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2011-02-16docs: fix glsl_compiler nameSam Hocevar1-1/+1
2010-08-24docs: updated info about GLSL compilerBrian Paul1-146/+44
2010-03-20docs: remove the 'Last updated date'Brian Paul1-4/+0
2009-10-22docs: document 'useprog' debug optionBrian Paul1-0/+1
2009-10-14docs: document more MESA_GLSL env var optionsBrian Paul1-1/+7
2009-04-07docs: document the MESA_GLSL env var, other misc GLSL updatesBrian Paul1-3/+29
2008-12-15mesa: updated GLSL docsBrian Paul1-43/+27
2008-07-29document GLSL 1.20 statusBrian Paul1-0/+35
2008-07-21mesa: revert building glslcompiler by defaultBrian Paul1-2/+1
2008-07-17mesa: build the stand-alone glslcompiler by default, update the docsBrian Paul1-16/+26
2007-11-27document GLSL float f/F suffix bugBrian1-0/+1
2007-04-27document perspective correction issuesBrian1-0/+2
2007-04-27document broken inverse trig functionsBrian1-0/+1
2007-04-21memory leaks fixedBrian1-1/+0
2007-04-19dFdx(), etc. don't work yetBrian1-0/+1
2007-04-18glean glsl test now does over 150 testsBrian1-1/+1
2007-03-28more tips, validation infoBrian1-1/+24
2007-03-27added ftransform() commentBrian1-0/+2
2007-03-26minor status updatesBrian1-4/+2
2007-03-23document internal compiler optionsBrian1-1/+45
2007-03-09gl_ClipVertex not supported yetBrian1-0/+1
2007-02-27info about how the compiler worksBrian1-2/+51
2007-02-22glslcompiler build instructionsBrian1-1/+8
2007-02-21updated info about arrays, predefined uniformsBrian1-5/+2
2007-02-17info about stand-alone compilerBrian1-1/+74
2007-01-28noise() works nowBrian1-1/+0
2007-01-28minor updatesBrian1-4/+4
2007-01-20Added a page with shading language status, tips, etc.Brian1-0/+116