diff options
author | Nicolas Kaiser <nikai@nikai.net> | 2011-04-10 09:58:50 -0600 |
---|---|---|
committer | Brian Paul <brianp@vmware.com> | 2011-04-10 09:58:53 -0600 |
commit | ae5776c41f12515bb73c07ee2a0aed56cdd1a1ef (patch) | |
tree | 01a61931487b8612b332b6d35275c259de250a02 /docs | |
parent | 74559abbef5e5bcd3dbe1b8bbb8a39391a8a8671 (diff) |
docs: fix typos in Mesa specs
Signed-off-by: Nicolas Kaiser <nikai@nikai.net>
Signed-off-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'docs')
-rw-r--r-- | docs/MESA_agp_offset.spec | 2 | ||||
-rw-r--r-- | docs/MESA_drm_image.spec | 4 | ||||
-rw-r--r-- | docs/MESA_pack_invert.spec | 2 | ||||
-rw-r--r-- | docs/MESA_release_buffers.spec | 8 | ||||
-rw-r--r-- | docs/MESA_resize_buffers.spec | 4 | ||||
-rw-r--r-- | docs/MESA_swap_control.spec | 4 | ||||
-rw-r--r-- | docs/MESA_texture_array.spec | 8 | ||||
-rw-r--r-- | docs/MESA_texture_signed_rgba.spec | 4 | ||||
-rw-r--r-- | docs/MESA_window_pos.spec | 4 | ||||
-rw-r--r-- | docs/MESA_ycbcr_texture.spec | 4 |
10 files changed, 22 insertions, 22 deletions
diff --git a/docs/MESA_agp_offset.spec b/docs/MESA_agp_offset.spec index 8dcc72379c..06e1d902ed 100644 --- a/docs/MESA_agp_offset.spec +++ b/docs/MESA_agp_offset.spec @@ -67,7 +67,7 @@ Additions to Chapter 3 the GLX 1.4 Specification (Functions and Errors) On "PC" computers, AGP memory can be allocated with glXAllocateMemoryNV and freed with glXFreeMemoryNV. Sometimes it's useful to know where a block of AGP memory is located with respect to the start of the AGP - aperature. The function + aperture. The function GLuint glXGetAGPOffsetMESA( const GLvoid *pointer ) diff --git a/docs/MESA_drm_image.spec b/docs/MESA_drm_image.spec index c9853a7fd0..198de3ec3c 100644 --- a/docs/MESA_drm_image.spec +++ b/docs/MESA_drm_image.spec @@ -24,7 +24,7 @@ Number Dependencies - Reguires EGL 1.4 or later. This extension is written against the + Requires EGL 1.4 or later. This extension is written against the wording of the EGL 1.4 specification. EGL_KHR_base_image is required. @@ -134,7 +134,7 @@ Issues RESOLVED: The eglQueryImage function has been proposed often, but it goes against the EGLImage design. EGLImages are opaque handles to a 2D array of pixels, which can be passed between - client APIs. By referenceing an EGLImage in a client API, the + client APIs. By referencing an EGLImage in a client API, the EGLImage target (a texture, a renderbuffer or such) can be used to query the attributes of the EGLImage. We don't have a full client API for creating and querying DRM buffers, though, diff --git a/docs/MESA_pack_invert.spec b/docs/MESA_pack_invert.spec index 53d5fca71b..33fb3c7bf8 100644 --- a/docs/MESA_pack_invert.spec +++ b/docs/MESA_pack_invert.spec @@ -48,7 +48,7 @@ IP Status Issues - 1. Should we also defined UNPACK_INVERT_MESA for glDrawPixels, etc? + 1. Should we also define UNPACK_INVERT_MESA for glDrawPixels, etc? Resolved: No, we're only concerned with pixel packing. There are other solutions for inverting images when using glDrawPixels (negative Y pixel diff --git a/docs/MESA_release_buffers.spec b/docs/MESA_release_buffers.spec index 8db9350d83..52d1e5a9c7 100644 --- a/docs/MESA_release_buffers.spec +++ b/docs/MESA_release_buffers.spec @@ -31,12 +31,12 @@ Overview Mesa's implementation of GLX is entirely implemented on the client side. Therefore, Mesa cannot immediately detect when an X window or pixmap is - destroyed in order to free any ancilliary data associated with the window + destroyed in order to free any ancillary data associated with the window or pixmap. The glxMesaReleaseBuffers() function can be used to explicitly indicate - when the back color buffer, depth buffer, stencil buffer, and/or accum- - ulation buffer associated with a drawable can be freed. + when the back color buffer, depth buffer, stencil buffer, and/or accumu- + lation buffer associated with a drawable can be freed. IP Status @@ -60,7 +60,7 @@ Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors) Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d ); - causes all software ancilliary buffers (back buffer, depth, stencil, + causes all software ancillary buffers (back buffer, depth, stencil, accum, etc) associated with the named drawable to be immediately deallocated. True is returned if <d> is a valid Mesa GLX drawable, else False is returned. After calling glXReleaseBuffersMESA, the diff --git a/docs/MESA_resize_buffers.spec b/docs/MESA_resize_buffers.spec index 533d017c9a..dabc7c421d 100644 --- a/docs/MESA_resize_buffers.spec +++ b/docs/MESA_resize_buffers.spec @@ -35,7 +35,7 @@ Overview Mesa's glViewport command queries the current window size and updates its internal data structors accordingly. This normally works fine - since most applications call glViewport in responce to window size + since most applications call glViewport in response to window size changes. In some situations, however, the application may not call glViewport @@ -65,7 +65,7 @@ Additions to the AGL/GLX/WGL Specifications Errors - INVALID_OPERATION is generated if ResizeBuffersMESA is called betweeen + INVALID_OPERATION is generated if glResizeBuffersMESA is called between Begin and End. New State diff --git a/docs/MESA_swap_control.spec