GValue item = G_VALUE_INIT; - gchar *str; - va_list args; - - g_value_init (list, GST_TYPE_LIST); - - va_start (args, list); - while ((str = va_arg (args, gchar *))) { - g_value_init (&item, G_TYPE_STRING); - g_value_set_string (&item, str); - - gst_value_list_append_value (list, &item); - g_value_unset (&item); - } - va_end (args); -} - -/* copies the given caps */ -static GstCaps * -gst_gl_color_convert_caps_transform_format_info (GstCaps * caps) -{ - GstStructure *st; - GstCapsFeatures *f; - gint i, n; - GstCaps *res; - GValue rgb_formats = G_VALUE_INIT; - - _init_value_string_list (&rgb_formats, "RGBA", "ARGB", "BGRA", "ABGR", "RGBx", - "xRGB", "BGRx", "xBGR", "RGB", "BGR", NULL); - - res = gst_caps_new_empty (); - - n = gst_caps_get_size (caps); - for (i = 0; i < n; i++) { - const GValue *format; - - st = gst_caps_get_structure (caps, i); - f = gst_caps_get_features (caps, i); - - format = gst_structure_get_value (st, "format"); - st = gst_structure_copy (st); - if (GST_VALUE_HOLDS_LIST (format)) { - gboolean have_rgb_formats = FALSE; - GValue passthrough_formats = G_VALUE_INIT; - gint j, len; - - g_value_init (&passthrough_formats, GST_TYPE_LIST); - len = gst_value_list_get_size (format); - for (j = 0; j < len; j++) { - const GValue *val; - - val = gst_value_list_get_value (format, j); - if (G_VALUE_HOLDS_STRING (val)) { - const gchar *format_str = g_value_get_string (val); - GstVideoFormat v_format = gst_video_format_from_string (format_str); - const GstVideoFormatInfo *t_info = - gst_video_format_get_info (v_format); - if (GST_VIDEO_FORMAT_INFO_FLAGS (t_info) & (GST_VIDEO_FORMAT_FLAG_YUV - | GST_VIDEO_FORMAT_FLAG_GRAY)) { - gst_value_list_append_value (&passthrough_formats, val); - } else if (GST_VIDEO_FORMAT_INFO_FLAGS (t_info) & - GST_VIDEO_FORMAT_FLAG_RGB) { - have_rgb_formats = TRUE; - break; - } - } - } - if (have_rgb_formats) { - gst_structure_remove_fields (st, "format", NULL); - } else { - /* add passthrough structure, then the rgb conversion structure */ - gst_structure_set_value (st, "format", &passthrough_formats); - gst_caps_append_structure_full (res, gst_structure_copy (st), - gst_caps_features_copy (f)); - gst_structure_set_value (st, "format", &rgb_formats); - } - g_value_unset (&passthrough_formats); - } else if (G_VALUE_HOLDS_STRING (format)) { - const gchar *format_str = g_value_get_string (format); - GstVideoFormat v_format = gst_video_format_from_string (format_str); - const GstVideoFormatInfo *t_info = gst_video_format_get_info (v_format); - if (GST_VIDEO_FORMAT_INFO_FLAGS (t_info) & (GST_VIDEO_FORMAT_FLAG_YUV | - GST_VIDEO_FORMAT_FLAG_GRAY)) { - /* add passthrough structure, then the rgb conversion structure */ - gst_structure_set_value (st, "format", format); - gst_caps_append_structure_full (res, gst_structure_copy (st), - gst_caps_features_copy (f)); - gst_structure_set_value (st, "format", &rgb_formats); - } else { /* RGB */ - gst_structure_remove_fields (st, "format", NULL); - } - } - gst_structure_remove_fields (st, "colorimetry", "chroma-site", - "texture-target", NULL); - - gst_caps_append_structure_full (res, st, gst_caps_features_copy (f)); - } - - g_value_unset (&rgb_formats); - - return res; -} - -/** - * gst_gl_color_convert_transform_caps: - * @context: a #GstGLContext to use for transforming @caps - * @direction: a #GstPadDirection - * @caps: (transfer none): the #GstCaps to transform - * @filter: (transfer none): a set of filter #GstCaps - * - * Provides an implementation of #GstBaseTransformClass::transform_caps() - * - * Returns: (transfer full): the converted #GstCaps - * - * Since: 1.6 - */ -GstCaps * -gst_gl_color_convert_transform_caps (GstGLContext * context, - GstPadDirection direction, GstCaps * caps, GstCaps * filter) -{ - caps = gst_gl_color_convert_caps_transform_format_info (caps); - - if (filter) { - GstCaps *tmp; - - tmp = gst_caps_intersect_full (filter, caps, GST_CAPS_INTERSECT_FIRST); - gst_caps_unref (caps); - caps = tmp; - } - - return caps; -} - -/* fixation from videoconvert */ -#define SCORE_FORMAT_CHANGE 1 -#define SCORE_DEPTH_CHANGE 1 -#define SCORE_ALPHA_CHANGE 1 -#define SCORE_CHROMA_W_CHANGE 1 -#define SCORE_CHROMA_H_CHANGE 1 -#define SCORE_PALETTE_CHANGE 1 - -#define SCORE_COLORSPACE_LOSS 2 /* RGB <-> YUV */ -#define SCORE_DEPTH_LOSS 4 /* change bit depth */ -#define SCORE_ALPHA_LOSS 8 /* lose the alpha channel */ -#define SCORE_CHROMA_W_LOSS 16 /* vertical subsample */ -#define SCORE_CHROMA_H_LOSS 32 /* horizontal subsample */ -#define SCORE_PALETTE_LOSS 64 /* convert to palette format */ -#define SCORE_COLOR_LOSS 128 /* convert to GRAY */ - -#define COLORSPACE_MASK (GST_VIDEO_FORMAT_FLAG_YUV | \ - GST_VIDEO_FORMAT_FLAG_RGB | GST_VIDEO_FORMAT_FLAG_GRAY) -#define ALPHA_MASK (GST_VIDEO_FORMAT_FLAG_ALPHA) -#define PALETTE_MASK (GST_VIDEO_FORMAT_FLAG_PALETTE) - -static GstGLTextureTarget -_texture_target_demask (guint target_mask) -{ - if (target_mask & (1 << GST_GL_TEXTURE_TARGET_2D)) { - return GST_GL_TEXTURE_TARGET_2D; - } - if (target_mask & (1 << GST_GL_TEXTURE_TARGET_RECTANGLE)) { - return GST_GL_TEXTURE_TARGET_RECTANGLE; - } - if (target_mask & (1 << GST_GL_TEXTURE_TARGET_EXTERNAL_OES)) { - return GST_GL_TEXTURE_TARGET_EXTERNAL_OES; - } - - return 0; -} - -/* calculate how much loss a conversion would be */ -static void -score_format_target (const GstVideoFormatInfo * in_info, guint targets_mask, - GstVideoFormat v_format, guint other_targets_mask, gint * min_loss, - const GstVideoFormatInfo ** out_info, GstGLTextureTarget * result) -{ - const GstVideoFormatInfo *t_info; - GstVideoFormatFlags in_flags, t_flags; - gint loss; - - t_info = gst_video_format_get_info (v_format); - if (!t_info) - return; - - /* accept input format immediately without loss */ - if (in_info == t_info && (targets_mask & other_targets_mask) != 0) { - *min_loss = 0; - *out_info = t_info; - *result = _texture_target_demask (targets_mask & other_targets_mask); - return; - } - - /* can only passthrough external-oes textures */ - other_targets_mask &= ~(1 << GST_GL_TEXTURE_TARGET_EXTERNAL_OES); - if (other_targets_mask == 0) - return; - /* try to keep the same target */ - if (targets_mask & other_targets_mask) - other_targets_mask = targets_mask & other_targets_mask; - - loss = SCORE_FORMAT_CHANGE; - - in_flags = GST_VIDEO_FORMAT_INFO_FLAGS (in_info); - in_flags &= ~GST_VIDEO_FORMAT_FLAG_LE; - in_flags &= ~GST_VIDEO_FORMAT_FLAG_COMPLEX; - in_flags &= ~GST_VIDEO_FORMAT_FLAG_UNPACK; - - t_flags = GST_VIDEO_FORMAT_INFO_FLAGS (t_info); - t_flags &= ~GST_VIDEO_FORMAT_FLAG_LE; - t_flags &= ~GST_VIDEO_FORMAT_FLAG_COMPLEX; - t_flags &= ~GST_VIDEO_FORMAT_FLAG_UNPACK; - - /* GRAY/YUV -> GRAY/YUV is not supported */ - if ((in_flags & (GST_VIDEO_FORMAT_FLAG_YUV | GST_VIDEO_FORMAT_FLAG_GRAY)) != 0 - && (t_flags & (GST_VIDEO_FORMAT_FLAG_YUV | GST_VIDEO_FORMAT_FLAG_GRAY)) != - 0) - return; - - if ((t_flags & PALETTE_MASK) != (in_flags & PALETTE_MASK)) { - loss += SCORE_PALETTE_CHANGE; - if (t_flags & PALETTE_MASK) - loss += SCORE_PALETTE_LOSS; - } - - if ((t_flags & COLORSPACE_MASK) != (in_flags & COLORSPACE_MASK)) { - loss += SCORE_COLORSPACE_LOSS; - if (t_flags & GST_VIDEO_FORMAT_FLAG_GRAY) - loss += SCORE_COLOR_LOSS; - } - - if ((t_flags & ALPHA_MASK) != (in_flags & ALPHA_MASK)) { - loss += SCORE_ALPHA_CHANGE; - if (in_flags & ALPHA_MASK) - loss += SCORE_ALPHA_LOSS; - } - - if ((in_info->h_sub[1]) != (t_info->h_sub[1])) { - loss += SCORE_CHROMA_H_CHANGE; - if ((in_info->h_sub[1]) < (t_info->h_sub[1])) - loss += SCORE_CHROMA_H_LOSS; - } - if ((in_info->w_sub[1]) != (t_info->w_sub[1])) { - loss += SCORE_CHROMA_W_CHANGE; - if ((in_info->w_sub[1]) < (t_info->w_sub[1])) - loss += SCORE_CHROMA_W_LOSS; - } - - if ((in_info->bits) != (t_info->bits)) { - loss += SCORE_DEPTH_CHANGE; - if ((in_info->bits) > (t_info->bits)) - loss += SCORE_DEPTH_LOSS; - } - - if (loss < *min_loss) { - GstGLTextureTarget target = _texture_target_demask (other_targets_mask); - - if (target != 0) { - *out_info = t_info; - *min_loss = loss; - *result = target; - } - } -} - -static void -gst_gl_color_convert_fixate_format_target (GstCaps * caps, GstCaps * result) -{ - GstStructure *ins, *outs; - const gchar *in_format; - const GstVideoFormatInfo *in_info, *out_info = NULL; - const GValue *targets; - guint targets_mask = 0; - GstGLTextureTarget target; - gint min_loss = G_MAXINT; - guint i, capslen; - - ins = gst_caps_get_structure (caps, 0); - in_format = gst_structure_get_string (ins, "format"); - if (!in_format) - return; - targets = gst_structure_get_value (ins, "texture-target"); - targets_mask = gst_gl_value_get_texture_target_mask (targets); - if (!targets_mask) - return; - - in_info = - gst_video_format_get_info (gst_video_format_from_string (in_format)); - if (!in_info) - return; - - outs = gst_caps_get_structure (result, 0); - - capslen = gst_caps_get_size (result); - for (i = 0; i < capslen; i++) { - GstStructure *tests; - const GValue *format; - const GValue *other_targets; - guint other_targets_mask = 0; - - tests = gst_caps_get_structure (result, i); - - format = gst_structure_get_value (tests, "format"); - other_targets = gst_structure_get_value (tests, "texture-target"); - /* should not happen */ - if (format == NULL || other_targets == NULL) - continue; - - other_targets_mask = gst_gl_value_get_texture_target_mask (other_targets); - - if (GST_VALUE_HOLDS_LIST (format)) { - gint j, len; - - len = gst_value_list_get_size (format); - for (j = 0; j < len; j++) { - const GValue *val; - - val = gst_value_list_get_value (format, j); - if (G_VALUE_HOLDS_STRING (val)) { - const gchar *format_str = g_value_get_string (val); - GstVideoFormat v_format = gst_video_format_from_string (format_str); - score_format_target (in_info, targets_mask, v_format, - other_targets_mask, &min_loss, &out_info, &target); - if (min_loss == 0) - break; - } - } - } else if (G_VALUE_HOLDS_STRING (format)) { - const gchar *format_str = g_value_get_string (format); - GstVideoFormat v_format = gst_video_format_from_string (format_str); - score_format_target (in_info, targets_mask, v_format, other_targets_mask, - &min_loss, &out_info, &target); - } - } - if (out_info) - gst_structure_set (outs, "format", G_TYPE_STRING, - GST_VIDEO_FORMAT_INFO_NAME (out_info), NULL); - if (target) - gst_structure_set (outs, "texture-target", G_TYPE_STRING, - gst_gl_texture_target_to_string (target), NULL); -} - -/** - * gst_gl_color_convert_fixate_caps: - * @context: a #GstGLContext to use for transforming @caps - * @direction: a #GstPadDirection - * @caps: (transfer none): the #GstCaps of @direction - * @other: (transfer full): the #GstCaps to fixate - * - * Provides an implementation of #GstBaseTransformClass::fixate_caps() - * - * Returns: (transfer full): the fixated #GstCaps - * - * Since: 1.8 - */ -GstCaps * -gst_gl_color_convert_fixate_caps (GstGLContext * context, - GstPadDirection direction, GstCaps * caps, GstCaps * other) -{ - GstCaps *result; - - result = gst_caps_intersect (other, caps); - if (gst_caps_is_empty (result)) { - gst_caps_unref (result); - result = other; - } else { - gst_caps_unref (other); - } - - result = gst_caps_make_writable (result); - gst_gl_color_convert_fixate_format_target (caps, result); - - result = gst_caps_fixate (result); - - if (direction == GST_PAD_SINK) { - if (gst_caps_is_subset (caps, result)) { - gst_caps_replace (&result, caps); - } - } - - return result; -} - -/** - * gst_gl_color_convert_perform: - * @convert: a #GstGLColorConvert - * @inbuf: (transfer none): the #GstGLMemory filled #GstBuffer to convert - * - * Converts the data contained by @inbuf using the formats specified by the - * #GstCaps passed to gst_gl_color_convert_set_caps() - * - * Returns: (transfer full): a converted #GstBuffer or %NULL - * - * Since: 1.4 - */ -GstBuffer * -gst_gl_color_convert_perform (GstGLColorConvert * convert, GstBuffer * inbuf) -{ - GstBuffer *ret; - - g_return_val_if_fail (convert != NULL, FALSE); - - GST_OBJECT_LOCK (convert); - ret = _gst_gl_color_convert_perform_unlocked (convert, inbuf); - GST_OBJECT_UNLOCK (convert); - - return ret; -} - -static GstBuffer * -_gst_gl_color_convert_perform_unlocked (GstGLColorConvert * convert, - GstBuffer * inbuf) -{ - g_return_val_if_fail (convert != NULL, FALSE); - g_return_val_if_fail (inbuf, FALSE); - - if (G_UNLIKELY (convert->passthrough)) - return gst_buffer_ref (inbuf); - - convert->inbuf = inbuf; - - gst_gl_context_thread_add (convert->context, - (GstGLContextThreadFunc) _do_convert, convert); - - if (!convert->priv->result) { - if (convert->outbuf) - gst_buffer_unref (convert->outbuf); - convert->outbuf = NULL; - return NULL; - } - - return convert->outbuf; -} - -static inline gboolean -_is_RGBx (GstVideoFormat v_format) -{ - switch (v_format) { - case GST_VIDEO_FORMAT_RGBx: - case GST_VIDEO_FORMAT_xRGB: - case GST_VIDEO_FORMAT_BGRx: - case GST_VIDEO_FORMAT_xBGR: - return TRUE; - default: - return FALSE; - } -} - -static inline gchar -_index_to_shader_swizzle (int idx) -{ - switch (idx) { - case 0: - return 'r'; - case 1: - return 'g'; - case 2: - return 'b'; - case 3: - return 'a'; - default: - return '#'; - } -} - -/* attempts to transform expected to want using swizzling */ -static gchar * -_RGB_pixel_order (const gchar * expected, const gchar * wanted) -{ - GString *ret = g_string_sized_new (4); - gchar *expect, *want; - gchar *orig_want; - int len; - gboolean discard_output = TRUE; - - if (g_ascii_strcasecmp (expected, wanted) == 0) { - g_string_free (ret, TRUE); - return g_ascii_strdown (expected, -1); - } - - expect = g_ascii_strdown (expected, -1); - orig_want = want = g_ascii_strdown (wanted, -1); - - if (strcmp (expect, "rgb16") == 0 || strcmp (expect, "bgr16") == 0) { - gchar *temp = expect; - expect = g_strndup (temp, 3); - g_free (temp); - } - - if (strcmp (want, "rgb16") == 0 || strcmp (want, "bgr16") == 0) { - gchar *temp = want; - orig_want = want = g_strndup (temp, 3); - g_free (temp); - } - - /* pad want with 'a's */ - if ((len = strlen (want)) < 4) { - gchar *new_want = g_strndup (want, 4); - while (len < 4) { - new_want[len] = 'a'; - len++; - } - g_free (want); - orig_want = want = new_want; - } - - /* pad expect with 'a's */ - if ((len = strlen (expect)) < 4) { - gchar *new_expect = g_strndup (expect, 4); - while (len < 4) { - new_expect[len] = 'a'; - len++; - } - g_free (expect); - expect = new_expect; - } - - /* build the swizzle format */ - while (want && want[0] != '\0') { - gchar *val; - gint idx; - gchar needle = want[0]; - - if (needle == 'x') - needle = 'a'; - - if (!(val = strchr (expect, needle)) - && needle == 'a' && !(val = strchr (expect, 'x'))) - goto out; - - idx = (gint) (val - expect); - - ret = g_string_append_c (ret, _index_to_shader_swizzle (idx)); - want = &want[1]; - } - - discard_output = FALSE; -out: - g_free (orig_want); - g_free (expect); - - return g_string_free (ret, discard_output); -} - -static guint -_get_n_textures (GstVideoFormat v_format) -{ - switch (v_format) { - case GST_VIDEO_FORMAT_RGBA: - case GST_VIDEO_FORMAT_RGBx: - case GST_VIDEO_FORMAT_ARGB: - case GST_VIDEO_FORMAT_xRGB: - case GST_VIDEO_FORMAT_BGRA: - case GST_VIDEO_FORMAT_BGRx: - case GST_VIDEO_FORMAT_ABGR: - case GST_VIDEO_FORMAT_xBGR: - case GST_VIDEO_FORMAT_RGB: - case GST_VIDEO_FORMAT_BGR: - case GST_VIDEO_FORMAT_AYUV: - case GST_VIDEO_FORMAT_GRAY8: - case GST_VIDEO_FORMAT_GRAY16_LE: - case GST_VIDEO_FORMAT_GRAY16_BE: - case GST_VIDEO_FORMAT_YUY2: - case GST_VIDEO_FORMAT_UYVY: - case GST_VIDEO_FORMAT_RGB16: - case GST_VIDEO_FORMAT_BGR16: - return 1; - case GST_VIDEO_FORMAT_NV12: - case GST_VIDEO_FORMAT_NV21: - return 2; - case GST_VIDEO_FORMAT_I420: - case GST_VIDEO_FORMAT_Y444: - case GST_VIDEO_FORMAT_Y42B: - case GST_VIDEO_FORMAT_Y41B: - case GST_VIDEO_FORMAT_YV12: - return 3; - default: - g_assert_not_reached (); - return 0; - } -} - -static void -_RGB_to_RGB (GstGLColorConvert * convert) -{ - struct ConvertInfo *info = &convert->priv->convert_info; - GstVideoFormat in_format = GST_VIDEO_INFO_FORMAT (&convert->in_info); - const gchar *in_format_str = gst_video_format_to_string (in_format); - GstVideoFormat out_format = GST_VIDEO_INFO_FORMAT (&convert->out_info); - const gchar *out_format_str = gst_video_format_to_string (out_format); - gchar *pixel_order = _RGB_pixel_order (in_format_str, out_format_str); - gchar *alpha = NULL; - - if (_is_RGBx (in_format)) { - int i; - char input_alpha_channel = 'a'; - for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) { - if (in_format_str[i] == 'X' || in_format_str[i] == 'x') { - input_alpha_channel = _index_to_shader_swizzle (i); - break; - } - } - alpha = g_strdup_printf ("t.%c = 1.0;", input_alpha_channel); - } - info->templ = &templ_REORDER; - info->frag_body = g_strdup_printf (info->templ->body, alpha ? alpha : "", - pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3]); - info->shader_tex_names[0] = "tex"; - - g_free (alpha); - g_free (pixel_order); -} - -static void -_YUV_to_RGB (GstGLColorConvert * convert) -{ - struct ConvertInfo *info = &convert->priv->convert_info; - GstVideoFormat out_format = GST_VIDEO_INFO_FORMAT (&convert->out_info); - const gchar *out_format_str = gst_video_format_to_string (out_format); - gchar *pixel_order = _RGB_pixel_order ("rgba", out_format_str); - gboolean apple_ycbcr = gst_gl_context_check_feature (convert->context, - "GL_APPLE_ycbcr_422"); - gboolean in_tex_rectangular = FALSE; - -#if GST_GL_HAVE_OPENGL - GstMemory *memory = gst_buffer_peek_memory (convert->inbuf, 0); - if (gst_is_gl_memory (memory) && (USING_OPENGL (convert->context) - || USING_OPENGL3 (convert->context))) { - in_tex_rectangular = - convert->priv->from_texture_target == GST_GL_TEXTURE_TARGET_RECTANGLE; - } -#endif - - info->out_n_textures = 1; - - if (in_tex_rectangular && apple_ycbcr - && gst_buffer_n_memory (convert->inbuf) == 1) { - /* FIXME: We should probably also check if tex_target actually is using - * the Apple YCbCr422 extension. It could also be a normal UYVY texture - * with RB or Lum/Alpha - */ - /* The mangling will change this to the correct texture2DRect, sampler2DRect - * for us */ - info->templ = &templ_REORDER; - info->frag_body = - g_strdup_printf (info->templ->body, pixel_order[0], pixel_order[1], - pixel_order[2], pixel_order[3]); - info->shader_tex_names[0] = "tex"; - } else { - switch (GST_VIDEO_INFO_FORMAT (&convert->in_info)) { - case GST_VIDEO_FORMAT_AYUV: - info->templ = &templ_AYUV_to_RGB; - info->frag_body = g_strdup_printf (info->templ->body, pixel_order[0], - pixel_order[1], pixel_order[2], pixel_order[3]); - info->shader_tex_names[0] = "tex"; - break; - case GST_VIDEO_FORMAT_I420: - case GST_VIDEO_FORMAT_Y444: - case GST_VIDEO_FORMAT_Y42B: - case GST_VIDEO_FORMAT_Y41B: - info->templ = &templ_PLANAR_YUV_to_RGB; - info->frag_body = - g_strdup_printf (info->templ->body, pixel_order[0], - pixel_order[1], pixel_order[2], pixel_order[3]); - info->shader_tex_names[0] = "Ytex"; - info->shader_tex_names[1] = "Utex"; - info->shader_tex_names[2] = "Vtex"; - break; - case GST_VIDEO_FORMAT_YV12: - info->templ = &templ_PLANAR_YUV_to_RGB; - info->frag_body = - g_strdup_printf (info->templ->body, pixel_order[0], - pixel_order[1], pixel_order[2], pixel_order[3]); - info->shader_tex_names[0] = "Ytex"; - info->shader_tex_names[1] = "Vtex"; - info->shader_tex_names[2] = "Utex"; - break; - case GST_VIDEO_FORMAT_YUY2: - { - char uv_val = convert->priv->in_tex_formats[0] == GST_GL_RG ? 