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/****************************************************************************
** Authors: Matteo Muratori, Michele Fabbri.
**
** Official website: http://www.amanithvg.com
**
** Copyright (C) 2004-2009 Mazatech S.r.l. All rights reserved.
**
** This file is part of AmanithVG library.
** Khronos and OpenVG are trademarks of The Khronos Group Inc.
** OpenGL is a registered trademark and OpenGL ES is a trademark of
** Silicon Graphics, Inc.
**
** This file is distributed under the terms of Mazatech End-User License
** Agreement for Evaluation Purposes only as defined by Mazatech S.r.l. of
** Italy and appearing in the file LICENSE.TXT included in the packaging
** of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** For any informations, please contact info@mazatech.com
**
****************************************************************************/
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xatom.h>
#include <X11/keysym.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <sys/time.h>
#include <EGL/egl.h>
#include "tiger.h"
//#define RENDERING_ON_VGIMAGE
// X11 variables
static Display *display;
static Window window;
static Atom atom_DELWIN;
static Atom atom_PROTOCOLS;
// EGL variables
static EGLDisplay eglDisplay = EGL_NO_DISPLAY;
static EGLConfig eglConfigWindow = 0;
static EGLSurface eglWindowSurface = EGL_NO_SURFACE;
static EGLContext eglContext = EGL_NO_CONTEXT;
#if defined(RENDERING_ON_VGIMAGE)
#include <VG/openvg.h>
static EGLSurface eglPbufferSurface = EGL_NO_SURFACE;
static EGLConfig eglConfigPbuffer = 0;
static VGImage destImg = VG_INVALID_HANDLE;
#endif
// user input variables
static unsigned int time0, time1, framesCount;
static unsigned int done;
static struct app *App = NULL;
#define xy_method(name) static void name(int x, int y) { App->name(x,y); }
#define void_method(name) static void name(void) { App->name(); }
xy_method(initApp)
void_method(killApp)
xy_method(drawScene)
xy_method(mouseLeftButtonDown)
xy_method(mouseLeftButtonUp)
xy_method(mouseRightButtonDown)
xy_method(mouseRightButtonUp)
xy_method(mouseMove)
void_method(changeQuality)
void_method(toggleAnimation)
void_method(resetParameters)
static void keyFunction(Display *dpy, Window wnd, const KeySym key) {
(void)dpy;
(void)wnd;
if (key == XK_b)
toggleAnimation();
else
if (key == XK_q)
changeQuality();
else
if (key == XK_r)
resetParameters();
else
if (key == XK_F1) {
}
else
if (key == XK_F2) {
}
else
if (key == XK_Escape)
done = 1;
}
static void processEvent(Display *dpy, Window wnd, XEvent *ev) {
switch (ev->type) {
case KeyPress:
keyFunction(dpy, wnd, XLookupKeysym(&ev->xkey, 0));
break;
case ButtonPress:
if (ev->xbutton.button == Button1)
mouseLeftButtonDown(ev->xbutton.x, ev->xbutton.y);
else
if (ev->xbutton.button == Button2 || ev->xbutton.button == Button3)
mouseRightButtonDown(ev->xbutton.x, ev->xbutton.y);
break;
case ButtonRelease:
if (ev->xbutton.button == Button1)
mouseLeftButtonUp(ev->xbutton.x, ev->xbutton.y);
else
if (ev->xbutton.button == Button2 || ev->xbutton.button == Button3)
mouseRightButtonUp(ev->xbutton.x, ev->xbutton.y);
break;
case MotionNotify:
mouseMove(ev->xmotion.x, ev->xmotion.y);
break;
case ConfigureNotify:
resetParameters();
break;
case ClientMessage:
if ((((XClientMessageEvent *)ev)->message_type == atom_PROTOCOLS) && (((XClientMessageEvent *)ev)->data.l[0] == (long)atom_DELWIN))
done = 1;
break;
}
}
static void processEvents(Display *dpy, Window wnd) {
XEvent event;
int i;
// check for incoming events
XFlush(dpy);
i = XPending(dpy);
if (i > 0) {
// get the next event in queue
XNextEvent(dpy, &event);
processEvent(dpy, wnd, &event);
i--;
for (; i > 0; --i)
XNextEvent(dpy, &event);
}
}
static Window createWindow(Display *dpy, const char *title, const unsigned int width, const unsigned int height) {
Window wnd;
int screen, screenDepth, screenWidth, screenHeight;
Visual *screenVisual;
XSetWindowAttributes windowAttributes;
XSizeHints windowSizeHints;
// get the default screen associated with the previously opened display
