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authorKenneth Graunke <kenneth@whitecape.org>2015-12-24 17:19:14 -0800
committerKenneth Graunke <kenneth@whitecape.org>2015-12-28 13:17:08 -0800
commitdfce9759abbc13f7f735ac4bf3f1a19737624ae6 (patch)
tree2c3c11ed1df6d30c95e32c02ce6f221a54f4f0df /docs/GL3.txt
parent381a89cf2a0c1e7babb0f134a3b5b662045092a2 (diff)
docs: Mark ARB_tessellation_shader as done on all i965 platforms.
We now support all Intel GPUs which can do tessellation. Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Diffstat (limited to 'docs/GL3.txt')
-rw-r--r--docs/GL3.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 58aace9a13..f12e0ba8d2 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -112,7 +112,7 @@ GL 4.0, GLSL 4.00 --- all DONE: nvc0, r600, radeonsi
GL_ARB_gpu_shader_fp64 DONE (llvmpipe, softpipe)
GL_ARB_sample_shading DONE (i965, nv50)
GL_ARB_shader_subroutine DONE (i965, nv50, llvmpipe, softpipe)
- GL_ARB_tessellation_shader DONE (i965/gen8+)
+ GL_ARB_tessellation_shader DONE (i965)
GL_ARB_texture_buffer_object_rgb32 DONE (i965, llvmpipe, softpipe)
GL_ARB_texture_cube_map_array DONE (i965, nv50, llvmpipe, softpipe)
GL_ARB_texture_gather DONE (i965, nv50, llvmpipe, softpipe)