diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2005-02-10 15:18:26 +0000 |
---|---|---|
committer | Brian Paul <brian.paul@tungstengraphics.com> | 2005-02-10 15:18:26 +0000 |
commit | f901072afb4a48995e9e7c5a37d0c5704e55267c (patch) | |
tree | 0bc31c366cff082379344ad3b825ec8c21865f45 /docs/helpwanted.html | |
parent | 1982a6683843c2de3ee132a41578c9652043ff6e (diff) |
lots of updates
Diffstat (limited to 'docs/helpwanted.html')
-rw-r--r-- | docs/helpwanted.html | 78 |
1 files changed, 44 insertions, 34 deletions
diff --git a/docs/helpwanted.html b/docs/helpwanted.html index 44b906741f..346f093d64 100644 --- a/docs/helpwanted.html +++ b/docs/helpwanted.html @@ -9,54 +9,64 @@ <H1>Help Wanted</H1> <p> -We can always use more help with the Mesa project. Here are some -specific areas. If you think you can help out, post to the mesa3d-dev -mailing list. +We can always use more help with the Mesa project. +Here are some specific ideas and areas where help would be appreciated: </p> -<ul> -<li>Windows 98/NT build/driver maintenance and testing (Karl Schultz has been - doing a great job of this lately) -<li>DOS/DJGPP build/driver maintenance and testing -<li>GGI driver/build maintenance and testing -<li>GNU autoconfig/libtool maintenance (esp. on non-Linux systems) -<li>x86, SSE, 3DNow! and SPARC assembly language programming -<li>Implement WGL font functions in the WGL interface code -<li>Implement off-screen bitmap rendering support in the WGL interface code -<li>Help with writing/testing the new NV_fragment_program extension code -<li>Implement the ARB_vertex/fragment extensions -<li>Download/compile/test Mesa and report any bugs found -</ul> +<ol> +<li><p> + Generate the src/mesa/main/enums.c file with a Python script which + uses the gl_API.xml file. + </p> +<li><p> + Try to auto-generate the display list "save" functions seen in dlist.c + using a Python script and the gl_API.xml file. + The gl_API.xml file will probably need a new tag to indicate whether or + not each function gets compiled into display lists. + </p> +<li><p> + Maintenance of assembly language files on Linux, Windows and SPARC systems. + </p> +<li><p> + Help to incorporate the 3Dlabs' shading language compiler for OpenGL 2.0. + </p> +<li><p> + Implement assembly language (SSE/MMX) code generation for + vertex/fragment programs. + </p> +<li><p> + Windows 98/NT driver building, maintenance and testing + (Karl Schultz has been doing a great job of this lately). + </p> +<li><p> + Maintenance and testing of various drivers, such as DOS/DJGPP, GGI, etc. + </p> +<li><p> + Write new tests for Glean. + </p> +</ol> <p> If you want to help with Mesa, first join the Mesa developer's -mailing list. Then post a message explaining what you might like -to help with. The Mesa web page has a list of a few work items -which you may consider. +mailing list. +Then post a message to propose what you want to do, just to make sure +there's no issues. </p> </p> -Anyone is welcome to contribute code to the Mesa project, provided you -agree to the copyright terms of the relevant code. See the COPYRIGHT -file. +Anyone is welcome to contribute code to the Mesa project. +By doing so, it's assumed that you agree to the code's licensing terms. </p> <p> -Unfortunately, all the easy work in Mesa was done years ago. Nowadays, the -work is rather complicated and not suited to beginners. -</p> - -<p> -If you're contribution code to the Mesa library itself: +Finally: <p> -<ol> -<li>Try to write clean code (uniform indentation, comments, meaningful - identifiers, etc). It must be readable and maintainable! -<li>Test your code. On several occations I've incorporated code from - users which later turned out to have bugs. Now, I'm pretty hesitant - to use code which doesn't look good. +<ol> +<li>Try to write high-quality code that follows the existing style. +<li>Use uniform indentation, write comments, use meaningful identifiers, etc. +<li>Test your code thoroughly. Include test programs if appropriate. </ol> |