screen = DefaultScreen(display);
// get the default visual
screenVisual = DefaultVisual(display, screen);
// get screen bitdepth
screenDepth = DefaultDepth(display, screen);
// run only on a 32bpp display
if (screenDepth != 24 && screenDepth != 32)
return None;
// initialize window's attribute structure
windowAttributes.border_pixel = BlackPixel(display, screen);
windowAttributes.background_pixel = 0xCCCCCCCC;
windowAttributes.backing_store = NotUseful;
// get screen dimensions
screenWidth = DisplayWidth(display, screen);
screenHeight = DisplayHeight(display, screen);
// create the window centered on the screen
if (width == 0 || height == 0)
wnd = XCreateWindow(dpy, DefaultRootWindow(dpy), screenWidth / 4, screenHeight / 4, screenWidth / 2, screenHeight / 2, 0, screenDepth, InputOutput, screenVisual, CWBackPixel | CWBorderPixel | CWBackingStore, &windowAttributes);
else
wnd = XCreateWindow(dpy, DefaultRootWindow(dpy), (screenWidth - width) / 2, (screenHeight - height) / 2, width, height, 0, screenDepth, InputOutput, screenVisual, CWBackPixel | CWBorderPixel | CWBackingStore, &windowAttributes);
// check for errors
if (wnd == None)
return None;
// set the window's name
XStoreName(dpy, wnd, title);
// tell the server to report mouse and key-related events
XSelectInput(dpy, wnd, KeyPressMask | KeyReleaseMask | ButtonPressMask | Button1MotionMask | Button2MotionMask | Button3MotionMask | StructureNotifyMask);
// initialize window's sizehint definition structure
windowSizeHints.flags = PPosition | PMinSize | PMaxSize;
windowSizeHints.x = 0;
windowSizeHints.y = 0;
windowSizeHints.min_width = 1;
windowSizeHints.max_width = screenWidth;
windowSizeHints.min_height = 1;
windowSizeHints.max_height = screenHeight;
// set the window's sizehint
XSetWMNormalHints(dpy, wnd, &windowSizeHints);
// clear the window
XClearWindow(dpy, wnd);
// put the window on top of the others
XMapRaised(dpy, wnd);
// clear event queue
XFlush(dpy);
atom_DELWIN = XInternAtom(dpy, "WM_DELETE_WINDOW", False);
atom_PROTOCOLS = XInternAtom(dpy, "WM_PROTOCOLS", False);
XChangeProperty(dpy, wnd, atom_PROTOCOLS, XA_ATOM, 32, PropModeReplace, (unsigned char *)&atom_DELWIN, 1);
return wnd;
}
static void killWindow(Display *dpy, Window wnd) {
// close the window
XDestroyWindow(dpy, wnd);
// close the display
XCloseDisplay(dpy);
}
static unsigned int getTimeMS(void) {
struct timeval tp;
struct timezone tzp;
gettimeofday(&tp, &tzp);
return (unsigned int)((tp.tv_sec * 1000) + (tp.tv_usec / 1000));
}
static void updateTitle(Display *dpy, Window wnd) {
// print frame rate every second
time1 = getTimeMS();
if (time1 - time0 > 1000) {
char title[64];
float fps = ((float)framesCount * 1000.0f / (float)(time1 - time0));
sprintf(title, "AmanithVG tiger - Press F1 for help - FPS: %6.2f", fps);
XStoreName(dpy, wnd, title);
framesCount = 0;
time0 = time1;
}
}
static void messageDialog(const char *title, const char *message) {
fprintf(stderr, "%s: %s\n", title, message);
}
static unsigned int testEGLError(const char *msg) {
EGLint err = eglGetError();
if (err != EGL_SUCCESS) {
char errStr[64];
sprintf(errStr, "%s failed (%d)", msg, err);
messageDialog("EGL error", errStr);
return 0;
}
return 1;
}
static void destroyEGL(void) {
eglMakeCurrent(eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (eglWindowSurface != EGL_NO_SURFACE)
eglDestroySurface(eglDisplay, eglWindowSurface);
#if defined(RENDERING_ON_VGIMAGE)
if (eglPbufferSurface != EGL_NO_SURFACE)
eglDestroySurface(eglDisplay, eglPbufferSurface);
#endif
if (eglContext != EGL_NO_CONTEXT)
eglDestroyContext(eglDisplay, eglContext);
eglTerminate(eglDisplay);
}
static unsigned int initEGL(Display *dpy, Window wnd) {
EGLint iMajorVersion, iMinorVersion;
int iConfigs;
EGLint attribListWindow[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 0,
EGL_RENDERABLE_TYPE, EGL_OPENVG_BIT,
EGL_NONE
};
#if defined(RENDERING_ON_VGIMAGE)
EGLint attribListPbuffer[] = {
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_RENDERABLE_TYPE, EGL_OPENVG_BIT,
EGL_NONE
};
#endif