b/docs/MESA_swap_control.spec index 856978b535..a002563c9d 100644 --- a/docs/MESA_swap_control.spec +++ b/docs/MESA_swap_control.spec @@ -88,8 +88,8 @@ Additions to the GLX 1.3 Specification this is typically the time required to display both the even and odd fields of a frame of video data. - If <interval> is set to a value of 0, buffer swaps are not synchron- - ized to a video frame. The <interval> value is silently clamped to + If <interval> is set to a value of 0, buffer swaps are not synchro- + nized to a video frame. The <interval> value is silently clamped to the maximum implementation-dependent value supported before being stored. diff --git a/docs/MESA_texture_array.spec b/docs/MESA_texture_array.spec index 9dee65b045..b146821f72 100644 --- a/docs/MESA_texture_array.spec +++ b/docs/MESA_texture_array.spec @@ -328,7 +328,7 @@ Additions to Chapter 3 of the OpenGL 2.0 Specification (Rasterization) -- Section 3.8.10 "Texture Completeness" - Change the second paragaph (page 177) to say (spec changes identical + Change the second paragraph (page 177) to say (spec changes identical to EXT_texture_array): "For one-, two-, or three-dimensional textures and one- or @@ -443,10 +443,10 @@ Additions to Chapter 3 of the OpenGL 2.0 Specification (Rasterization) Change second through fourth paragraphs (page 188) to say: "Let D_t be the depth texture value, in the range [0, 1]. For - texture lookups from one- and two-dimesional, rectangle, and + texture lookups from one- and two-dimensional, rectangle, and one-dimensional array targets, let R be the interpolated <r> texture coordinate, clamped to the range [0, 1]. For texture lookups - from two-dimesional array texture targets, let R be the interpolated + from two-dimensional array texture targets, let R be the interpolated <q> texture coordinate, clamped to the range [0, 1]. Then the effective texture value L_t, I_t, or A_t is computed as follows: @@ -604,7 +604,7 @@ Additions to Chapter 5 of the OpenGL 2.0 Specification (Special Functions) -- Section 5.4 "Display Lists" - Change the first paragraphi on page 242 to say (spec changes + Change the first paragraph on page 242 to say (spec changes identical to EXT_texture_array): "TexImage3D, TexImage2D, TexImage1D, Histogram, and ColorTable are diff --git a/docs/MESA_texture_signed_rgba.spec b/docs/MESA_texture_signed_rgba.spec index 49c8e9e5dd..e3a6b59afa 100644 --- a/docs/MESA_texture_signed_rgba.spec +++ b/docs/MESA_texture_signed_rgba.spec @@ -44,7 +44,7 @@ Overview ARB_texture_compression_rgtc introduces some compressed red and red_green signed formats but no uncompressed ones, which might still be useful. NV_texture_shader adds signed texture formats, - but also a lot of functionality which has been superceded by fragment + but also a lot of functionality which has been superseded by fragment shaders. It is usually possible to get the same functionality using a unsigned format by doing scale and bias in a shader, but this @@ -105,7 +105,7 @@ Issues This is also different to what NV_texture_shader used. The above mapping should be considered the reference, but there is some leeway so other mappings are allowed for implementations which - cannot do this. Particulary the mapping given in NV_texture_shader or + cannot do this. Particularly the mapping given in NV_texture_shader or the standard OpenGL byte/float mapping is considered acceptable too, as might be a mapping which represents -1.0 by -128, 0.0 by 0 and 1.0 by 127 (that is, uses different scale factors for negative and positive diff --git a/docs/MESA_window_pos.spec b/docs/MESA_window_pos.spec index 4d01f1814c..9e81e9c4db 100644 --- a/docs/MESA_window_pos.spec +++ b/docs/MESA_window_pos.spec @@ -88,7 +88,7 @@ Additions to Chapter 2 of the OpenGL 1.2 Specification (OpenGL Operation) WindosPos4MESA takes four values indicating x, y, z, and w. WindowPos3MESA (or WindowPos2MESA) is analaguos, but sets only x, y, and z with w implicitly set to 1 (or only x and y with z - implicititly set to 0 and w implicitly set to 1). + implicitly set to 0 and w implicitly set to 1). WindowPosMESA operates like RasterPos except that the current modelview matrix, projection matrix and viewport parameters are ignored and the @@ -108,7 +108,7 @@ GLX Protocol Errors - INVALID_OPERATION is generated if WindowPosMESA is called betweeen + INVALID_OPERATION is generated if WindowPosMESA is called between Begin and End. New State diff --git a/docs/MESA_ycbcr_texture.spec b/docs/MESA_ycbcr_texture.spec index 0fa1f7b39d..6a730e81cc 100644 --- a/docs/MESA_ycbcr_texture.spec +++ b/docs/MESA_ycbcr_texture.spec @@ -26,7 +26,7 @@ Number Dependencies OpenGL 1.0 or later is required - This extensions is written against the OpenGL 1.4 Specification. + This extension is written against the OpenGL 1.4 Specification. NV_texture_rectangle effects the definition of this extension. Overview @@ -104,7 +104,7 @@ Additions to Chapter 3 of the OpenGL 1.4 Specification (Rasterization) In section 3.6.4, Rasterization of Pixel Rectangles, on page 104, - add the following to Table 3.12 (Packed pixel fiedl assignments): + add the following to Table 3.12 (Packed pixel field assignments): First Second Third Fourth Format Element Element Element Element |