summaryrefslogtreecommitdiff
path: root/docs
diff options
context:
space:
mode:
authorNicolas Kaiser <nikai@nikai.net>2011-04-10 09:58:50 -0600
committerBrian Paul <brianp@vmware.com>2011-04-10 09:58:53 -0600
commitae5776c41f12515bb73c07ee2a0aed56cdd1a1ef (patch)
tree01a61931487b8612b332b6d35275c259de250a02 /docs
parent74559abbef5e5bcd3dbe1b8bbb8a39391a8a8671 (diff)
docs: fix typos in Mesa specs
Signed-off-by: Nicolas Kaiser <nikai@nikai.net> Signed-off-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'docs')
-rw-r--r--docs/MESA_agp_offset.spec2
-rw-r--r--docs/MESA_drm_image.spec4
-rw-r--r--docs/MESA_pack_invert.spec2
-rw-r--r--docs/MESA_release_buffers.spec8
-rw-r--r--docs/MESA_resize_buffers.spec4
-rw-r--r--docs/MESA_swap_control.spec4
-rw-r--r--docs/MESA_texture_array.spec8
-rw-r--r--docs/MESA_texture_signed_rgba.spec4
-rw-r--r--docs/MESA_window_pos.spec4
-rw-r--r--docs/MESA_ycbcr_texture.spec4
10 files changed, 22 insertions, 22 deletions
diff --git a/docs/MESA_agp_offset.spec b/docs/MESA_agp_offset.spec
index 8dcc72379c..06e1d902ed 100644
--- a/docs/MESA_agp_offset.spec
+++ b/docs/MESA_agp_offset.spec
@@ -67,7 +67,7 @@ Additions to Chapter 3 the GLX 1.4 Specification (Functions and Errors)
On "PC" computers, AGP memory can be allocated with glXAllocateMemoryNV
and freed with glXFreeMemoryNV. Sometimes it's useful to know where a
block of AGP memory is located with respect to the start of the AGP
- aperature. The function
+ aperture. The function
GLuint glXGetAGPOffsetMESA( const GLvoid *pointer )
diff --git a/docs/MESA_drm_image.spec b/docs/MESA_drm_image.spec
index c9853a7fd0..198de3ec3c 100644
--- a/docs/MESA_drm_image.spec
+++ b/docs/MESA_drm_image.spec
@@ -24,7 +24,7 @@ Number
Dependencies
- Reguires EGL 1.4 or later. This extension is written against the
+ Requires EGL 1.4 or later. This extension is written against the
wording of the EGL 1.4 specification.
EGL_KHR_base_image is required.
@@ -134,7 +134,7 @@ Issues
RESOLVED: The eglQueryImage function has been proposed often,
but it goes against the EGLImage design. EGLImages are opaque
handles to a 2D array of pixels, which can be passed between
- client APIs. By referenceing an EGLImage in a client API, the
+ client APIs. By referencing an EGLImage in a client API, the
EGLImage target (a texture, a renderbuffer or such) can be
used to query the attributes of the EGLImage. We don't have a
full client API for creating and querying DRM buffers, though,
diff --git a/docs/MESA_pack_invert.spec b/docs/MESA_pack_invert.spec
index 53d5fca71b..33fb3c7bf8 100644
--- a/docs/MESA_pack_invert.spec
+++ b/docs/MESA_pack_invert.spec
@@ -48,7 +48,7 @@ IP Status
Issues
- 1. Should we also defined UNPACK_INVERT_MESA for glDrawPixels, etc?
+ 1. Should we also define UNPACK_INVERT_MESA for glDrawPixels, etc?
Resolved: No, we're only concerned with pixel packing. There are other
solutions for inverting images when using glDrawPixels (negative Y pixel
diff --git a/docs/MESA_release_buffers.spec b/docs/MESA_release_buffers.spec
index 8db9350d83..52d1e5a9c7 100644
--- a/docs/MESA_release_buffers.spec
+++ b/docs/MESA_release_buffers.spec
@@ -31,12 +31,12 @@ Overview
Mesa's implementation of GLX is entirely implemented on the client side.
Therefore, Mesa cannot immediately detect when an X window or pixmap is
- destroyed in order to free any ancilliary data associated with the window
+ destroyed in order to free any ancillary data associated with the window
or pixmap.
The glxMesaReleaseBuffers() function can be used to explicitly indicate
- when the back color buffer, depth buffer, stencil buffer, and/or accum-
- ulation buffer associated with a drawable can be freed.
+ when the back color buffer, depth buffer, stencil buffer, and/or accumu-
+ lation buffer associated with a drawable can be freed.
IP Status
@@ -60,7 +60,7 @@ Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d );
- causes all software ancilliary buffers (back buffer, depth, stencil,
+ causes all software ancillary buffers (back buffer, depth, stencil,
accum, etc) associated with the named drawable to be immediately
deallocated. True is returned if <d> is a valid Mesa GLX drawable,
else False is returned. After calling glXReleaseBuffersMESA, the
diff --git a/docs/MESA_resize_buffers.spec b/docs/MESA_resize_buffers.spec
index 533d017c9a..dabc7c421d 100644
--- a/docs/MESA_resize_buffers.spec
+++ b/docs/MESA_resize_buffers.spec
@@ -35,7 +35,7 @@ Overview
Mesa's glViewport command queries the current window size and updates
its internal data structors accordingly. This normally works fine
- since most applications call glViewport in responce to window size
+ since most applications call glViewport in response to window size
changes.
In some situations, however, the application may not call glViewport
@@ -65,7 +65,7 @@ Additions to the AGL/GLX/WGL Specifications
Errors
- INVALID_OPERATION is generated if ResizeBuffersMESA is called betweeen
+ INVALID_OPERATION is generated if glResizeBuffersMESA is called between
Begin and End.
