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authorJosé Fonseca <jfonseca@vmware.com>2012-10-15 18:15:23 +0100
committerJosé Fonseca <jfonseca@vmware.com>2012-10-15 18:15:23 +0100
commit1f1adfc2964592ec493d3b5f9cc2317edf5fc7f1 (patch)
tree5c77087ff6d4652c7e236256c8570b2c6a632c26 /tests/texturing/texwrap.c
parent4673ba309054d3db242a99ccd2f12a207a2ca94f (diff)
texwrap: Avoid FLOAT/UINT/INT symbols.
As these clash with symbols from windows.h. Quick fix to get Windows builds going again.
Diffstat (limited to 'tests/texturing/texwrap.c')
-rw-r--r--tests/texturing/texwrap.c156
1 files changed, 78 insertions, 78 deletions
diff --git a/tests/texturing/texwrap.c b/tests/texturing/texwrap.c
index c0c730aae..422e3df36 100644
--- a/tests/texturing/texwrap.c
+++ b/tests/texturing/texwrap.c
@@ -97,9 +97,9 @@
#define FORMAT(f) #f, f
enum {
- FLOAT,
- INT,
- UINT
+ FLOAT_TYPE,
+ INT_TYPE,
+ UINT_TYPE
};
struct format_desc {
@@ -224,47 +224,47 @@ static const struct format_desc arb_texture_float[] = {
};
static const struct format_desc ext_texture_integer[] = {
- {FORMAT(GL_RGB8I), 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, INT},
- {FORMAT(GL_RGBA8I), 8, 8, 8, 8, 0, 0, 0, 0, 0, 0, INT},
- {FORMAT(GL_ALPHA8I_EXT), 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, INT},
- {FORMAT(GL_LUMINANCE8I_EXT), 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, INT},
- {FORMAT(GL_LUMINANCE_ALPHA8I_EXT), 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, INT},
- {FORMAT(GL_INTENSITY8I_EXT), 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, INT},
-
- {FORMAT(GL_RGB16I), 16, 16, 16, 0, 0, 0, 0, 0, 0, 0, INT},
- {FORMAT(GL_RGBA16I), 16, 16, 16, 16, 0, 0, 0, 0, 0, 0, INT},
- {FORMAT(GL_ALPHA16I_EXT), 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, INT},
- {FORMAT(GL_LUMINANCE16I_EXT), 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, INT},
- {FORMAT(GL_LUMINANCE_ALPHA16I_EXT), 0, 0, 0, 16, 16, 0, 0, 0, 0, 0, INT},
- {FORMAT(GL_INTENSITY16I_EXT), 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, INT},
-
- {FORMAT(GL_RGB32I), 32, 32, 32, 0, 0, 0, 0, 0, 0, 0, INT},
- {FORMAT(GL_RGBA32I), 32, 32, 32, 32, 0, 0, 0, 0, 0, 0, INT},
- {FORMAT(GL_ALPHA32I_EXT), 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, INT},
- {FORMAT(GL_LUMINANCE32I_EXT), 0, 0, 0, 0, 32, 0, 0, 0, 0, 0, INT},
- {FORMAT(GL_LUMINANCE_ALPHA32I_EXT), 0, 0, 0, 32, 32, 0, 0, 0, 0, 0, INT},
- {FORMAT(GL_INTENSITY32I_EXT), 0, 0, 0, 0, 0, 32, 0, 0, 0, 0, INT},
-
- {FORMAT(GL_RGB8UI), 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, UINT},
- {FORMAT(GL_RGBA8UI), 8, 8, 8, 8, 0, 0, 0, 0, 0, 0, UINT},
- {FORMAT(GL_ALPHA8UI_EXT), 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, UINT},
- {FORMAT(GL_LUMINANCE8UI_EXT), 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, UINT},
- {FORMAT(GL_LUMINANCE_ALPHA8UI_EXT), 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, UINT},
- {FORMAT(GL_INTENSITY8UI_EXT), 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, UINT},
-
- {FORMAT(GL_RGB16UI), 16, 16, 16, 0, 0, 0, 0, 0, 0, 0, UINT},
- {FORMAT(GL_RGBA16UI), 16, 16, 16, 16, 0, 0, 0, 0, 0, 0, UINT},
- {FORMAT(GL_ALPHA16UI_EXT), 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, UINT},
- {FORMAT(GL_LUMINANCE16UI_EXT), 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, UINT},
- {FORMAT(GL_LUMINANCE_ALPHA16UI_EXT), 0, 0, 0, 16, 16, 0, 0, 0, 0, 0, UINT},
- {FORMAT(GL_INTENSITY16UI_EXT), 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, UINT},
