diff options
Diffstat (limited to 'progs/trivial/quad-offset-units.c')
-rw-r--r-- | progs/trivial/quad-offset-units.c | 23 |
1 files changed, 7 insertions, 16 deletions
diff --git a/progs/trivial/quad-offset-units.c b/progs/trivial/quad-offset-units.c index 5c41be308e..d5db21469e 100644 --- a/progs/trivial/quad-offset-units.c +++ b/progs/trivial/quad-offset-units.c @@ -27,11 +27,6 @@ #include <stdlib.h> #include <GL/glut.h> - -#define CI_OFFSET_1 16 -#define CI_OFFSET_2 32 - - GLenum doubleBuffer; static void Init(void) @@ -45,7 +40,6 @@ static void Init(void) static void Reshape(int width, int height) { - glViewport(0, 0, (GLint)width, (GLint)height); glMatrixMode(GL_PROJECTION); @@ -56,7 +50,6 @@ static void Reshape(int width, int height) static void Key(unsigned char key, int x, int y) { - switch (key) { case 27: exit(1); @@ -75,7 +68,6 @@ static void quad( float half ) glVertex3f(-half/9.0, half/9.0, -25.0 - half); glVertex3f(-half/9.0, -half/9.0, -25.0 - half); glEnd(); - } static void Draw(void) @@ -83,27 +75,26 @@ static void Draw(void) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_DEPTH_TEST); - - + /* red: offset back */ glEnable(GL_POLYGON_OFFSET_FILL); glPolygonOffset(0, 4); - glColor3f(1,0,0); quad(9); + /* black: no offset */ glDisable(GL_POLYGON_OFFSET_FILL); glColor3f(0,0,0); quad(6); + /* green: offset 0 (this should obscure the black quad) */ glEnable(GL_POLYGON_OFFSET_FILL); glPolygonOffset(0, 0); - glDepthFunc( GL_EQUAL ); glColor3f(0,1,0); quad(6); - glDepthFunc( GL_LESS ); - + /* blue: offset forward */ + glDepthFunc( GL_LESS ); glPolygonOffset(0, -4); glColor3f(0,0,1); quad(3); @@ -148,7 +139,7 @@ int main(int argc, char **argv) glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250); - type = GLUT_RGB | GLUT_DEPTH; + type = GLUT_RGB | GLUT_ALPHA | GLUT_DEPTH; type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; glutInitDisplayMode(type); @@ -162,5 +153,5 @@ int main(int argc, char **argv) glutKeyboardFunc(Key); glutDisplayFunc(Draw); glutMainLoop(); - return 0; + return 0; } |