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authorKaleb Keithley <kaleb@freedesktop.org>2003-11-14 16:48:57 +0000
committerKaleb Keithley <kaleb@freedesktop.org>2003-11-14 16:48:57 +0000
commit9508a382f8a9f241dab097d921b6d290c1c3a776 (patch)
treefa456480bae7040c3f971a70b390f2d091c680b5 /GL/glx/glxcmds.c
parentded6147bfb5d75ff1e67c858040a628b61bc17d1 (diff)
Initial revision
Diffstat (limited to 'GL/glx/glxcmds.c')
-rw-r--r--GL/glx/glxcmds.c1578
1 files changed, 1578 insertions, 0 deletions
diff --git a/GL/glx/glxcmds.c b/GL/glx/glxcmds.c
new file mode 100644
index 000000000..61989cfa4
--- /dev/null
+++ b/GL/glx/glxcmds.c
@@ -0,0 +1,1578 @@
+/* $XFree86: xc/programs/Xserver/GL/glx/glxcmds.c,v 1.9 2002/12/14 01:36:09 dawes Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#define NEED_REPLIES
+#define FONT_PCF
+#include "glxserver.h"
+#include <GL/glxtokens.h>
+#include <unpack.h>
+#include "g_disptab.h"
+#include <pixmapstr.h>
+#include <windowstr.h>
+#include "g_disptab_EXT.h"
+#include "glximports.h"
+#include "glxutil.h"
+#include "glxext.h"
+#include "GL/glx_ansic.h"
+
+/************************************************************************/
+
+static __GLimports imports = {
+ __glXImpMalloc,
+ __glXImpCalloc,
+ __glXImpRealloc,
+ __glXImpFree,
+ __glXImpWarning,
+ __glXImpFatal,
+ __glXImpGetenv,
+ __glXImpAtoi,
+ __glXImpSprintf,
+ __glXImpFopen,
+ __glXImpFclose,
+ __glXImpFprintf,
+ __glXImpGetDrawablePrivate,
+ NULL
+};
+
+/************************************************************************/
+
+/*
+** Create a GL context with the given properties.
+*/
+int __glXCreateContext(__GLXclientState *cl, GLbyte *pc)
+{
+ ClientPtr client = cl->client;
+ xGLXCreateContextReq *req = (xGLXCreateContextReq *) pc;
+ VisualPtr pVisual;
+ ScreenPtr pScreen;
+ __GLXcontext *glxc, *shareglxc;
+ __GLXvisualConfig *pGlxVisual;
+ __GLXscreenInfo *pGlxScreen;
+ __GLinterface *shareGC;
+ GLXContextID gcId = req->context;
+ GLXContextID shareList = req->shareList;
+ VisualID visual = req->visual;
+ GLuint screen = req->screen;
+ GLboolean isDirect = req->isDirect;
+ GLint i;
+
+ /*
+ ** Check if screen exists.
+ */
+ if (screen >= screenInfo.numScreens) {
+ client->errorValue = screen;
+ return BadValue;
+ }
+ pScreen = screenInfo.screens[screen];
+ pGlxScreen = &__glXActiveScreens[screen];
+
+ /*
+ ** Check if the visual ID is valid for this screen.
+ */
+ pVisual = pScreen->visuals;
+ for (i = 0; i < pScreen->numVisuals; i++, pVisual++) {
+ if (pVisual->vid == visual) {
+ break;
+ }
+ }
+ if (i == pScreen->numVisuals) {
+ client->errorValue = visual;
+ return BadValue;
+ }
+
+ /*
+ ** Get configuration of the visual. This assumes that the
+ ** glXActiveScreens structure contains visual configurations only for the
+ ** subset of Visuals that are supported by this implementation of the
+ ** OpenGL.
+ */
+ pGlxVisual = pGlxScreen->pGlxVisual;
+ for (i = 0; i < pGlxScreen->numVisuals; i++, pGlxVisual++) {
+ if (pGlxVisual->vid == visual) {
+ break;
+ }
+ }
+ if (i == pGlxScreen->numVisuals) {
+ /*
+ ** Visual not support on this screen by this OpenGL implementation.
+ */
+ client->errorValue = visual;
+ return BadValue;
+ }
+
+ /*
+ ** Find the display list space that we want to share.
+ **
+ ** NOTE: In a multithreaded X server, we would need to keep a reference
+ ** count for each display list so that if one client detroyed a list that
+ ** another client was using, the list would not really be freed until it
+ ** was no longer in use. Since this sample implementation has no support
+ ** for multithreaded servers, we don't do this.
+ */
+ if (shareList == None) {
+ shareGC = 0;
+ } else {
+ shareglxc = (__GLXcontext *) LookupIDByType(shareList, __glXContextRes);
+ if (!shareglxc) {
+ client->errorValue = shareList;
+ return __glXBadContext;
+ }
+ if (shareglxc->isDirect) {
+ /*
+ ** NOTE: no support for sharing display lists between direct
+ ** contexts, even if they are in the same address space.
+ */
+#if 0
+ /* Disabling this code seems to allow shared display lists
+ * and texture objects to work. We'll leave it disabled for now.
+ */
+ client->errorValue = shareList;
+ return BadMatch;
+#endif
+ } else {
+ /*
+ ** Create an indirect context regardless of what the client asked
+ ** for; this way we can share display list space with shareList.
+ */
+ isDirect = GL_FALSE;
+ }
+ shareGC = shareglxc->gc;
+ }
+
+ /*
+ ** Allocate memory for the new context
+ */
+ glxc = (__GLXcontext *) __glXMalloc(sizeof(__GLXcontext));
+ if (!glxc) {
+ return BadAlloc;
+ }
+ __glXMemset(glxc, 0, sizeof(__GLXcontext));
+
+ /*
+ ** Initially, setup the part of the context that could be used by
+ ** a GL core that needs windowing information (e.g., Mesa).
+ */
+ glxc->pScreen = pScreen;
+ glxc->pGlxScreen = pGlxScreen;
+ glxc->pVisual = pVisual;
+ glxc->pGlxVisual = pGlxVisual;
+
+ if (!isDirect) {
+ __GLcontextModes *modes;
+ /*
+ ** first build __GLcontextModes from __GLXvisualConfig
+ */
+ modes = (__GLcontextModes *) __glXMalloc(sizeof(__GLcontextModes));
+ glxc->modes = modes;
+ __glXFormatGLModes(modes, pGlxVisual);
+
+ /*
+ ** Allocate a GL context
+ */
+ imports.other = (void *)glxc;
+ glxc->gc = (*pGlxScreen->createContext)(&imports, modes, shareGC);
+ if (!glxc->gc) {
+ __glXFree(glxc);
+ client->errorValue = gcId;
+ return BadAlloc;
+ }
+ } else {
+ /*
+ ** Don't need local GL context for a direct context.
