diff options
Diffstat (limited to 'ivi-shell')
-rw-r--r-- | ivi-shell/ivi-layout.c | 147 |
1 files changed, 141 insertions, 6 deletions
diff --git a/ivi-shell/ivi-layout.c b/ivi-shell/ivi-layout.c index 827359ad..24bd8dd6 100644 --- a/ivi-shell/ivi-layout.c +++ b/ivi-shell/ivi-layout.c @@ -67,6 +67,8 @@ #include "shared/helpers.h" #include "shared/os-compatibility.h" +#define max(a, b) ((a) > (b) ? (a) : (b)) + struct link_layer { struct ivi_layout_layer *ivilayer; struct wl_list link; @@ -567,18 +569,127 @@ calc_transformation_matrix(struct ivi_rectangle *source_rect, weston_matrix_translate(m, translate_x, translate_y, 0.0f); } +/* + * This computes intersected rect_output from two ivi_rectangles + */ +static void +ivi_rectangle_intersect(const struct ivi_rectangle *rect1, + const struct ivi_rectangle *rect2, + struct ivi_rectangle *rect_output) +{ + int32_t rect1_right = rect1->x + rect1->width; + int32_t rect1_bottom = rect1->y + rect1->height; + int32_t rect2_right = rect2->x + rect2->width; + int32_t rect2_bottom = rect2->y + rect2->height; + + rect_output->x = max(rect1->x, rect2->x); + rect_output->y = max(rect1->y, rect2->y); + rect_output->width = rect1_right < rect2_right ? + rect1_right - rect_output->x : + rect2_right - rect_output->x; + rect_output->height = rect1_bottom < rect2_bottom ? + rect1_bottom - rect_output->y : + rect2_bottom - rect_output->y; + + if (rect_output->width < 0 || rect_output->height < 0) { + rect_output->width = 0; + rect_output->height = 0; + } +} + +/* + * Transform rect_input by the inverse of matrix, intersect with boundingbox, + * and store the result in rect_output. + * The boundingbox must be given in the same coordinate space as rect_output. + * Additionally, there are the following restrictions on the matrix: + * - no projective transformations + * - no skew + * - only multiples of 90-degree rotations supported + * + * In failure case of weston_matrix_invert, rect_output is set to boundingbox + * as a fail-safe with log. + */ +static void +calc_inverse_matrix_transform(const struct weston_matrix *matrix, + const struct ivi_rectangle *rect_input, + const struct ivi_rectangle *boundingbox, + struct ivi_rectangle *rect_output) +{ + struct weston_matrix m; + struct weston_vector top_left; + struct weston_vector bottom_right; + + assert(boundingbox != rect_output); + + if (weston_matrix_invert(&m, matrix) < 0) { + weston_log("ivi-shell: calc_inverse_matrix_transform fails to invert a matrix.\n"); + weston_log("ivi-shell: boundingbox is set to the rect_output.\n"); + rect_output->x = boundingbox->x; + rect_output->y = boundingbox->y; + rect_output->width = boundingbox->width; + rect_output->height = boundingbox->height; + } + + /* The vectors and matrices involved will always produce f[3] == 1.0. */ + top_left.f[0] = rect_input->x; + top_left.f[1] = rect_input->y; + top_left.f[2] = 0.0f; + top_left.f[3] = 1.0f; + + bottom_right.f[0] = rect_input->x + rect_input->width; + bottom_right.f[1] = rect_input->y + rect_input->height; + bottom_right.f[2] = 0.0f; + bottom_right.f[3] = 1.0f; + + weston_matrix_transform(&m, &top_left); + weston_matrix_transform(&m, &bottom_right); + + if (top_left.f[0] < bottom_right.f[0]) { + rect_output->x = top_left.f[0]; + rect_output->width = bottom_right.f[0] - rect_output->x; + } else { + rect_output->x = bottom_right.f[0]; + rect_output->width = top_left.f[0] - rect_output->x; + } + + if (top_left.f[1] < bottom_right.f[1]) { + rect_output->y = top_left.f[1]; + rect_output->height = bottom_right.f[1] - rect_output->y; + } else { + rect_output->y = bottom_right.f[1]; + rect_output->height = top_left.f[1] - rect_output->y; + } + + ivi_rectangle_intersect(rect_output, boundingbox, rect_output); +} + /** - * This computes the whole transformation matrix from surface-local + * This computes the whole transformation matrix:m from surface-local * coordinates to global coordinates. It is assumed that * weston_view::geometry.