diff options
author | Eric Anholt <eric@anholt.net> | 2010-06-15 02:05:39 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2010-06-15 02:54:36 -0700 |
commit | a839f5fd49980958abb197e8e57d02e6ae226d20 (patch) | |
tree | 7c61350c1fc1f108616ab09c90e049f560c9229a /tests/texturing/crossbar.c | |
parent | a038fd3e52492cbe5ff06bcbe3086cb679a42748 (diff) |
crossbar: Move this test from the Mesa tree to under tests/texturing/.
Diffstat (limited to 'tests/texturing/crossbar.c')
-rw-r--r-- | tests/texturing/crossbar.c | 309 |
1 files changed, 309 insertions, 0 deletions
diff --git a/tests/texturing/crossbar.c b/tests/texturing/crossbar.c new file mode 100644 index 000000000..bc23ed015 --- /dev/null +++ b/tests/texturing/crossbar.c @@ -0,0 +1,309 @@ +/* + * (C) Copyright IBM Corporation 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file crossbar.c + * + * Simple test of GL_ARB_texture_env_crossbar functionality. Several squares + * are drawn with different texture combine modes, but all should be rendered + * with the same final color. + * + * \author Ian Romanick <idr@us.ibm.com> + */ + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <GL/glut.h> + +static const GLint tests[][8] = { + { 1, GL_REPLACE, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR, + 2, GL_REPLACE, GL_TEXTURE, GL_PRIMARY_COLOR }, + { 3, GL_REPLACE, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR, + 2, GL_SUBTRACT, GL_TEXTURE0, GL_TEXTURE1 }, + { 2, GL_REPLACE, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR, + 2, GL_REPLACE, GL_TEXTURE0, GL_TEXTURE0 }, + { 2, GL_REPLACE, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR, + 1, GL_SUBTRACT, GL_TEXTURE0, GL_TEXTURE1 }, + { 3, GL_ADD, GL_TEXTURE1, GL_TEXTURE1, + 2, GL_MODULATE, GL_TEXTURE1, GL_PREVIOUS }, + { 3, GL_ADD, GL_TEXTURE1, GL_TEXTURE1, + 4, GL_MODULATE, GL_TEXTURE0, GL_PREVIOUS }, +}; + +#define NUM_TESTS (sizeof(tests) / sizeof(tests[0])) + +static int Width = 100 * (NUM_TESTS + 1); +static int Height = 100; +static int Interactive = 1; + + +static void DoFrame( void ) +{ + unsigned i; + + glClearColor(0.0, 0.0, 1.0, 0); + glClear( GL_COLOR_BUFFER_BIT ); + + glPushMatrix(); + + /* This is the "reference" square. + */ + + glActiveTexture( GL_TEXTURE0 ); + glDisable( GL_TEXTURE_2D ); + glActiveTexture( GL_TEXTURE1 ); + glDisable( GL_TEXTURE_2D ); + + glTranslatef(1.5, 0.0, 0.0); + glBegin(GL_QUADS); + glColor3f( 0.5, 0.5, 0.5 ); + glVertex2f(-1, -1); + glVertex2f( 1, -1); + glVertex2f( 1, 1); + glVertex2f(-1, 1); + glEnd(); + + for ( i = 0 ; i < NUM_TESTS ; i++ ) { + glActiveTexture( GL_TEXTURE0 ); + glEnable( GL_TEXTURE_2D ); + glBindTexture( GL_TEXTURE_2D, tests[i][0] ); + glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE ); + glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_RGB, tests[i][1] ); + glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_RGB, tests[i][2] ); + glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE1_RGB, tests[i][3] ); + + glActiveTexture( GL_TEXTURE1 ); + glEnable( GL_TEXTURE_2D ); + glBindTexture( GL_TEXTURE_2D, tests[i][4] ); + glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE ); + glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_RGB, tests[i][5] ); + glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE0_RGB, tests[i][6] ); + glTexEnvi( GL_TEXTURE_ENV, GL_SOURCE1_RGB, tests[i][7] ); + + glCallList(1); + } + + glPopMatrix(); + +} + +static int DoTest( void ) +{ + int i; + GLfloat probe[NUM_TESTS+1][4]; + GLfloat dr, dg, db; + GLfloat dmax; + + glReadBuffer( GL_BACK ); + + dmax = 0; + for( i = 0; i <= NUM_TESTS; ++i ) { + glReadPixels(Width*(2*i+1)/((NUM_TESTS+1)*2), Height/2, 1, 1, GL_RGBA, GL_FLOAT, probe[i]); + printf("Probe %i: %f,%f,%f\n", i, probe[i][0], probe[i][1], probe[i][2]); + dr = probe[i][0] - 0.5f; + dg = probe[i][1] - 0.5f; + db = probe[i][2] - 0.5f; + printf(" Delta: %f,%f,%f\n", dr, dg, db); + if (dr > dmax) dmax = dr; + else if (-dr > dmax) dmax = -dr; + if (dg > dmax) dmax = dg; + else if (-dg > dmax) dmax = -dg; + if (db > dmax) dmax = db; + else if (-db > dmax) dmax = -db; + } + + printf("Max delta: %f\n", dmax); + + if (dmax >= 0.07) // roughly 1/128 + return 0; + else + return 1; +} + +static void Display( void ) +{ + if (Interactive) { + DoFrame(); + glutSwapBuffers(); + } else { + int success, retry; + + printf("\nFirst frame\n-----------\n"); + DoFrame(); + success = DoTest(); + glutSwapBuffers(); + + printf("\nSecond frame\n------------\n"); + glMatrixMode( GL_PROJECTION ); + glLoadIdentity(); + glOrtho( 0, 3*(NUM_TESTS+1), -1.5, 1.5, -1, 1 ); + glMatrixMode( GL_MODELVIEW ); + glLoadIdentity(); + + DoFrame(); + retry = DoTest(); + glutSwapBuffers(); + + if (retry && success) { + printf("\nPIGLIT: { 'result': 'pass' }\n"); + } else if (retry || success) { + printf("\nPIGLIT: { 'result': 'warn', 'note': 'Inconsistent results in first and second frame' }\n"); + } else { + printf("\nPIGLIT: { 'result': 'fail' }\n"); + } + + exit(0); + } +} + + +static void Reshape( int width, int height ) +{ + Width = width; + Height = height; + glViewport( 0, 0, width, height ); + glMatrixMode( GL_PROJECTION ); + glLoadIdentity(); + glOrtho( 0, 3*(NUM_TESTS+1), -1.5, 1.5, -1, 1 ); + glMatrixMode( GL_MODELVIEW ); + glLoadIdentity(); +} + + +static void Key( unsigned char key, int x, int y ) +{ + (void) x; + (void) y; + switch (key) { + case 27: + exit(0); + break; + } + glutPostRedisplay(); +} + + +static void Init( void ) +{ + const char * const ver_string = (const char * const) + glGetString( GL_VERSION ); + float ver = strtof( ver_string, NULL ); + GLint tex_units; + GLint temp[ 256 ]; + + + printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + printf("GL_VERSION = %s\n", ver_string); + + if ( (!glutExtensionSupported("GL_ARB_multitexture") + && (ver < 1.3)) + || (!glutExtensionSupported("GL_ARB_texture_env_combine") + && !glutExtensionSupported("GL_EXT_texture_env_combine") + && (ver < 1.3)) + || (!glutExtensionSupported("GL_ARB_texture_env_crossbar") + && !glutExtensionSupported("GL_NV_texture_env_combine4") + && (ver < 1.4)) ) { + printf("\nSorry, this program requires GL_ARB_multitexture and either\n" + "GL_ARB_texture_env_combine or GL_EXT_texture_env_combine (or OpenGL 1.3).\n" + "Either GL_ARB_texture_env_crossbar or GL_NV_texture_env_combine4 (or\n" + "OpenGL 1.4) are also required.\n"); + if (!Interactive) + printf("PIGLIT: {'result': 'fail' }\n"); + exit(1); + } + + glGetIntegerv( GL_MAX_TEXTURE_UNITS, & tex_units ); + if ( tex_units < 2 ) { + printf("\nSorry, this program requires at least 2 texture units.\n"); + if (!Interactive) + printf("PIGLIT: {'result': 'fail' }\n"); + exit(1); + } + + if (Interactive) + printf("\nAll %u squares should be the same color.\n", NUM_TESTS + 1); + + (void) memset( temp, 0x00, sizeof( temp ) ); + glBindTexture( GL_TEXTURE_2D, 1 ); + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); + glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, + GL_RGBA, GL_UNSIGNED_BYTE, temp ); + + (void) memset( temp, 0x7f, sizeof( temp ) ); + glBindTexture( GL_TEXTURE_2D, 2 ); + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); + glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, + GL_RGBA, GL_UNSIGNED_BYTE, temp ); + + (void) memset( temp, 0xff, sizeof( temp ) ); + glBindTexture( GL_TEXTURE_2D, 3 ); + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); + glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, + GL_RGBA, GL_UNSIGNED_BYTE, temp ); + + (void) memset( temp, 0x3f, sizeof( temp ) ); + glBindTexture( GL_TEXTURE_2D, 4 ); + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); + glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, + GL_RGBA, GL_UNSIGNED_BYTE, temp ); + + + glNewList( 1, GL_COMPILE ); + glTranslatef(3.0, 0, 0); + glBegin(GL_QUADS); + glColor3f( 0.9, 0.0, 0.0 ); + glMultiTexCoord2f( GL_TEXTURE0, 0.5, 0.5 ); + glMultiTexCoord2f( GL_TEXTURE1, 0.5, 0.5 ); + glVertex2f(-1, -1); + glVertex2f( 1, -1); + glVertex2f( 1, 1); + glVertex2f(-1, 1); + glEnd(); + glEndList(); + + Reshape(Width, Height); +} + + +int main( int argc, char *argv[] ) +{ + glutInit( &argc, argv ); + if (argc == 2 && !strcmp(argv[1], "-auto")) + Interactive = 0; + glutInitWindowPosition( 0, 0 ); + glutInitWindowSize( Width, Height ); + glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); + glutCreateWindow( "GL_ARB_texture_env_crossbar test" ); + glutReshapeFunc( Reshape ); + glutKeyboardFunc( Key ); + glutDisplayFunc( Display ); + Init(); + glutMainLoop(); + return 0; +} |