diff options
Diffstat (limited to 'equiv_solid_planemask_clipmask.hlps')
-rw-r--r-- | equiv_solid_planemask_clipmask.hlps | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/equiv_solid_planemask_clipmask.hlps b/equiv_solid_planemask_clipmask.hlps new file mode 100644 index 0000000..f042458 --- /dev/null +++ b/equiv_solid_planemask_clipmask.hlps @@ -0,0 +1,54 @@ +/* Automatically generated file; do not edit */ + +/* equiv shader for solid with planemask and clipmask */ + +SamplerState point_sample; + +Texture2D clipmask : register(t1); +Texture2D<uint4> output : register(t2); + +cbuffer colors :register(b0) { + uint4 foreground; + uint4 background; + uint4 planemask; +} + +cbuffer tile_stats :register(b1) { + uint4 plane; + uint2 tile_wh; +} + +struct PS_INPUT { + float2 tile_pos : TEXCOORD0; + float2 clip_pos : TEXCOORD1; + float2 out_pos : TEXCOORD2; +}; + +uint4 main(PS_INPUT input) : SV_TARGET +{ + // Test clip mask + float4 cm = clipmask.Sample(point_sample, input.clip_pos); + if (cm.r < 0.5) { + discard; + return 0; + } + + uint4 color; + + // Load input color + color = foreground; + + // Load output color + int3 pos; + pos.xy = input.out_pos.xy; + pos.z = 0; + uint4 out_color = output.Load(pos); + + // rop + color = ~color ^ out_color; + + // planemask + color = (color & planemask) | (out_color & ~planemask); + + return color; +} |