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+/* $XFree86: xc/programs/Xserver/GL/glx/glxscreens.c,v 1.10 2002/04/04 14:05:36 eich Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#ifdef IN_MODULE
+#include <xf86_ansic.h>
+#else
+#include <string.h>
+#include <signal.h>
+#endif
+
+#include <windowstr.h>
+
+#include "glxserver.h"
+#include "glxutil.h"
+
+static char GLServerExtensions[] =
+ "GL_ARB_imaging "
+ "GL_ARB_multitexture "
+ "GL_ARB_texture_border_clamp "
+ "GL_ARB_texture_cube_map "
+ "GL_ARB_texture_env_add "
+ "GL_ARB_texture_env_combine "
+ "GL_ARB_texture_env_dot3 "
+ "GL_ARB_transpose_matrix "
+ "GL_EXT_abgr "
+ "GL_EXT_blend_color "
+ "GL_EXT_blend_minmax "
+ "GL_EXT_blend_subtract "
+ "GL_EXT_texture_env_add "
+ "GL_EXT_texture_env_combine "
+ "GL_EXT_texture_env_dot3 "
+ "GL_EXT_texture_lod_bias "
+ ;
+
+/*
+** We have made the simplifying assuption that the same extensions are
+** supported across all screens in a multi-screen system.
+*/
+static char GLXServerVendorName[] = "SGI";
+static char GLXServerVersion[] = "1.2";
+static char GLXServerExtensions[] =
+ "GLX_EXT_visual_info "
+ "GLX_EXT_visual_rating "
+ "GLX_EXT_import_context "
+ ;
+
+/*
+** This comes from the GL library that the server will link with. Right
+** now, that is the DDX Sample OpenGL.
+*/
+extern __GLXscreenInfo __glDDXScreenInfo;
+
+__GLXscreenInfo *__glXScreens[] = {
+ &__glDDXScreenInfo,
+};
+
+GLint __glXNumStaticScreens = (sizeof __glXScreens / sizeof __glXScreens[0]);
+
+__GLXscreenInfo *__glXActiveScreens;
+GLint __glXNumActiveScreens;
+
+RESTYPE __glXDrawableRes;
+
+static int
+CountBits(unsigned long mask)
+{
+ int count = 0;
+
+ while(mask) {
+ count += (mask&1);
+ mask >>= 1;
+ }
+
+ return count;
+}
+
+#if 0
+/*
+** A typical implementation would not probably not run through the screen's
+** visuals to find ones that match the visual configs supplied by the DDX
+** Sample OpenGL as we do here; we have done this to make this code easy to
+** drop into an existing X server.
+*/
+static int matchVisuals(__GLXvisualConfig *pGlxVisual, int numVisuals,
+ int screen)
+{
+ int i, j;
+ __GLXvisualConfig *pvis = pGlxVisual;
+ ScreenPtr pScreen = screenInfo.screens[screen];
+ VisualPtr pVisual;
+ int numMatchingVisuals = 0;
+ int *used;
+
+ used = (int *)__glXMalloc(pScreen->numVisuals*sizeof(int));
+ __glXMemset(used, 0, pScreen->numVisuals*sizeof(int));
+
+ for (i=0; i < numVisuals; i++, pvis++) {
+ /*
+ ** Look through all the server's visuals to see which match.
+ */
+ pvis->vid = 0;
+ pVisual = pScreen->visuals;
+ for (j=0; j < pScreen->numVisuals; j++, pVisual++) {
+ if (pvis->class == pVisual->class &&
+ pvis->bufferSize == pVisual->nplanes &&
+ !used[j]) {
+ int rBits, gBits, bBits, aBits;
+
+ /* count bits per rgb */
+ rBits = CountBits(pVisual->redMask);
+ gBits = CountBits(pVisual->greenMask);
+ bBits = CountBits(pVisual->blueMask);
+ aBits = 0;
+ if ((pvis->redSize == rBits) &&
+ (pvis->greenSize == gBits) &&
+ (pvis->blueSize == bBits) &&
+ (pvis->alphaSize == aBits)) {
+ /*
+ ** We'll consider this a match.
+ */
+ pvis->vid = pVisual->vid;
+ pvis->redMask = pVisual->redMask;
+ pvis->greenMask = pVisual->greenMask;
+ pvis->blueMask = pVisual->blueMask;
+ pvis->alphaMask = 0;
+ numMatchingVisuals++;
+ used[j] = 1;
+ break;
+ }
+ }
+ }
+ }
+ __glXFree(used);
+ return numMatchingVisuals;
+}
+#endif
+
+/*
+** Destroy routine that gets called when a drawable is freed. A drawable
+** contains the ancillary buffers needed for rendering.
+*/
+static Bool DrawableGone(__GLXdrawablePrivate *glxPriv, XID xid)
+{
+ __GLXcontext *cx, *cx1;
+
+ /*
+ ** Use glxPriv->type to figure out what kind of drawable this is. Don't
+ ** use glxPriv->pDraw->type because by the time this routine is called,
+ ** the pDraw might already have been freed.
