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authorJeremy Huddleston <jeremyhu@apple.com>2011-06-01 21:06:53 -0700
committerJeremy Huddleston <jeremyhu@apple.com>2011-06-01 21:18:47 -0700
commit7dfd65705ccd3c6e2458d6892282520fe5ed8a6b (patch)
treedc18b4588a4d7cdcfbdff2d8f03f3b5891faac3e
parent19020b23efa15d72349bd833aebddcc64780a615 (diff)
XQuartz: ASL: Use GLXAqua subsystem for logging GLXAqua messages
Signed-off-by: Jeremy Huddleston <jeremyhu@apple.com>
-rw-r--r--hw/xquartz/GL/indirect.c8
1 files changed, 2 insertions, 6 deletions
diff --git a/hw/xquartz/GL/indirect.c b/hw/xquartz/GL/indirect.c
index d15b9a3df..c41840bee 100644
--- a/hw/xquartz/GL/indirect.c
+++ b/hw/xquartz/GL/indirect.c
@@ -155,12 +155,8 @@ typedef long long GLint64EXT;
__GLXprovider * GlxGetDRISWrastProvider (void);
-// Write debugging output, or not
-#ifdef GLAQUA_DEBUG
-#define GLAQUA_DEBUG_MSG ErrorF
-#else
-#define GLAQUA_DEBUG_MSG(a, ...)
-#endif
+#include "darwin.h"
+#define GLAQUA_DEBUG_MSG(msg, args...) ASL_LOG(ASL_LEVEL_DEBUG, "GLXAqua", msg, ##args)
static void setup_dispatch_table(void);
GLuint __glFloorLog2(GLuint val);