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author | Timothy Arceri <t_arceri@yahoo.com.au> | 2016-01-21 09:30:08 +1100 |
---|---|---|
committer | Timothy Arceri <timothy.arceri@collabora.com> | 2016-01-21 09:48:24 +1100 |
commit | 9bd8454a24304eabadcc4a5f6766158bbb8eb508 (patch) | |
tree | dd34f3d41e6f297019a748859dad8cce6af5e65d | |
parent | e792463a99ffe6336a620a6a98131c3b14748403 (diff) |
arb_shader_image_load_store: fix location of storage qualifier
In GLSL 1.50 layout qualifiers must come before the storage
qualifier. A recent fix in Mesa exposed this issue.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
-rw-r--r-- | tests/spec/arb_shader_image_load_store/grid.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/spec/arb_shader_image_load_store/grid.c b/tests/spec/arb_shader_image_load_store/grid.c index 35b1b3781..8ef743aab 100644 --- a/tests/spec/arb_shader_image_load_store/grid.c +++ b/tests/spec/arb_shader_image_load_store/grid.c @@ -98,7 +98,7 @@ header_hunk(const struct grid_info grid) "#define H %d\n" "#define N %d\n" "#define GRID_T %s\n" - "#define RET_IMAGE_UNIFORM_T uniform layout(%s) %s2D\n", + "#define RET_IMAGE_UNIFORM_T layout(%s) uniform %s2D\n", grid.size.x, grid.size.y, product(grid.size), image_vector_type_name(grid.format), grid.format->name, image_type_name(grid.format)); |