-
- {FORMAT(GL_RGB32UI), 32, 32, 32, 0, 0, 0, 0, 0, 0, 0, UINT},
- {FORMAT(GL_RGBA32UI), 32, 32, 32, 32, 0, 0, 0, 0, 0, 0, UINT},
- {FORMAT(GL_ALPHA32UI_EXT), 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, UINT},
- {FORMAT(GL_LUMINANCE32UI_EXT), 0, 0, 0, 0, 32, 0, 0, 0, 0, 0, UINT},
- {FORMAT(GL_LUMINANCE_ALPHA32UI_EXT), 0, 0, 0, 32, 32, 0, 0, 0, 0, 0, UINT},
- {FORMAT(GL_INTENSITY32UI_EXT), 0, 0, 0, 0, 0, 32, 0, 0, 0, 0, UINT},
+ {FORMAT(GL_RGB8I), 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, INT_TYPE},
+ {FORMAT(GL_RGBA8I), 8, 8, 8, 8, 0, 0, 0, 0, 0, 0, INT_TYPE},
+ {FORMAT(GL_ALPHA8I_EXT), 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, INT_TYPE},
+ {FORMAT(GL_LUMINANCE8I_EXT), 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, INT_TYPE},
+ {FORMAT(GL_LUMINANCE_ALPHA8I_EXT), 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, INT_TYPE},
+ {FORMAT(GL_INTENSITY8I_EXT), 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, INT_TYPE},
+
+ {FORMAT(GL_RGB16I), 16, 16, 16, 0, 0, 0, 0, 0, 0, 0, INT_TYPE},
+ {FORMAT(GL_RGBA16I), 16, 16, 16, 16, 0, 0, 0, 0, 0, 0, INT_TYPE},
+ {FORMAT(GL_ALPHA16I_EXT), 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, INT_TYPE},
+ {FORMAT(GL_LUMINANCE16I_EXT), 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, INT_TYPE},
+ {FORMAT(GL_LUMINANCE_ALPHA16I_EXT), 0, 0, 0, 16, 16, 0, 0, 0, 0, 0, INT_TYPE},
+ {FORMAT(GL_INTENSITY16I_EXT), 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, INT_TYPE},
+
+ {FORMAT(GL_RGB32I), 32, 32, 32, 0, 0, 0, 0, 0, 0, 0, INT_TYPE},
+ {FORMAT(GL_RGBA32I), 32, 32, 32, 32, 0, 0, 0, 0, 0, 0, INT_TYPE},
+ {FORMAT(GL_ALPHA32I_EXT), 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, INT_TYPE},
+ {FORMAT(GL_LUMINANCE32I_EXT), 0, 0, 0, 0, 32, 0, 0, 0, 0, 0, INT_TYPE},
+ {FORMAT(GL_LUMINANCE_ALPHA32I_EXT), 0, 0, 0, 32, 32, 0, 0, 0, 0, 0, INT_TYPE},
+ {FORMAT(GL_INTENSITY32I_EXT), 0, 0, 0, 0, 0, 32, 0, 0, 0, 0, INT_TYPE},
+
+ {FORMAT(GL_RGB8UI), 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, UINT_TYPE},
+ {FORMAT(GL_RGBA8UI), 8, 8, 8, 8, 0, 0, 0, 0, 0, 0, UINT_TYPE},
+ {FORMAT(GL_ALPHA8UI_EXT), 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, UINT_TYPE},
+ {FORMAT(GL_LUMINANCE8UI_EXT), 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, UINT_TYPE},
+ {FORMAT(GL_LUMINANCE_ALPHA8UI_EXT), 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, UINT_TYPE},
+ {FORMAT(GL_INTENSITY8UI_EXT), 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, UINT_TYPE},
+
+ {FORMAT(GL_RGB16UI), 16, 16, 16, 0, 0, 0, 0, 0, 0, 0, UINT_TYPE},
+ {FORMAT(GL_RGBA16UI), 16, 16, 16, 16, 0, 0, 0, 0, 0, 0, UINT_TYPE},
+ {FORMAT(GL_ALPHA16UI_EXT), 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, UINT_TYPE},
+ {FORMAT(GL_LUMINANCE16UI_EXT), 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, UINT_TYPE},
+ {FORMAT(GL_LUMINANCE_ALPHA16UI_EXT), 0, 0, 0, 16, 16, 0, 0, 0, 0, 0, UINT_TYPE},
+ {FORMAT(GL_INTENSITY16UI_EXT), 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, UINT_TYPE},
+
+ {FORMAT(GL_RGB32UI), 32, 32, 32, 0, 0, 0, 0, 0, 0, 0, UINT_TYPE},
+ {FORMAT(GL_RGBA32UI), 32, 32, 32, 32, 0, 0, 0, 0, 0, 0, UINT_TYPE},
+ {FORMAT(GL_ALPHA32UI_EXT), 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, UINT_TYPE},
+ {FORMAT(GL_LUMINANCE32UI_EXT), 0, 0, 0, 0, 32, 0, 0, 0, 0, 0, UINT_TYPE},
+ {FORMAT(GL_LUMINANCE_ALPHA32UI_EXT), 0, 0, 0, 32, 32, 0, 0, 0, 0, 0, UINT_TYPE},
