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author | Kenneth Graunke <kenneth@whitecape.org> | 2015-12-24 17:19:14 -0800 |
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committer | Kenneth Graunke <kenneth@whitecape.org> | 2015-12-28 13:17:08 -0800 |
commit | dfce9759abbc13f7f735ac4bf3f1a19737624ae6 (patch) | |
tree | 2c3c11ed1df6d30c95e32c02ce6f221a54f4f0df /docs/GL3.txt | |
parent | 381a89cf2a0c1e7babb0f134a3b5b662045092a2 (diff) |
docs: Mark ARB_tessellation_shader as done on all i965 platforms.
We now support all Intel GPUs which can do tessellation.
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Diffstat (limited to 'docs/GL3.txt')
-rw-r--r-- | docs/GL3.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index 58aace9a13..f12e0ba8d2 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -112,7 +112,7 @@ GL 4.0, GLSL 4.00 --- all DONE: nvc0, r600, radeonsi GL_ARB_gpu_shader_fp64 DONE (llvmpipe, softpipe) GL_ARB_sample_shading DONE (i965, nv50) GL_ARB_shader_subroutine DONE (i965, nv50, llvmpipe, softpipe) - GL_ARB_tessellation_shader DONE (i965/gen8+) + GL_ARB_tessellation_shader DONE (i965) GL_ARB_texture_buffer_object_rgb32 DONE (i965, llvmpipe, softpipe) GL_ARB_texture_cube_map_array DONE (i965, nv50, llvmpipe, softpipe) GL_ARB_texture_gather DONE (i965, nv50, llvmpipe, softpipe) |