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|
/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <string.h>
#include "glxserver.h"
#include <windowstr.h>
#include <propertyst.h>
#include <registry.h>
#include "privates.h"
#include <os.h>
#include "extinit.h"
#include "glx_extinit.h"
#include "unpack.h"
#include "glxutil.h"
#include "glxext.h"
#include "indirect_table.h"
#include "indirect_util.h"
#include "glxvndabi.h"
/*
** X resources.
*/
static int glxGeneration;
RESTYPE __glXContextRes;
RESTYPE __glXDrawableRes;
static DevPrivateKeyRec glxClientPrivateKeyRec;
static GlxServerVendor *glvnd_vendor = NULL;
#define glxClientPrivateKey (&glxClientPrivateKeyRec)
/*
** Forward declarations.
*/
static int __glXDispatch(ClientPtr);
static GLboolean __glXFreeContext(__GLXcontext * cx);
/*
* This procedure is called when the client who created the context goes away
* OR when glXDestroyContext is called. If the context is current for a client
* the dispatch layer will have moved the context struct to a fake resource ID
* and cx here will be NULL. Otherwise we really free the context.
*/
static int
ContextGone(__GLXcontext * cx, XID id)
{
if (!cx)
return TRUE;
if (!cx->currentClient)
__glXFreeContext(cx);
return TRUE;
}
static __GLXcontext *glxPendingDestroyContexts;
static __GLXcontext *glxAllContexts;
static int glxBlockClients;
/*
** Destroy routine that gets called when a drawable is freed. A drawable
** contains the ancillary buffers needed for rendering.
*/
static Bool
DrawableGone(__GLXdrawable * glxPriv, XID xid)
{
__GLXcontext *c, *next;
if (glxPriv->type == GLX_DRAWABLE_WINDOW) {
/* If this was created by glXCreateWindow, free the matching resource */
if (glxPriv->drawId != glxPriv->pDraw->id) {
if (xid == glxPriv->drawId)
FreeResourceByType(glxPriv->pDraw->id, __glXDrawableRes, TRUE);
else
FreeResourceByType(glxPriv->drawId, __glXDrawableRes, TRUE);
}
/* otherwise this window was implicitly created by MakeCurrent */
}
for (c = glxAllContexts; c; c = next) {
next = c->next;
if (c->currentClient &&
(c->drawPriv == glxPriv || c->readPriv == glxPriv)) {
/* flush the context */
glFlush();
/* just force a re-bind the next time through */
(*c->loseCurrent) (c);
lastGLContext = NULL;
}
if (c->drawPriv == glxPriv)
c->drawPriv = NULL;
if (c->readPriv == glxPriv)
c->readPriv = NULL;
}
/* drop our reference to any backing pixmap */
if (glxPriv->type == GLX_DRAWABLE_PIXMAP)
glxPriv->pDraw->pScreen->DestroyPixmap((PixmapPtr) glxPriv->pDraw);
glxPriv->destroy(glxPriv);
return TRUE;
}
Bool
__glXAddContext(__GLXcontext * cx)
{
/* Register this context as a resource.
*/
if (!AddResource(cx->id, __glXContextRes, (void *)cx)) {
return FALSE;
}
cx->next = glxAllContexts;
glxAllContexts = cx;
return TRUE;
}
static void
__glXRemoveFromContextList(__GLXcontext * cx)
{
__GLXcontext *c, *prev;
if (cx == glxAllContexts)
glxAllContexts = cx->next;
else {
prev = glxAllContexts;
for (c = glxAllContexts; c; c = c->next) {
if (c == cx)
prev->next = c->next;
prev = c;
}
}
}
/*
** Free a context.
*/
static GLboolean
__glXFreeContext(__GLXcontext * cx)
{
if (cx->idExists || cx->currentClient)
return GL_FALSE;
__glXRemoveFromContextList(cx);
free(cx->feedbackBuf);
free(cx->selectBuf);
free(cx->largeCmdBuf);
if (cx == lastGLContext) {
lastGLContext = NULL;
}
/* We can get here through both regular dispatching from
* __glXDispatch() or as a callback from the resource manager. In
* the latter case we need to lift the DRI lock manually. */
if (!glxBlockClients) {
cx->destroy(cx);
}
else {
cx->next = glxPendingDestroyContexts;
glxPendingDestroyContexts = cx;
}
return GL_TRUE;
}
/************************************************************************/
/*
** These routines can be used to check whether a particular GL command
** has caused an error. Specifically, we use them to check whether a
** given query has caused an error, in which case a zero-length data
** reply is sent to the client.
*/
static GLboolean errorOccured = GL_FALSE;
/*
** The GL was will call this routine if an error occurs.
*/
void
__glXErrorCallBack(GLenum code)
{
errorOccured = GL_TRUE;