+ {FORMAT(GL_INTENSITY32UI_EXT), 0, 0, 0, 0, 0, 32, 0, 0, 0, 0, UINT_TYPE},
};
static const struct format_desc arb_texture_rg[] = {
@@ -282,18 +282,18 @@ static const struct format_desc arb_texture_rg_float[] = {
};
static const struct format_desc arb_texture_rg_int[] = {
- {FORMAT(GL_R8I), 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, INT},
- {FORMAT(GL_RG8I), 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, INT},
- {FORMAT(GL_R16I), 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, INT},
- {FORMAT(GL_RG16I), 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, INT},
- {FORMAT(GL_R32I), 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, INT},
- {FORMAT(GL_RG32I), 32, 32, 0, 0, 0, 0, 0, 0, 0, 0, INT},
- {FORMAT(GL_R8UI), 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, UINT},
- {FORMAT(GL_RG8UI), 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, UINT},
- {FORMAT(GL_R16UI), 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, UINT},
- {FORMAT(GL_RG16UI), 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, UINT},
- {FORMAT(GL_R32UI), 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, UINT},
- {FORMAT(GL_RG32UI), 32, 32, 0, 0, 0, 0, 0, 0, 0, 0, UINT},
+ {FORMAT(GL_R8I), 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, INT_TYPE},
+ {FORMAT(GL_RG8I), 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, INT_TYPE},
+ {FORMAT(GL_R16I), 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, INT_TYPE},
+ {FORMAT(GL_RG16I), 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, INT_TYPE},
+ {FORMAT(GL_R32I), 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, INT_TYPE},
+ {FORMAT(GL_RG32I), 32, 32, 0, 0, 0, 0, 0, 0, 0, 0, INT_TYPE},
+ {FORMAT(GL_R8UI), 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, UINT_TYPE},
+ {FORMAT(GL_RG8UI), 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, UINT_TYPE},
+ {FORMAT(GL_R16UI), 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, UINT_TYPE},
+ {FORMAT(GL_RG16UI), 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, UINT_TYPE},
+ {FORMAT(GL_R32UI), 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, UINT_TYPE},
+ {FORMAT(GL_RG32UI), 32, 32, 0, 0, 0, 0, 0, 0, 0, 0, UINT_TYPE},
};
static const struct format_desc ext_packed_float[] = {
@@ -339,7 +339,7 @@ static const struct format_desc arb_es2_compatibility[] = {
};
static const struct format_desc arb_texture_rgb10_a2ui[] = {
- {FORMAT(GL_RGB10_A2UI), 10, 10, 10, 2, 0, 0, 0, 0, 0, 0, UINT},
+ {FORMAT(GL_RGB10_A2UI), 10, 10, 10, 2, 0, 0, 0, 0, 0, 0, UINT_TYPE},
};
static const struct test_desc test_sets[] = {
@@ -734,17 +734,17 @@ static void sample_nearest(int x, int y, int z,
/* Final conversion. */
switch (format->type) {
- case FLOAT:
+ case FLOAT_TYPE:
for (i = 0; i < 4; i++) {
pixel[i] = result[i] * 255.1;
}
break;
- case INT:
+ case INT_TYPE:
for (i = 0; i < 4; i++) {
pixel[i] = iresult[i] * (255.1 / ((1ull << (bits-1))-1));
}
break;
- case UINT:
+ case UINT_TYPE:
for (i = 0; i < 4; i++) {
pixel[i] = uiresult[i] * (255.1 / ((1ull << bits)-1));
}
@@ -815,7 +815,7 @@ static void draw(const struct format_desc *format,
{
unsigned i, j;
int offset;
- int num_filters = format->type == FLOAT ? 2 : 1;
+ int num_filters = format->type == FLOAT_TYPE ? 2 : 1;
int bits = get_int_format_bits(format);
float scale[4];
@@ -823,12 +823,12 @@ static void draw(const struct format_desc *format,
glBindTexture(texture_target, texture_id);
switch (format->type) {
- case INT:
