diff options
author | Ilia Mirkin <imirkin@alum.mit.edu> | 2014-07-02 12:17:59 -0400 |
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committer | Ilia Mirkin <imirkin@alum.mit.edu> | 2014-07-03 19:39:25 -0400 |
commit | 0fb6f1bf1d0729486443996c620ea1b766489e15 (patch) | |
tree | b904e6476d610cc0296182c92f4248c19dcfbd68 /docs/relnotes/10.3.html | |
parent | 313acb3ffa2e73635807c4028b7aedced5bad379 (diff) |
mesa/st: enable AMD_vertex_shader_viewport_index
The assumption is that any driver capable of emitting layer from the
vertex shader and supporting viewports should be able to also handle
emitting viewport index from the vertex shader.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Tobias Droste <tdroste@gmx.de>
Diffstat (limited to 'docs/relnotes/10.3.html')
-rw-r--r-- | docs/relnotes/10.3.html | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/relnotes/10.3.html b/docs/relnotes/10.3.html index 6090a92191..2e718fc8a7 100644 --- a/docs/relnotes/10.3.html +++ b/docs/relnotes/10.3.html @@ -55,7 +55,7 @@ Note: some of the new features are only available with certain drivers. <li>GL_ARB_viewport_array on nvc0</li> <li>GL_ARB_seamless_cubemap_per_texture on i965, llvmpipe, nvc0, r600, radeonsi, softpipe</li> <li>GL_ARB_fragment_layer_viewport on nv50, nvc0, llvmpipe, r600</li> -<li>GL_AMD_vertex_shader_viewport_index on i965/gen7+</li> +<li>GL_AMD_vertex_shader_viewport_index on i965/gen7+, r600</li> </ul> |