'g' : 'a'; - info->templ = &templ_YUY2_UYVY_to_RGB; - info->frag_body = g_strdup_printf (info->templ->body, 'r', uv_val, - uv_val, 'g', 'a', pixel_order[0], pixel_order[1], pixel_order[2], - pixel_order[3]); - info->shader_tex_names[0] = "Ytex"; - break; - } - case GST_VIDEO_FORMAT_UYVY: - { - char y_val = convert->priv->in_tex_formats[0] == GST_GL_RG ? 'g' : 'a'; - info->templ = &templ_YUY2_UYVY_to_RGB; - info->frag_body = g_strdup_printf (info->templ->body, y_val, 'g', - 'g', 'r', 'b', pixel_order[0], pixel_order[1], pixel_order[2], - pixel_order[3]); - info->shader_tex_names[0] = "Ytex"; - break; - } - case GST_VIDEO_FORMAT_NV12: - { - char val2 = convert->priv->in_tex_formats[1] == GST_GL_RG ? 'g' : 'a'; - info->templ = &templ_NV12_NV21_to_RGB; - info->frag_body = g_strdup_printf (info->templ->body, 'r', val2, - pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3]); - info->shader_tex_names[0] = "Ytex"; - info->shader_tex_names[1] = "UVtex"; - break; - } - case GST_VIDEO_FORMAT_NV21: - { - char val2 = convert->priv->in_tex_formats[1] == GST_GL_RG ? 'g' : 'a'; - info->templ = &templ_NV12_NV21_to_RGB; - info->frag_body = g_strdup_printf (info->templ->body, val2, 'r', - pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3]); - info->shader_tex_names[0] = "Ytex"; - info->shader_tex_names[1] = "UVtex"; - break; - } - default: - break; - } - } - - if (gst_video_colorimetry_matches (&convert->in_info.colorimetry, - GST_VIDEO_COLORIMETRY_BT709)) { - info->cms_offset = (gfloat *) from_yuv_bt709_offset; - info->cms_coeff1 = (gfloat *) from_yuv_bt709_rcoeff; - info->cms_coeff2 = (gfloat *) from_yuv_bt709_gcoeff; - info->cms_coeff3 = (gfloat *) from_yuv_bt709_bcoeff; - } else { - /* defaults/bt601 */ - info->cms_offset = (gfloat *) from_yuv_bt601_offset; - info->cms_coeff1 = (gfloat *) from_yuv_bt601_rcoeff; - info->cms_coeff2 = (gfloat *) from_yuv_bt601_gcoeff; - info->cms_coeff3 = (gfloat *) from_yuv_bt601_bcoeff; - } - - g_free (pixel_order); -} - -static void -_RGB_to_YUV (GstGLColorConvert * convert) -{ - struct ConvertInfo *info = &convert->priv->convert_info; - GstVideoFormat in_format = GST_VIDEO_INFO_FORMAT (&convert->in_info); - const gchar *in_format_str = gst_video_format_to_string (in_format); - GstVideoFormat out_format = GST_VIDEO_INFO_FORMAT (&convert->out_info); - gchar *pixel_order = _RGB_pixel_order (in_format_str, "rgba"); - const gchar *alpha; - - info->frag_prog = NULL; - - info->shader_tex_names[0] = "tex"; - - switch (out_format) { - case GST_VIDEO_FORMAT_AYUV: - alpha = _is_RGBx (in_format) ? "1.0" : "texel.a"; - info->templ = &templ_RGB_to_AYUV; - info->frag_body = g_strdup_printf (info->templ->body, pixel_order[0], - pixel_order[1], pixel_order[2], pixel_order[3], alpha); - info->out_n_textures = 1; - break; - case GST_VIDEO_FORMAT_I420: - case GST_VIDEO_FORMAT_YV12: - case GST_VIDEO_FORMAT_Y444: - case GST_VIDEO_FORMAT_Y42B: - case GST_VIDEO_FORMAT_Y41B: - info->templ = &templ_RGB_to_PLANAR_YUV; - info->frag_body = g_strdup_printf (info->templ->body, - pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3], - pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3]); - info->out_n_textures = 3; - if (out_format == GST_VIDEO_FORMAT_Y444) { - info->chroma_sampling[0] = info->chroma_sampling[1] = 1.0f; - } else if (out_format == GST_VIDEO_FORMAT_Y42B) { - info->chroma_sampling[0] = 2.0f; - info->chroma_sampling[1] = 1.0f; - } else if (out_format == GST_VIDEO_FORMAT_Y41B) { - info->chroma_sampling[0] = 4.0f; - info->chroma_sampling[1] = 1.0f; - } else { - info->chroma_sampling[0] = info->chroma_sampling[1] = 2.0f; - } - break; - case GST_VIDEO_FORMAT_YUY2: - info->templ = &templ_RGB_to_YUY2_UYVY; - info->frag_body = g_strdup_printf (info->templ->body, - pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3], - pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3], - 'x', 'y', 'x', 'z'); - info->out_n_textures = 1; - break; - case GST_VIDEO_FORMAT_UYVY: - info->templ = &templ_RGB_to_YUY2_UYVY, - info->frag_body = g_strdup_printf (info->templ->body, - pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3], - pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3], - 'y', 'x', 'z', 'x'); - info->out_n_textures = 1; - break; - case GST_VIDEO_FORMAT_NV12: - info->templ = &templ_RGB_to_NV12_NV21, - info->frag_body = g_strdup_printf (info->templ->body, - pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3], - pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3], - 'y', 'z'); - info->out_n_textures = 2; - break; - case GST_VIDEO_FORMAT_NV21: - info->templ = &templ_RGB_to_NV12_NV21, - info->frag_body = g_strdup_printf (info->templ->body, - pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3], - pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3], - 'z', 'y'); - info->out_n_textures = 2; - break; - default: - break; - } - - if (gst_video_colorimetry_matches (&convert->in_info.colorimetry, - GST_VIDEO_COLORIMETRY_BT709)) { - info->cms_offset = (gfloat *) from_rgb_bt709_offset; - info->cms_coeff1 = (gfloat *) from_rgb_bt709_ycoeff; - info->cms_coeff2 = (gfloat *) from_rgb_bt709_ucoeff; - info->cms_coeff3 = (gfloat *) from_rgb_bt709_vcoeff; - } else { - /* defaults/bt601 */ - info->cms_offset = (gfloat *) from_rgb_bt601_offset; - info->cms_coeff1 = (gfloat *) from_rgb_bt601_ycoeff; - info->cms_coeff2 = (gfloat *) from_rgb_bt601_ucoeff; - info->cms_coeff3 = (gfloat *) from_rgb_bt601_vcoeff; - } - - g_free (pixel_order); -} - -static void -_RGB_to_GRAY (GstGLColorConvert * convert) -{ - struct ConvertInfo *info = &convert->priv->convert_info; - GstVideoFormat in_format = GST_VIDEO_INFO_FORMAT (&convert->in_info); - const gchar *in_format_str = gst_video_format_to_string (in_format); - gchar *pixel_order = _RGB_pixel_order (in_format_str, "rgba"); - gchar *alpha = NULL; - - info->out_n_textures = 1; - info->shader_tex_names[0] = "tex"; - - if (_is_RGBx (in_format)) - alpha = g_strdup_printf ("t.