+ */
+ glxc->gc = 0;
+ }
+ /*
+ ** Register this context as a resource.
+ */
+ if (!AddResource(gcId, __glXContextRes, (pointer)glxc)) {
+ if (!isDirect) {
+ (*glxc->gc->exports.destroyContext)((__GLcontext *)glxc->gc);
+ }
+ __glXFree(glxc);
+ client->errorValue = gcId;
+ return BadAlloc;
+ }
+
+ /*
+ ** Finally, now that everything is working, setup the rest of the
+ ** context.
+ */
+ glxc->id = gcId;
+ glxc->share_id = shareList;
+ glxc->idExists = GL_TRUE;
+ glxc->isCurrent = GL_FALSE;
+ glxc->isDirect = isDirect;
+ glxc->renderMode = GL_RENDER;
+
+ return Success;
+}
+
+/*
+** Destroy a GL context as an X resource.
+*/
+int __glXDestroyContext(__GLXclientState *cl, GLbyte *pc)
+{
+ ClientPtr client = cl->client;
+ xGLXDestroyContextReq *req = (xGLXDestroyContextReq *) pc;
+ GLXContextID gcId = req->context;
+ __GLXcontext *glxc;
+
+ glxc = (__GLXcontext *) LookupIDByType(gcId, __glXContextRes);
+ if (glxc) {
+ /*
+ ** Just free the resource; don't actually destroy the context,
+ ** because it might be in use. The
+ ** destroy method will be called by the resource destruction routine
+ ** if necessary.
+ */
+ FreeResourceByType(gcId, __glXContextRes, FALSE);
+ return Success;
+ } else {
+ client->errorValue = gcId;
+ return __glXBadContext;
+ }
+}
+
+/*****************************************************************************/
+
+/*
+** For each client, the server keeps a table of all the contexts that are
+** current for that client (each thread of a client may have its own current
+** context). These routines add, change, and lookup contexts in the table.
+*/
+
+/*
+** Add a current context, and return the tag that will be used to refer to it.
+*/
+static int AddCurrentContext(__GLXclientState *cl, __GLXcontext *glxc)
+{
+ int i;
+ int num = cl->numCurrentContexts;
+ __GLXcontext **table = cl->currentContexts;
+
+ if (!glxc) return -1;
+
+ /*
+ ** Try to find an empty slot and use it.
+ */
+ for (i=0; i < num; i++) {
+ if (!table[i]) {
+ table[i] = glxc;
+ return i+1;
+ }
+ }
+ /*
+ ** Didn't find a free slot, so we'll have to grow the table.
+ */
+ if (!num) {
+ table = (__GLXcontext **) __glXMalloc(sizeof(__GLXcontext *));
+ } else {
+ table = (__GLXcontext **) __glXRealloc(table,
+ (num+1)*sizeof(__GLXcontext *));
+ }
+ table[num] = glxc;
+ cl->currentContexts = table;
+ cl->numCurrentContexts++;
+ return num+1;
+}
+
+/*
+** Given a tag, change the current context for the corresponding entry.
+*/
+static void ChangeCurrentContext(__GLXclientState *cl, __GLXcontext *glxc,
+ GLXContextTag tag)
+{
+ __GLXcontext **table = cl->currentContexts;
+ table[tag-1] = glxc;
+}
+
+/*
+** For this implementation we have chosen to simply use the index of the
+** context's entry in the table as the context tag. A tag must be greater
+** than 0.
+*/
+__GLXcontext *__glXLookupContextByTag(__GLXclientState *cl, GLXContextTag tag)
+{
+ int num = cl->numCurrentContexts;
+
+ if (tag < 1 || tag > num) {
+ return 0;
+ } else {
+ return cl->currentContexts[tag-1];
+ }
+}
+
+/*****************************************************************************/
+
+static void StopUsingContext(__GLXcontext *glxc)
+{
+ if (glxc) {
+ if (glxc == __glXLastContext) {
+ /* Tell server GL library */
+ __glXLastContext = 0;
+ }
+ glxc->isCurrent = GL_FALSE;
+ if (!glxc->idExists) {
+ __glXFreeContext(glxc);
+ }
+ }
+}
+
+static void StartUsingContext(__GLXclientState *cl, __GLXcontext *glxc)
+{
+ glxc->isCurrent = GL_TRUE;
+}
+
+/*****************************************************************************/
+/*
+** Make an OpenGL context and drawable current.
+*/
+int __glXMakeCurrent(__GLXclientState *cl, GLbyte *pc)
+{
+ ClientPtr client = cl->client;
+ DrawablePtr pDraw;
+ xGLXMakeCurrentReq *req = (xGLXMakeCurrentReq *) pc;
+ xGLXMakeCurrentReply reply;
+ GLXDrawable drawId = req->drawable;
+ GLXContextID contextId = req->context;
+ __GLXpixmap *pGlxPixmap = 0;
+ __GLXcontext *glxc, *prevglxc;
+ __GLinterface *gc, *prevgc;
+ __GLXdrawablePrivate *glxPriv = NULL;
+ GLXContextTag tag = req->oldContextTag;
+ GLint error;
+
+ /*
+ ** If one is None and the other isn't, it's a bad match.
+ */
+ if ((drawId == None && contextId != None) ||
+ (drawId != None && contextId == None)) {
+ return BadMatch;
+ }
+
+ /*
+ ** Lookup old context. If we have one, it must be in a usable state.
+ */
+ if (tag != 0) {
+ prevglxc = __glXLookupContextByTag(cl, tag);
+ if (!prevglxc) {
+ /*
+ ** Tag for previous context is invalid.
+ */
+ return __glXBadContextTag;
+ }
+ if (prevglxc->renderMode != GL_RENDER) {
+ /* Oops. Not in render mode render. */
+ client->errorValue = prevglxc->id;
+ return __glXBadContextState;
+ }
+ prevgc = prevglxc->gc;
+ } else {
+ prevglxc = 0;
+ prevgc = 0;
+ }
+
+ /*
+ ** Lookup new context. It must not be current for someone else.
+ */
+ if (contextId != None) {
+ glxc = (__GLXcontext *) LookupIDByType(contextId, __glXContextRes);
+ if (!glxc) {
+ client->errorValue = contextId;
+ return __glXBadContext;
+ }
+ if ((glxc != prevglxc) && glxc->isCurrent) {
+ /* Context is current to somebody else */
+ return BadAccess;
+ }
+ gc = glxc->gc;
+ } else {
+ /* Switching to no context. Ignore new drawable. */
+ glxc = 0;
+ gc = 0;
+ }
+
+ if (drawId != None) {
+ pDraw = (DrawablePtr) LookupDrawable(drawId, client);
+ if (pDraw) {
+ if (pDraw->type == DRAWABLE_WINDOW) {
+ /*
+ ** Drawable is an X Window.
