summaryrefslogtreecommitdiff
path: root/tests/spec
diff options
context:
space:
mode:
authorMatt Turner <mattst88@gmail.com>2016-09-01 11:10:27 -0700
committerMatt Turner <mattst88@gmail.com>2016-09-02 12:21:41 -0700
commit53cfd05e8bf794456d334aeeb1b9e4dad528bee7 (patch)
treee53c3d21dd40974e95b323f5a91f97c4d81ce40a /tests/spec
parent857841e58f86a061bd22d0b602acf13042bb68e3 (diff)
gl-1.0: Remove @file names.
Some were wrong, and Pekka noted that we can simply leave them out and Doxygen will do the right thing. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Diffstat (limited to 'tests/spec')
-rw-r--r--tests/spec/gl-1.0/scissor-bitmap.c2
-rw-r--r--tests/spec/gl-1.0/scissor-clear.c2
-rw-r--r--tests/spec/gl-1.0/scissor-copypixels.c2
-rw-r--r--tests/spec/gl-1.0/scissor-depth-clear.c2
-rw-r--r--tests/spec/gl-1.0/scissor-many.c2
-rw-r--r--tests/spec/gl-1.0/scissor-offscreen.c2
-rw-r--r--tests/spec/gl-1.0/scissor-stencil-clear.c2
7 files changed, 7 insertions, 7 deletions
diff --git a/tests/spec/gl-1.0/scissor-bitmap.c b/tests/spec/gl-1.0/scissor-bitmap.c
index 0a8e7560c..001072f00 100644
--- a/tests/spec/gl-1.0/scissor-bitmap.c
+++ b/tests/spec/gl-1.0/scissor-bitmap.c
@@ -25,7 +25,7 @@
*
*/
-/** @file scissor-bitmap.c
+/** @file
*
* Tests that clipping of glBitmap to the backbuffer works correctly, whether
* it's to window boundaries or glScissor.
diff --git a/tests/spec/gl-1.0/scissor-clear.c b/tests/spec/gl-1.0/scissor-clear.c
index 5ec0495f7..28725811b 100644
--- a/tests/spec/gl-1.0/scissor-clear.c
+++ b/tests/spec/gl-1.0/scissor-clear.c
@@ -25,7 +25,7 @@
*
*/
-/** @file scissor-clear.c
+/** @file
*
* Tests that glScissor properly affects glClear(GL_COLOR_BUFFER_BIT)().
*/
diff --git a/tests/spec/gl-1.0/scissor-copypixels.c b/tests/spec/gl-1.0/scissor-copypixels.c
index 1f43f42bc..568ac81ff 100644
--- a/tests/spec/gl-1.0/scissor-copypixels.c
+++ b/tests/spec/gl-1.0/scissor-copypixels.c
@@ -25,7 +25,7 @@
*
*/
-/** @file scissor-copypixels.c
+/** @file
*
* Tests that glScissor properly affects glCopyPixels().
*/
diff --git a/tests/spec/gl-1.0/scissor-depth-clear.c b/tests/spec/gl-1.0/scissor-depth-clear.c
index 983227090..ac1de02da 100644
--- a/tests/spec/gl-1.0/scissor-depth-clear.c
+++ b/tests/spec/gl-1.0/scissor-depth-clear.c
@@ -25,7 +25,7 @@
*
*/
-/** @file scissor-copypixels.c
+/** @file
*
* Tests that glScissor properly affects glClear(GL_DEPTH_BUFFER_BIT).
*/
diff --git a/tests/spec/gl-1.0/scissor-many.c b/tests/spec/gl-1.0/scissor-many.c
index 17eb232b6..d5814168d 100644
--- a/tests/spec/gl-1.0/scissor-many.c
+++ b/tests/spec/gl-1.0/scissor-many.c
@@ -25,7 +25,7 @@
*
*/
-/** @file many-scissors.c
+/** @file
*
* Tests drawing to each individual pixel in the drawable using glScissor.
*
diff --git a/tests/spec/gl-1.0/scissor-offscreen.c b/tests/spec/gl-1.0/scissor-offscreen.c
index c9b953b63..96abf592f 100644
--- a/tests/spec/gl-1.0/scissor-offscreen.c
+++ b/tests/spec/gl-1.0/scissor-offscreen.c
@@ -25,7 +25,7 @@
*
*/
-/** @file scissor-offscreen.c
+/** @file
*
* Test case for setting a scissor that is entirely offscreen. This
* should clip everything but under current Mesa master with i965 it
diff --git a/tests/spec/gl-1.0/scissor-stencil-clear.c b/tests/spec/gl-1.0/scissor-stencil-clear.c
index fb1230938..2ad0fbfdf 100644
--- a/tests/spec/gl-1.0/scissor-stencil-clear.c
+++ b/tests/spec/gl-1.0/scissor-stencil-clear.c
@@ -25,7 +25,7 @@
*
*/
-/** @file scissor-stencil-clear.c
+/** @file
*
* Tests that glScissor properly affects glClear of the stencil buffer.
*/