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/*
* Copyright © 2007 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
/**
* @file fdo14575.c
*
* Tests that the driver doesn't fail when deleting a mapped buffer object.
*/
#include "piglit-util-gl.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 10;
config.window_visual = PIGLIT_GL_VISUAL_RGB;
PIGLIT_GL_TEST_CONFIG_END
void
piglit_init(int argc, char**argv)
{
GLfloat data = 1.0;
GLfloat *v;
GLuint buf;
piglit_require_extension("GL_ARB_vertex_buffer_object");
glGenBuffersARB(1, &buf);
/* First, do a normal buffer create/data/delete */
glBindBufferARB(GL_ARRAY_BUFFER_ARB, buf);
glBufferDataARB(GL_ARRAY_BUFFER_ARB, 4, &data, GL_STATIC_DRAW_ARB);
glDeleteBuffersARB(1, &buf);
if (!piglit_check_gl_error(GL_NO_ERROR))
piglit_report_result(PIGLIT_FAIL);
/* Then, another normal path: create, map, write, unmap, delete */
glBindBufferARB(GL_ARRAY_BUFFER_ARB, buf);
glBufferDataARB(GL_ARRAY_BUFFER_ARB, 4, NULL, GL_STATIC_DRAW_ARB);
v = (GLfloat *) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
*v = data;
glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
glDeleteBuffersARB(1, &buf);
if (!piglit_check_gl_error(GL_NO_ERROR))
piglit_report_result(PIGLIT_FAIL);
/* Then, do the failing path: create, map, delete */
glBindBufferARB(GL_ARRAY_BUFFER_ARB, buf);
glBufferDataARB(GL_ARRAY_BUFFER_ARB, 4, NULL, GL_STATIC_DRAW_ARB);
v = (GLfloat *) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
*v = data;
glDeleteBuffersARB(1, &buf);
if (!piglit_check_gl_error(GL_NO_ERROR))
piglit_report_result(PIGLIT_FAIL);
piglit_report_result(PIGLIT_PASS);
}
enum piglit_result
piglit_display(void)
{
/* Should never be reached */
return PIGLIT_FAIL;
}
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