+ */
+ WindowPtr pWin = (WindowPtr)pDraw;
+ VisualID vid = wVisual(pWin);
+
+ /*
+ ** Check if window and context are similar.
+ */
+ if ((vid != glxc->pVisual->vid) ||
+ (pWin->drawable.pScreen != glxc->pScreen)) {
+ client->errorValue = drawId;
+ return BadMatch;
+ }
+
+ } else {
+ /*
+ ** An X Pixmap is not allowed as a parameter (a GLX Pixmap
+ ** is, but it must first be created with glxCreateGLXPixmap).
+ */
+ client->errorValue = drawId;
+ return __glXBadDrawable;
+ }
+ } else {
+ pGlxPixmap = (__GLXpixmap *) LookupIDByType(drawId,
+ __glXPixmapRes);
+ if (pGlxPixmap) {
+ /*
+ ** Check if pixmap and context are similar.
+ */
+ if (pGlxPixmap->pScreen != glxc->pScreen ||
+ pGlxPixmap->pGlxVisual != glxc->pGlxVisual) {
+ client->errorValue = drawId;
+ return BadMatch;
+ }
+ pDraw = pGlxPixmap->pDraw;
+
+ } else {
+ /*
+ ** Drawable is neither a Window nor a GLXPixmap.
+ */
+ client->errorValue = drawId;
+ return __glXBadDrawable;
+ }
+ }
+ } else {
+ pDraw = 0;
+ }
+
+ /* get the drawable private */
+ if (pDraw) {
+ glxPriv = __glXGetDrawablePrivate(pDraw, drawId, glxc->modes);
+ if (glxPriv == NULL) {
+ return __glXBadDrawable;
+ }
+ }
+
+ if (prevglxc) {
+ /*
+ ** Flush the previous context if needed.
+ */
+ if (__GLX_HAS_UNFLUSHED_CMDS(prevglxc)) {
+ if (__glXForceCurrent(cl, tag, (int *)&error)) {
+ glFlush();
+ __GLX_NOTE_FLUSHED_CMDS(prevglxc);
+ } else {
+ return error;
+ }
+ }
+
+ /*
+ ** Make the previous context not current.
+ */
+ if (!(*prevgc->exports.loseCurrent)((__GLcontext *)prevgc)) {
+ return __glXBadContext;
+ }
+ __glXDeassociateContext(prevglxc, prevglxc->glxPriv);
+ }
+
+ if ((glxc != 0) && !glxc->isDirect) {
+
+ glxc->glxPriv = glxPriv;
+ __glXCacheDrawableSize(glxPriv);
+
+ /* make the context current */
+ if (!(*gc->exports.makeCurrent)((__GLcontext *)gc, &glxPriv->glPriv)) {
+ glxc->glxPriv = NULL;
+ return __glXBadContext;
+ }
+
+ /* resize the buffers */
+ if (!__glXResizeDrawableBuffers(glxPriv)) {
+ /* could not do initial resize. make current failed */
+ (*gc->exports.loseCurrent)((__GLcontext *)gc);
+ glxc->glxPriv = NULL;
+ return __glXBadContext;
+ }
+
+ glxc->isCurrent = GL_TRUE;
+ __glXAssociateContext(glxc, glxPriv);
+ assert(glxPriv->glxc == glxc);
+ }
+
+ if (prevglxc) {
+ if (prevglxc->pGlxPixmap) {
+ /*
+ ** The previous drawable was a glx pixmap, release it.
+ */
+ prevglxc->pGlxPixmap->refcnt--;
+ if (!prevglxc->pGlxPixmap->idExists &&
+ !prevglxc->pGlxPixmap->refcnt) {
+ PixmapPtr pPixmap = (PixmapPtr) prevglxc->pGlxPixmap->pDraw;
+ /*
+ ** The DestroyPixmap routine should decrement the
+ ** refcount of the X pixmap and free only if it's zero.
+ */
+ (*prevglxc->pGlxPixmap->pScreen->DestroyPixmap)(pPixmap);
+ __glXFree(prevglxc->pGlxPixmap);
+ }
+ prevglxc->pGlxPixmap = 0;
+ }
+ ChangeCurrentContext(cl, glxc, tag);
+ StopUsingContext(prevglxc);
+ } else {
+ tag = AddCurrentContext(cl, glxc);
+ }
+ if (glxc) {
+ if (pGlxPixmap) {
+ pGlxPixmap->refcnt++;
+ glxc->pGlxPixmap = pGlxPixmap;
+ }
+ StartUsingContext(cl, glxc);
+ reply.contextTag = tag;
+ } else {
+ reply.contextTag = 0;
+ }
+ reply.length = 0;
+ reply.type = X_Reply;
+ reply.sequenceNumber = client->sequence;
+
+ if (client->swapped) {
+ __glXSwapMakeCurrentReply(client, &reply);
+ } else {
+ WriteToClient(client, sz_xGLXMakeCurrentReply, (char *)&reply);
+ }
+ return Success;
+}
+
+int __glXIsDirect(__GLXclientState *cl, GLbyte *pc)
+{
+ ClientPtr client = cl->client;
+ xGLXIsDirectReq *req = (xGLXIsDirectReq *) pc;
+ xGLXIsDirectReply reply;
+ __GLXcontext *glxc;
+
+ /*
+ ** Find the GL context.
+ */
+ glxc = (__GLXcontext *) LookupIDByType(req->context, __glXContextRes);
+ if (!glxc) {
+ client->errorValue = req->context;
+ return __glXBadContext;
+ }
+
+ reply.isDirect = glxc->isDirect;
+ reply.length = 0;
+ reply.type = X_Reply;
+ reply.sequenceNumber = client->sequence;
+
+ if (client->swapped) {
+ __glXSwapIsDirectReply(client, &reply);
+ } else {
+ WriteToClient(client, sz_xGLXIsDirectReply, (char *)&reply);
+ }
+
+ return Success;
+}
+
+int __glXQueryVersion(__GLXclientState *cl, GLbyte *pc)
+{
+ ClientPtr client = cl->client;
+ xGLXQueryVersionReq *req = (xGLXQueryVersionReq *) pc;
+ xGLXQueryVersionReply reply;
+ GLuint major, minor;
+
+ major = req->majorVersion;
+ minor = req->minorVersion;
+
+ /*
+ ** Server should take into consideration the version numbers sent by the
+ ** client if it wants to work with older clients; however, in this
+ ** implementation the server just returns its version number.