%c = 1.0;", pixel_order[3]); - - switch (GST_VIDEO_INFO_FORMAT (&convert->out_info)) { - case GST_VIDEO_FORMAT_GRAY8: - info->templ = &templ_REORDER; - info->frag_body = g_strdup_printf (info->templ->body, alpha ? alpha : "", - pixel_order[0], pixel_order[0], pixel_order[0], pixel_order[3]); - break; - default: - break; - } - - g_free (alpha); - g_free (pixel_order); -} - -static void -_GRAY_to_RGB (GstGLColorConvert * convert) -{ - struct ConvertInfo *info = &convert->priv->convert_info; - GstVideoFormat out_format = GST_VIDEO_INFO_FORMAT (&convert->out_info); - const gchar *out_format_str = gst_video_format_to_string (out_format); - gchar *pixel_order = _RGB_pixel_order ("rgba", out_format_str); - - info->shader_tex_names[0] = "tex"; - - switch (GST_VIDEO_INFO_FORMAT (&convert->in_info)) { - case GST_VIDEO_FORMAT_GRAY8: - info->templ = &templ_REORDER; - info->frag_body = g_strdup_printf (info->templ->body, "", pixel_order[0], - pixel_order[0], pixel_order[0], pixel_order[3]); - break; - case GST_VIDEO_FORMAT_GRAY16_LE: - { - char val2 = convert->priv->in_tex_formats[0] == GST_GL_RG ? 'g' : 'a'; - info->templ = &templ_COMPOSE; - info->frag_body = g_strdup_printf (info->templ->body, val2, 'r', - pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3]); - break; - } - case GST_VIDEO_FORMAT_GRAY16_BE: - { - char val2 = convert->priv->in_tex_formats[0] == GST_GL_RG ? 'g' : 'a'; - info->templ = &templ_COMPOSE; - info->frag_body = g_strdup_printf (info->templ->body, 'r', val2, - pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3]); - break; - } - default: - break; - } - - g_free (pixel_order); -} - -static void -_bind_buffer (GstGLColorConvert * convert) -{ - const GstGLFuncs *gl = convert->context->gl_vtable; - - gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, convert->priv->vbo_indices); - gl->BindBuffer (GL_ARRAY_BUFFER, convert->priv->vertex_buffer); - - /* Load the vertex position */ - gl->VertexAttribPointer (convert->priv->attr_position, 3, GL_FLOAT, GL_FALSE, - 5 * sizeof (GLfloat), (void *) 0); - - /* Load the texture coordinate */ - gl->VertexAttribPointer (convert->priv->attr_texture, 2, GL_FLOAT, GL_FALSE, - 5 * sizeof (GLfloat), (void *) (3 * sizeof (GLfloat))); - - gl->EnableVertexAttribArray (convert->priv->attr_position); - gl->EnableVertexAttribArray (convert->priv->attr_texture); -} - -static void -_unbind_buffer (GstGLColorConvert * convert) -{ - const GstGLFuncs *gl = convert->context->gl_vtable; - - gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0); - gl->BindBuffer (GL_ARRAY_BUFFER, 0); - - gl->DisableVertexAttribArray (convert->priv->attr_position); - gl->DisableVertexAttribArray (convert->priv->attr_texture); -} - -static GstGLShader * -_create_shader (GstGLColorConvert * convert) -{ - struct ConvertInfo *info = &convert->priv->convert_info; - GString *str = g_string_new (NULL); - GstGLShader *ret = NULL; - GstGLSLStage *stage; - GstGLSLVersion version; - GstGLSLProfile profile; - gchar *version_str, *tmp, *tmp1; - const gchar *strings[2]; - GError *error = NULL; - int i; - - ret = gst_gl_shader_new (convert->context); - - tmp = - _gst_glsl_mangle_shader (text_vertex_shader, GL_VERTEX_SHADER, - info->templ->target, convert->priv->from_texture_target, convert->context, - &version, &profile); - - tmp1 = gst_glsl_version_profile_to_string (version, profile); - version_str = g_strdup_printf ("#version %s\n", tmp1); - g_free (tmp1); - - strings[0] = version_str; - strings[1] = tmp; - if (!(stage = gst_glsl_stage_new_with_strings (convert->context, - GL_VERTEX_SHADER, version, profile, 2, strings))) { - GST_ERROR_OBJECT (convert, "Failed to create vertex stage"); - g_free (version_str); - g_free (tmp); - gst_object_unref (ret); - return NULL; - } - g_free (tmp); - - if (!gst_gl_shader_compile_attach_stage (ret, stage, &error)) { - GST_ERROR_OBJECT (convert, "Failed to compile vertex shader %s", - error->message); - g_clear_error (&error); - g_free (version_str); - gst_object_unref (stage); - gst_object_unref (ret); - return NULL; - } - - if (info->templ->extensions) - g_string_append (str, info->templ->extensions); - - if (convert->priv->from_texture_target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES - && info->templ->target != GST_GL_TEXTURE_TARGET_EXTERNAL_OES) - g_string_append (str, glsl_OES_extension_string); - - if (info->templ->uniforms) - g_string_append (str, info->templ->uniforms); - - g_string_append_c (str, '\n'); - - /* GL 3.3+ and GL ES 3.x */ - if ((profile == GST_GLSL_PROFILE_CORE && version >= GST_GLSL_VERSION_330) - || (profile == GST_GLSL_PROFILE_ES && version >= GST_GLSL_VERSION_300)) { - if (info->out_n_textures > 1) { - gint i; - - for (i = 0; i < info->out_n_textures; i++) { - g_string_append_printf (str, - "layout(location = %d) out vec4 fragColor_%d;\n", i, i); - } - } else { - g_string_append (str, "layout (location = 0) out vec4 fragColor;\n"); - } - } else if (profile == GST_GLSL_PROFILE_CORE - && version >= GST_GLSL_VERSION_150) { - /* no layout specifiers, use glBindFragDataLocation instead */ - if (info->out_n_textures > 1) { - gint i; - - for (i = 0; i < info->out_n_textures; i++) { - gchar *var_name = g_strdup_printf ("fragColor_%d", i); - g_string_append_printf (str, "out vec4 %s;\n", var_name); - gst_gl_shader_bind_frag_data_location (ret, i, var_name); - g_free (var_name); - } - } else { - g_string_append (str, "out vec4 fragColor;\n"); - gst_gl_shader_bind_frag_data_location (ret, 0, "fragColor"); - } - } - - for (i = 0; i < MAX_FUNCTIONS; i++) { - if (info->templ->functions[i] == NULL) - break; - - g_string_append_c (str, '\n'); - g_string_append (str, info->templ->functions[i]); - g_string_append_c (str, '\n'); - } - - { - const gchar *varying = NULL; - - if ((profile == GST_GLSL_PROFILE_ES && version >= GST_GLSL_VERSION_300) - || (profile == GST_GLSL_PROFILE_CORE - && version >= GST_GLSL_VERSION_150)) { - varying = "in"; - } else { - varying = "varying"; - } - g_string_append_printf (str, "\n%s vec2 v_texcoord;\nvoid main (void) {\n", - varying); - } - if (info->frag_body) { - g_string_append (str, "vec2 texcoord;\n"); - if (convert->priv->from_texture_target == GST_GL_TEXTURE_TARGET_RECTANGLE - && info->templ->target != GST_GL_TEXTURE_TARGET_RECTANGLE) { - g_string_append (str, "texcoord = v_texcoord * vec2 (width, height);\n"); - } else { - g_string_append (str, "texcoord = v_texcoord;\n"); - } - - g_string_append (str, info->frag_body); - } - g_string_append (str, "\n}"); - tmp = g_string_free (str, FALSE); - info->frag_prog = _gst_glsl_mangle_shader (tmp, GL_FRAGMENT_SHADER, - info->templ->target, convert->priv->from_texture_target, convert->context, - &version, &profile); - g_free (tmp); - - strings[1] = info->frag_prog; - if (!