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authorMatthew Waters <matthew@centricular.com>2015-12-14 13:43:59 +1100
committerMatthew Waters <matthew@centricular.com>2015-12-14 16:35:32 +1100
commit2b7495bbc1ee60c0fa52c980daf440d45ae48d37 (patch)
tree7d6fc31ce976609988065d7439b51469eefc14a8 /docs
parent6cf8da132b6eb75084871ac4409356be62537b2f (diff)
glmemory: base classify and add the pbo memory on top
The base class is useful for having multiple backing memory types other than the default. e.g. IOSurface, EGLImage, dmabuf? The PBO transfer logic is now inside GstGLMemoryPBO which uses GstGLBuffer to manage the PBO memory. This also moves the format utility functions into their own file.
Diffstat (limited to 'docs')
-rw-r--r--docs/libs/gst-plugins-bad-libs.types1
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/libs/gst-plugins-bad-libs.types b/docs/libs/gst-plugins-bad-libs.types
index 83eebef20..d0d844a36 100644
--- a/docs/libs/gst-plugins-bad-libs.types
+++ b/docs/libs/gst-plugins-bad-libs.types
@@ -27,6 +27,7 @@ gst_insert_bin_get_type
gst_gl_buffer_allocator_get_type
+gst_gl_memory_allocator_get_type
gst_gl_base_filter_get_type
gst_gl_buffer_pool_get_type
gst_gl_color_convert_get_type