}
/*
** Clear the error flag before calling the GL command.
*/
void
__glXClearErrorOccured(void)
{
errorOccured = GL_FALSE;
}
/*
** Check if the GL command caused an error.
*/
GLboolean
__glXErrorOccured(void)
{
return errorOccured;
}
static int __glXErrorBase;
int __glXEventBase;
int
__glXError(int error)
{
return __glXErrorBase + error;
}
__GLXclientState *
glxGetClient(ClientPtr pClient)
{
return dixLookupPrivate(&pClient->devPrivates, glxClientPrivateKey);
}
static void
glxClientCallback(CallbackListPtr *list, void *closure, void *data)
{
NewClientInfoRec *clientinfo = (NewClientInfoRec *) data;
ClientPtr pClient = clientinfo->client;
__GLXclientState *cl = glxGetClient(pClient);
switch (pClient->clientState) {
case ClientStateGone:
free(cl->returnBuf);
free(cl->GLClientextensions);
cl->returnBuf = NULL;
cl->GLClientextensions = NULL;
break;
default:
break;
}
}
/************************************************************************/
static __GLXprovider *__glXProviderStack = &__glXDRISWRastProvider;
void
GlxPushProvider(__GLXprovider * provider)
{
provider->next = __glXProviderStack;
__glXProviderStack = provider;
}
static Bool
checkScreenVisuals(void)
{
int i, j;
for (i = 0; i < screenInfo.numScreens; i++) {
ScreenPtr screen = screenInfo.screens[i];
for (j = 0; j < screen->numVisuals; j++) {
if (screen->visuals[j].class == TrueColor ||
screen->visuals[j].class == DirectColor)
return TRUE;
}
}
return FALSE;
}
static void
GetGLXDrawableBytes(void *value, XID id, ResourceSizePtr size)
{
__GLXdrawable *draw = value;
size->resourceSize = 0;
size->pixmapRefSize = 0;
size->refCnt = 1;
if (draw->type == GLX_DRAWABLE_PIXMAP) {
SizeType pixmapSizeFunc = GetResourceTypeSizeFunc(RT_PIXMAP);
ResourceSizeRec pixmapSize = { 0, };
pixmapSizeFunc((PixmapPtr)draw->pDraw, draw->pDraw->id, &pixmapSize);
size->pixmapRefSize += pixmapSize.pixmapRefSize;
}
}
static void
xorgGlxCloseExtension(const ExtensionEntry *extEntry)
{
if (glvnd_vendor != NULL) {
glxServer.destroyVendor(glvnd_vendor);
glvnd_vendor = NULL;
}
lastGLContext = NULL;
}
static int
xorgGlxHandleRequest(ClientPtr client)
{
return __glXDispatch(client);
}
static ScreenPtr
screenNumToScreen(int screen)
{
if (screen < 0 || screen >= screenInfo.numScreens)
return NULL;
return screenInfo.screens[screen];
}
static int
maybe_swap32(ClientPtr client, int x)
{
return client->swapped ? bswap_32(x) : x;
}
static GlxServerVendor *
vendorForScreen(ClientPtr client, int screen)
{
screen = maybe_swap32(client, screen);
return glxServer.getVendorForScreen(client, screenNumToScreen(screen));
}
/* this ought to be generated */
static int
xorgGlxThunkRequest(ClientPtr client)
{
REQUEST(xGLXVendorPrivateReq);
CARD32 vendorCode = maybe_swap32(client, stuff->vendorCode);
GlxServerVendor *vendor = NULL;
XID resource = 0;
int ret;
switch (vendorCode) {
case X_GLXvop_QueryContextInfoEXT: {
xGLXQueryContextInfoEXTReq *req = (void *)stuff;
REQUEST_AT_LEAST_SIZE(*req);
if (!(vendor = glxServer.getXIDMap(maybe_swap32(client, req->context))))
return __glXError(GLXBadContext);
break;
}
case X_GLXvop_GetFBConfigsSGIX: {
xGLXGetFBConfigsSGIXReq *req = (void *)stuff;
REQUEST_AT_LEAST_SIZE(*req);
if (!(vendor = vendorForScreen(client, req->screen)))
return BadValue;
break;
}
case X_GLXvop_CreateContextWithConfigSGIX: {
xGLXCreateContextWithConfigSGIXReq *req = (void *)stuff;
REQUEST_AT_LEAST_SIZE(*req);
resource = maybe_swap32(client, req->context);
if (!(vendor = vendorForScreen(client, req->screen)))
return BadValue;
break;
}
case X_GLXvop_CreateGLXPixmapWithConfigSGIX: {
xGLXCreateGLXPixmapWithConfigSGIXReq *req = (void *)stuff;
REQUEST_AT_LEAST_SIZE(*req);
resource = maybe_swap32(client, req->glxpixmap);