(stage = gst_glsl_stage_new_with_strings (convert->context, - GL_FRAGMENT_SHADER, version, profile, 2, strings))) { - GST_ERROR_OBJECT (convert, "Failed to create fragment stage"); - g_free (info->frag_prog); - info->frag_prog = NULL; - g_free (version_str); - gst_object_unref (ret); - return NULL; - } - g_free (version_str); - if (!gst_gl_shader_compile_attach_stage (ret, stage, &error)) { - GST_ERROR_OBJECT (convert, "Failed to compile fragment shader %s", - error->message); - g_clear_error (&error); - g_free (info->frag_prog); - info->frag_prog = NULL; - gst_object_unref (stage); - gst_object_unref (ret); - return NULL; - } - - if (!gst_gl_shader_link (ret, &error)) { - GST_ERROR_OBJECT (convert, "Failed to link shader %s", error->message); - g_clear_error (&error); - g_free (info->frag_prog); - info->frag_prog = NULL; - gst_object_unref (ret); - return NULL; - } - - return ret; -} - -/* Called in the gl thread */ -static gboolean -_init_convert (GstGLColorConvert * convert) -{ - GstGLFuncs *gl; - struct ConvertInfo *info = &convert->priv->convert_info; - gint i; - - gl = convert->context->gl_vtable; - - if (convert->initted) - return TRUE; - - GST_INFO ("Initializing color conversion from %s to %s", - gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&convert->in_info)), - gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&convert->out_info))); - - if (!gl->CreateProgramObject && !gl->CreateProgram) { - GST_ERROR_OBJECT (convert, "Cannot perform color conversion without " - "OpenGL shaders"); - goto error; - } - - if (GST_VIDEO_INFO_IS_RGB (&convert->in_info)) { - if (GST_VIDEO_INFO_IS_RGB (&convert->out_info)) { - _RGB_to_RGB (convert); - } - } - - if (GST_VIDEO_INFO_IS_YUV (&convert->in_info)) { - if (GST_VIDEO_INFO_IS_RGB (&convert->out_info)) { - _YUV_to_RGB (convert); - } - } - - if (GST_VIDEO_INFO_IS_RGB (&convert->in_info)) { - if (GST_VIDEO_INFO_IS_YUV (&convert->out_info)) { - _RGB_to_YUV (convert); - } - } - - if (GST_VIDEO_INFO_IS_RGB (&convert->in_info)) { - if (GST_VIDEO_INFO_IS_GRAY (&convert->out_info)) { - _RGB_to_GRAY (convert); - } - } - - if (GST_VIDEO_INFO_IS_GRAY (&convert->in_info)) { - if (GST_VIDEO_INFO_IS_RGB (&convert->out_info)) { - _GRAY_to_RGB (convert); - } - } - - if (!info->frag_body || info->in_n_textures == 0 || info->out_n_textures == 0) - goto unhandled_format; - - /* multiple draw targets not supported on GLES2... */ - if (info->out_n_textures > 1 && !gl->DrawBuffers) { - GST_ERROR ("Conversion requires output to multiple draw buffers"); - goto incompatible_api; - } - - /* Requires reading from a RG/LA framebuffer... */ - if (USING_GLES2 (convert->context) && !USING_GLES3 (convert->context) && - (GST_VIDEO_INFO_FORMAT (&convert->out_info) == GST_VIDEO_FORMAT_YUY2 || - GST_VIDEO_INFO_FORMAT (&convert->out_info) == - GST_VIDEO_FORMAT_UYVY)) { - GST_ERROR ("Conversion requires reading with an unsupported format"); - goto incompatible_api; - } - - if (!(convert->shader = _create_shader (convert))) - goto error; - - convert->priv->attr_position = - gst_gl_shader_get_attribute_location (convert->shader, "a_position"); - convert->priv->attr_texture = - gst_gl_shader_get_attribute_location (convert->shader, "a_texcoord"); - - gst_gl_shader_use (convert->shader); - - if (info->cms_offset && info->cms_coeff1 - && info->cms_coeff2 && info->cms_coeff3) { - gst_gl_shader_set_uniform_3fv (convert->shader, "offset", 1, - info->cms_offset); - gst_gl_shader_set_uniform_3fv (convert->shader, "coeff1", 1, - info->cms_coeff1); - gst_gl_shader_set_uniform_3fv (convert->shader, "coeff2", 1, - info->cms_coeff2); - gst_gl_shader_set_uniform_3fv (convert->shader, "coeff3", 1, - info->cms_coeff3); - } - - for (i = info->in_n_textures; i >= 0; i--) { - if (info->shader_tex_names[i]) - gst_gl_shader_set_uniform_1i (convert->shader, info->shader_tex_names[i], - i); - } - - gst_gl_shader_set_uniform_1f (convert->shader, "width", - GST_VIDEO_INFO_WIDTH (&convert->in_info)); - gst_gl_shader_set_uniform_1f (convert->shader, "height", - GST_VIDEO_INFO_HEIGHT (&convert->in_info)); - - if (convert->priv->from_texture_target == GST_GL_TEXTURE_TARGET_RECTANGLE) { - gst_gl_shader_set_uniform_1f (convert->shader, "poffset_x", 1.); - gst_gl_shader_set_uniform_1f (convert->shader, "poffset_y", 1.); - } else { - gst_gl_shader_set_uniform_1f (convert->shader, "poffset_x", - 1. / (gfloat) GST_VIDEO_INFO_WIDTH (&convert->in_info)); - gst_gl_shader_set_uniform_1f (convert->shader, "poffset_y", - 1. / (gfloat) GST_VIDEO_INFO_HEIGHT (&convert->in_info)); - } - - if (info->chroma_sampling[0] > 0.0f && info->chroma_sampling[1] > 0.0f) { - gst_gl_shader_set_uniform_2fv (convert->shader, "chroma_sampling", 1, - info->chroma_sampling); - } - - gst_gl_context_clear_shader (convert->context); - - if (convert->fbo == NULL && !_init_convert_fbo (convert)) { - goto error; - } - - if (!convert->priv->vertex_buffer) { - if (gl->GenVertexArrays) { - gl->GenVertexArrays (1, &convert->priv->vao); - gl->BindVertexArray (convert->priv->vao); - } - - gl->GenBuffers (1, &convert->priv->vertex_buffer); - gl->BindBuffer (GL_ARRAY_BUFFER, convert->priv->vertex_buffer); - gl->BufferData (GL_ARRAY_BUFFER, 4 * 5 * sizeof (GLfloat), vertices, - GL_STATIC_DRAW); - - gl->GenBuffers (1, &convert->priv->vbo_indices); - gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, convert->priv->vbo_indices); - gl->BufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indices), indices, - GL_STATIC_DRAW); - - if (gl->GenVertexArrays) { - _bind_buffer (convert); - gl->BindVertexArray (0); - } - - gl->BindBuffer (GL_ARRAY_BUFFER, 0); - gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0); - } - - gl->BindTexture (GL_TEXTURE_2D, 0); - - convert->initted = TRUE; - - return TRUE; - -unhandled_format: - GST_ERROR_OBJECT (convert, "Don't know how to convert from %s to %s", - gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&convert->in_info)), - gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&convert->out_info))); - -error: - return FALSE; - -incompatible_api: - { - GST_ERROR_OBJECT (convert, "Converting from %s to %s requires " - "functionality that the current OpenGL setup does not support", - gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&convert->in_info)), - gst_video_format_to_string (GST_VIDEO_INFO_FORMAT - (&convert->out_info))); - return FALSE; - } -} - -/* called by _init_convert (in the gl thread) */ -static gboolean -_init_convert_fbo (GstGLColorConvert * convert) -{ - guint out_width, out_height; - - out_width = GST_VIDEO_INFO_WIDTH (&convert->out_info); - out_height = GST_VIDEO_INFO_HEIGHT (&convert->out_info); - - convert->fbo = - gst_gl_framebuffer_new_with_default_depth (convert->context, out_width, - out_height); - - return convert->fbo != NULL; -} - -static gboolean -_do_convert_one_view (GstGLContext * context, GstGLColorConvert * convert, - guint view_num) -{ - guint in_width, in_height, out_width, out_height; - struct ConvertInfo *c_info = &convert->priv->convert_info; - GstMapInfo out_info[GST_VIDEO_MAX_PLANES], in_info[GST_VIDEO_MAX_PLANES]; - gboolean res = TRUE; - gint i, j = 0; - const gint in_plane_offset = view_num * c_info->in_n_textures; - const gint out_plane_offset = view_num * c_info->out_n_textures; - - out_width = GST_VIDEO_INFO_WIDTH (&convert->out_info); - out_height = GST_VIDEO_INFO_HEIGHT (&convert->out_info); - in_width = GST_VIDEO_INFO_WIDTH (&convert->in_info); - in_height = GST_VIDEO_INFO_HEIGHT (&convert->in_info); - - for (i = 0; i < c_info->in_n_textures; i++) { - convert->priv->in_tex[i] = - (GstGLMemory *) gst_buffer_peek_memory (convert->inbuf, - i + in_plane_offset); - if (!gst_is_gl_memory ((GstMemory *) convert->priv->in_tex[i])) { - GST_ERROR_OBJECT (convert, "input must be GstGLMemory"); - res = FALSE; - goto out; - } - if (!gst_memory_map ((GstMemory *) convert->priv->in_tex[i], &in_info[i], - GST_MAP_READ | GST_MAP_GL)) { - GST_ERROR_OBJECT (convert, "failed to map input memory %p", - convert->priv->in_tex[i]); - res = FALSE; - goto out; - } - } - - for (j = 0; j < c_info->out_n_textures; j++) { - GstGLMemory *out_tex = - (GstGLMemory *) gst_buffer_peek_memory (convert->outbuf, - j + out_plane_offset); - gint mem_width, mem_height; - - if (!gst_is_gl_memory ((GstMemory *) out_tex)) { - GST_ERROR_OBJECT (convert, "output must be GstGLMemory"); - res = FALSE; - goto out; - } - - mem_width = gst_gl_memory_get_texture_width (out_tex); - mem_height = gst_gl_memory_get_texture_height (out_tex); - - if (out_tex->tex_format == GST_GL_LUMINANCE - || out_tex->tex_format == GST_GL_LUMINANCE_ALPHA - || out_width != mem_width || out_height != mem_height) { - /* Luminance formats are not color renderable */ - /* renderering to a framebuffer only renders the intersection of all - * the attachments i.e. the smallest attachment size */ - if (!convert->priv->out_tex[j]) { - GstGLVideoAllocationParams *params; - GstGLBaseMemoryAllocator *base_mem_allocator; - GstAllocator *allocator; - GstVideoInfo temp_info; - - gst_video_info_set_format (&temp_info, GST_VIDEO_FORMAT_RGBA, out_width, - out_height); - - allocator = gst_allocator_find (GST_GL_MEMORY_ALLOCATOR_NAME); - base_mem_allocator = GST_GL_BASE_MEMORY_ALLOCATOR (allocator); - params = gst_gl_video_allocation_params_new (context, NULL, &temp_info, - 0, NULL, convert->priv->to_texture_target, GST_GL_RGBA); - - convert->priv->out_tex[j] = - (GstGLMemory *) gst_gl_base_memory_alloc (base_mem_allocator, - (GstGLAllocationParams *) params); - - gst_gl_allocation_params_free ((GstGLAllocationParams *) params); - gst_object_unref (allocator); - } - } else { - convert->priv->out_tex[j] = out_tex; - } - - if (!gst_memory_map ((GstMemory *) convert->priv->out_tex[j], &out_info[j], - GST_MAP_WRITE | GST_MAP_GL)) { - GST_ERROR_OBJECT (convert, "failed to map output memory %p", - convert->priv->out_tex[i]); - res = FALSE; - goto out; - } - } - - GST_LOG_OBJECT (convert, "converting to textures:%p,%p,%p,%p " - "dimensions:%ux%u, from textures:%p,%p,%p,%p dimensions:%ux%u", - convert->priv->out_tex[0], convert->priv->out_tex[1], - convert->priv->out_tex[2], convert->priv->out_tex[3], out_width, - out_height, convert->priv->in_tex[0], convert->priv->in_tex[1], - convert->priv->in_tex[2], convert->priv->in_tex[3], in_width, in_height); - - if (!_do_convert_draw (context, convert)) - res = FALSE; - -out: - for (j--; j >= 0; j--) { - GstGLMemory *out_tex = - (GstGLMemory *) gst_buffer_peek_memory (convert->outbuf, - j + out_plane_offset); - gint mem_width, mem_height; - - gst_memory_unmap ((GstMemory *) convert->priv->out_tex[j], &out_info[j]); - - mem_width = gst_gl_memory_get_texture_width (out_tex); - mem_height = gst_gl_memory_get_texture_height (out_tex); - - if (out_tex->tex_format == GST_GL_LUMINANCE - || out_tex->tex_format == GST_GL_LUMINANCE_ALPHA - || out_width != mem_width || out_height != mem_height) { - GstMapInfo to_info, from_info; - - if (!gst_memory_map ((GstMemory *) convert->priv->out_tex[j], &from_info, - GST_MAP_READ | GST_MAP_GL)) { - GST_ERROR_OBJECT (convert, "Failed to map intermediate memory"); - res = FALSE; - continue; - } - if (!gst_memory_map ((GstMemory *) out_tex, &to_info, - GST_MAP_WRITE | GST_MAP_GL)) { - GST_ERROR_OBJECT (convert, "Failed to map intermediate memory"); - res = FALSE; - continue; - } - gst_gl_memory_copy_into (convert->priv->out_tex[j], - out_tex->tex_id, convert->priv->to_texture_target, - out_tex->tex_format, mem_width, mem_height); - gst_memory_unmap ((GstMemory *) convert->priv->out_tex[j], &from_info); - gst_memory_unmap ((GstMemory *) out_tex, &to_info); - } else { - convert->priv->out_tex[j] = NULL; - } - } - - /* YV12 the same as I420 except planes 1+2 swapped */ - if (GST_VIDEO_INFO_FORMAT (&convert->out_info) == GST_VIDEO_FORMAT_YV12) { - GstMemory *mem1 = - gst_buffer_get_memory (convert->outbuf, 1 + out_plane_offset); - GstMemory *mem2 = - gst_buffer_get_memory (convert->outbuf, 2 + out_plane_offset); - - gst_buffer_replace_memory (convert->outbuf, 1 + out_plane_offset, mem2); - gst_buffer_replace_memory (convert->outbuf, 2 + out_plane_offset, mem1); - } - - for (i--; i >= 0; i--) { - gst_memory_unmap ((GstMemory *) convert->priv->in_tex[i], &in_info[i]); - } - - return res; -} - -/* Called by the idle function in the gl thread */ -void -_do_convert (GstGLContext * context, GstGLColorConvert * convert) -{ - GstVideoInfo *in_info = &convert->in_info; - struct ConvertInfo *c_info = &convert->priv->convert_info; - gboolean res = TRUE; - gint views, v; - GstVideoOverlayCompositionMeta *composition_meta; - GstGLSyncMeta *sync_meta; - GstFlowReturn ret; - - convert->outbuf = NULL; - - if (GST_VIDEO_INFO_MULTIVIEW_MODE (in_info) == - GST_VIDEO_MULTIVIEW_MODE_SEPARATED) - views = GST_VIDEO_INFO_VIEWS (in_info); - else - views = 1; - - c_info->in_n_textures = - _get_n_textures (GST_VIDEO_INFO_FORMAT (&convert->in_info)); - c_info->out_n_textures = - _get_n_textures (GST_VIDEO_INFO_FORMAT (&convert->out_info)); - - { - gboolean tex_format_change = FALSE; - guint i, v; - - for (v = 0; v < views; v++) { - for (i = 0; i < c_info->in_n_textures; i++) { - guint j = v * c_info->in_n_textures + i; - GstGLMemory *in_tex = - (GstGLMemory *) gst_buffer_peek_memory (convert->inbuf, j); - if (!gst_is_gl_memory ((GstMemory *) in_tex)) { - GST_ERROR_OBJECT (convert, "input must be GstGLMemory"); - convert->priv->result = FALSE; - return; - } - - if (j >= GST_VIDEO_MAX_PLANES) - /* our arrays aren't that big */ - g_assert_not_reached (); - - if (v > 0 && in_tex->tex_format != convert->priv->in_tex_formats[i]) { - GST_ERROR_OBJECT (convert, "Cannot convert textures with " - "different types"); - convert->priv->result = FALSE; - return; - } - - if (convert->priv->in_tex_formats[j] != in_tex->tex_format) - tex_format_change = TRUE; - - convert->priv->in_tex_formats[j] = in_tex->tex_format; - } - } - - if (tex_format_change) - gst_gl_color_convert_reset_shader (convert); - } - - if (!_init_convert (convert)) { - convert->priv->result = FALSE; - return; - } - - sync_meta = gst_buffer_get_gl_sync_meta (convert->inbuf); - if (sync_meta) - gst_gl_sync_meta_wait (sync_meta, convert->context); - - if (!convert->priv->pool) { - gboolean ret; - /* No pool! */ - GstQuery *query = gst_query_new_allocation (convert->priv->out_caps, TRUE); - ret = gst_gl_color_convert_decide_allocation (convert, query); - gst_query_unref (query); - - if (!ret) { - GST_ERROR_OBJECT (convert, "Failed to choose allocation parameters"); - convert->priv->result = FALSE; - return; - } - - if (!convert->priv->pool) { - GST_ERROR_OBJECT (convert, "Failed to create a buffer pool"); - convert->priv->result = FALSE; - return; - } - } - - if (!convert->priv->pool_started) { - if (!gst_buffer_pool_set_active (convert->priv->pool, TRUE)) { - GST_ERROR_OBJECT (convert, "Failed to start buffer pool"); - convert->priv->result = FALSE; - return; - } - convert->priv->pool_started = TRUE; - } - - ret = - gst_buffer_pool_acquire_buffer (convert->priv->pool, &convert->outbuf, - NULL); - if (ret != GST_FLOW_OK) { - GST_ERROR_OBJECT (convert, "Failed to acquire buffer from pool: %s", - gst_flow_get_name (ret)); - convert->priv->result = FALSE; - return; - } - - gst_gl_insert_debug_marker (context, "%s converting from %s to %s", - GST_OBJECT_NAME (convert), - gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info)), - gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&convert->out_info))); - /* Handle all views on input and output one at a time */ - for (v = 0; res && v < views; v++) - res = _do_convert_one_view (context, convert, v); - - if (!res) { - gst_buffer_unref (convert->outbuf); - convert->outbuf = NULL; - } - - if (convert->outbuf) { - GstGLSyncMeta *sync_meta = - gst_buffer_add_gl_sync_meta (convert->context, convert->outbuf); - - if (sync_meta) - gst_gl_sync_meta_set_sync_point (sync_meta, convert->context); - } - - composition_meta = - gst_buffer_get_video_overlay_composition_meta (convert->inbuf); - if (composition_meta) { - GST_DEBUG ("found video overlay composition meta, appliying on output."); - gst_buffer_add_video_overlay_composition_meta - (convert->outbuf, composition_meta->overlay); - } - - convert->priv->result = res; - return; -} - -static gboolean -_do_convert_draw (GstGLContext * context, GstGLColorConvert * convert) -{ - GstGLFuncs *gl; - struct ConvertInfo *c_info = &convert->priv->convert_info; - guint out_width, out_height; - gint i; - gboolean ret = TRUE; - - GLint viewport_dim[4] = { 0 }; - - GLenum multipleRT[] = { - GL_COLOR_ATTACHMENT0, - GL_COLOR_ATTACHMENT1, - GL_COLOR_ATTACHMENT2 - }; - - gl = context->gl_vtable; - - gst_gl_framebuffer_bind (convert->fbo); - - /* attach the texture to the FBO to renderer to */ - for (i = 0; i < c_info->out_n_textures; i++) { - GstGLBaseMemory *tex = (GstGLBaseMemory *) convert->priv->out_tex[i]; - - gst_gl_framebuffer_attach (convert->fbo, GL_COLOR_ATTACHMENT0 + i, tex); - } - - if (gl->DrawBuffers) - gl->DrawBuffers (c_info->out_n_textures, multipleRT); - else if (gl->DrawBuffer) - gl->DrawBuffer (GL_COLOR_ATTACHMENT0); - - gl->GetIntegerv (GL_VIEWPORT, viewport_dim); - - gst_gl_framebuffer_get_effective_dimensions (convert->fbo, &out_width, - &out_height); - gl->Viewport (0, 0, out_width, out_height); - - gst_gl_shader_use (convert->shader); - - if (gl->BindVertexArray) - gl->BindVertexArray (convert->priv->vao); - _bind_buffer (convert); - - for (i = c_info->in_n_textures - 1; i >= 0; i--) { - gchar *scale_name = g_strdup_printf ("tex_scale%u", i); - guint gl_target = - gst_gl_texture_target_to_gl (convert->priv->from_texture_target); - - gl->ActiveTexture (GL_TEXTURE0 + i); - gl->BindTexture (gl_target, convert->priv->in_tex[i]->tex_id); - gl->TexParameteri (gl_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - gl->TexParameteri (gl_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - gl->TexParameteri (gl_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - gl->TexParameteri (gl_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - gst_gl_shader_set_uniform_2fv (convert->shader, scale_name, 1, - convert->priv->in_tex[i]->tex_scaling); - - g_free (scale_name); - } - - gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0); - - if (gl->BindVertexArray) - gl->BindVertexArray (0); - _unbind_buffer (convert); - - if (gl->DrawBuffer) - gl->DrawBuffer (GL_COLOR_ATTACHMENT0); - - /* we are done with the shader */ - gst_gl_context_clear_shader (context); - - gl->Viewport (viewport_dim[0], viewport_dim[1], viewport_dim[2], - viewport_dim[3]); - - if (!gst_gl_context_check_framebuffer_status (context, GL_FRAMEBUFFER)) - ret = FALSE; - - gst_gl_context_clear_framebuffer (context); - - return ret; -} |