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/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* \file fbo-rg.c
* Validate FBO rendering to RED and RG textures.
*
* Select a RED or RG format based on the command line parameter. Create an
* RGBA FBO and a RED/RG FBO. Draw the same scene to both textures. Read back
* both textures. Validate that the red channels of both textures
* are the same (and contain some non-zero texels). If the base format is
* RG, perform similar validation on the green channel. Validate that the other
* channels of the RED/RG texture are 0 (green and blue) and 1 (alpha).
*
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
#include "piglit-util-gl.h"
#define EPSILON (1.0 / 255.0)
static GLuint rgba_tex;
static GLuint other_tex;
static GLboolean pass = GL_TRUE;
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 10;
config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB;
PIGLIT_GL_TEST_CONFIG_END
static const char vert_code[] =
"attribute vec2 position;\n"
"attribute vec4 color;\n"
"varying vec4 fc;\n"
"void main()\n"
"{\n"
" gl_Position = vec4(position, 0.0, 1.0);\n"
" fc = color;\n"
"}\n";
static const char frag_code[] =
"uniform float scale;\n"
"uniform float bias;\n"
"varying vec4 fc;\n"
"void main()\n"
"{"
" gl_FragColor = (fc * scale) + bias;\n"
"}\n"
;
/**
* GLSL shader program used to render to the FBO.
*/
static GLuint fbo_program;
enum piglit_result
piglit_display(void)
{
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, rgba_tex);
piglit_draw_rect_tex(-1.0, -1.0, 1.0, 2.0,
0.0, 0.0, 1.0, 1.0);
glBindTexture(GL_TEXTURE_2D, other_tex);
piglit_draw_rect_tex(0.0, -1.0, 1.0, 2.0,
0.0, 0.0, 1.0, 1.0);
piglit_present_results();
return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
static int
create_fbo(unsigned width, unsigned height, GLenum internal_format)
{
GLuint tex;
GLuint fb;
GLenum status;
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
if (!piglit_check_gl_error(GL_NO_ERROR))
piglit_report_result(PIGLIT_FAIL);
glGenFramebuffersEXT(1, &fb);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D, tex, 0);
if (!piglit_check_gl_error(GL_NO_ERROR))
piglit_report_result(PIGLIT_FAIL);
status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT);
if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
if (status == GL_FRAMEBUFFER_UNSUPPORTED_EXT)
printf("FBO with 0x%04x texture is unsupported\n",
internal_format);
else
fprintf(stderr, "FBO with 0x%04x texture is incomplete"
" (0x%04x)\n",
internal_format, status);
glBindFramebufferEXT(GL_FRAMEBUFFER, piglit_winsys_fbo);
glDeleteFramebuffersEXT(1, &fb);
glDeleteTextures(1, &tex);
piglit_report_result((status == GL_FRAMEBUFFER_UNSUPPORTED_EXT)
? PIGLIT_SKIP : PIGLIT_FAIL);
}
return fb;
}
static GLboolean
compare_texture(const GLfloat *orig, const GLfloat *copy,
GLenum orig_fmt, GLenum copy_fmt, unsigned num_pix,
GLboolean has_green)
{
GLboolean logged = GL_FALSE;
GLboolean pass = GL_TRUE;
unsigned i;
unsigned non_zero_red = 0;
unsigned non_zero_green = 0;
for (i = 0; i < num_pix; i++) {
if (fabs(orig[0] - copy[0]) > EPSILON) {
if (!logged) {
fprintf(stderr,
"Got bad R channel reading back "
"0x%04x as 0x%04x\n",
orig_fmt, copy_fmt);
logged = GL_TRUE;
}
pass = GL_FALSE;
}
if (has_green && fabs(orig[0] - copy[0]) > EPSILON) {
if (!logged) {
fprintf(stderr,
"Got bad G channel reading back "
"0x%04x as 0x%04x\n",
orig_fmt, copy_fmt);
logged = GL_TRUE;
}
pass = GL_FALSE;
}
if ((!has_green && copy[1] != 0.0)
|| copy[2] != 0.0
|| copy[3] != 1.0) {
