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authorSamuel Pitoiset <samuel.pitoiset@gmail.com>2017-05-03 18:31:41 +0200
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>2017-05-19 13:52:57 +0200
commite8cb1406c468305160066b3be71d4e71d5f2db06 (patch)
treee3b3c2e7ac1fe81076182b99842c883da03e9cef /tests
parentc4228772a58c9af3c2da6d752d78d637de106c86 (diff)
arb_uniform_buffer_object: add uniform-block-memory-qualifier.frag
It's more appropriate to have this test here (or in arb_shader_storage_bufer_object). This also removes memory-qualifier-with-non-image-type.frag which is not totally correct. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Diffstat (limited to 'tests')
-rw-r--r--tests/spec/arb_shader_image_load_store/compiler/memory-qualifier-with-non-image-type.frag25
-rw-r--r--tests/spec/arb_uniform_buffer_object/compiler/uniform-block-memory-qualifier.frag27
2 files changed, 27 insertions, 25 deletions
diff --git a/tests/spec/arb_shader_image_load_store/compiler/memory-qualifier-with-non-image-type.frag b/tests/spec/arb_shader_image_load_store/compiler/memory-qualifier-with-non-image-type.frag
deleted file mode 100644
index 71087ec21..000000000
--- a/tests/spec/arb_shader_image_load_store/compiler/memory-qualifier-with-non-image-type.frag
+++ /dev/null
@@ -1,25 +0,0 @@
-// [config]
-// expect_result: fail
-// glsl_version: 3.30
-// require_extensions: GL_ARB_shader_image_load_store
-// [end config]
-
-#version 330
-#extension GL_ARB_shader_image_load_store: enable
-
-// From Section 4.10 (Memory Qualifiers) of the GLSL 4.50 spec:
-//
-// "Variables declared as image types (the basic opaque types with “image”
-// in their keyword) can be further qualified with one or more of the
-// following memory qualifiers: ..."
-//
-// Easy enough to infer that memory qualifiers should not be used with
-// non-image types.
-
-uniform Block {
- volatile int x;
-};
-
-void main()
-{
-}
diff --git a/tests/spec/arb_uniform_buffer_object/compiler/uniform-block-memory-qualifier.frag b/tests/spec/arb_uniform_buffer_object/compiler/uniform-block-memory-qualifier.frag
new file mode 100644
index 000000000..5d0c6deb3
--- /dev/null
+++ b/tests/spec/arb_uniform_buffer_object/compiler/uniform-block-memory-qualifier.frag
@@ -0,0 +1,27 @@
+// [config]
+// expect_result: fail
+// glsl_version: 1.20
+// require_extensions: GL_ARB_uniform_buffer_object GL_ARB_shader_storage_buffer_object
+// [end config]
+
+#version 120
+#extension GL_ARB_uniform_buffer_object: require
+#extension GL_ARB_shader_storage_buffer_object: enable
+
+// From Section 4.10 (Memory Qualifiers) of the GLSL 4.50 spec:
+//
+// "Memory qualifiers are only supported in the declarations of image
+// variables, buffer variables, and shader storage blocks; it is an error to
+// use such qualifiers in any other declarations."
+
+uniform Block {
+ readonly int a;
+ writeonly int b;
+ coherent int c;
+ volatile int d;
+ restrict int e;
+};
+
+void main()
+{
+}