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#include "blk-rq-qos.h"
/*
* Increment 'v', if 'v' is below 'below'. Returns true if we succeeded,
* false if 'v' + 1 would be bigger than 'below'.
*/
static bool atomic_inc_below(atomic_t *v, unsigned int below)
{
unsigned int cur = atomic_read(v);
for (;;) {
unsigned int old;
if (cur >= below)
return false;
old = atomic_cmpxchg(v, cur, cur + 1);
if (old == cur)
break;
cur = old;
}
return true;
}
bool rq_wait_inc_below(struct rq_wait *rq_wait, unsigned int limit)
{
return atomic_inc_below(&rq_wait->inflight, limit);
}
void __rq_qos_cleanup(struct rq_qos *rqos, struct bio *bio)
{
do {
if (rqos->ops->cleanup)
rqos->ops->cleanup(rqos, bio);
rqos = rqos->next;
} while (rqos);
}
void __rq_qos_done(struct rq_qos *rqos, struct request *rq)
{
do {
if (rqos->ops->done)
rqos->ops->done(rqos, rq);
rqos = rqos->next;
} while (rqos);
}
void __rq_qos_issue(struct rq_qos *rqos, struct request *rq)
{
do {
if (rqos->ops->issue)
rqos->ops->issue(rqos, rq);
rqos = rqos->next;
} while (rqos);
}
void __rq_qos_requeue(struct rq_qos *rqos, struct request *rq)
{
do {
if (rqos->ops->requeue)
rqos->ops->requeue(rqos, rq);
rqos = rqos->next;
} while (rqos);
}
void __rq_qos_throttle(struct rq_qos *rqos, struct bio *bio)
{
do {
if (rqos->ops->throttle)
rqos->ops->throttle(rqos, bio);
rqos = rqos->next;
} while (rqos);
}
void __rq_qos_track(struct rq_qos *rqos, struct request *rq, struct bio *bio)
{
do {
if (rqos->ops->track)
rqos->ops->track(rqos, rq, bio);
rqos = rqos->next;
} while (rqos);
}
void __rq_qos_done_bio(struct rq_qos *rqos, struct bio *bio)
{
do {
if (rqos->ops->done_bio)
rqos->ops->done_bio(rqos, bio);
rqos = rqos->next;
} while (rqos);
}
/*
* Return true, if we can't increase the depth further by scaling
*/
bool rq_depth_calc_max_depth(struct rq_depth *rqd)
{
unsigned int depth;
bool ret = false;
/*
* For QD=1 devices, this is a special case. It's important for those
* to have one request ready when one completes, so force a depth of
* 2 for those devices. On the backend, it'll be a depth of 1 anyway,
* since the device can't have more than that in flight. If we're
* scaling down, then keep a setting of 1/1/1.
*/
if (rqd->queue_depth == 1) {
if (rqd->scale_step > 0)
rqd->max_depth = 1;
else {
rqd->max_depth = 2;
ret = true;
}
} else {
/*
* scale_step == 0 is our default state. If we have suffered
* latency spikes, step will be > 0, and we shrink the
* allowed write depths. If step is < 0, we're only doing
* writes, and we allow a temporarily higher depth to
* increase performance.
*/
depth = min_t(unsigned int, rqd->default_depth,
rqd->queue_depth);
if (rqd->scale_step > 0)
depth = 1 + ((depth - 1) >> min(31, rqd->scale_step));
else if (rqd->scale_step < 0) {
unsigned int maxd = 3 * rqd->queue_depth / 4;
depth = 1 + ((depth - 1) << -rqd->scale_step);
if (depth > maxd) {
depth = maxd;
ret = true;
}
}
rqd->max_depth = depth;
}
return ret;
}
void rq_depth_scale_up(struct rq_depth *rqd)
{
/*
* Hit max in previous round, stop here
*/
if (rqd->scaled_max)
return;
rqd->scale_step--;
rqd->scaled_max = rq_depth_calc_max_depth(rqd);
}
/*
* Scale rwb down. If 'hard_throttle' is set, do it quicker, since we
* had a latency violation.
*/
void rq_depth_scale_down(struct rq_depth *rqd, bool hard_throttle)
{
/*
* Stop scaling down when we've hit the limit. This also prevents
* ->scale_step from going to crazy values, if the device can't
* keep up.
*/
if (rqd->max_depth == 1)
return;
if (rqd->scale_step < 0 && hard_throttle)
rqd->scale_step = 0;
else
rqd->scale_step++;
rqd->scaled_max = false;
rq_depth_calc_max_depth(rqd);
}
struct rq_qos_wait_data {
struct wait_queue_entry wq;
struct task_struct *task;
struct rq_wait *rqw;
acquire_inflight_cb_t *cb;
void *private_data;
bool got_token;
};
static int rq_qos_wake_function(struct wait_queue_entry *curr,
unsigned int mode, int wake_flags, void *key)
{
struct rq_qos_wait_data *data = container_of(curr,
struct rq_qos_wait_data,
wq);
/*
* If we fail to get a budget, return -1 to interrupt the wake up loop
* in __wake_up_common.
*/
if (!data->cb(data->rqw, data->private_data))
return -1;
data->got_token = true;
list_del_init(&curr->entry);
wake_up_process(data->task);
return 1;
}
/**
* rq_qos_wait - throttle on a rqw if we need to
* @private_data - caller provided specific data
* @acquire_inflight_cb - inc the rqw->inflight counter if we can
* @cleanup_cb - the callback to cleanup in case we race with a waker
*
* This provides a uniform place for the rq_qos users to do their throttling.
* Since you can end up with a lot of things sleeping at once, this manages the
* waking up based on the resources available. The acquire_inflight_cb should
* inc the rqw->inflight if we have the ability to do so, or return false if not
* and then we will sleep until the room becomes available.
*
* cleanup_cb is in case that we race with a waker and need to cleanup the
* inflight count accordingly.
*/
void rq_qos_wait(struct rq_wait *rqw, void *private_data,
acquire_inflight_cb_t *acquire_inflight_cb,
cleanup_cb_t *cleanup_cb)
{
struct rq_qos_wait_data data = {
.wq = {
.func = rq_qos_wake_function,
.entry = LIST_HEAD_INIT(data.wq.entry),
},
.task = current,
.rqw = rqw,
.cb = acquire_inflight_cb,
.private_data = private_data,
};
bool has_sleeper;
has_sleeper = wq_has_sleeper(&rqw->wait);
if (!has_sleeper && acquire_inflight_cb(rqw, private_data))
return;
prepare_to_wait_exclusive(&rqw->wait, &data.wq, TASK_UNINTERRUPTIBLE);
do {
if (data.got_token)
break;
if (!has_sleeper && acquire_inflight_cb(rqw, private_data)) {
finish_wait(&rqw->wait, &data.wq);
/*
* We raced with wbt_wake_function() getting a token,
* which means we now have two. Put our local token
* and wake anyone else potentially waiting for one.
*/
if (data.got_token)
cleanup_cb(rqw, private_data);
break;
}
io_schedule();
has_sleeper = false;
} while (1);
finish_wait(&rqw->wait, &data.wq);
}
void rq_qos_exit(struct request_queue *q)
{
while (q->rq_qos) {
struct rq_qos *rqos = q->rq_qos;
q->rq_qos = rqos->next;
rqos->ops->exit(rqos);
}
}
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