diff options
author | Ian Romanick <ian.d.romanick@intel.com> | 2014-04-27 14:12:09 -0700 |
---|---|---|
committer | Timothy Arceri <timothy.arceri@collabora.com> | 2016-01-27 11:19:03 +1100 |
commit | 9f27ec321cb8fe0e0b752321383b28079292e45b (patch) | |
tree | b038aef47c1a6144abfe0b38ccb59ef0d1131b28 | |
parent | d2b31a1f9a035e12732c542b63bd9fccf280c63a (diff) |
sso: Verify that uniforms has per-program namespace
As opposed to per-pipeline namespace. Setting a uniform named "a" one
program attached to a pipeline should not affect the value of a
uniform named "a" in a different program attached to the same
pipeline.
V3: rebased (Timothy)
v2: Use pick_a_glsl_version utility function.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
-rw-r--r-- | tests/all.py | 2 | ||||
-rw-r--r-- | tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt | 1 | ||||
-rw-r--r-- | tests/spec/arb_separate_shader_objects/uniform-namespace.c | 168 |
3 files changed, 171 insertions, 0 deletions
diff --git a/tests/all.py b/tests/all.py index 8287dcff2..9e3afbfe7 100644 --- a/tests/all.py +++ b/tests/all.py @@ -2210,6 +2210,8 @@ with profile.group_manager( g(['arb_separate_shader_object-compat-builtins'], 'compat-builtins') g(['arb_separate_shader_object-rendezvous_by_location-3-stages'], 'rendezvous_by_location-3-stages') + g(['arb_separate_shader_object-uniform-namespace'], + 'uniform namespace is per-program') # Group ARB_sampler_objects with profile.group_manager( diff --git a/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt index 7132817cd..5c838d9e5 100644 --- a/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt +++ b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt @@ -23,6 +23,7 @@ piglit_add_executable (arb_separate_shader_object-rendezvous_by_location-3-stage piglit_add_executable (arb_separate_shader_object-rendezvous_by_location-5-stages rendezvous_by_location-5-stages.c) piglit_add_executable (arb_separate_shader_object-rendezvous_by_name rendezvous_by_name.c sso-common.c) piglit_add_executable (arb_separate_shader_object-rendezvous_by_name_interpolation rendezvous_by_name_interpolation.c sso-common.c) +piglit_add_executable (arb_separate_shader_object-uniform-namespace uniform-namespace.c sso-common.c) piglit_add_executable (arb_separate_shader_object-UseProgramStages-non-separable UseProgramStages-non-separable.c) piglit_add_executable (arb_separate_shader_object-ValidateProgramPipeline ValidateProgramPipeline.c) piglit_add_executable (arb_separate_shader_object-atomic-counter atomic-counter.c) diff --git a/tests/spec/arb_separate_shader_objects/uniform-namespace.c b/tests/spec/arb_separate_shader_objects/uniform-namespace.c new file mode 100644 index 000000000..7b210309f --- /dev/null +++ b/tests/spec/arb_separate_shader_objects/uniform-namespace.c @@ -0,0 +1,168 @@ +/* + * Copyright © 2014 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** + * \file uniform-namespace.c + * Verify that the namespace of uniforms is per program, not per pipeline + */ +#include "piglit-util-gl.h" +#include "sso-common.h" + +PIGLIT_GL_TEST_CONFIG_BEGIN + + config.supports_gl_compat_version = 10; + config.supports_gl_core_version = 31; + + config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; + +PIGLIT_GL_TEST_CONFIG_END + +static const char vs_template[] = + "#version %u\n" + "#extension GL_ARB_separate_shader_objects: require\n" + "#extension GL_ARB_explicit_attrib_location: require\n" + "\n" + "layout(location=0) in vec4 piglit_vertex;\n" + "\n" + "uniform vec4 a;\n" + "\n" + "void main()\n" + "{\n" + " gl_Position = piglit_vertex + a;\n" + "}" + ; + +static const char fs_template[] = + "#version %u\n" + "#extension GL_ARB_separate_shader_objects: require\n" + "#extension GL_ARB_explicit_attrib_location: require\n" + "\n" + "uniform vec4 a;\n" + "\n" + "#if __VERSION__ >= 130\n" + "layout(location = 0) out vec4 out_color;\n" + "#else\n" + "#define out_color gl_FragColor\n" + "#endif\n" + "\n" + "void main()\n" + "{\n" + " out_color = a;\n" + "}" + ; + +static GLuint vs = 0; +static GLuint fs = 0; + +/** + * Location of the "a" uniform in the vertex shader program. + */ +static GLint loc_vs = -1; + +/** + * Location of the "a" uniform in the fragment shader program. + */ +static GLint loc_fs = -1; + +static GLuint +generate_program(const char *code_template, unsigned glsl_version, + GLenum program_target, GLint *uniform_loc) +{ + char *code = NULL; + GLuint prog; + + asprintf(&code, code_template, glsl_version); + prog = glCreateShaderProgramv(program_target, 1, + (const GLchar * const*) &code); + free(code); + + piglit_link_check_status(prog); + + *uniform_loc = glGetUniformLocation(prog, "a"); + + return prog; +} + +void +piglit_init(int argc, char **argv) +{ + GLuint pipe = 0; + unsigned glsl_version; + + piglit_require_vertex_shader(); + piglit_require_fragment_shader(); + piglit_require_extension("GL_ARB_separate_shader_objects"); + piglit_require_extension("GL_ARB_explicit_attrib_location"); + + glsl_version = pick_a_glsl_version(); + + vs = generate_program(vs_template, glsl_version, GL_VERTEX_SHADER, + &loc_vs); + + fs = generate_program(fs_template, glsl_version, GL_FRAGMENT_SHADER, + &loc_fs); + + if (vs == 0 || fs == 0) + piglit_report_result(PIGLIT_FAIL); + + glGenProgramPipelines(1, &pipe); + glBindProgramPipeline(pipe); + glUseProgramStages(pipe, GL_VERTEX_SHADER_BIT, vs); + glUseProgramStages(pipe, GL_FRAGMENT_SHADER_BIT, fs); + + if (!piglit_check_gl_error(0)) + piglit_report_result(PIGLIT_FAIL); +} + +enum piglit_result +piglit_display(void) +{ + static const float gray[] = { 0.5, 0.5, 0.5, 1.0 }; + static const float green[] = { 0.0, 1.0, 0.0, 0.0 }; + static const float red[] = { 1.0, 0.0, 0.0, 0.0 }; + bool pass = true; + + glProgramUniform4fv(vs, loc_vs, 1, red); + glProgramUniform4fv(fs, loc_fs, 1, green); + + glClearColor(gray[0], gray[1], gray[2], gray[3]); + glClear(GL_COLOR_BUFFER_BIT); + + piglit_draw_rect(-1, -1, 1, 2); + + pass = piglit_probe_rect_rgb(0, 0, + piglit_width / 2, piglit_height, + gray) + && pass; + + pass = piglit_probe_rect_rgb(piglit_width / 2, 0, + piglit_width / 2, piglit_height, + green) + && pass; + + piglit_present_results(); + + pass = piglit_check_gl_error(0) && pass; + + return pass ? PIGLIT_PASS : PIGLIT_FAIL; +} |