+ */
+ reply.majorVersion = GLX_SERVER_MAJOR_VERSION;
+ reply.minorVersion = GLX_SERVER_MINOR_VERSION;
+ reply.length = 0;
+ reply.type = X_Reply;
+ reply.sequenceNumber = client->sequence;
+
+ if (client->swapped) {
+ __glXSwapQueryVersionReply(client, &reply);
+ } else {
+ WriteToClient(client, sz_xGLXQueryVersionReply, (char *)&reply);
+ }
+ return Success;
+}
+
+int __glXWaitGL(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXWaitGLReq *req = (xGLXWaitGLReq *)pc;
+ int error;
+
+ if (!__glXForceCurrent(cl, req->contextTag, &error)) {
+ return error;
+ }
+ glFinish();
+ return Success;
+}
+
+int __glXWaitX(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXWaitXReq *req = (xGLXWaitXReq *)pc;
+ int error;
+
+ if (!__glXForceCurrent(cl, req->contextTag, &error)) {
+ return error;
+ }
+ /*
+ ** In a multithreaded server that had separate X and GL threads, we would
+ ** have to wait for the X thread to finish before returning. As it stands,
+ ** this sample implementation only supports singlethreaded servers, and
+ ** nothing needs to be done here.
+ */
+ return Success;
+}
+
+int __glXCopyContext(__GLXclientState *cl, GLbyte *pc)
+{
+ ClientPtr client = cl->client;
+ xGLXCopyContextReq *req = (xGLXCopyContextReq *) pc;
+ GLXContextID source = req->source;
+ GLXContextID dest = req->dest;
+ GLXContextTag tag = req->contextTag;
+ unsigned long mask = req->mask;
+ __GLXcontext *src, *dst;
+ int error;
+
+ /*
+ ** Check that each context exists.
+ */
+ src = (__GLXcontext *) LookupIDByType(source, __glXContextRes);
+ if (!src) {
+ client->errorValue = source;
+ return __glXBadContext;
+ }
+ dst = (__GLXcontext *) LookupIDByType(dest, __glXContextRes);
+ if (!dst) {
+ client->errorValue = dest;
+ return __glXBadContext;
+ }
+
+ /*
+ ** They must be in the same address space, and same screen.
+ ** NOTE: no support for direct rendering contexts here.
+ */
+ if (src->isDirect || dst->isDirect ||
+ (src->pGlxScreen != dst->pGlxScreen)) {
+ client->errorValue = source;
+ return BadMatch;
+ }
+
+ /*
+ ** The destination context must not be current for any client.
+ */
+ if (dst->isCurrent) {
+ client->errorValue = dest;
+ return BadAccess;
+ }
+
+ if (tag) {
+ __GLXcontext *tagcx = __glXLookupContextByTag(cl, tag);
+
+ if (!tagcx) {
+ return __glXBadContextTag;
+ }
+ if (tagcx != src) {
+ /*
+ ** This would be caused by a faulty implementation of the client
+ ** library.
+ */
+ return BadMatch;
+ }
+ /*
+ ** In this case, glXCopyContext is in both GL and X streams, in terms
+ ** of sequentiality.
+ */
+ if (__glXForceCurrent(cl, tag, &error)) {
+ /*
+ ** Do whatever is needed to make sure that all preceding requests
+ ** in both streams are completed before the copy is executed.
+ */
+ glFinish();
+ __GLX_NOTE_FLUSHED_CMDS(tagcx);
+ } else {
+ return error;
+ }
+ }
+ /*
+ ** Issue copy. The only reason for failure is a bad mask.
+ */
+ if (!(*dst->gc->exports.copyContext)((__GLcontext *)dst->gc,
+ (__GLcontext *)src->gc,
+ mask)) {
+ client->errorValue = mask;
+ return BadValue;
+ }
+ return Success;
+}
+
+int __glXGetVisualConfigs(__GLXclientState *cl, GLbyte *pc)
+{
+ ClientPtr client = cl->client;
+ xGLXGetVisualConfigsReq *req = (xGLXGetVisualConfigsReq *) pc;
+ xGLXGetVisualConfigsReply reply;
+ __GLXscreenInfo *pGlxScreen;
+ __GLXvisualConfig *pGlxVisual;
+ CARD32 buf[__GLX_TOTAL_CONFIG];
+ unsigned int screen;
+ int i, p;
+
+ screen = req->screen;
+ if (screen >= screenInfo.numScreens) {
+ /* The client library must send a valid screen number. */
+ client->errorValue = screen;
+ return BadValue;
+ }
+ pGlxScreen = &__glXActiveScreens[screen];
+
+ reply.numVisuals = pGlxScreen->numUsableVisuals;
+ reply.numProps = __GLX_TOTAL_CONFIG;
+ reply.length = (pGlxScreen->numUsableVisuals * __GLX_SIZE_CARD32 *
+ __GLX_TOTAL_CONFIG) >> 2;
+ reply.type = X_Reply;
+ reply.sequenceNumber = client->sequence;
+
+ WriteToClient(client, sz_xGLXGetVisualConfigsReply, (char *)&reply);
+
+ for (i=0; i < pGlxScreen->numVisuals; i++) {
+ pGlxVisual = &pGlxScreen->pGlxVisual[i];
+ if (pGlxVisual->vid == 0) {
+ /* not a usable visual */
+ continue;
+ }
+ p = 0;
+ buf[p++] = pGlxVisual->vid;
+ buf[p++] = pGlxVisual->class;
+ buf[p++] = pGlxVisual->rgba;
+
+ buf[p++] = pGlxVisual->redSize;
+ buf[p++] = pGlxVisual->greenSize;
+ buf[p++] = pGlxVisual->blueSize;
+ buf[p++] = pGlxVisual->alphaSize;
+ buf[p++] = pGlxVisual->accumRedSize;
+ buf[p++] = pGlxVisual->accumGreenSize;
+ buf[p++] = pGlxVisual->accumBlueSize;
+ buf[p++] = pGlxVisual->accumAlphaSize;
+
+ buf[p++] = pGlxVisual->doubleBuffer;
+ buf[p++] = pGlxVisual->stereo;
+
+ buf[p++] = pGlxVisual->bufferSize;
+ buf[p++] = pGlxVisual->depthSize;
+ buf[p++] = pGlxVisual->stencilSize;
+ buf[p++] = pGlxVisual->auxBuffers;
+ buf[p++] = pGlxVisual->level;
+ /*
+ ** Add token/value pairs for extensions.