// get the default display
eglDisplay = eglGetDisplay((NativeDisplayType)dpy);
if (eglDisplay == EGL_NO_DISPLAY)
goto cleanup;
// initialize EGL
if (!eglInitialize(eglDisplay, &iMajorVersion, &iMinorVersion)) {
messageDialog("EGL error", "eglInitialize failed.");
goto cleanup;
}
// make OpenVG the current API
eglBindAPI(EGL_OPENVG_API);
// find a config that matches all requirements for the window surface
if (!eglChooseConfig(eglDisplay, attribListWindow, &eglConfigWindow, 1, &iConfigs) || (iConfigs != 1)) {
messageDialog("EGL error", "eglChooseConfig failed for window.");
goto cleanup;
}
#if defined(RENDERING_ON_VGIMAGE)
// find a config that matches all requirements for the pbuffer surface
if (!eglChooseConfig(eglDisplay, attribListPbuffer, &eglConfigPbuffer, 1, &iConfigs) || (iConfigs != 1)) {
messageDialog("EGL error", "eglChooseConfig failed for pbuffer.");
goto cleanup;
}
#endif
// create a window surface
eglWindowSurface = eglCreateWindowSurface(eglDisplay, eglConfigWindow, (NativeWindowType)wnd, NULL);
if (!testEGLError("eglCreateWindowSurface"))
goto cleanup;
// create a context
eglContext = eglCreateContext(eglDisplay, eglConfigWindow, EGL_NO_CONTEXT, NULL);
if (!testEGLError("eglCreateContext"))
goto cleanup;
// bind the context to the current thread and use our window surface for drawing and reading
eglMakeCurrent(eglDisplay, eglWindowSurface, eglWindowSurface, eglContext);
if (!testEGLError("eglMakeCurrent"))
goto cleanup;
#if defined(RENDERING_ON_VGIMAGE)
{
EGLint surfaceWidth, surfaceHeight;
eglQuerySurface(eglDisplay, eglWindowSurface, EGL_WIDTH, &surfaceWidth);
eglQuerySurface(eglDisplay, eglWindowSurface, EGL_HEIGHT, &surfaceHeight);
destImg = vgCreateImage(VG_sARGB_8888_PRE, surfaceWidth, surfaceHeight, VG_IMAGE_QUALITY_BETTER);
eglPbufferSurface = eglCreatePbufferFromClientBuffer(eglDisplay, EGL_OPENVG_IMAGE, (EGLClientBuffer)destImg, eglConfigPbuffer, NULL);
if (!testEGLError("eglCreatePbufferFromClientBuffer"))
goto cleanup;
}
#endif
return 1;
cleanup:
destroyEGL();
return 0;
}
int main(void) {
EGLint surfaceWidth, surfaceHeight;
App = &vg_tiger_app;
if (getenv("USECAIRO"))
App = &cairo_tiger_app;
// open the default display
display = XOpenDisplay(NULL);
if (display == NULL) {
messageDialog("Error", "Unable to open display.\n");
return EXIT_FAILURE;
}
// create the window
window = createWindow(display, "AmanithVG tiger - Press F1 for help - FPS: ", 480, 640);
if (window == None) {
messageDialog("Error", "Unable to create the main window");
XCloseDisplay(display);
return EXIT_FAILURE;
}
// initialize EGL
if (!initEGL(display, window)) {
killWindow(display, window);
return EXIT_FAILURE;
}
// init application
eglQuerySurface(eglDisplay, eglWindowSurface, EGL_WIDTH, &surfaceWidth);
eglQuerySurface(eglDisplay, eglWindowSurface, EGL_HEIGHT, &surfaceHeight);
initApp(surfaceWidth, surfaceHeight);
// start frame counter
time0 = getTimeMS();
framesCount = 0;
done = 0;
while (!done) {
processEvents(display, window);
#if defined(RENDERING_ON_VGIMAGE)
// get pbuffer surface dimensions
eglQuerySurface(eglDisplay, eglPbufferSurface, EGL_WIDTH, &surfaceWidth);
eglQuerySurface(eglDisplay, eglPbufferSurface, EGL_HEIGHT, &surfaceHeight);
// make the pbuffer surface current
eglMakeCurrent(eglDisplay, eglPbufferSurface, eglPbufferSurface, eglContext);
drawScene(surfaceWidth, surfaceHeight);
// make the window surface current
eglMakeCurrent(eglDisplay, eglWindowSurface, eglWindowSurface, eglContext);
// put the image
vgSetPixels(0, 0, destImg, 0, 0, surfaceWidth, surfaceHeight);
#else
// get window surface dimensions
eglQuerySurface(eglDisplay, eglWindowSurface, EGL_WIDTH, &surfaceWidth);
eglQuerySurface(eglDisplay, eglWindowSurface, EGL_HEIGHT, &surfaceHeight);
drawScene(surfaceWidth, surfaceHeight);
#endif
//eglSwapBuffers(eglDisplay, eglWindowSurface);
// advance frames counter and update windiw title
framesCount++;
updateTitle(display, window);
}
killApp();
destroyEGL();
killWindow(display, window);
return EXIT_SUCCESS;
}
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