if (!(vendor = vendorForScreen(client, req->screen)))
return BadValue;
break;
}
case X_GLXvop_CreateGLXPbufferSGIX: {
xGLXCreateGLXPbufferSGIXReq *req = (void *)stuff;
REQUEST_AT_LEAST_SIZE(*req);
resource = maybe_swap32(client, req->pbuffer);
if (!(vendor = vendorForScreen(client, req->screen)))
return BadValue;
break;
}
/* same offset for the drawable for these three */
case X_GLXvop_DestroyGLXPbufferSGIX:
case X_GLXvop_ChangeDrawableAttributesSGIX:
case X_GLXvop_GetDrawableAttributesSGIX: {
xGLXGetDrawableAttributesSGIXReq *req = (void *)stuff;
REQUEST_AT_LEAST_SIZE(*req);
if (!(vendor = glxServer.getXIDMap(maybe_swap32(client,
req->drawable))))
return __glXError(GLXBadDrawable);
break;
}
/* most things just use the standard context tag */
default: {
/* size checked by vnd layer already */
GLXContextTag tag = maybe_swap32(client, stuff->contextTag);
vendor = glxServer.getContextTag(client, tag);
if (!vendor)
return __glXError(GLXBadContextTag);
break;
}
}
/* If we're creating a resource, add the map now */
if (resource) {
LEGAL_NEW_RESOURCE(resource, client);
if (!glxServer.addXIDMap(resource, vendor))
return BadAlloc;
}
ret = glxServer.forwardRequest(vendor, client);
if (ret == Success && vendorCode == X_GLXvop_DestroyGLXPbufferSGIX) {
xGLXDestroyGLXPbufferSGIXReq *req = (void *)stuff;
glxServer.removeXIDMap(maybe_swap32(client, req->pbuffer));
}
if (ret != Success)
glxServer.removeXIDMap(resource);
return ret;
}
static GlxServerDispatchProc
xorgGlxGetDispatchAddress(CARD8 minorOpcode, CARD32 vendorCode)
{
/* we don't support any other GLX opcodes */
if (minorOpcode != X_GLXVendorPrivate &&
minorOpcode != X_GLXVendorPrivateWithReply)
return NULL;
/* we only support some vendor private requests */
if (!__glXGetProtocolDecodeFunction(&VendorPriv_dispatch_info, vendorCode,
FALSE))
return NULL;
return xorgGlxThunkRequest;
}
static Bool
xorgGlxServerPreInit(const ExtensionEntry *extEntry)
{
if (glxGeneration != serverGeneration) {
/* Mesa requires at least one True/DirectColor visual */
if (!checkScreenVisuals())
return FALSE;
__glXContextRes = CreateNewResourceType((DeleteType) ContextGone,
"GLXContext");
__glXDrawableRes = CreateNewResourceType((DeleteType) DrawableGone,
"GLXDrawable");
if (!__glXContextRes || !__glXDrawableRes)
return FALSE;
if (!dixRegisterPrivateKey
(&glxClientPrivateKeyRec, PRIVATE_CLIENT, sizeof(__GLXclientState)))
return FALSE;
if (!AddCallback(&ClientStateCallback, glxClientCallback, 0))
return FALSE;
__glXErrorBase = extEntry->errorBase;
__glXEventBase = extEntry->eventBase;
SetResourceTypeSizeFunc(__glXDrawableRes, GetGLXDrawableBytes);
#if PRESENT
__glXregisterPresentCompleteNotify();
#endif
glxGeneration = serverGeneration;
}
return glxGeneration == serverGeneration;
}
static void
xorgGlxInitGLVNDVendor(void)
{
if (glvnd_vendor == NULL) {
GlxServerImports *imports = NULL;
imports = glxServer.allocateServerImports();
if (imports != NULL) {
imports->extensionCloseDown = xorgGlxCloseExtension;
imports->handleRequest = xorgGlxHandleRequest;
imports->getDispatchAddress = xorgGlxGetDispatchAddress;
imports->makeCurrent = xorgGlxMakeCurrent;
glvnd_vendor = glxServer.createVendor(imports);
glxServer.freeServerImports(imports);
}
}
}
static void
xorgGlxServerInit(CallbackListPtr *pcbl, void *param, void *ext)
{
const ExtensionEntry *extEntry = ext;
int i;
if (!xorgGlxServerPreInit(extEntry)) {
return;
}
xorgGlxInitGLVNDVendor();
if (!glvnd_vendor) {
return;
}
for (i = 0; i < screenInfo.numScreens; i++) {
ScreenPtr pScreen = screenInfo.screens[i];
__GLXprovider *p;
if (glxServer.getVendorForScreen(NULL, pScreen) != NULL) {
// There's already a vendor registered.