+ */
+ buf[p++] = GLX_VISUAL_CAVEAT_EXT;
+ buf[p++] = pGlxVisual->visualRating;
+ buf[p++] = GLX_TRANSPARENT_TYPE_EXT;
+ buf[p++] = pGlxVisual->transparentPixel;
+ buf[p++] = GLX_TRANSPARENT_RED_VALUE_EXT;
+ buf[p++] = pGlxVisual->transparentRed;
+ buf[p++] = GLX_TRANSPARENT_GREEN_VALUE_EXT;
+ buf[p++] = pGlxVisual->transparentGreen;
+ buf[p++] = GLX_TRANSPARENT_BLUE_VALUE_EXT;
+ buf[p++] = pGlxVisual->transparentBlue;
+ buf[p++] = GLX_TRANSPARENT_ALPHA_VALUE_EXT;
+ buf[p++] = pGlxVisual->transparentAlpha;
+ buf[p++] = GLX_TRANSPARENT_INDEX_VALUE_EXT;
+ buf[p++] = pGlxVisual->transparentIndex;
+
+ WriteToClient(client, __GLX_SIZE_CARD32 * __GLX_TOTAL_CONFIG,
+ (char *)buf);
+ }
+ return Success;
+}
+
+/*
+** Create a GLX Pixmap from an X Pixmap.
+*/
+int __glXCreateGLXPixmap(__GLXclientState *cl, GLbyte *pc)
+{
+ ClientPtr client = cl->client;
+ xGLXCreateGLXPixmapReq *req = (xGLXCreateGLXPixmapReq *) pc;
+ VisualID visual = req->visual;
+ GLuint screenNum = req->screen;
+ XID pixmapId = req->pixmap;
+ XID glxpixmapId = req->glxpixmap;
+ DrawablePtr pDraw;
+ ScreenPtr pScreen;
+ VisualPtr pVisual;
+ __GLXpixmap *pGlxPixmap;
+ __GLXscreenInfo *pGlxScreen;
+ __GLXvisualConfig *pGlxVisual;
+ int i;
+
+ pDraw = (DrawablePtr) LookupDrawable(pixmapId, client);
+ if (!pDraw || pDraw->type != DRAWABLE_PIXMAP) {
+ client->errorValue = pixmapId;
+ return BadPixmap;
+ }
+
+ /*
+ ** Check if screen of visual matches screen of pixmap.
+ */
+ pScreen = pDraw->pScreen;
+ if (screenNum != pScreen->myNum) {
+ return BadMatch;
+ }
+
+ /*
+ ** Find the VisualRec for this visual.
+ */
+ pVisual = pScreen->visuals;
+ for (i=0; i < pScreen->numVisuals; i++, pVisual++) {
+ if (pVisual->vid == visual) {
+ break;
+ }
+ }
+ if (i == pScreen->numVisuals) {
+ client->errorValue = visual;
+ return BadValue;
+ }
+ /*
+ ** Check if depth of visual matches depth of pixmap.
+ */
+ if (pVisual->nplanes != pDraw->depth) {
+ return BadMatch;
+ }
+
+ /*
+ ** Get configuration of the visual.
+ */
+ pGlxScreen = &__glXActiveScreens[screenNum];
+ pGlxVisual = pGlxScreen->pGlxVisual;
+ for (i = 0; i < pGlxScreen->numVisuals; i++, pGlxVisual++) {
+ if (pGlxVisual->vid == visual) {
+ break;
+ }
+ }
+ if (i == pGlxScreen->numVisuals) {
+ /*
+ ** Visual not support on this screen by this OpenGL implementation.
+ */
+ client->errorValue = visual;
+ return BadValue;
+ }
+
+ pGlxPixmap = (__GLXpixmap *) __glXMalloc(sizeof(__GLXpixmap));
+ if (!pGlxPixmap) {
+ return BadAlloc;
+ }
+ if (!(AddResource(glxpixmapId, __glXPixmapRes, pGlxPixmap))) {
+ return BadAlloc;
+ }
+ pGlxPixmap->pDraw = pDraw;
+ pGlxPixmap->pGlxScreen = pGlxScreen;
+ pGlxPixmap->pGlxVisual = pGlxVisual;
+ pGlxPixmap->pScreen = pScreen;
+ pGlxPixmap->idExists = True;
+ pGlxPixmap->refcnt = 0;
+
+ /*
+ ** Bump the ref count on the X pixmap so it won't disappear.
+ */
+ ((PixmapPtr) pDraw)->refcnt++;
+
+ return Success;
+}
+
+int __glXDestroyGLXPixmap(__GLXclientState *cl, GLbyte *pc)
+{
+ ClientPtr client = cl->client;
+ xGLXDestroyGLXPixmapReq *req = (xGLXDestroyGLXPixmapReq *) pc;
+ XID glxpixmap = req->glxpixmap;
+
+ /*
+ ** Check if it's a valid GLX pixmap.
+ */
+ if (!LookupIDByType(glxpixmap, __glXPixmapRes)) {
+ client->errorValue = glxpixmap;
+ return __glXBadPixmap;
+ }
+ FreeResource(glxpixmap, FALSE);
+ return Success;
+}
+
+/*****************************************************************************/
+
+/*
+** NOTE: There is no portable implementation for swap buffers as of
+** this time that is of value. Consequently, this code must be
+** implemented by somebody other than SGI.
+*/
+int __glXSwapBuffers(__GLXclientState *cl, GLbyte *pc)
+{
+ ClientPtr client = cl->client;
+ DrawablePtr pDraw;
+ xGLXSwapBuffersReq *req = (xGLXSwapBuffersReq *) pc;
+ GLXContextTag tag = req->contextTag;
+ XID drawId = req->drawable;
+ __GLXpixmap *pGlxPixmap;
+ __GLXcontext *glxc = NULL;
+ int error;
+
+ /*
+ ** Check that the GLX drawable is valid.
+ */
+ pDraw = (DrawablePtr) LookupDrawable(drawId, client);
+ if (pDraw) {
+ if (pDraw->type == DRAWABLE_WINDOW) {
+ /*
+ ** Drawable is an X window.
+ */
+ } else {
+ /*
+ ** Drawable is an X pixmap, which is not allowed.
+ */
+ client->errorValue = drawId;
+ return __glXBadDrawable;
+ }
+ } else {
+ pGlxPixmap = (__GLXpixmap *) LookupIDByType(drawId,
+ __glXPixmapRes);
+ if (pGlxPixmap) {
+ /*
+ ** Drawable is a GLX pixmap.
+ */
+ } else {
+ /*
+ ** Drawable is neither a X window nor a GLX pixmap.
+ */
+ client->errorValue = drawId;
+ return __glXBadDrawable;
+ }
+ }
+
+ if (tag) {
+ glxc = __glXLookupContextByTag(cl, tag);
+ if (!glxc) {
+ return __glXBadContextTag;
+ }
+ /*
+ ** The calling thread is swapping its current drawable. In this case,
+ ** glxSwapBuffers is in both GL and X streams, in terms of
+ ** sequentiality.
+ */
+ if (__glXForceCurrent(cl, tag, &error)) {
+ /*
+ ** Do whatever is needed to make sure that all preceding requests
+ ** in both streams are completed before the swap is executed.