if (!logged) {
fprintf(stderr,
"Got bad %s channel reading back "
"0x%04x as 0x%04x\n",
has_green ? "B/A" : "G/B/A",
orig_fmt, copy_fmt);
logged = GL_TRUE;
}
pass = GL_FALSE;
}
if (copy[0] != 0.0)
non_zero_red++;
if (copy[1] != 0.0)
non_zero_green++;
orig += 4;
copy += 4;
}
if (non_zero_red == 0) {
fprintf(stderr,
"All red components are zero reading back "
"0x%04x as 0x%04x\n",
orig_fmt, copy_fmt);
pass = GL_FALSE;
}
if (has_green && non_zero_green == 0) {
fprintf(stderr,
"All green components are zero reading back "
"0x%04x as 0x%04x\n",
orig_fmt, copy_fmt);
pass = GL_FALSE;
}
return pass;
}
static const float positions[] = {
-1.0, -1.0,
1.0, -1.0,
1.0, 1.0,
-1.0, 1.0,
};
static const float colors[] = {
1.0, 0.2, 0.9, 1.0,
0.8, 0.4, 0.9, 1.0,
0.4, 0.8, 0.9, 1.0,
0.2, 1.0, 0.9, 1.0,
};
static GLboolean
render_and_check_textures(GLenum internal_format)
{
GLuint rgba_fb;
GLuint other_fb;
float rgba_image[4 * 64 * 64];
float other_image[4 * 64 * 64];
GLboolean has_green;
GLuint vs;
GLuint fs;
GLint scale_loc;
GLint bias_loc;
float scale;
float bias;
piglit_require_extension("GL_EXT_framebuffer_object");
piglit_require_extension("GL_ARB_texture_rg");
piglit_require_extension("GL_ARB_texture_non_power_of_two");
has_green = GL_FALSE;
scale = 1.0;
bias = 0.0;
switch (internal_format) {
case GL_RG:
case GL_RG8:
case GL_RG16:
has_green = GL_TRUE;
/* FALLTHROUGH */
case GL_RED:
case GL_R8:
case GL_R16:
break;
case GL_RG16F:
has_green = GL_TRUE;
/* FALLTHROUGH */
case GL_R16F:
piglit_require_extension("GL_ARB_half_float_pixel");
/* FALLTHROUGH */
case GL_RG32F:
has_green = GL_TRUE;
/* FALLTHROUGH */
case GL_R32F:
scale = 511.0;
piglit_require_extension("GL_ARB_texture_float");
break;
case GL_RG_INTEGER:
case GL_RG8I:
case GL_RG16I:
case GL_RG32I:
has_green = GL_TRUE;
/* FALLTHROUGH */
case GL_R8I:
case GL_R16I:
case GL_R32I:
bias = -100.0;
scale = 511.0;
piglit_require_extension("GL_EXT_texture_integer");
break;
case GL_RG8UI:
case GL_RG16UI:
case GL_RG32UI:
has_green = GL_TRUE;
/* FALLTHROUGH */
case GL_R16UI:
case GL_R32UI:
scale = 511.0;
piglit_require_extension("GL_EXT_texture_integer");
break;
case GL_RG_SNORM:
case GL_RG8_SNORM:
case GL_RG16_SNORM:
has_green = GL_TRUE;
/* FALLTHROUGH */
case GL_RED_SNORM:
case GL_R8_SNORM:
case GL_R16_SNORM:
scale = 0.5;
bias = -0.5;
piglit_require_extension("GL_EXT_texture_snorm");
break;
default:
fprintf(stderr, "invalid format 0x%04x\n", internal_format);
piglit_report_result(PIGLIT_FAIL);
break;
}
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE,
2 * sizeof(GLfloat), positions);
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE,
4 * sizeof(GLfloat), colors);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vert_code);
fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, frag_code);
fbo_program = piglit_link_simple_program(vs, fs);
glBindAttribLocation(fbo_program, 0, "position");
glBindAttribLocation(fbo_program, 1, "color");
glLinkProgram(fbo_program);
if (!piglit_link_check_status(fbo_program))
piglit_report_result(PIGLIT_FAIL);
scale_loc = glGetUniformLocation(fbo_program, "scale");
if (scale_loc < 0) {
fprintf(stderr,
"couldn't get uniform location for \"scale\"\n");
piglit_report_result(PIGLIT_FAIL);
}
bias_loc = glGetUniformLocation(fbo_program, "bias");
if (bias_loc < 0) {
fprintf(stderr,
"couldn't get uniform location for \"bias\"\n");
piglit_report_result(PIGLIT_FAIL);
}
glUseProgram(fbo_program);
glUniform1f(scale_loc, scale);
glUniform1f(bias_loc, bias);
/* Draw the reference image to the RGBA texture.