{x,y} are zero. + * + * Additionally, this computes the mask on surface-local coordinates as a + * ivi_rectangle. This can be set to weston_view_set_mask. + * + * The mask is computed by following steps + * - destination rectangle of layer is inversed to surface-local cooodinates + * by inversed matrix:m. + * - the area is intersected by intersected area between weston_surface and + * source rectangle of ivi_surface. */ static void -calc_surface_to_global_matrix(struct ivi_layout_layer *ivilayer, - struct ivi_layout_surface *ivisurf, - struct weston_matrix *m) +calc_surface_to_global_matrix_and_mask_to_weston_surface( + struct ivi_layout_layer *ivilayer, + struct ivi_layout_surface *ivisurf, + struct weston_matrix *m, + struct ivi_rectangle *result) { const struct ivi_layout_surface_properties *sp = &ivisurf->prop; const struct ivi_layout_layer_properties *lp = &ivilayer->prop; + struct ivi_rectangle weston_surface_rect = { 0, + 0, + ivisurf->surface->width, + ivisurf->surface->height }; struct ivi_rectangle surface_source_rect = { sp->source_x, sp->source_y, sp->source_width, @@ -595,7 +706,15 @@ calc_surface_to_global_matrix(struct ivi_layout_layer *ivilayer, lp->dest_y, lp->dest_width, lp->dest_height }; + struct ivi_rectangle surface_result; + /* + * the whole transformation matrix:m from surface-local + * coordinates to global coordinates, which is computed by + * two steps, + * - surface-local coordinates to layer-local coordinates + * - layer-local coordinates to global coordinates + */ calc_transformation_matrix(&surface_source_rect, &surface_dest_rect, sp->orientation, m); @@ -603,6 +722,18 @@ calc_surface_to_global_matrix(struct ivi_layout_layer *ivilayer, calc_transformation_matrix(&layer_source_rect, &layer_dest_rect, lp->orientation, m); + + /* this intersected ivi_rectangle would be used for masking + * weston_surface + */ + ivi_rectangle_intersect(&surface_source_rect, &weston_surface_rect, + &surface_result); + + /* calc masking area of weston_surface from m */ + calc_inverse_matrix_transform(m, + &layer_dest_rect, + &surface_result, + result); } static void @@ -610,6 +741,7 @@ update_prop(struct ivi_layout_layer *ivilayer, struct ivi_layout_surface *ivisurf) { struct weston_view *tmpview; + struct ivi_rectangle r; bool can_calc = true; if (!ivilayer->event_mask && !ivisurf->event_mask) { @@ -638,10 +770,13 @@ update_prop(struct ivi_layout_layer *ivilayer, wl_list_remove(&ivisurf->transform.link); weston_matrix_init(&ivisurf->transform.matrix); - calc_surface_to_global_matrix(ivilayer, ivisurf, &ivisurf->transform.matrix); + calc_surface_to_global_matrix_and_mask_to_weston_surface( + ivilayer, ivisurf, &ivisurf->transform.matrix, &r); if (tmpview != NULL) { - wl_list_insert(&tmpview->geometry.transformation_list, &ivisurf->transform.link); + weston_view_set_mask(tmpview, r.x, r.y, r.width, r.height); + wl_list_insert(&tmpview->geometry.transformation_list, + &ivisurf->transform.link); weston_view_set_transform_parent(tmpview, NULL); } |