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authorLuca Barbieri <luca@luca-barbieri.com>2010-09-08 01:31:39 +0200
committerIan Romanick <ian.d.romanick@intel.com>2010-09-13 17:53:04 -0700
commit4dfb89904c0a3d2166e9a3fc0253a254680e91bc (patch)
treecbdcd0ef976c8cb33d604a29caf10bec1571af3b /src/glsl/ir.cpp
parent2cdbced10d98214616bcc5f960b21185c433d23b (diff)
glsl: introduce ir_binop_all_equal and ir_binop_any_equal, allow vector cmps
Currently GLSL IR forbids any vector comparisons, and defines "ir_binop_equal" and "ir_binop_nequal" to compare all elements and give a single bool. This is highly unintuitive and prevents generation of optimal Mesa IR. Hence, first rename "ir_binop_equal" to "ir_binop_all_equal" and "ir_binop_nequal" to "ir_binop_any_nequal". Second, readd "ir_binop_equal" and "ir_binop_nequal" with the same semantics as less, lequal, etc. Third, allow all comparisons to acts on vectors. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Diffstat (limited to 'src/glsl/ir.cpp')
-rw-r--r--src/glsl/ir.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp
index b0945431ad..86dc490154 100644
--- a/src/glsl/ir.cpp
+++ b/src/glsl/ir.cpp
@@ -210,6 +210,8 @@ ir_expression::get_num_operands(ir_expression_operation op)
2, /* ir_binop_gequal */
2, /* ir_binop_equal */
2, /* ir_binop_nequal */
+ 2, /* ir_binop_all_equal */
+ 2, /* ir_binop_any_nequal */
2, /* ir_binop_lshift */
2, /* ir_binop_rshift */
@@ -275,6 +277,8 @@ static const char *const operator_strs[] = {
">=",
"==",
"!=",
+ "all_equal",
+ "any_nequal",
"<<",
">>",
"&",
@@ -293,6 +297,7 @@ static const char *const operator_strs[] = {
const char *ir_expression::operator_string(ir_expression_operation op)
{
assert((unsigned int) op < Elements(operator_strs));
+ assert(Elements(operator_strs) == (ir_binop_pow + 1));
return operator_strs[op];
}