+ */
+ glFinish();
+ __GLX_NOTE_FLUSHED_CMDS(glxc);
+ } else {
+ return error;
+ }
+ }
+
+ if (pDraw) {
+ __GLXdrawablePrivate *glxPriv;
+
+ if (glxc) {
+ glxPriv = __glXGetDrawablePrivate(pDraw, drawId, glxc->modes);
+ if (glxPriv == NULL) {
+ return __glXBadDrawable;
+ }
+ }
+ else {
+ glxPriv = __glXFindDrawablePrivate(drawId);
+ if (glxPriv == NULL) {
+ /* This is a window we've never seen before, do nothing */
+ return Success;
+ }
+ }
+
+ if ((*glxPriv->swapBuffers)(glxPriv) == GL_FALSE) {
+ return __glXBadDrawable;
+ }
+ }
+
+ return Success;
+}
+
+
+int __glXQueryContextInfoEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ ClientPtr client = cl->client;
+ __GLXcontext *ctx;
+ xGLXQueryContextInfoEXTReq *req;
+ xGLXQueryContextInfoEXTReply reply;
+ int nProps;
+ int *sendBuf, *pSendBuf;
+ int nReplyBytes;
+
+ req = (xGLXQueryContextInfoEXTReq *)pc;
+ ctx = (__GLXcontext *) LookupIDByType(req->context, __glXContextRes);
+ if (!ctx) {
+ client->errorValue = req->context;
+ return __glXBadContext;
+ }
+
+ nProps = 3;
+ reply.length = nProps << 1;
+ reply.type = X_Reply;
+ reply.sequenceNumber = client->sequence;
+ reply.n = nProps;
+
+ nReplyBytes = reply.length << 2;
+ sendBuf = (int *)__glXMalloc((size_t)nReplyBytes);
+ if (sendBuf == NULL) {
+ return __glXBadContext; /* XXX: Is this correct? */
+ }
+ pSendBuf = sendBuf;
+ *pSendBuf++ = GLX_SHARE_CONTEXT_EXT;
+ *pSendBuf++ = (int)(ctx->share_id);
+ *pSendBuf++ = GLX_VISUAL_ID_EXT;
+ *pSendBuf++ = (int)(ctx->pVisual->vid);
+ *pSendBuf++ = GLX_SCREEN_EXT;
+ *pSendBuf++ = (int)(ctx->pScreen->myNum);
+
+ if (client->swapped) {
+ __glXSwapQueryContextInfoEXTReply(client, &reply, sendBuf);
+ } else {
+ WriteToClient(client, sz_xGLXQueryContextInfoEXTReply, (char *)&reply);
+ WriteToClient(client, nReplyBytes, (char *)sendBuf);
+ }
+ __glXFree((char *)sendBuf);
+
+ return Success;
+}
+
+
+/************************************************************************/
+
+/*
+** Render and Renderlarge are not in the GLX API. They are used by the GLX
+** client library to send batches of GL rendering commands.
+*/
+
+/*
+** Execute all the drawing commands in a request.
+*/
+int __glXRender(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXRenderReq *req;
+ ClientPtr client= cl->client;
+ int left, cmdlen, error;
+ int commandsDone;
+ CARD16 opcode;
+ __GLXrenderHeader *hdr;
+ __GLXcontext *glxc;
+
+ /*
+ ** NOTE: much of this code also appears in the byteswapping version of this
+ ** routine, __glXSwapRender(). Any changes made here should also be
+ ** duplicated there.
+ */
+
+ req = (xGLXRenderReq *) pc;
+ glxc = __glXForceCurrent(cl, req->contextTag, &error);
+ if (!glxc) {
+ return error;
+ }
+
+ commandsDone = 0;
+ pc += sz_xGLXRenderReq;
+ left = (req->length << 2) - sz_xGLXRenderReq;
+ while (left > 0) {
+ __GLXrenderSizeData *entry;
+ int extra;
+ void (* proc)(GLbyte *);
+
+ /*
+ ** Verify that the header length and the overall length agree.
+ ** Also, each command must be word aligned.
+ */
+ hdr = (__GLXrenderHeader *) pc;
+ cmdlen = hdr->length;
+ opcode = hdr->opcode;
+
+ /*
+ ** Check for core opcodes and grab entry data.
+ */
+ if ( (opcode >= __GLX_MIN_RENDER_OPCODE) &&
+ (opcode <= __GLX_MAX_RENDER_OPCODE) ) {
+ entry = &__glXRenderSizeTable[opcode];
+ proc = __glXRenderTable[opcode];
+#if __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT
+ } else if ( (opcode >= __GLX_MIN_RENDER_OPCODE_EXT) &&
+ (opcode <= __GLX_MAX_RENDER_OPCODE_EXT) ) {
+ entry =
+ &__glXRenderSizeTable_EXT[opcode -
+ __GLX_MIN_RENDER_OPCODE_EXT];
+ proc = __glXRenderTable_EXT[opcode -
+ __GLX_MIN_RENDER_OPCODE_EXT];
+#endif /* __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT */
+ } else {
+ client->errorValue = commandsDone;
+ return __glXBadRenderRequest;
+ }
+
+ if (!entry->bytes) {
+ /* unused opcode */
+ client->errorValue = commandsDone;
+ return __glXBadRenderRequest;
+ }
+ if (entry->varsize) {
+ /* variable size command */
+ extra = (*entry->varsize)(pc + __GLX_RENDER_HDR_SIZE, False);
+ if (extra < 0) {
+ extra = 0;
+ }
+ if (cmdlen != __GLX_PAD(entry->bytes + extra)) {
+ return BadLength;
+ }
+ } else {
+ /* constant size command */
+ if (cmdlen != __GLX_PAD(entry->bytes)) {
+ return BadLength;
+ }
+ }
+ if (left < cmdlen) {
+ return BadLength;
+ }
+
+ /*
+ ** Skip over the header and execute the command. We allow the
+ ** caller to trash the command memory. This is useful especially
+ ** for things that require double alignment - they can just shift
+ ** the data towards lower memory (trashing the header) by 4 bytes
+ ** and achieve the required alignment.
+ */
+ (*proc)(pc + __GLX_RENDER_HDR_SIZE);
+ pc += cmdlen;
+ left -= cmdlen;
+ commandsDone++;
+ }
+ __GLX_NOTE_UNFLUSHED_CMDS(glxc);
+ return Success;
+}
+
+/*
+** Execute a large rendering request (one that spans multiple X requests).
