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cnl/hacked_multisample_accuracy
dither
glean-master
glsl2
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shader_runner
wip/texsubimage-hacked
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2016-09-17
Fix "glCear" typo.
Kenneth Graunke
1
-1
/
+1
2016-07-26
tex3d-maxsize: rewrite to be more robust and do more testing
Brian Paul
1
-74
/
+211
2016-05-19
texsubimage-depth-formats: Check for missing float depth support.
Eric Anholt
1
-4
/
+10
2016-05-09
Fix asprintf warnings
Marek Olšák
4
-27
/
+27
2016-04-04
texsubimage: Remove unnecessary clear
Topi Pohjolainen
1
-1
/
+0
2016-04-04
texsubimage: Add option to run against fixed region
Topi Pohjolainen
1
-2
/
+69
2016-04-04
texsubimage: Move tex blit program setup higher in the dispatch
Topi Pohjolainen
1
-31
/
+40
2016-04-04
texsubimage: Move sub-region selection higher in the dispatch
Topi Pohjolainen
1
-33
/
+59
2016-04-04
texsubimage: Move texture size selection higher in the dispatch
Topi Pohjolainen
1
-17
/
+25
2016-04-04
texsubimage: Refactor single round for fixed region
Topi Pohjolainen
1
-50
/
+74
2016-04-02
generatemipmap-base-change: replace assertion with printf
Brian Paul
1
-2
/
+6
2016-03-30
generatemipmap-base-change: new test to exercise a Mesa glGenerateMipmap() issue
Brian Paul
2
-0
/
+130
2016-02-29
getteximage-formats: use new fbo_use_test_set() function
Brian Paul
1
-1
/
+6
2016-02-27
getteximage-formats: pass argc, not 1, to fbo_formats_init() call
Brian Paul
1
-1
/
+1
2016-02-13
getteximage-formats: Add option to clear texture before rendering
Topi Pohjolainen
1
-3
/
+13
2016-02-03
texturing/cubemap: add PBO upload
Nicolai Hähnle
1
-14
/
+44
2016-02-03
texsubimage-depth-formats: add PBO option
Nicolai Hähnle
1
-4
/
+33
2016-02-03
Add texturing/texsubimage-unpack
Nicolai Hähnle
2
-0
/
+526
2016-02-03
Add piglit_equal_images_update_rgba8 to piglit-util-gl
Nicolai Hähnle
1
-24
/
+4
2016-01-21
Test that cubemaps with non-matching faces are incomplete
Neil Roberts
2
-0
/
+189
2015-12-18
texwrap: fix stencil texturing a bit
Roland Scheidegger
1
-1
/
+15
2015-12-17
copyteximage: verify that GL1.0 legacy formats are rejected
Erik Faye-Lund
1
-0
/
+51
2015-12-17
copyteximage: drop redundant z=0, w=1 initialization
Erik Faye-Lund
1
-20
/
+4
2015-12-04
texwrap: Allow compressed test to run with GL_EXT_texture_compression_dxt1 an...
Ian Romanick
1
-3
/
+28
2015-12-04
texwrap: Refactor getting the test vector for a name
Ian Romanick
1
-13
/
+25
2015-11-23
texwrap: do no short circuit remaining tests if one fails
Emil Velikov
1
-3
/
+3
2015-11-06
getteximage-depth: new test to create/readback depth textures (v2)
Dave Airlie
2
-0
/
+630
2015-10-06
texelFetch: Fix the divisors when testing MSAA with > 10 samples
Neil Roberts
1
-3
/
+1
2015-10-05
texsubimage: use piglit utility block dimension function
Nanley Chery
1
-45
/
+2
2015-09-29
Remove unnecessary linking with libGLU
Ian Romanick
2
-2
/
+0
2015-09-14
textureSamples: use piglit_draw_rect, remove duplication
Ilia Mirkin
1
-57
/
+25
2015-09-10
add textureSamples tests
Ilia Mirkin
2
-0
/
+360
2015-09-04
teximage-colors: fix comment typos
Brian Paul
1
-2
/
+2
2015-09-04
teximage-colors: replace assertion with useful info
Brian Paul
1
-1
/
+8
2015-07-27
compressedteximage: bump the texture size to reproduce a radeonsi bug (v2)
Marek Olšák
1
-1
/
+4
2015-07-22
tex3d-maxsize: print max 3D texture size that's found/tested
Brian Paul
1
-0
/
+4
2015-07-21
Test sampling functions with constant zero arguments
Neil Roberts
2
-0
/
+257
2015-07-20
texwrap: skip if integers or offset used with non-2D
Dave Airlie
1
-0
/
+8
2015-06-02
Test luminance, rgba texture handling in glReadPixels() with PBO
Anuj Phogat
1
-6
/
+61
2015-06-02
Test luminance, rgba texture handling in glGetTexImage() with PBO
Anuj Phogat
1
-6
/
+60
2015-05-28
texwrap: fix missing brace.
Dave Airlie
1
-1
/
+1
2015-05-28
texwrap: test wrapping texture offsets
Dave Airlie
1
-2
/
+58
2015-05-13
s3tc-errors: Use -4, not -3 as an invalid x offset
James Jones
1
-1
/
+1
2015-05-11
Don't use default texture object
Anuj Phogat
1
-1
/
+6
2015-05-11
Add usage information to getteximage-targets
Anuj Phogat
1
-43
/
+75
2015-04-29
copyteximage: Fix the z coordinate used for rendering 3D textures
Neil Roberts
1
-1
/
+1
2015-04-13
texwrap: add GL_ARB_texture_stencil8 support
Dave Airlie
1
-1
/
+13
2015-04-13
fbo-formats: add texture_stencil8 support
Dave Airlie
1
-0
/
+1
2015-04-02
texturing: Testing glGenerateMipmap(GL_TEXTURE_CUBE_MAP) without glTexStorage2D.
Laura Ekstrand
2
-0
/
+91
2015-03-25
tex-miplevel-selection: Fix textureProj failures due to precision errors
Iago Toral Quiroga
1
-4
/
+4
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