LogMessage(X_INFO, "GLX: Another vendor is already registered for screen %d\n", i);
continue;
}
for (p = __glXProviderStack; p != NULL; p = p->next) {
__GLXscreen *glxScreen = p->screenProbe(pScreen);
if (glxScreen != NULL) {
LogMessage(X_INFO,
"GLX: Initialized %s GL provider for screen %d\n",
p->name, i);
break;
}
}
if (p) {
glxServer.setScreenVendor(pScreen, glvnd_vendor);
} else {
LogMessage(X_INFO,
"GLX: no usable GL providers found for screen %d\n", i);
}
}
}
Bool
xorgGlxCreateVendor(void)
{
return AddCallback(glxServer.extensionInitCallback, xorgGlxServerInit, NULL);
}
/************************************************************************/
/*
** Make a context the current one for the GL (in this implementation, there
** is only one instance of the GL, and we use it to serve all GL clients by
** switching it between different contexts). While we are at it, look up
** a context by its tag and return its (__GLXcontext *).
*/
__GLXcontext *
__glXForceCurrent(__GLXclientState * cl, GLXContextTag tag, int *error)
{
ClientPtr client = cl->client;
REQUEST(xGLXSingleReq);
__GLXcontext *cx;
/*
** See if the context tag is legal; it is managed by the extension,
** so if it's invalid, we have an implementation error.
*/
cx = __glXLookupContextByTag(cl, tag);
if (!cx) {
cl->client->errorValue = tag;
*error = __glXError(GLXBadContextTag);
return 0;
}
/* If we're expecting a glXRenderLarge request, this better be one. */
if (cx->largeCmdRequestsSoFar != 0 && stuff->glxCode != X_GLXRenderLarge) {
client->errorValue = stuff->glxCode;
*error = __glXError(GLXBadLargeRequest);
return 0;
}
if (!cx->isDirect) {
if (cx->drawPriv == NULL) {
/*
** The drawable has vanished. It must be a window, because only
** windows can be destroyed from under us; GLX pixmaps are
** refcounted and don't go away until no one is using them.
*/
*error = __glXError(GLXBadCurrentWindow);
return 0;
}
}
if (cx->wait && (*cx->wait) (cx, cl, error))
return NULL;
if (cx == lastGLContext) {
/* No need to re-bind */
return cx;
}
/* Make this context the current one for the GL. */
if (!cx->isDirect) {
/*
* If it is being forced, it means that this context was already made
* current. So it cannot just be made current again without decrementing
* refcount's
*/
(*cx->loseCurrent) (cx);
lastGLContext = cx;
if (!(*cx->makeCurrent) (cx)) {
/* Bind failed, and set the error code. Bummer */
lastGLContext = NULL;
cl->client->errorValue = cx->id;
*error = __glXError(GLXBadContextState);
return 0;
}
}
return cx;
}
/************************************************************************/
void
glxSuspendClients(void)
{
int i;
for (i = 1; i < currentMaxClients; i++) {
if (clients[i] && glxGetClient(clients[i])->client)
IgnoreClient(clients[i]);
}
glxBlockClients = TRUE;
}
void
glxResumeClients(void)
{
__GLXcontext *cx, *next;
int i;
glxBlockClients = FALSE;
for (i = 1; i < currentMaxClients; i++) {
if (clients[i] && glxGetClient(clients[i])->client)
AttendClient(clients[i]);
}
for (cx = glxPendingDestroyContexts; cx != NULL; cx = next) {
next = cx->next;
cx->destroy(cx);
}
glxPendingDestroyContexts = NULL;
}
static glx_gpa_proc _get_proc_address;
void
__glXsetGetProcAddress(glx_gpa_proc get_proc_address)
{
_get_proc_address = get_proc_address;
}
void *__glGetProcAddress(const char *proc)
{
void *ret = (void *) _get_proc_address(proc);
return ret ? ret : (void *) NoopDDA;
}
/*
** Top level dispatcher; all commands are executed from here down.
*/
static int
__glXDispatch(ClientPtr client)
{
REQUEST(xGLXSingleReq);
CARD8 opcode;
__GLXdispatchSingleProcPtr proc;
__GLXclientState *cl;
int retval = BadRequest;
opcode = stuff->glxCode;
cl = glxGetClient(client);
if (!cl->client)
cl->client = client;
/* If we're currently blocking GLX clients, just put this guy to
* sleep, reset the request and return. */
if (glxBlockClients) {
ResetCurrentRequest(client);
client->sequence--;
IgnoreClient(client);
return Success;
}
/*
** Use the opcode to index into the procedure table.
*/
proc = __glXGetProtocolDecodeFunction(&Single_dispatch_info, opcode,
client->swapped);
if (proc != NULL)
retval = (*proc) (cl, (GLbyte *) stuff);
return retval;
}
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