+*/
+int __glXRenderLarge(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXRenderLargeReq *req;
+ ClientPtr client= cl->client;
+ GLuint dataBytes;
+ void (*proc)(GLbyte *);
+ __GLXrenderLargeHeader *hdr;
+ __GLXcontext *glxc;
+ int error;
+ CARD16 opcode;
+
+ /*
+ ** NOTE: much of this code also appears in the byteswapping version of this
+ ** routine, __glXSwapRenderLarge(). Any changes made here should also be
+ ** duplicated there.
+ */
+
+ req = (xGLXRenderLargeReq *) pc;
+ glxc = __glXForceCurrent(cl, req->contextTag, &error);
+ if (!glxc) {
+ /* Reset in case this isn't 1st request. */
+ __glXResetLargeCommandStatus(cl);
+ return error;
+ }
+ dataBytes = req->dataBytes;
+
+ /*
+ ** Check the request length.
+ */
+ if ((req->length << 2) != __GLX_PAD(dataBytes) + sz_xGLXRenderLargeReq) {
+ client->errorValue = req->length;
+ /* Reset in case this isn't 1st request. */
+ __glXResetLargeCommandStatus(cl);
+ return BadLength;
+ }
+ pc += sz_xGLXRenderLargeReq;
+
+ if (cl->largeCmdRequestsSoFar == 0) {
+ __GLXrenderSizeData *entry;
+ int extra, cmdlen;
+ /*
+ ** This is the first request of a multi request command.
+ ** Make enough space in the buffer, then copy the entire request.
+ */
+ if (req->requestNumber != 1) {
+ client->errorValue = req->requestNumber;
+ return __glXBadLargeRequest;
+ }
+
+ hdr = (__GLXrenderLargeHeader *) pc;
+ cmdlen = hdr->length;
+ opcode = hdr->opcode;
+
+ /*
+ ** Check for core opcodes and grab entry data.
+ */
+ if ( (opcode >= __GLX_MIN_RENDER_OPCODE) &&
+ (opcode <= __GLX_MAX_RENDER_OPCODE) ) {
+ entry = &__glXRenderSizeTable[opcode];
+#if __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT
+ } else if ( (opcode >= __GLX_MIN_RENDER_OPCODE_EXT) &&
+ (opcode <= __GLX_MAX_RENDER_OPCODE_EXT) ) {
+ opcode -= __GLX_MIN_RENDER_OPCODE_EXT;
+ entry = &__glXRenderSizeTable_EXT[opcode];
+#endif /* __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT */
+ } else {
+ client->errorValue = opcode;
+ return __glXBadLargeRequest;
+ }
+
+ if (!entry->bytes) {
+ /* unused opcode */
+ client->errorValue = opcode;
+ return __glXBadLargeRequest;
+ }
+ if (entry->varsize) {
+ /*
+ ** If it's a variable-size command (a command whose length must
+ ** be computed from its parameters), all the parameters needed
+ ** will be in the 1st request, so it's okay to do this.
+ */
+ extra = (*entry->varsize)(pc + __GLX_RENDER_LARGE_HDR_SIZE, False);
+ if (extra < 0) {
+ extra = 0;
+ }
+ /* large command's header is 4 bytes longer, so add 4 */
+ if (cmdlen != __GLX_PAD(entry->bytes + 4 + extra)) {
+ return BadLength;
+ }
+ } else {
+ /* constant size command */
+ if (cmdlen != __GLX_PAD(entry->bytes + 4)) {
+ return BadLength;
+ }
+ }
+ /*
+ ** Make enough space in the buffer, then copy the entire request.
+ */
+ if (cl->largeCmdBufSize < cmdlen) {
+ if (!cl->largeCmdBuf) {
+ cl->largeCmdBuf = (GLbyte *) __glXMalloc((size_t)cmdlen);
+ } else {
+ cl->largeCmdBuf = (GLbyte *) __glXRealloc(cl->largeCmdBuf,
+ (size_t)cmdlen);
+ }
+ if (!cl->largeCmdBuf) {
+ return BadAlloc;
+ }
+ cl->largeCmdBufSize = cmdlen;
+ }
+ __glXMemcpy(cl->largeCmdBuf, pc, dataBytes);
+
+ cl->largeCmdBytesSoFar = dataBytes;
+ cl->largeCmdBytesTotal = cmdlen;
+ cl->largeCmdRequestsSoFar = 1;
+ cl->largeCmdRequestsTotal = req->requestTotal;
+ return Success;
+
+ } else {
+ /*
+ ** We are receiving subsequent (i.e. not the first) requests of a
+ ** multi request command.
+ */
+
+ /*
+ ** Check the request number and the total request count.
+ */
+ if (req->requestNumber != cl->largeCmdRequestsSoFar + 1) {
+ client->errorValue = req->requestNumber;
+ __glXResetLargeCommandStatus(cl);
+ return __glXBadLargeRequest;
+ }
+ if (req->requestTotal != cl->largeCmdRequestsTotal) {
+ client->errorValue = req->requestTotal;
+ __glXResetLargeCommandStatus(cl);
+ return __glXBadLargeRequest;
+ }
+
+ /*
+ ** Check that we didn't get too much data.
+ */
+ if ((cl->largeCmdBytesSoFar + dataBytes) > cl->largeCmdBytesTotal) {
+ client->errorValue = dataBytes;
+ __glXResetLargeCommandStatus(cl);
+ return __glXBadLargeRequest;
+ }
+ __glXMemcpy(cl->largeCmdBuf + cl->largeCmdBytesSoFar, pc, dataBytes);
+ cl->largeCmdBytesSoFar += dataBytes;
+ cl->largeCmdRequestsSoFar++;
+
+ if (req->requestNumber == cl->largeCmdRequestsTotal) {
+ /*
+ ** This is the last request; it must have enough bytes to complete
+ ** the command.
+ */
+ /* NOTE: the two pad macros have been added below; they are needed
+ ** because the client library pads the total byte count, but not
+ ** the per-request byte counts. The Protocol Encoding says the
+ ** total byte count should not be padded, so a proposal will be
+ ** made to the ARB to relax the padding constraint on the total
+ ** byte count, thus preserving backward compatibility. Meanwhile,
+ ** the padding done below fixes a bug that did not allow
+ ** large commands of odd sizes to be accepted by the server.
+ */
+ if (__GLX_PAD(cl->largeCmdBytesSoFar) !=
+ __GLX_PAD(cl->largeCmdBytesTotal)) {
+ client->errorValue = dataBytes;
+ __glXResetLargeCommandStatus(cl);
+ return __glXBadLargeRequest;
+ }
+ hdr = (__GLXrenderLargeHeader *) cl->largeCmdBuf;
+ opcode = hdr->opcode;
+
+ /*
+ ** Use the opcode to index into the procedure table.
