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/*
* Copyright (C) 2012 VMware, Inc.
* Copyright (C) 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Jose Fonseca
* Eric Anholt <eric@anholt.net>
* Brian Paul
*/
/** @file fbo-blit-stretch.c
*
* Tests EXT_framebuffer_blit with various combinations of window system and
* FBO objects. Because FBOs are generally stored inverted relative to
* window system frambuffers, this could catch flipping failures in blit paths.
*
* See also fbo-blit.c
*/
#include <algorithm>
#include "piglit-util-gl.h"
/*
* XXX: Checkerboard is not a good test pattern, because OpenGL spec allows the
* implementation to clamp against source rectangle edge, as oposed to clamp
* against the source edges, causing different results along the edge.
*/
#define CHECKERBOARD 0
#define DSTW 200
#define DSTH 150
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 10;
config.window_width = DSTW;
config.window_height = DSTH;
config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
PIGLIT_GL_TEST_CONFIG_END
struct TestCase
{
GLint srcW, srcH;
GLint srcX0; GLint srcY0; GLint srcX1; GLint srcY1;
GLint dstX0; GLint dstY0; GLint dstX1; GLint dstY1;
GLenum filter;
};
static void
describe(const TestCase &test)
{
GLint dstW = piglit_width;
GLint dstH = piglit_height;
printf("%ix%i (%i, %i)-(%i, %i) => %ix%i (%i, %i)-(%i, %i)",
test.srcW, test.srcH,
test.srcX0, test.srcY0, test.srcX1, test.srcY1,
dstW, dstH,
test.dstX0, test.dstY0, test.dstX1, test.dstY1);
GLint srcDX = test.srcX1 - test.srcX0;
GLint srcDY = test.srcY1 - test.srcY0;
GLint dstDX = test.dstX1 - test.dstX0;
GLint dstDY = test.dstY1 - test.dstY0;
if (srcDX < 0) {
printf(" flip_src_x");
srcDX = -srcDX;
}
if (srcDY < 0) {
printf(" flip_src_y");
srcDY = -srcDY;
}
if (dstDX < 0) {
printf(" flip_dst_x");
dstDX = -dstDX;
}
if (dstDY < 0) {
printf(" flip_dst_y");
dstDY = -dstDY;
}
if (dstDX > srcDX)
printf(" stretch_x");
if (dstDX < srcDX)
printf(" shrink_x");
if (dstDY > srcDY)
printf(" stretch_y");
if (dstDY < srcDY)
printf(" shrink_y");
if (test.srcX0 < 0 || test.srcX0 > test.srcW ||
test.srcX1 < 0 || test.srcX1 > test.srcW)
printf(" clamp_src_x");
if (test.srcY0 < 0 || test.srcY0 > test.srcH ||
test.srcY1 < 0 || test.srcY1 > test.srcH)
printf(" clamp_src_y");
if (test.dstX0 < 0 || test.dstX0 > dstW ||
test.dstX1 < 0 || test.dstX1 > dstW)
printf(" clamp_dst_x");
if (test.dstY0 < 0 || test.dstY0 > dstH ||
test.dstY1 < 0 || test.dstY1 > dstH)
printf(" clamp_dst_y");
switch (test.filter) {
case GL_NEAREST:
printf(" nearest");
break;
case GL_LINEAR:
printf(" linear");
break;
default:
assert(0);
}
printf("\n");
}
static void
filter(const TestCase &test, float coord, GLint &coord0, GLint &coord1, float &weight)
{
switch (test.filter) {
case GL_NEAREST:
coord0 = roundf(coord);
// ambigious
assert(fabsf(coord0 - coord) != 0.5f);
weight = 0.0f;
break;
case GL_LINEAR:
coord0 = floorf(coord);
weight = coord - (float)coord0;
break;