+ */
+ if (glxPriv->type == DRAWABLE_WINDOW) {
+ /*
+ ** When a window is destroyed, notify all context bound to
+ ** it, that there are no longer bound to anything.
+ */
+ for (cx = glxPriv->glxc; cx; cx = cx1) {
+ cx1 = cx->nextPriv;
+ cx->pendingState |= __GLX_PENDING_DESTROY;
+ }
+ }
+
+ /*
+ ** set the size to 0, so that context that may still be using this
+ ** drawable not do anything harmful
+ */
+ glxPriv->xorigin = 0;
+ glxPriv->yorigin = 0;
+ glxPriv->width = 0;
+ glxPriv->height = 0;
+
+ __glXUnrefDrawablePrivate(glxPriv);
+
+ return True;
+}
+
+/*
+** This hook gets called when a window moves or changes size.
+*/
+static Bool PositionWindow(WindowPtr pWin, int x, int y)
+{
+ ScreenPtr pScreen;
+ __GLXcontext *glxc;
+ __GLXdrawablePrivate *glxPriv;
+ Bool ret;
+
+ /*
+ ** Call wrapped position window routine
+ */
+ pScreen = pWin->drawable.pScreen;
+ pScreen->PositionWindow =
+ __glXActiveScreens[pScreen->myNum].WrappedPositionWindow;
+ ret = (*pScreen->PositionWindow)(pWin, x, y);
+ pScreen->PositionWindow = PositionWindow;
+
+ /*
+ ** Tell all contexts rendering into this window that the window size
+ ** has changed.
+ */
+ glxPriv = (__GLXdrawablePrivate *) LookupIDByType(pWin->drawable.id,
+ __glXDrawableRes);
+ if (glxPriv == NULL) {
+ /*
+ ** This window is not being used by the OpenGL.
+ */
+ return ret;
+ }
+
+ /*
+ ** resize the drawable
+ */
+ /* first change the drawable size */
+ if (__glXResizeDrawableBuffers(glxPriv) == GL_FALSE) {
+ /* resize failed! */
+ /* XXX: what can we possibly do here? */
+ ret = False;
+ }
+ /* mark contexts as needing resize */
+ glxc = NULL;
+ for (glxc = glxPriv->glxc; glxc; glxc = glxc->nextPriv) {
+ glxc->pendingState |= __GLX_PENDING_RESIZE;
+ }
+
+ return ret;
+}
+
+/*
+** Wrap our own PositionWindow routine around the server's, so we can
+** be notified when a window changes size
+*/
+static void wrapPositionWindow(int screen)
+{
+ ScreenPtr pScreen = screenInfo.screens[screen];
+
+ __glXActiveScreens[screen].WrappedPositionWindow = pScreen->PositionWindow;
+ pScreen->PositionWindow = PositionWindow;
+}
+
+void __glXScreenInit(GLint numscreens)
+{
+ GLint i,j;
+
+ /*
+ ** This alloc has to work or else the server might as well core dump.
+ */
+ __glXActiveScreens =
+ (__GLXscreenInfo *) __glXMalloc(sizeof(__GLXscreenInfo) * numscreens);
+
+ for (i=0; i < numscreens; i++) {
+ /*
+ ** Probe each static screen to see which exists.
+ */
+ for (j=0; j < __glXNumStaticScreens; j++) {
+ if ((*__glXScreens[j]->screenProbe)(i)) {
+ __glXActiveScreens[i] = *__glXScreens[j];
+
+#if 0
+ /* we don't use this since matchVisuals doesn't allow alpha */
+ __glXActiveScreens[i].numUsableVisuals =
+ matchVisuals(__glXActiveScreens[i].pGlxVisual,
+ __glXActiveScreens[i].numVisuals, i);
+#else
+ __glXActiveScreens[i].numUsableVisuals = __glXActiveScreens[i].numVisuals;
+#endif
+ __glXActiveScreens[i].GLextensions = __glXStrdup(GLServerExtensions);
+ __glXActiveScreens[i].GLXvendor = __glXStrdup(GLXServerVendorName);
+ __glXActiveScreens[i].GLXversion = __glXStrdup(GLXServerVersion);
+ __glXActiveScreens[i].GLXextensions = __glXStrdup(GLXServerExtensions);
+
+#ifdef X11R5
+ __glXDrawableRes = CreateNewResourceType(DrawableGone);
+#else
+ __glXDrawableRes = CreateNewResourceType((DeleteType)DrawableGone);
+#endif
+ wrapPositionWindow(i);
+ }
+ }
+ }
+ __glXNumActiveScreens = numscreens;
+}
+
+void __glXScreenReset(void)
+{
+ int i;
+
+ for (i = 0; i < __glXNumActiveScreens; i++) {
+ __glXFree(__glXActiveScreens[i].GLXvendor);
+ __glXFree(__glXActiveScreens[i].GLXversion);
+ __glXFree(__glXActiveScreens[i].GLXextensions);
+ __glXFree(__glXActiveScreens[i].GLextensions);
+ }
+ xfree(__glXActiveScreens);
+ __glXActiveScreens = NULL;
+ __glXNumActiveScreens = 0;
+}