*/
rgba_fb = create_fbo(64, 64, GL_RGBA);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, rgba_fb);
glViewport(0, 0, 64, 64);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT,
(GLint *) &rgba_tex);
glBindTexture(GL_TEXTURE_2D, rgba_tex);
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, rgba_image);
/* Draw the comparison image to the other texture.
*/
other_fb = create_fbo(64, 64, internal_format);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, other_fb);
glViewport(0, 0, 64, 64);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT,
(GLint *) &other_tex);
glBindTexture(GL_TEXTURE_2D, other_tex);
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, other_image);
glUseProgram(0);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, piglit_winsys_fbo);
glViewport(0, 0, piglit_width, piglit_height);
return compare_texture(rgba_image, other_image,
internal_format, GL_RGBA,
64 * 64, has_green);
}
static void
usage(const char *name)
{
fprintf(stderr,
"Usage: %s internal_format\n"
"where internal_format is one of GL_RED, GL_R8, GL_RG, "
"GL_RG8, etc.\n",
name);
piglit_report_result(PIGLIT_FAIL);
}
void
piglit_init(int argc, char **argv)
{
GLenum internal_format = GL_NONE;
const char *fmt;
if ((argc == 1) || (strncmp(argv[1], "GL_R", 4) != 0))
usage(argv[0]);
fmt = argv[1];
if (fmt[4] == 'G') {
if (strcmp("GL_RG", fmt) == 0) {
internal_format = GL_RG;
} else if (strcmp("GL_RG_INTEGER", fmt) == 0) {
internal_format = GL_RG_INTEGER;
} else if (strcmp("GL_RG8", fmt) == 0) {
internal_format = GL_RG8;
} else if (strcmp("GL_RG8I", fmt) == 0) {
internal_format = GL_RG8I;
} else if (strcmp("GL_RG8UI", fmt) == 0) {
internal_format = GL_RG8UI;
} else if (strcmp("GL_RG16", fmt) == 0) {
internal_format = GL_RG16;
} else if (strcmp("GL_RG16F", fmt) == 0) {
internal_format = GL_RG16F;
} else if (strcmp("GL_RG16I", fmt) == 0) {
internal_format = GL_RG16I;
} else if (strcmp("GL_RG16UI", fmt) == 0) {
internal_format = GL_RG16UI;
} else if (strcmp("GL_RG32F", fmt) == 0) {
internal_format = GL_RG32F;
} else if (strcmp("GL_RG32I", fmt) == 0) {
internal_format = GL_RG32I;
} else if (strcmp("GL_RG32UI", fmt) == 0) {
internal_format = GL_RG32UI;
} else if (strcmp("GL_RG_SNORM", fmt) == 0) {
internal_format = GL_RG_SNORM;
} else if (strcmp("GL_RG8_SNORM", fmt) == 0) {
internal_format = GL_RG8_SNORM;
} else if (strcmp("GL_RG16_SNORM", fmt) == 0) {
internal_format = GL_RG16_SNORM;
} else
usage(argv[0]);
} else {
if (strcmp("GL_RED", fmt) == 0) {
internal_format = GL_RED;
} else if (strcmp("GL_R8", fmt) == 0) {
internal_format = GL_R8;
} else if (strcmp("GL_R16", fmt) == 0) {
internal_format = GL_R16;
} else if (strcmp("GL_R16F", fmt) == 0) {
internal_format = GL_R16F;
} else if (strcmp("GL_R32F", fmt) == 0) {
internal_format = GL_R32F;
} else if (strcmp("GL_R8I", fmt) == 0) {
internal_format = GL_R8I;
} else if (strcmp("GL_R8UI", fmt) == 0) {
internal_format = GL_R8UI;
} else if (strcmp("GL_R16I", fmt) == 0) {
internal_format = GL_R16I;
} else if (strcmp("GL_R16UI", fmt) == 0) {
internal_format = GL_R16UI;
} else if (strcmp("GL_R32I", fmt) == 0) {
internal_format = GL_R32I;
} else if (strcmp("GL_R32UI", fmt) == 0) {
internal_format = GL_R32UI;
} else if (strcmp("GL_RED_SNORM", fmt) == 0) {
internal_format = GL_RED_SNORM;
} else if (strcmp("GL_R8_SNORM", fmt) == 0) {
internal_format = GL_R8_SNORM;
} else if (strcmp("GL_R16_SNORM", fmt) == 0) {
internal_format = GL_R16_SNORM;
} else
usage(argv[0]);
}
pass = render_and_check_textures(internal_format);
if (piglit_automatic)
piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
}
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