diff options
author | Luca Barbieri <luca@luca-barbieri.com> | 2010-09-08 01:31:39 +0200 |
---|---|---|
committer | Ian Romanick <ian.d.romanick@intel.com> | 2010-09-13 17:53:04 -0700 |
commit | 4dfb89904c0a3d2166e9a3fc0253a254680e91bc (patch) | |
tree | cbdcd0ef976c8cb33d604a29caf10bec1571af3b /src/glsl/ir.cpp | |
parent | 2cdbced10d98214616bcc5f960b21185c433d23b (diff) |
glsl: introduce ir_binop_all_equal and ir_binop_any_equal, allow vector cmps
Currently GLSL IR forbids any vector comparisons, and defines "ir_binop_equal"
and "ir_binop_nequal" to compare all elements and give a single bool.
This is highly unintuitive and prevents generation of optimal Mesa IR.
Hence, first rename "ir_binop_equal" to "ir_binop_all_equal" and
"ir_binop_nequal" to "ir_binop_any_nequal".
Second, readd "ir_binop_equal" and "ir_binop_nequal" with the same semantics
as less, lequal, etc.
Third, allow all comparisons to acts on vectors.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Diffstat (limited to 'src/glsl/ir.cpp')
-rw-r--r-- | src/glsl/ir.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp index b0945431ad..86dc490154 100644 --- a/src/glsl/ir.cpp +++ b/src/glsl/ir.cpp @@ -210,6 +210,8 @@ ir_expression::get_num_operands(ir_expression_operation op) 2, /* ir_binop_gequal */ 2, /* ir_binop_equal */ 2, /* ir_binop_nequal */ + 2, /* ir_binop_all_equal */ + 2, /* ir_binop_any_nequal */ 2, /* ir_binop_lshift */ 2, /* ir_binop_rshift */ @@ -275,6 +277,8 @@ static const char *const operator_strs[] = { ">=", "==", "!=", + "all_equal", + "any_nequal", "<<", ">>", "&", @@ -293,6 +297,7 @@ static const char *const operator_strs[] = { const char *ir_expression::operator_string(ir_expression_operation op) { assert((unsigned int) op < Elements(operator_strs)); + assert(Elements(operator_strs) == (ir_binop_pow + 1)); return operator_strs[op]; } |