New State
diff --git a/docs/MESA_swap_control.spec b/docs/MESA_swap_control.spec
index 856978b535..a002563c9d 100644
--- a/docs/MESA_swap_control.spec
+++ b/docs/MESA_swap_control.spec
@@ -88,8 +88,8 @@ Additions to the GLX 1.3 Specification
this is typically the time required to display both the even and odd
fields of a frame of video data.
- If <interval> is set to a value of 0, buffer swaps are not synchron-
- ized to a video frame. The <interval> value is silently clamped to
+ If <interval> is set to a value of 0, buffer swaps are not synchro-
+ nized to a video frame. The <interval> value is silently clamped to
the maximum implementation-dependent value supported before being
stored.
diff --git a/docs/MESA_texture_array.spec b/docs/MESA_texture_array.spec
index 9dee65b045..b146821f72 100644
--- a/docs/MESA_texture_array.spec
+++ b/docs/MESA_texture_array.spec
@@ -328,7 +328,7 @@ Additions to Chapter 3 of the OpenGL 2.0 Specification (Rasterization)
-- Section 3.8.10 "Texture Completeness"
- Change the second paragaph (page 177) to say (spec changes identical
+ Change the second paragraph (page 177) to say (spec changes identical
to EXT_texture_array):
"For one-, two-, or three-dimensional textures and one- or
@@ -443,10 +443,10 @@ Additions to Chapter 3 of the OpenGL 2.0 Specification (Rasterization)
Change second through fourth paragraphs (page 188) to say:
"Let D_t be the depth texture value, in the range [0, 1]. For
- texture lookups from one- and two-dimesional, rectangle, and
+ texture lookups from one- and two-dimensional, rectangle, and
one-dimensional array targets, let R be the interpolated <r>
texture coordinate, clamped to the range [0, 1]. For texture lookups
- from two-dimesional array texture targets, let R be the interpolated
+ from two-dimensional array texture targets, let R be the interpolated
<q> texture coordinate, clamped to the range [0, 1]. Then the
effective texture value L_t, I_t, or A_t is computed as follows:
@@ -604,7 +604,7 @@ Additions to Chapter 5 of the OpenGL 2.0 Specification (Special Functions)
-- Section 5.4 "Display Lists"
- Change the first paragraphi on page 242 to say (spec changes
+ Change the first paragraph on page 242 to say (spec changes
identical to EXT_texture_array):
"TexImage3D, TexImage2D, TexImage1D, Histogram, and ColorTable are
diff --git a/docs/MESA_texture_signed_rgba.spec b/docs/MESA_texture_signed_rgba.spec
index 49c8e9e5dd..e3a6b59afa 100644
--- a/docs/MESA_texture_signed_rgba.spec
+++ b/docs/MESA_texture_signed_rgba.spec
@@ -44,7 +44,7 @@ Overview
ARB_texture_compression_rgtc introduces some compressed red and
red_green signed formats but no uncompressed ones, which might
still be useful. NV_texture_shader adds signed texture formats,
- but also a lot of functionality which has been superceded by fragment
+ but also a lot of functionality which has been superseded by fragment
shaders.
It is usually possible to get the same functionality
using a unsigned format by doing scale and bias in a shader, but this
@@ -105,7 +105,7 @@ Issues
This is also different to what NV_texture_shader used.
The above mapping should be considered the reference, but there
is some leeway so other mappings are allowed for implementations which
- cannot do this. Particulary the mapping given in NV_texture_shader or
+ cannot do this. Particularly the mapping given in NV_texture_shader or
the standard OpenGL byte/float mapping is considered acceptable too, as
might be a mapping which represents -1.0 by -128, 0.0 by 0 and 1.0 by
127 (that is, uses different scale factors for negative and positive
diff --git a/docs/MESA_window_pos.spec b/docs/MESA_window_pos.spec
index 4d01f1814c..9e81e9c4db 100644
--- a/docs/MESA_window_pos.spec
+++ b/docs/MESA_window_pos.spec
@@ -88,7 +88,7 @@ Additions to Chapter 2 of the OpenGL 1.2 Specification (OpenGL Operation)
WindosPos4MESA takes four values indicating x, y, z, and w.
WindowPos3MESA (or WindowPos2MESA) is analaguos, but sets only
x, y, and z with w implicitly set to 1 (or only x and y with z
- implicititly set to 0 and w implicitly set to 1).
+ implicitly set to 0 and w implicitly set to 1).
WindowPosMESA operates like RasterPos except that the current modelview
matrix, projection matrix and viewport parameters are ignored and the
@@ -108,7 +108,7 @@ GLX Protocol
Errors
- INVALID_OPERATION is generated if WindowPosMESA is called betweeen
+ INVALID_OPERATION is generated if WindowPosMESA is called between
Begin and End.
New State
diff --git a/docs/MESA_ycbcr_texture.spec b/docs/MESA_ycbcr_texture.spec
index 0fa1f7b39d..6a730e81cc 100644
--- a/docs/MESA_ycbcr_texture.spec
+++ b/docs/MESA_ycbcr_texture.spec
@@ -26,7 +26,7 @@ Number
Dependencies
OpenGL 1.0 or later is required
- This extensions is written against the OpenGL 1.4 Specification.
+ This extension is written against the OpenGL 1.4 Specification.
NV_texture_rectangle effects the definition of this extension.
Overview
@@ -104,7 +104,7 @@ Additions to Chapter 3 of the OpenGL 1.4 Specification (Rasterization)
In section 3.6.4, Rasterization of Pixel Rectangles, on page 104,
- add the following to Table 3.12 (Packed pixel fiedl assignments):
+ add the following to Table 3.12 (Packed pixel field assignments):
First Second Third Fourth
Format Element Element Element Element