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authorIan Romanick <idr@us.ibm.com>2005-10-01 22:25:13 +0000
committerIan Romanick <idr@us.ibm.com>2005-10-01 22:25:13 +0000
commit2c82429f8957ed0268c0e4e4fe5aed9093f33960 (patch)
tree79c450c575ba3577f1e14042482d4e4371a1c95c /fb/fbfill.c
parente27b3e4ea1ddf9b2e9c2d63a0e60400b523a8a94 (diff)
Refactors __glXImageSize and __glXImage3DSize into a single function. It
replaces all calls to the old functions with calls to __glXImageSize with the new parameter list. I have also added 'target' as a parameter. This is a stepping stone to the code in patch #2410. Basically, if the texture target is one of GL_PROXY_*, the image size is always zero. This gathers all the checks for that into a single place. I have *not* modified the existing callers to take this into account. They still do their own checks for GL_PROXY_*. However, when the generated versions of those functions are added to the tree, they *will* rely on that. The code growth is mainly due to the new 40 line comment before __glXImageSize. I have tested this with a few of the texture using demos and tests from Mesa, including tunnel, texdown, and drawpix. Reviewed by: Adam Jackson, Eric Anholt, and Brian Paul.
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