default:
assert(0);
coord0 = 0;
weight = 0.0f;
}
assert(weight >= 0.0f);
assert(weight < 1.0f);
coord1 = coord0 + 1;
}
static void
clamp(GLint &x, GLint xmin, GLint xmax)
{
if (x < xmin) {
x = xmin;
}
if (x > xmax) {
x = xmax;
}
}
static float
lerp(float x0, float x1, float w)
{
return x0 + (x1 - x0) * w;
}
static float
lerp2d(float xy00, float xy01, float xy10, float xy11, float wx, float wy)
{
float y0 = lerp(xy00, xy01, wx);
float y1 = lerp(xy10, xy11, wx);
return lerp(y0, y1, wy);
}
static float clearColor[4] = {
#if CHECKERBOARD
0.0, 0.0, 1.0, 1.0
#else
0.5, 0.5, 0.5, 0.5
#endif
};
static GLboolean
verify(const TestCase &test, GLuint srcFBO, GLuint dstFBO, GLuint numChannels)
{
GLint srcX0 = test.srcX0;
GLint srcY0 = test.srcY0;
GLint srcX1 = test.srcX1;
GLint srcY1 = test.srcY1;
GLint dstX0 = test.dstX0;
GLint dstY0 = test.dstY0;
GLint dstX1 = test.dstX1;
GLint dstY1 = test.dstY1;
if (dstX1 < dstX0) {
std::swap(srcX0, srcX1);
std::swap(dstX0, dstX1);
}
if (dstY1 < dstY0) {
std::swap(srcY0, srcY1);
std::swap(dstY0, dstY1);
}
GLint srcDX = srcX1 - srcX0;
GLint srcDY = srcY1 - srcY0;
GLint dstDX = dstX1 - dstX0;
GLint dstDY = dstY1 - dstY0;
GLint dstW = piglit_width;
GLint dstH = piglit_height;
float *srcPixels = new float[test.srcH * test.srcW * numChannels];
glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFBO);
glReadPixels(0, 0, test.srcW, test.srcH, GL_RGB, GL_FLOAT, srcPixels);
float *expectedDstPixels = new float[dstH * dstW * numChannels];
for (GLint dstY = 0; dstY < dstH; ++dstY) {
for (GLint dstX = 0; dstX < dstW; ++dstX) {
float *dstPixel = expectedDstPixels + (dstY * dstW + dstX) * numChannels;
for (GLuint c = 0; c < numChannels; ++c) {
dstPixel[c] = clearColor[c];
}
}
}
GLint dstX0clamped = std::max(dstX0, 0);
GLint dstY0clamped = std::max(dstY0, 0);
GLint dstX1clamped = std::min(dstX1, dstW);
GLint dstY1clamped = std::min(dstY1, dstH);
for (GLint dstY = dstY0clamped; dstY < dstY1clamped; ++dstY) {
float srcY = srcY0 + (dstY - dstY0 + 0.5) * srcDY / dstDY;
if (srcY < 0 || srcY >= test.srcH) {
continue;
}
srcY -= 0.5f;
GLint srcPixelY0, srcPixelY1;
float weightY;
filter(test, srcY, srcPixelY0, srcPixelY1, weightY);
clamp(srcPixelY0, 0, test.srcH - 1);
clamp(srcPixelY1, 0, test.srcH - 1);
for (GLint dstX = dstX0clamped; dstX < dstX1clamped; ++dstX) {
float srcX = srcX0 + (dstX - dstX0 + 0.5) * srcDX / dstDX;
if (srcX < 0 || srcX >= test.srcW) {
continue;
}
srcX -= 0.5f;
GLint srcPixelX0, srcPixelX1;
float weightX;
filter(test, srcX, srcPixelX0, srcPixelX1, weightX);
clamp(srcPixelX0, 0, test.srcW - 1);
clamp(srcPixelX1, 0, test.srcW - 1);
float *srcPixel00 = srcPixels + (srcPixelY0 * test.srcW + srcPixelX0) * numChannels;
float *srcPixel01 = srcPixels + (srcPixelY0 * test.srcW + srcPixelX1) * numChannels;
float *srcPixel10 = srcPixels + (srcPixelY1 * test.srcW + srcPixelX0) * numChannels;
float *srcPixel11 = srcPixels + (srcPixelY1 * test.srcW + srcPixelX1) * numChannels;