+ */
+ if ( (opcode >= __GLX_MIN_RENDER_OPCODE) &&
+ (opcode <= __GLX_MAX_RENDER_OPCODE) ) {
+ proc = __glXRenderTable[opcode];
+#if __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT
+ } else if ( (opcode >= __GLX_MIN_RENDER_OPCODE_EXT) &&
+ (opcode <= __GLX_MAX_RENDER_OPCODE_EXT) ) {
+ opcode -= __GLX_MIN_RENDER_OPCODE_EXT;
+ proc = __glXRenderTable_EXT[opcode];
+#endif /* __GLX_MAX_RENDER_OPCODE_EXT > __GLX_MIN_RENDER_OPCODE_EXT */
+ } else {
+ client->errorValue = opcode;
+ return __glXBadLargeRequest;
+ }
+
+ /*
+ ** Skip over the header and execute the command.
+ */
+ (*proc)(cl->largeCmdBuf + __GLX_RENDER_LARGE_HDR_SIZE);
+ __GLX_NOTE_UNFLUSHED_CMDS(glxc);
+
+ /*
+ ** Reset for the next RenderLarge series.
+ */
+ __glXResetLargeCommandStatus(cl);
+ } else {
+ /*
+ ** This is neither the first nor the last request.
+ */
+ }
+ return Success;
+ }
+}
+
+
+/************************************************************************/
+
+/*
+** No support is provided for the vendor-private requests other than
+** allocating the entry points in the dispatch table.
+*/
+
+int __glXVendorPrivate(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq *req;
+ GLint vendorcode;
+
+ req = (xGLXVendorPrivateReq *) pc;
+ vendorcode = req->vendorCode;
+
+ if ((vendorcode >= __GLX_MIN_VENDPRIV_OPCODE_EXT) &&
+ (vendorcode <= __GLX_MAX_VENDPRIV_OPCODE_EXT)) {
+ (*__glXVendorPrivTable_EXT[vendorcode-__GLX_MIN_VENDPRIV_OPCODE_EXT])
+ (cl, (GLbyte*)req);
+ return Success;
+ }
+ /*
+ ** This sample implemention does not support any private requests.
+ */
+ cl->client->errorValue = req->vendorCode;
+ return __glXUnsupportedPrivateRequest;
+}
+
+int __glXVendorPrivateWithReply(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateWithReplyReq *req;
+ GLint vendorcode;
+
+ req = (xGLXVendorPrivateWithReplyReq *) pc;
+ vendorcode = req->vendorCode;
+
+ switch (vendorcode) {
+ case X_GLXvop_QueryContextInfoEXT:
+ return __glXQueryContextInfoEXT(cl, pc);
+ default:
+ break;
+ }
+
+ if ((vendorcode >= __GLX_MIN_VENDPRIV_OPCODE_EXT) &&
+ (vendorcode <= __GLX_MAX_VENDPRIV_OPCODE_EXT)) {
+ return
+ (*__glXVendorPrivTable_EXT[vendorcode-__GLX_MIN_VENDPRIV_OPCODE_EXT])
+ (cl, (GLbyte*)req);
+ }
+
+ cl->client->errorValue = vendorcode;
+ return __glXUnsupportedPrivateRequest;
+}
+
+int __glXQueryExtensionsString(__GLXclientState *cl, GLbyte *pc)
+{
+ ClientPtr client = cl->client;
+ xGLXQueryExtensionsStringReq *req = (xGLXQueryExtensionsStringReq *) pc;
+ xGLXQueryExtensionsStringReply reply;
+ GLuint screen;
+ size_t n, length;
+ const char *ptr;
+ char *buf;
+
+ screen = req->screen;
+ /*
+ ** Check if screen exists.
+ */
+ if (screen >= screenInfo.numScreens) {
+ client->errorValue = screen;
+ return BadValue;
+ }
+
+ ptr = __glXActiveScreens[screen].GLXextensions;
+
+ n = __glXStrlen(ptr) + 1;
+ length = __GLX_PAD(n) >> 2;
+ reply.type = X_Reply;
+ reply.sequenceNumber = client->sequence;
+ reply.length = length;
+ reply.n = n;
+
+ if ((buf = (char *) __glXMalloc(length << 2)) == NULL) {
+ return BadAlloc;
+ }
+ __glXStrncpy(buf, ptr, n);
+
+ if (client->swapped) {
+ glxSwapQueryExtensionsStringReply(client, &reply, buf);
+ } else {
+ WriteToClient(client, sz_xGLXQueryExtensionsStringReply,(char *)&reply);
+ WriteToClient(client, (int)(length << 2), (char *)buf);
+ }
+
+ __glXFree(buf);
+ return Success;
+}
+
+int __glXQueryServerString(__GLXclientState *cl, GLbyte *pc)
+{
+ ClientPtr client = cl->client;
+ xGLXQueryServerStringReq *req = (xGLXQueryServerStringReq *) pc;
+ xGLXQueryServerStringReply reply;
+ int name;
+ GLuint screen;
+ size_t n, length;
+ const char *ptr;
+ char *buf;
+
+ name = req->name;
+ screen = req->screen;
+ /*
+ ** Check if screen exists.
+ */
+ if (screen >= screenInfo.numScreens) {
+ client->errorValue = screen;
+ return BadValue;
+ }
+ switch(name) {
+ case GLX_VENDOR:
+ ptr = __glXActiveScreens[screen].GLXvendor;
+ break;
+ case GLX_VERSION:
+ ptr = __glXActiveScreens[screen].GLXversion;
+ break;
+ case GLX_EXTENSIONS:
+ ptr = __glXActiveScreens[screen].GLXextensions;
+ break;
+ default:
+ return BadValue;
+ }
+
+ n = __glXStrlen(ptr) + 1;
+ length = __GLX_PAD(n) >> 2;
+ reply.type = X_Reply;
+ reply.sequenceNumber = client->sequence;
+ reply.length = length;
+ reply.n = n;
+
+ if ((buf = (char *) Xalloc(length << 2)) == NULL) {
+ return BadAlloc;
+ }
+ __glXStrncpy(buf, ptr, n);
+
+ if (client->swapped) {
+ glxSwapQueryServerStringReply(client, &reply, buf);
+ } else {
+ WriteToClient(client, sz_xGLXQueryServerStringReply, (char *)&reply);
+ WriteToClient(client, (int)(length << 2), buf);
+ }
+
+ __glXFree(buf);
+ return Success;
+}
+
+int __glXClientInfo(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXClientInfoReq *req = (xGLXClientInfoReq *) pc;
+ const char *buf;
+
+ cl->GLClientmajorVersion = req->major;
+ cl->GLClientminorVersion = req->minor;
+ if (cl->GLClientextensions) __glXFree(cl->GLClientextensions);
+ buf = (const char *)(req+1);
+ cl->GLClientextensions = __glXStrdup(buf);
+
+ return Success;
+}
+