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-rw-r--r--orinverted_solid_planemask_unclipped.hlps46
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diff --git a/orinverted_solid_planemask_unclipped.hlps b/orinverted_solid_planemask_unclipped.hlps
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+++ b/orinverted_solid_planemask_unclipped.hlps
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+/* Automatically generated file; do not edit */
+
+/* orinverted shader for solid with planemask and unclipped */
+
+SamplerState point_sample;
+
+Texture2D<uint4> output : register(t2);
+
+cbuffer colors :register(b0) {
+ uint4 foreground;
+ uint4 background;
+ uint4 planemask;
+}
+
+cbuffer tile_stats :register(b1) {
+ uint4 plane;
+ uint2 tile_wh;
+}
+
+struct PS_INPUT {
+ float2 tile_pos : TEXCOORD0;
+ float2 clip_pos : TEXCOORD1;
+ float2 out_pos : TEXCOORD2;
+};
+
+uint4 main(PS_INPUT input) : SV_TARGET
+{
+ uint4 color;
+
+ // Load input color
+ color = foreground;
+
+ // Load output color
+ int3 pos;
+ pos.xy = input.out_pos.xy;
+ pos.z = 0;
+ uint4 out_color = output.Load(pos);
+
+ // rop
+ color = ~color | out_color;
+
+ // planemask
+ color = (color & planemask) | (out_color & ~planemask);
+
+ return color;
+}