summaryrefslogtreecommitdiff
path: root/hw/xquartz/GL/visualConfigs.c
blob: b209b7656fbbed5e23587eaac81122db7fc7fad6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
/*
 * Copyright (c) 2007, 2008 Apple Inc.
 * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
 * Copyright (c) 2002 Greg Parker. All Rights Reserved.
 *
 * Portions of this file are copied from Mesa's xf86glx.c,
 * which contains the following copyright:
 *
 * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
 * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif

#include "dri.h"

#include <OpenGL/OpenGL.h>
#include <OpenGL/gl.h>
#include <OpenGL/glext.h>
#include <OpenGL/CGLContext.h>

#include <GL/glxproto.h>
#include <windowstr.h>
#include <resource.h>
#include <GL/glxint.h>
#include <GL/glxtokens.h>
#include <scrnintstr.h>
#include <glxserver.h>
#include <glxscreens.h>
#include <glxdrawable.h>
#include <glxcontext.h>
#include <glxext.h>
#include <glxutil.h>
#include <glxscreens.h>
#include <GL/internal/glcore.h>

#include "capabilities.h"
#include "visualConfigs.h"
#include "darwinfb.h"

/* Based originally on code from indirect.c which was based on code from i830_dri.c. */
__GLXconfig *__glXAquaCreateVisualConfigs(int *numConfigsPtr, int screenNumber) {
    int numConfigs = 0;
    __GLXconfig *visualConfigs, *c;
    struct glCapabilities caps;
    struct glCapabilitiesConfig *conf;
    int stereo, depth, aux, buffers, stencil, accum, color, msample;
    
    if(getGlCapabilities(&caps)) {
        ErrorF("error from getGlCapabilities()!\n");
        return NULL;
    }
    
    /*
     conf->stereo is 0 or 1, but we need at least 1 iteration of the loop, 
     so we treat a true conf->stereo as 2.
     
     The depth size is 0 or 24.  Thus we do 2 iterations for that.
     
     conf->aux_buffers (when available/non-zero) result in 2 iterations instead of 1.
     
     conf->buffers indicates whether we have single or double buffering.
     
     conf->total_stencil_bit_depths
     
     conf->total_color_buffers indicates the RGB/RGBA color depths.
     
     conf->total_accum_buffers iterations for accum (with at least 1 if equal to 0) 
     
     conf->total_depth_buffer_depths 
     
     conf->multisample_buffers iterations (with at least 1 if equal to 0).  We add 1
     for the 0 multisampling config.
     
     */
    
    assert(NULL != caps.configurations);
    
    numConfigs = 0;
    
    for(conf = caps.configurations; conf; conf = conf->next) {
        if(conf->total_color_buffers <= 0)
            continue;
        
        numConfigs += (conf->stereo ? 2 : 1) 
	    * (conf->aux_buffers ? 2 : 1) 
	    * conf->buffers
	    * ((conf->total_stencil_bit_depths > 0) ? conf->total_stencil_bit_depths : 1)
	    * conf->total_color_buffers
	    * ((conf->total_accum_buffers > 0) ? conf->total_accum_buffers : 1)
	    * conf->total_depth_buffer_depths
	    * (conf->multisample_buffers + 1);
    }
    
    if(numConfigsPtr)
        *numConfigsPtr = numConfigs; 
    
    visualConfigs = calloc(sizeof(*visualConfigs), numConfigs);
    
    if(NULL == visualConfigs) {
        ErrorF("xcalloc failure when allocating visualConfigs\n");
        freeGlCapabilities(&caps);
        return NULL;
    }
    
    c = visualConfigs; /* current buffer */
    for(conf = caps.configurations; conf; conf = conf->next) {
        for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) {
            for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) {
                for(buffers = 0; buffers < conf->buffers; ++buffers) {
                    for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ? 
                                                conf->total_stencil_bit_depths : 1); ++stencil) {
                        for(color = 0; color < conf->total_color_buffers; ++color) {
                            for(accum = 0; accum < ((conf->total_accum_buffers > 0) ?
                                                    conf->total_accum_buffers : 1); ++accum) {
                                for(depth = 0; depth < conf->total_depth_buffer_depths; ++depth) {
                                    for(msample = 0; msample < (conf->multisample_buffers + 1); ++msample) {
                                        
                                        // Global
                                        c->visualID = -1;
                                        c->visualType = GLX_TRUE_COLOR;
                                        c->next = c + 1;

                                        c->screen = screenNumber;

                                        c->level = 0;
                                        c->indexBits = 0;
                                        c->pixmapMode = 0; // TODO: What should this be?
                                        
                                        if(conf->accelerated) {
                                            c->visualRating = GLX_NONE;
                                        } else {
                                            c->visualRating = GLX_SLOW_VISUAL_EXT;
                                        }
                                        
