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#ifndef __CL_MEM_GL_H__ #define __CL_MEM_GL_H__ #include "cl_mem.h" cl_mem cl_mem_new_gl_buffer(cl_context ctx, cl_mem_flags flags, GLuint buf_obj, cl_int *errcode_ret); cl_mem cl_mem_new_gl_texture(cl_context ctx, cl_mem_flags flags, GLenum texture_target, GLint miplevel, GLuint texture, cl_int *errcode_ret); #endif