+ case INT_TYPE:
scale[0] = scale[1] = scale[2] = scale[3] = 1.0/((1ull << (bits-1))-1);
piglit_UseProgram(prog_int);
piglit_Uniform4fv(int_scale_loc, 1, scale);
break;
- case UINT:
+ case UINT_TYPE:
scale[0] = scale[1] = scale[2] = scale[3] = 1.0/((1ull << bits)-1);
if (bits == 10) {
scale[3] = 1.0/3;
@@ -933,8 +933,8 @@ static void draw(const struct format_desc *format,
}
switch (format->type) {
- case INT:
- case UINT:
+ case INT_TYPE:
+ case UINT_TYPE:
piglit_UseProgram(0);
break;
default:;
@@ -965,7 +965,7 @@ static GLboolean probe_pixels(const struct format_desc *format, GLboolean npot,
unsigned i, j;
unsigned char *pixels;
GLboolean pass = GL_TRUE;
- int num_filters = format->type == FLOAT ? 2 : 1;
+ int num_filters = format->type == FLOAT_TYPE ? 2 : 1;
int bits = get_int_format_bits(format);
pixels = malloc(piglit_width * piglit_height * 4);
@@ -1262,7 +1262,7 @@ static void get_int_border_color(const struct format_desc *format,
int bits = get_int_format_bits(format);
unsigned *uresult = (unsigned*)iresult;
- if (format->type == INT) {
+ if (format->type == INT_TYPE) {
for (i = 0; i < 4; i++) {
iresult[i] = border[i] * (double)((1ull << (bits-1))-1);
}
@@ -1343,7 +1343,7 @@ static void init_int_texture(const struct format_desc *format,
int *red, *cyan, *blue, *orange, *white, *black;
switch (format->type) {
- case INT:
+ case INT_TYPE:
switch (bits) {
case 8:
colors = i8colors;
@@ -1356,7 +1356,7 @@ static void init_int_texture(const struct format_desc *format,
break;
}
break;
- case UINT:
+ case UINT_TYPE:
switch (bits) {
case 10:
colors = (int**)ui1010102colors;
@@ -1468,11 +1468,11 @@ static void init_texture(const struct format_desc *format, GLboolean npot)
{
int x, y, z;
GLenum baseformat = format->depth ? (format->stencil ? GL_DEPTH_STENCIL : GL_DEPTH_COMPONENT) :
- format->type == FLOAT ? GL_RGBA : GL_RGBA_INTEGER;
+ format->type == FLOAT_TYPE ? GL_RGBA : GL_RGBA_INTEGER;
GLenum type = format->internalformat == GL_DEPTH24_STENCIL8 ? GL_UNSIGNED_INT_24_8 :
format->internalformat == GL_DEPTH32F_STENCIL8 ? GL_FLOAT_32_UNSIGNED_INT_24_8_REV :
- format->type == FLOAT ? GL_FLOAT :
- format->type == INT ? GL_INT : GL_UNSIGNED_INT;
+ format->type == FLOAT_TYPE ? GL_FLOAT :
+ format->type == INT_TYPE ? GL_INT : GL_UNSIGNED_INT;
float *data;
unsigned real_size_x, real_size_y;
int int_border[4];
@@ -1489,7 +1489,7 @@ static void init_texture(const struct format_desc *format, GLboolean npot)
size_x = TEXTURE_SIZE(npot);
}
- if (format->type == FLOAT) {
+ if (format->type == FLOAT_TYPE) {
init_float_texture(format, image, border, border_real);
} else {
get_int_border_color(format, border, int_border);
@@ -1582,13 +1582,13 @@ static void init_texture(const struct format_desc *format, GLboolean npot)
glBindTexture(texture_target, texture_id);
switch (format->type) {
- case FLOAT:
+ case FLOAT_TYPE:
glTexParameterfv(texture_target, GL_TEXTURE_BORDER_COLOR, border);
break;
- case INT:
+ case INT_TYPE:
glTexParameterIivEXT(texture_target, GL_TEXTURE_BORDER_COLOR, int_border);
break;
- case UINT:
+ case UINT_TYPE:
glTexParameterIuivEXT(texture_target, GL_TEXTURE_BORDER_COLOR, (unsigned*)int_border);
break;
}
@@ -1758,8 +1758,8 @@ outer_continue:;
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
switch (test->format[0].type) {
- case INT:
- case UINT:
+ case INT_TYPE:
+ case UINT_TYPE:
piglit_require_GLSL_version(130);
fp = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fp_int);
assert(fp);