                                        c->transparentPixel = GLX_NONE;
                                        c->transparentRed = GLX_NONE;
                                        c->transparentGreen = GLX_NONE;
                                        c->transparentBlue = GLX_NONE;
                                        c->transparentAlpha = GLX_NONE;
                                        c->transparentIndex = GLX_NONE;
                                        
                                        c->visualSelectGroup = 0;
                                        
                                        c->swapMethod = GLX_SWAP_UNDEFINED_OML;
                                        
                                        // Stereo
                                        c->stereoMode = stereo ? TRUE : FALSE;

                                        // Aux buffers
                                        c->numAuxBuffers = aux ? conf->aux_buffers : 0;
                                        
                                        // Double Buffered
                                        c->doubleBufferMode = buffers ? TRUE : FALSE;

                                        // Stencil Buffer
                                        if(conf->total_stencil_bit_depths > 0) {
                                            c->stencilBits = conf->stencil_bit_depths[stencil];
                                        } else {
                                            c->stencilBits = 0;
                                        }
                                        
                                        // Color
                                        if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->color_buffers[color].a) {
                                            c->alphaBits = conf->color_buffers[color].a;
                                        } else {
                                            c->alphaBits = 0;
                                        }
                                        c->redBits   = conf->color_buffers[color].r;
                                        c->greenBits = conf->color_buffers[color].g;
                                        c->blueBits  = conf->color_buffers[color].b;
                                        
                                        c->rgbBits = c->alphaBits + c->redBits + c->greenBits + c->blueBits;

                                        c->alphaMask = AM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
                                        c->redMask   = RM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
                                        c->greenMask = GM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
                                        c->blueMask  = BM_ARGB(c->alphaBits, c->redBits, c->greenBits, c->blueBits);
                                                                                
                                        // Accumulation Buffers
                                        if(conf->total_accum_buffers > 0) {
                                            c->accumRedBits = conf->accum_buffers[accum].r;
                                            c->accumGreenBits = conf->accum_buffers[accum].g;
                                            c->accumBlueBits = conf->accum_buffers[accum].b;
                                            if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) {
                                                c->accumAlphaBits = conf->accum_buffers[accum].a;
                                            } else {
                                                c->accumAlphaBits = 0;
                                            }
                                        } else {
                                            c->accumRedBits = 0;
                                            c->accumGreenBits = 0;
                                            c->accumBlueBits = 0;
                                            c->accumAlphaBits = 0;
                                        } 

                                        // Depth
                                        c->depthBits = conf->depth_buffers[depth];
                                        
                                        // MultiSample
                                        if(msample > 0) {
                                            c->samples = conf->multisample_samples;
                                            c->sampleBuffers = conf->multisample_buffers;
                                        } else {
                                            c->samples = 0;
                                            c->sampleBuffers = 0;
                                        }
										
                                        /* 
                                         * The Apple libGL supports GLXPixmaps and 
                                         * GLXPbuffers in direct mode.
                                         */
                                        /* SGIX_fbconfig / GLX 1.3 */
                                        c->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT | GLX_PBUFFER_BIT;
                                        c->renderType = GLX_RGBA_BIT;
                                        c->xRenderable = GL_TRUE;
                                        c->fbconfigID = -1;
                                        
                                        /* SGIX_pbuffer / GLX 1.3 */
                                        
                                        /* 
                                         * The CGL layer provides a way of retrieving
                                         * the maximum pbuffer width/height, but only
                                         * if we create a context and call glGetIntegerv.
                                         * 
                                         * The following values are from a test program
                                         * that does so.
                                         */
                                        c->maxPbufferWidth = 8192;
                                        c->maxPbufferHeight = 8192;
                                        c->maxPbufferPixels = /*Do we need this?*/ 0;
                                        /* 
                                         * There is no introspection for this sort of thing
                                         * with CGL.  What should we do realistically?
                                         */
                                        c->optimalPbufferWidth = 0;
                                        c->optimalPbufferHeight = 0;
                                        
                                        /* EXT_texture_from_pixmap */
                                        c->bindToTextureRgb = 0;
                                        c->bindToTextureRgba = 0;
                                        c->bindToMipmapTexture = 0;
                                        c->bindToTextureTargets = 0;
                                        c->yInverted = 0;
                                        
                                        c = c->next;
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    }

    (c-1)->next = NULL;

    if (c - visualConfigs != numConfigs) {
        FatalError("numConfigs calculation error in setVisualConfigs!  numConfigs is %d  i is %d\n", numConfigs, (int)(c - visualConfigs));
    }
    
    freeGlCapabilities(&caps);
    return visualConfigs;
}