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authorAdam Jackson <ajax@redhat.com>2008-05-06 17:52:37 -0400
committerAdam Jackson <ajax@redhat.com>2008-05-06 17:52:37 -0400
commit718652eaf9221e0eeec2c971dd7baa97f827451b (patch)
tree2675ad616b4c1facd3c557161e061aa1c600e0f7 /render/glyph.c
parenta85d3ac87cc354093bb1e88697c44254e7721bb9 (diff)
Bug #13104: Don't let XAA glyph pixmaps anywhere near video memory.
Since glyphs are stored in pixmaps now, they can make their way into VRAM, which invalidates a bunch of fast-path assumptions in the XAA code. Thus you end up doing color-expands or WriteBitmap from la-la land and your aliased glyphs go all funny. Since XAA isn't ever growing the ability to do sane glyph accel, just force glyph pixmaps into host memory by catching them at CreatePixmap time.
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