float *dstPixel = expectedDstPixels
+ (dstY * dstW + dstX) * numChannels;
for (GLuint c = 0; c < numChannels; ++c) {
dstPixel[c] = lerp2d(srcPixel00[c],
srcPixel01[c],
srcPixel10[c],
srcPixel11[c],
weightX, weightY);
}
}
}
delete [] srcPixels;
float *observedDstPixels = new float[dstH * dstW * numChannels];
glBindFramebuffer(GL_READ_FRAMEBUFFER, dstFBO);
glReadPixels(0, 0, dstW, dstH, GL_RGB, GL_FLOAT, observedDstPixels);
GLboolean pass;
pass = piglit_compare_images_color(0, 0, dstW, dstH, numChannels,
piglit_tolerance,
expectedDstPixels,
observedDstPixels);
delete [] observedDstPixels;
delete [] expectedDstPixels;
return pass;
}
static void
blit(const TestCase &test)
{
glClearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
glClear(GL_COLOR_BUFFER_BIT);
glBlitFramebuffer(test.srcX0, test.srcY0, test.srcX1, test.srcY1,
test.dstX0, test.dstY0, test.dstX1, test.dstY1,
GL_COLOR_BUFFER_BIT, test.filter);
}
static GLboolean
run_test(const TestCase &test)
{
describe(test);
GLboolean pass;
GLuint tex;
GLuint fbo;
GLenum status;
glGenFramebuffers(1, &fbo);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
#if CHECKERBOARD
const float color1[4] = {1.0f, 0.0f, 0.0f, 1.0f};
const float color2[4] = {0.0f, 1.0f, 0.0f, 1.0f};
tex = piglit_checkerboard_texture(0, 0, test.srcW, test.srcH, 1, 1, color1, color2);
#else
tex = piglit_rgbw_texture(GL_RGBA, test.srcW, test.srcH, GL_FALSE, GL_TRUE, GL_UNSIGNED_NORMALIZED);
#endif
glBindTexture(GL_TEXTURE_2D, tex);
glFramebufferTexture2D(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
tex,
0);
if (!piglit_check_gl_error(GL_NO_ERROR))
piglit_report_result(PIGLIT_FAIL);
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
pass = GL_TRUE;
} else {
glViewport(0, 0, piglit_width, piglit_height);
piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
blit(test);
pass = verify(test, fbo, 0, 3);
if (!piglit_automatic) {
piglit_present_results();
if (!pass) {
//getchar();
}
}
}
glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo);
glDeleteFramebuffers(1, &fbo);
glDeleteTextures(1, &tex);
return pass;
}
/*
* Constants to help define several test cases.
*/
#define SRCW 45
#define SRCH 79
#define DX 17
#define DY 11
#define SRCXMIN 13
#define SRCYMIN 33
#define SRCXMAX (SRCXMIN + DX)
#define SRCYMAX (SRCYMIN + DY)
#define DSTXMIN 19
#define DSTYMIN 23
#define DSTXMAX (DSTXMIN + DX)
#define DSTYMAX (DSTYMIN + DY)
const TestCase
tests[] = {
/*
* Basic 1:1 copy
*/
{
SRCW, SRCH,
SRCXMIN, SRCYMIN, SRCXMAX, SRCYMAX,
DSTXMIN, DSTYMIN, DSTXMAX, DSTYMAX,
GL_NEAREST,
},
/*
* Flip tests
*/
{
SRCW, SRCH,
SRCXMAX, SRCYMAX, SRCXMIN, SRCYMIN, // flip xy
DSTXMAX, DSTYMAX, DSTXMIN, DSTYMIN, // flip xy
GL_NEAREST,
},
{
SRCW, SRCH,
SRCXMAX, SRCYMIN, SRCXMIN, SRCYMAX, // fliped x
DSTXMIN, DSTYMAX, DSTXMAX, DSTYMIN, // fliped y
GL_NEAREST,
},
{
SRCW, SRCH,
SRCXMIN, SRCYMAX, SRCXMAX, SRCYMIN, // fliped y
DSTXMAX, DSTYMIN, DSTXMIN, DSTYMAX, // fliped x
GL_NEAREST,
},
/*
* Stretch.
