diff options
author | Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> | 2009-06-10 04:38:49 +0000 |
---|---|---|
committer | Benjamin Herrenschmidt <benh@kernel.crashing.org> | 2009-06-15 13:26:21 +1000 |
commit | c204ff65590837e6a9c50ca549497b4682682ec6 (patch) | |
tree | 8ba43efed25b4c7945f5e8e12b684b92e97f1a72 /drivers/video/ps3fb.c | |
parent | d3352c9f1e8e2f2989d9686c8aa8acb4842fe75e (diff) |
ps3fb: Tear down FB setup during cleanup
During cleanup, use L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE to tear down the setup
done by L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP.
This allows unloading and reloading of ps3fb while the sound driver keeps the
GPU open.
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: linux-fbdev-devel@lists.sourceforge.net
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Diffstat (limited to 'drivers/video/ps3fb.c')
-rw-r--r-- | drivers/video/ps3fb.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/drivers/video/ps3fb.c b/drivers/video/ps3fb.c index 13c876c6e32c..1baa1c93a224 100644 --- a/drivers/video/ps3fb.c +++ b/drivers/video/ps3fb.c @@ -1123,7 +1123,7 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev) info = framebuffer_alloc(sizeof(struct ps3fb_par), &dev->core); if (!info) - goto err_context_unmap; + goto err_context_fb_close; par = info->par; par->mode_id = ~ps3fb_mode; /* != ps3fb_mode, to trigger change */ @@ -1188,6 +1188,8 @@ err_fb_dealloc: fb_dealloc_cmap(&info->cmap); err_framebuffer_release: framebuffer_release(info); +err_context_fb_close: + lv1_gpu_fb_close(ps3fb.context_handle); err_context_unmap: lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar, ps3fb_videomemory.size, CBE_IOPTE_M); @@ -1233,6 +1235,7 @@ static int ps3fb_shutdown(struct ps3_system_bus_device *dev) info = dev->core.driver_data = NULL; } iounmap((u8 __force __iomem *)ps3fb.dinfo); + lv1_gpu_fb_close(ps3fb.context_handle); lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar, ps3fb_videomemory.size, CBE_IOPTE_M); lv1_gpu_context_free(ps3fb.context_handle); |