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authorGustavo A. R. Silva <gustavo@embeddedor.com>2018-08-03 15:53:54 -0500
committerTakashi Iwai <tiwai@suse.de>2018-08-04 08:30:45 +0200
commiteb2caeb88c181904110f8e74995c7b0bb7fd39f6 (patch)
tree514d63bb13e19c64ff368d706990f7624778d930 /sound
parent2f3b94e539a46052f8eba1f295ff5646e227578a (diff)
ALSA: seq_oss: Mark expected switch fall-through
In preparation to enabling -Wimplicit-fallthrough, mark switch cases where we are expecting to fall through. Warning level 2 was used: -Wimplicit-fallthrough=2 Signed-off-by: Gustavo A. R. Silva <gustavo@embeddedor.com> Signed-off-by: Takashi Iwai <tiwai@suse.de>
Diffstat (limited to 'sound')
-rw-r--r--sound/core/seq/oss/seq_oss_timer.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/sound/core/seq/oss/seq_oss_timer.c b/sound/core/seq/oss/seq_oss_timer.c
index 4f24ea9fad93..ba127c22539a 100644
--- a/sound/core/seq/oss/seq_oss_timer.c
+++ b/sound/core/seq/oss/seq_oss_timer.c
@@ -92,7 +92,7 @@ snd_seq_oss_process_timer_event(struct seq_oss_timer *rec, union evrec *ev)
case TMR_WAIT_REL:
parm += rec->cur_tick;
rec->realtime = 0;
- /* continue to next */
+ /* fall through and continue to next */
case TMR_WAIT_ABS:
if (parm == 0) {
rec->realtime = 1;