*/
{
SRCW, SRCH,
SRCXMIN, SRCYMIN, SRCXMAX, SRCYMAX,
DSTXMIN, DSTYMIN, DSTXMAX + 3*DX, DSTYMAX + 3*DY, // stretch x y
GL_NEAREST,
},
{
SRCW, SRCH,
SRCXMIN, SRCYMIN, SRCXMAX, SRCYMAX,
DSTXMIN, DSTYMIN, DSTXMAX + 3*DX, DSTYMAX + 3*DY, // stretch x y
GL_NEAREST,
},
/*
* Stretch of a single pixel.
*/
{
SRCW, SRCH,
SRCXMIN, SRCYMIN, SRCXMIN + 1, SRCYMIN + 1,
DSTXMIN, DSTYMIN, DSTXMIN + 7, DSTYMIN + 7, // stretch x y
GL_NEAREST,
},
/*
* Clip
*/
{
SRCW, SRCH,
SRCXMIN, SRCYMIN, SRCXMAX, SRCYMAX,
-DX/2, -DY/2, -DX/2 + DX, -DY/2 + DY, // clip dst left bottom
GL_NEAREST,
},
{
SRCW, SRCH,
SRCXMIN, SRCYMIN, SRCXMAX, SRCYMAX,
DSTW - DX/2, DSTH - DY/2, DSTW - DX/2 + DX, DSTH - DY/2 + DY, // clip dst top right
GL_NEAREST,
},
{
SRCW, SRCH,
-DX/2, -DY/2, -DX/2 + DX, -DY/2 + DY, // clip src left bottom
DSTXMIN, DSTYMIN, DSTXMAX, DSTYMAX,
GL_NEAREST,
},
{
SRCW, SRCH,
SRCW - DX/2, SRCH - DY/2, SRCW - DX/2 + DX, SRCH - DY/2 + DY, // clip src top right
DSTXMIN, DSTYMIN, DSTXMAX, DSTYMAX,
GL_NEAREST,
},
/*
* Clip & stretch.
*
* XXX: These tests are disabled for now, because Mesa clips in integer
* coordinates, instead of floats, which ends up affecting how the
* whole surface is interpolated, which goes against the spec.
*/
#if 0
{
SRCW, SRCH,
SRCXMIN, SRCYMIN, SRCXMAX, SRCYMAX,
-DSTXMIN, -DSTYMIN, DSTXMAX, DSTYMAX, // clip dst left bottom
GL_NEAREST,
},
{
SRCW, SRCH,
SRCXMIN, SRCYMIN, SRCXMAX, SRCYMAX,
DSTXMIN, DSTYMIN, DSTW + DSTXMIN, DSTH + DSTYMIN, // clip dst top right
GL_NEAREST,
},
{
SRCW, SRCH,
-SRCXMIN, -SRCYMIN, SRCXMAX, SRCYMAX, // clip src left bottom
DSTXMIN, DSTYMIN, DSTXMAX, DSTYMAX,
GL_NEAREST,
},
{
SRCW, SRCH,
SRCXMIN, SRCYMIN, SRCW + SRCXMIN, SRCH + SRCYMIN, // clip src top right
DSTXMIN, DSTYMIN, DSTXMAX, DSTYMAX,
GL_NEAREST,
},
{
SRCW, SRCH,
SRCXMAX, SRCYMIN, SRCXMIN, SRCYMAX, // fliped x
-DSTXMIN, DSTH + DSTYMIN, DSTW + DSTXMIN, -DSTYMIN, // fliped y, cliped x y
GL_NEAREST,
},
#endif
/*
* Full stretch
*/
{
SRCW, SRCH,
0, 0, SRCW, SRCH,
0, 0, DSTW, DSTH,
GL_NEAREST,
},
};
static int test_index = -1;
enum piglit_result
piglit_display(void)
{
GLboolean pass = GL_TRUE;
for (unsigned i = 0; i < ARRAY_SIZE(tests); i++) {
if (test_index != -1 &&
test_index != (int) i)
continue;
TestCase test = tests[i];
test.filter = GL_NEAREST;
pass = run_test(test) && pass;
test.filter = GL_LINEAR;
pass = run_test(test) && pass;
}
return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
void
piglit_init(int argc, char **argv)
{
piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
piglit_require_extension("GL_ARB_framebuffer_object");
if (argc == 2)
sscanf(argv[1], "%d", &test_index);
}
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